mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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571 lines
20 KiB
C++
571 lines
20 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2022 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:gstqml6gloverlay
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*
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* `qml6gloverlay` provides a way to render an almost-arbitrary QML scene within
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* GStreamer pipeline using the same OpenGL context that GStreamer uses
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* internally. This avoids attempting to share multiple OpenGL contexts
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* avoiding increased synchronisation points and attempting to share an OpenGL
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* context at runtime which some drivers do not like. The Intel driver on
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* Windows is a notable example of the last point.
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*
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* `qml6gloverlay` will attempt to retrieve the windowing system display connection
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* that Qt is using (#GstGLDisplay). This may be different to any already
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* existing window system display connection already in use in the pipeline for
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* a number of reasons. A couple of examples of this are:
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*
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* 1. Adding `qml6gloverlay` to an already running pipeline
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* 2. Not having any `qml6gloverlay` (or `qml6glsink`, or `qml6glmixer`) element
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* start up before any other OpenGL-based element in the pipeline.
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*
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* If one of these scenarios occurs, then there will be multiple OpenGL contexts
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* in use in the pipeline. This means that either the pipeline will fail to
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* start up correctly, a downstream element may reject buffers, or a complete
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* GPU->System memory->GPU transfer is performed for every buffer.
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*
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* The requirement to avoid this is that all elements share the same
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* #GstGLDisplay object and as Qt cannot currently share an existing window
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* system display connection, GStreamer must use the window system display
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* connection provided by Qt. This window system display connection can be
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* retrieved by either a `qml6glsink` element, a `qml6gloverlay`, or a
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* `qml6glmixer` element. The recommended usage is to have either element
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* (`qml6glsink` or `qml6gloverlay` or `qml6glmixer`) be the first to propagate
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* the #GstGLDisplay for the entire pipeline to use by setting either element
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* to the READY element state before any other OpenGL element in the pipeline.
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*
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* In the dynamically adding `qml6gloverlay` (or `qml6glsink`, or `qml6glmixer`)
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* to a pipeline case, there are some considerations for ensuring that the
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* window system display and OpenGL contexts are compatible with Qt. When the
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* `qml6gloverlay` (or `qml6glsink`, or `qml6glmixer`) element is added and
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* brought up to READY, it will propagate it's own #GstGLDisplay using the
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* #GstContext mechanism regardless of any existing #GstGLDisplay used by the
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* pipeline previously. In order for the new #GstGLDisplay to be used, the
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* application must then set the provided #GstGLDisplay containing #GstContext
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* on the pipeline. This may effectively cause each OpenGL element to replace
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* the window system display and also the OpenGL context it is using. As such
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* this process may take a significant amount of time and resources as objects
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* are recreated in the new OpenGL context.
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*
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* All instances of `qml6gloverlay`, `qml6glsink`, and `qml6glmixer` will
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* return the exact same #GstGLDisplay object while the pipeline is running
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* regardless of whether any `qml6gloverlay` or `qml6glsink` elements are
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* added or removed from the pipeline.
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*
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* The Qml scene will run at the pace of incoming buffers. One input buffer
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* will cause a render of one output buffer. The timestamps on the input
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* buffers are used to drive the animation time.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstqt6elements.h"
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#include "gstqml6gloverlay.h"
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#include "qt6glrenderer.h"
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#include "gstqt6glutility.h"
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#include <QtGui/QGuiApplication>
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#include <gst/gl/gstglfuncs.h>
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#define GST_CAT_DEFAULT gst_debug_qml6_gl_overlay
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GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
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/* *INDENT-OFF* */
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static GstStaticPadTemplate qml6_overlay_src_pad_template =
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GST_STATIC_PAD_TEMPLATE ("src",
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GST_PAD_SRC,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS ("video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "
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"format = (string) RGBA, "
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"width = " GST_VIDEO_SIZE_RANGE ", "
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"height = " GST_VIDEO_SIZE_RANGE ", "
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"framerate = " GST_VIDEO_FPS_RANGE ","
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"texture-target = (string) 2D"
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));
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static GstStaticPadTemplate qml6_overlay_sink_pad_template =
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GST_STATIC_PAD_TEMPLATE ("sink",
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GST_PAD_SINK,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS ("video/x-raw(ANY), "
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"format = (string) { RGBA, BGRA, YV12 }, "
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"width = " GST_VIDEO_SIZE_RANGE ", "
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"height = " GST_VIDEO_SIZE_RANGE ", "
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"framerate = " GST_VIDEO_FPS_RANGE ","
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"texture-target = (string) 2D"
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));
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/* *INDENT-ON* */
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static void gst_qml6_gl_overlay_finalize (GObject * object);
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static void gst_qml6_gl_overlay_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * param_spec);
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static void gst_qml6_gl_overlay_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * param_spec);
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static GstCaps * gst_qml6_overlay_transform_internal_caps (GstGLFilter * filter,
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GstPadDirection direction, GstCaps * caps, GstCaps * filter_caps);
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static gboolean gst_qml6_gl_overlay_gl_start (GstGLBaseFilter * bfilter);
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static void gst_qml6_gl_overlay_gl_stop (GstGLBaseFilter * bfilter);
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static gboolean gst_qml6_gl_overlay_gl_set_caps (GstGLBaseFilter * bfilter,
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GstCaps * in_caps, GstCaps * out_caps);
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static GstFlowReturn gst_qml6_gl_overlay_prepare_output_buffer (GstBaseTransform * btrans,
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GstBuffer * buffer, GstBuffer ** outbuf);
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static GstFlowReturn gst_qml6_gl_overlay_transform (GstBaseTransform * btrans,
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GstBuffer * inbuf, GstBuffer * outbuf);
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static GstStateChangeReturn gst_qml6_gl_overlay_change_state (GstElement * element,
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GstStateChange transition);
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enum
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{
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PROP_0,
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PROP_WIDGET,
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PROP_QML_SCENE,
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PROP_ROOT_ITEM,
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};
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enum
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{
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SIGNAL_0,
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SIGNAL_QML_SCENE_INITIALIZED,
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SIGNAL_QML_SCENE_DESTROYED,
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LAST_SIGNAL
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};
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static guint gst_qml6_gl_overlay_signals[LAST_SIGNAL] = { 0 };
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#define gst_qml6_gl_overlay_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstQml6GLOverlay, gst_qml6_gl_overlay,
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GST_TYPE_GL_FILTER, GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT,
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"qml6gloverlay", 0, "Qt6 Video Overlay"));
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GST_ELEMENT_REGISTER_DEFINE_WITH_CODE (qml6gloverlay, "qml6gloverlay",
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GST_RANK_NONE, GST_TYPE_QML6_GL_OVERLAY, qt6_element_init (plugin));
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static void
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gst_qml6_gl_overlay_class_init (GstQml6GLOverlayClass * klass)
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{
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GObjectClass *gobject_class;
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GstElementClass *gstelement_class;
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GstBaseTransformClass *btrans_class;
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GstGLBaseFilterClass *glbasefilter_class;
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GstGLFilterClass *glfilter_class;
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GstElementClass *element_class;
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gobject_class = (GObjectClass *) klass;
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gstelement_class = (GstElementClass *) klass;
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glbasefilter_class = (GstGLBaseFilterClass *) klass;
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glfilter_class = (GstGLFilterClass *) klass;
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btrans_class = (GstBaseTransformClass *) klass;
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element_class = (GstElementClass *) klass;
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gobject_class->set_property = gst_qml6_gl_overlay_set_property;
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gobject_class->get_property = gst_qml6_gl_overlay_get_property;
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gobject_class->finalize = gst_qml6_gl_overlay_finalize;
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gst_element_class_set_metadata (gstelement_class, "Qt Video Overlay",
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"Filter/QML/Overlay", "A filter that renders a QML scene onto a video stream",
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"Matthew Waters <matthew@centricular.com>");
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g_object_class_install_property (gobject_class, PROP_QML_SCENE,
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g_param_spec_string ("qml-scene", "QML Scene",
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"The contents of the QML scene", NULL,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_WIDGET,
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g_param_spec_pointer ("widget", "QQuickItem",
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"The QQuickItem to place the input video in the object hierarchy",
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_ROOT_ITEM,
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g_param_spec_pointer ("root-item", "QQuickItem",
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"The root QQuickItem from the qml-scene used to render",
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(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstQmlGLOverlay::qml-scene-initialized
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* @element: the #GstQmlGLOverlay
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* @user_data: user provided data
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*/
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gst_qml6_gl_overlay_signals[SIGNAL_QML_SCENE_INITIALIZED] =
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g_signal_new ("qml-scene-initialized", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0);
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/**
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* GstQmlGLOverlay::qml-scene-destroyed
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* @element: the #GstQmlGLOverlay
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* @user_data: user provided data
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*/
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gst_qml6_gl_overlay_signals[SIGNAL_QML_SCENE_DESTROYED] =
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g_signal_new ("qml-scene-destroyed", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0);
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gst_element_class_add_static_pad_template (element_class,
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&qml6_overlay_src_pad_template);
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gst_element_class_add_static_pad_template (element_class,
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&qml6_overlay_sink_pad_template);
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btrans_class->prepare_output_buffer = gst_qml6_gl_overlay_prepare_output_buffer;
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btrans_class->transform = gst_qml6_gl_overlay_transform;
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glfilter_class->transform_internal_caps = gst_qml6_overlay_transform_internal_caps;
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glbasefilter_class->gl_start = gst_qml6_gl_overlay_gl_start;
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glbasefilter_class->gl_stop = gst_qml6_gl_overlay_gl_stop;
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glbasefilter_class->gl_set_caps = gst_qml6_gl_overlay_gl_set_caps;
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element_class->change_state = gst_qml6_gl_overlay_change_state;
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}
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static void
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gst_qml6_gl_overlay_init (GstQml6GLOverlay * qml6_gl_overlay)
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{
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qml6_gl_overlay->widget = QSharedPointer<Qt6GLVideoItemInterface>();
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qml6_gl_overlay->qml_scene = NULL;
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}
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static void
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gst_qml6_gl_overlay_finalize (GObject * object)
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{
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GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (object);
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g_free (qml6_gl_overlay->qml_scene);
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qml6_gl_overlay->qml_scene = NULL;
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qml6_gl_overlay->widget.clear();
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static void
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gst_qml6_gl_overlay_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (object);
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switch (prop_id) {
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case PROP_WIDGET: {
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Qt6GLVideoItem *qt_item = static_cast<Qt6GLVideoItem *> (g_value_get_pointer (value));
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if (qt_item)
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qml6_gl_overlay->widget = qt_item->getInterface();
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else
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qml6_gl_overlay->widget.clear();
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break;
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}
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case PROP_QML_SCENE:
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g_free (qml6_gl_overlay->qml_scene);
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qml6_gl_overlay->qml_scene = g_value_dup_string (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_qml6_gl_overlay_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (object);
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switch (prop_id) {
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case PROP_WIDGET:
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/* This is not really safe - the app needs to be
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* sure the widget is going to be kept alive or
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* this can crash */
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if (qml6_gl_overlay->widget)
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g_value_set_pointer (value, qml6_gl_overlay->widget->videoItem());
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else
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g_value_set_pointer (value, NULL);
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break;
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case PROP_QML_SCENE:
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g_value_set_string (value, qml6_gl_overlay->qml_scene);
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break;
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case PROP_ROOT_ITEM:
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GST_OBJECT_LOCK (qml6_gl_overlay);
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if (qml6_gl_overlay->renderer) {
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QQuickItem *root = qml6_gl_overlay->renderer->rootItem();
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if (root)
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g_value_set_pointer (value, root);
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else
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g_value_set_pointer (value, NULL);
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} else {
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g_value_set_pointer (value, NULL);
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}
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GST_OBJECT_UNLOCK (qml6_gl_overlay);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static gboolean
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gst_qml6_gl_overlay_gl_start (GstGLBaseFilter * bfilter)
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{
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GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (bfilter);
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QQuickItem *root;
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GError *error = NULL;
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GST_TRACE_OBJECT (bfilter, "using scene:\n%s", qml6_gl_overlay->qml_scene);
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if (!qml6_gl_overlay->qml_scene || g_strcmp0 (qml6_gl_overlay->qml_scene, "") == 0) {
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GST_ELEMENT_ERROR (bfilter, RESOURCE, NOT_FOUND, ("qml-scene property not set"), (NULL));
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return FALSE;
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}
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if (!GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (bfilter))
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return FALSE;
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GST_OBJECT_LOCK (bfilter);
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qml6_gl_overlay->renderer = new GstQt6QuickRenderer;
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if (!qml6_gl_overlay->renderer->init (bfilter->context, &error)) {
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GST_ELEMENT_ERROR (GST_ELEMENT (bfilter), RESOURCE, NOT_FOUND,
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("%s", error->message), (NULL));
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delete qml6_gl_overlay->renderer;
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qml6_gl_overlay->renderer = NULL;
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GST_OBJECT_UNLOCK (bfilter);
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return FALSE;
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}
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/* FIXME: Qml may do async loading and we need to propagate qml errors in that case as well */
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if (!qml6_gl_overlay->renderer->setQmlScene (qml6_gl_overlay->qml_scene, &error)) {
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GST_ELEMENT_ERROR (GST_ELEMENT (bfilter), RESOURCE, NOT_FOUND,
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("%s", error->message), (NULL));
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goto fail_renderer;
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return FALSE;
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}
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root = qml6_gl_overlay->renderer->rootItem();
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if (!root) {
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GST_ELEMENT_ERROR (GST_ELEMENT (bfilter), RESOURCE, NOT_FOUND,
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("Qml scene does not have a root item"), (NULL));
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goto fail_renderer;
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}
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GST_OBJECT_UNLOCK (bfilter);
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g_object_notify (G_OBJECT (qml6_gl_overlay), "root-item");
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g_signal_emit (qml6_gl_overlay, gst_qml6_gl_overlay_signals[SIGNAL_QML_SCENE_INITIALIZED], 0);
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GST_OBJECT_LOCK (bfilter);
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if (!qml6_gl_overlay->widget) {
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Qt6GLVideoItem *qt_item = static_cast<Qt6GLVideoItem *>(root->findChild<Qt6GLVideoItem *> ());
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if (qt_item)
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qml6_gl_overlay->widget = qt_item->getInterface();
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}
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GST_OBJECT_UNLOCK (bfilter);
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return TRUE;
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fail_renderer:
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{
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qml6_gl_overlay->renderer->cleanup();
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delete qml6_gl_overlay->renderer;
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qml6_gl_overlay->renderer = NULL;
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GST_OBJECT_UNLOCK (bfilter);
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return FALSE;
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}
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}
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static void
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gst_qml6_gl_overlay_gl_stop (GstGLBaseFilter * bfilter)
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{
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GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (bfilter);
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GstQt6QuickRenderer *renderer = NULL;
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/* notify before actually destroying anything */
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GST_OBJECT_LOCK (qml6_gl_overlay);
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if (qml6_gl_overlay->renderer)
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renderer = qml6_gl_overlay->renderer;
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qml6_gl_overlay->renderer = NULL;
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GST_OBJECT_UNLOCK (qml6_gl_overlay);
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g_signal_emit (qml6_gl_overlay, gst_qml6_gl_overlay_signals[SIGNAL_QML_SCENE_DESTROYED], 0);
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g_object_notify (G_OBJECT (qml6_gl_overlay), "root-item");
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if (qml6_gl_overlay->widget)
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qml6_gl_overlay->widget->setBuffer (NULL);
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if (renderer) {
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renderer->cleanup();
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delete renderer;
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}
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GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (bfilter);
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}
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static gboolean
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gst_qml6_gl_overlay_gl_set_caps (GstGLBaseFilter * bfilter, GstCaps * in_caps,
|
|
GstCaps * out_caps)
|
|
{
|
|
GstGLFilter *filter = GST_GL_FILTER (bfilter);
|
|
GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (bfilter);
|
|
|
|
if (!GST_GL_BASE_FILTER_CLASS (parent_class)->gl_set_caps (bfilter, in_caps, out_caps))
|
|
return FALSE;
|
|
|
|
qml6_gl_overlay->renderer->setSize (GST_VIDEO_INFO_WIDTH (&filter->out_info),
|
|
GST_VIDEO_INFO_HEIGHT (&filter->out_info));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static GstCaps *
|
|
gst_qml6_overlay_transform_internal_caps (GstGLFilter * filter,
|
|
GstPadDirection direction, GstCaps * caps, GstCaps * filter_caps)
|
|
{
|
|
GstCaps *tmp = GST_GL_FILTER_CLASS (parent_class)->transform_internal_caps (filter, direction, caps, filter_caps);
|
|
int i, n;
|
|
|
|
n = gst_caps_get_size (tmp);
|
|
for (i = 0; i < n; i++) {
|
|
GstStructure *s = gst_caps_get_structure (tmp, i);
|
|
|
|
gst_structure_remove_fields (s, "format", "colorimetry", "chroma-site",
|
|
"texture-target", NULL);
|
|
}
|
|
|
|
return tmp;
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_qml6_gl_overlay_prepare_output_buffer (GstBaseTransform * btrans,
|
|
GstBuffer * buffer, GstBuffer ** outbuf)
|
|
{
|
|
GstBaseTransformClass *bclass = GST_BASE_TRANSFORM_GET_CLASS (btrans);
|
|
GstGLBaseFilter *bfilter = GST_GL_BASE_FILTER (btrans);
|
|
GstGLFilter *filter = GST_GL_FILTER (btrans);
|
|
GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (btrans);
|
|
GstGLMemory *out_mem;
|
|
GstGLSyncMeta *sync_meta;
|
|
|
|
if (gst_buffer_n_memory (buffer) <= 0) {
|
|
GST_ELEMENT_ERROR (btrans, RESOURCE, NOT_FOUND,
|
|
(NULL), ("Buffer must have a memory object"));
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
if (qml6_gl_overlay->widget) {
|
|
GstMemory *mem;
|
|
GstGLMemory *gl_mem;
|
|
|
|
qml6_gl_overlay->widget->setCaps (bfilter->in_caps);
|
|
|
|
mem = gst_buffer_peek_memory (buffer, 0);
|
|
if (!gst_is_gl_memory (mem)) {
|
|
GST_ELEMENT_ERROR (btrans, RESOURCE, NOT_FOUND,
|
|
(NULL), ("Input memory must be a GstGLMemory"));
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
gl_mem = (GstGLMemory *) mem;
|
|
if (!gst_gl_context_can_share (gl_mem->mem.context, bfilter->context)) {
|
|
GST_WARNING_OBJECT (bfilter, "Cannot use the current input texture "
|
|
"(input buffer GL context %" GST_PTR_FORMAT " cannot share "
|
|
"resources with the configured OpenGL context %" GST_PTR_FORMAT ")",
|
|
gl_mem->mem.context, bfilter->context);
|
|
} else {
|
|
qml6_gl_overlay->widget->setBuffer (buffer);
|
|
}
|
|
}
|
|
|
|
/* XXX: is this the correct ts to drive the animation */
|
|
out_mem = qml6_gl_overlay->renderer->generateOutput (GST_BUFFER_PTS (buffer));
|
|
if (!out_mem) {
|
|
GST_ERROR_OBJECT (qml6_gl_overlay, "Failed to generate output");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
*outbuf = gst_buffer_new ();
|
|
gst_buffer_append_memory (*outbuf, (GstMemory *) out_mem);
|
|
gst_buffer_add_video_meta (*outbuf, (GstVideoFrameFlags) 0,
|
|
GST_VIDEO_INFO_FORMAT (&filter->out_info),
|
|
GST_VIDEO_INFO_WIDTH (&filter->in_info),
|
|
GST_VIDEO_INFO_HEIGHT (&filter->out_info));
|
|
|
|
sync_meta = gst_buffer_add_gl_sync_meta (bfilter->context, *outbuf);
|
|
gst_gl_sync_meta_set_sync_point (sync_meta, bfilter->context);
|
|
|
|
bclass->copy_metadata (btrans, buffer, *outbuf);
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_qml6_gl_overlay_transform (GstBaseTransform * btrans, GstBuffer * inbuf,
|
|
GstBuffer * outbuf)
|
|
{
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
static GstStateChangeReturn
|
|
gst_qml6_gl_overlay_change_state (GstElement * element,
|
|
GstStateChange transition)
|
|
{
|
|
GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (element);
|
|
GstGLBaseFilter *filter = GST_GL_BASE_FILTER (element);
|
|
GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;
|
|
|
|
GST_DEBUG_OBJECT (filter, "changing state: %s => %s",
|
|
gst_element_state_get_name (GST_STATE_TRANSITION_CURRENT (transition)),
|
|
gst_element_state_get_name (GST_STATE_TRANSITION_NEXT (transition)));
|
|
|
|
switch (transition) {
|
|
case GST_STATE_CHANGE_NULL_TO_READY: {
|
|
QGuiApplication *app;
|
|
GstGLDisplay *display = NULL;
|
|
|
|
app = static_cast<QGuiApplication *> (QCoreApplication::instance ());
|
|
if (!app) {
|
|
GST_ELEMENT_ERROR (element, RESOURCE, NOT_FOUND,
|
|
("%s", "Failed to connect to Qt"),
|
|
("%s", "Could not retrieve QGuiApplication instance"));
|
|
return GST_STATE_CHANGE_FAILURE;
|
|
}
|
|
|
|
display = gst_qml6_get_gl_display (FALSE);
|
|
|
|
if (display != filter->display)
|
|
/* always propagate. The application may need to choose between window
|
|
* system display connections */
|
|
gst_gl_element_propagate_display_context (GST_ELEMENT (qml6_gl_overlay), display);
|
|
gst_object_unref (display);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
|
|
if (ret == GST_STATE_CHANGE_FAILURE)
|
|
return ret;
|
|
|
|
switch (transition) {
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|