gstreamer/examples/queue4/queue4.c
Thomas Vander Stichele a967370df5 gst-indent run on core
Original commit message from CVS:
gst-indent run on core
2004-03-13 15:27:01 +00:00

84 lines
2.1 KiB
C

#include <stdlib.h>
#include <gst/gst.h>
gboolean playing;
/* eos will be called when the src element has an end of stream */
void
eos (GstElement * element, gpointer data)
{
g_print ("have eos, quitting\n");
playing = FALSE;
}
int
main (int argc, char *argv[])
{
GstElement *filesrc, *osssink, *queue, *queue2, *parse, *decode;
GstElement *bin;
GstElement *thread, *thread2;
gst_init (&argc, &argv);
if (argc != 2) {
g_print ("usage: %s <filename>\n", argv[0]);
exit (-1);
}
/* create a new thread to hold the elements */
thread = gst_thread_new ("thread");
g_assert (thread != NULL);
thread2 = gst_thread_new ("thread2");
g_assert (thread2 != NULL);
/* create a new bin to hold the elements */
bin = gst_bin_new ("bin");
g_assert (bin != NULL);
/* create a disk reader */
filesrc = gst_element_factory_make ("filesrc", "disk_source");
g_assert (filesrc != NULL);
g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
g_signal_connect (G_OBJECT (filesrc), "eos", G_CALLBACK (eos), thread);
queue = gst_element_factory_make ("queue", "queue");
queue2 = gst_element_factory_make ("queue", "queue2");
/* and an audio sink */
osssink = gst_element_factory_make ("osssink", "play_audio");
g_assert (osssink != NULL);
parse = gst_element_factory_make ("mp3parse", "parse");
decode = gst_element_factory_make ("mpg123", "decode");
/* add objects to the main bin */
gst_bin_add (GST_BIN (bin), filesrc);
gst_bin_add (GST_BIN (bin), queue);
gst_bin_add (GST_BIN (thread), parse);
gst_bin_add (GST_BIN (thread), decode);
gst_bin_add (GST_BIN (thread), queue2);
gst_bin_add (GST_BIN (thread2), osssink);
gst_element_link_many (filesrc, queue, parse, decode, queue2, osssink, NULL);
gst_bin_add (GST_BIN (bin), thread);
gst_bin_add (GST_BIN (bin), thread2);
/* make it ready */
gst_element_set_state (GST_ELEMENT (bin), GST_STATE_READY);
/* start playing */
gst_element_set_state (GST_ELEMENT (bin), GST_STATE_PLAYING);
playing = TRUE;
while (playing) {
gst_bin_iterate (GST_BIN (bin));
}
gst_element_set_state (GST_ELEMENT (bin), GST_STATE_NULL);
exit (0);
}