gstreamer/gst-libs/gst/gl/egl/gsteglimagememory.c
Matthew Waters 51fdeef98b gl/eglimage: add eglimage context feature
Allows us to selectively use EGLImages only when available

https://bugzilla.gnome.org/show_bug.cgi?id=728234
2017-12-09 19:31:41 +00:00

589 lines
17 KiB
C

/*
* GStreamer
* Copyright (C) 2012 Collabora Ltd.
* @author: Sebastian Dröge <sebastian.droege@collabora.co.uk>
* Copyright (C) 2014 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gsteglimagememory.h"
#include "gstglcontext_egl.h"
GST_DEBUG_CATEGORY_STATIC (GST_CAT_EGL_IMAGE_MEMORY);
#define GST_CAT_DEFAULT GST_CAT_EGL_IMAGE_MEMORY
typedef void (*GstEGLImageDestroyNotify) (GstGLContextEGL * context,
gpointer data);
typedef struct
{
GstMemory parent;
GstGLContextEGL *context;
EGLImageKHR image;
GstVideoGLTextureType type;
GstVideoGLTextureOrientation orientation;
gpointer user_data;
GstEGLImageDestroyNotify user_data_destroy;
} GstEGLImageMemory;
#define GST_EGL_IMAGE_MEMORY(mem) ((GstEGLImageMemory*)(mem))
gboolean
gst_is_egl_image_memory (GstMemory * mem)
{
g_return_val_if_fail (mem != NULL, FALSE);
g_return_val_if_fail (mem->allocator != NULL, FALSE);
return g_strcmp0 (mem->allocator->mem_type, GST_EGL_IMAGE_MEMORY_TYPE) == 0;
}
EGLImageKHR
gst_egl_image_memory_get_image (GstMemory * mem)
{
g_return_val_if_fail (gst_is_egl_image_memory (mem), EGL_NO_IMAGE_KHR);
if (mem->parent)
mem = mem->parent;
return GST_EGL_IMAGE_MEMORY (mem)->image;
}
EGLDisplay
gst_egl_image_memory_get_display (GstMemory * mem)
{
g_return_val_if_fail (gst_is_egl_image_memory (mem), NULL);
if (mem->parent)
mem = mem->parent;
return GST_EGL_IMAGE_MEMORY (mem)->context->egl_display;
}
GstVideoGLTextureOrientation
gst_egl_image_memory_get_orientation (GstMemory * mem)
{
g_return_val_if_fail (gst_is_egl_image_memory (mem),
GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL);
if (mem->parent)
mem = mem->parent;
return GST_EGL_IMAGE_MEMORY (mem)->orientation;
}
void
gst_egl_image_memory_set_orientation (GstMemory * mem,
GstVideoGLTextureOrientation orientation)
{
g_return_if_fail (gst_is_egl_image_memory (mem));
if (mem->parent)
mem = mem->parent;
GST_EGL_IMAGE_MEMORY (mem)->orientation = orientation;
}
static GstMemory *
gst_egl_image_allocator_alloc_vfunc (GstAllocator * allocator, gsize size,
GstAllocationParams * params)
{
g_warning
("Use gst_egl_image_allocator_alloc() to allocate from this allocator");
return NULL;
}
static void
gst_egl_image_allocator_free_vfunc (GstAllocator * allocator, GstMemory * mem)
{
GstEGLImageMemory *emem = (GstEGLImageMemory *) mem;
g_return_if_fail (gst_is_egl_image_memory (mem));
/* Shared memory should not destroy all the data */
if (!mem->parent) {
emem->context->eglDestroyImage (emem->context->egl_display, emem->image);
if (emem->user_data_destroy)
emem->user_data_destroy (emem->context, emem->user_data);
gst_object_unref (emem->context);
emem->context = NULL;
}
g_slice_free (GstEGLImageMemory, emem);
}
static gpointer
gst_egl_image_mem_map (GstMemory * mem, gsize maxsize, GstMapFlags flags)
{
return NULL;
}
static void
gst_egl_image_mem_unmap (GstMemory * mem)
{
}
static GstMemory *
gst_egl_image_mem_share (GstMemory * mem, gssize offset, gssize size)
{
return NULL;
}
static GstMemory *
gst_egl_image_mem_copy (GstMemory * mem, gssize offset, gssize size)
{
return NULL;
}
static gboolean
gst_egl_image_mem_is_span (GstMemory * mem1, GstMemory * mem2, gsize * offset)
{
return FALSE;
}
typedef struct _GstEGLImageAllocator GstEGLImageAllocator;
typedef struct _GstEGLImageAllocatorClass GstEGLImageAllocatorClass;
struct _GstEGLImageAllocator
{
GstAllocator parent;
};
struct _GstEGLImageAllocatorClass
{
GstAllocatorClass parent_class;
};
GType gst_egl_image_allocator_get_type (void);
G_DEFINE_TYPE (GstEGLImageAllocator, gst_egl_image_allocator,
GST_TYPE_ALLOCATOR);
#define GST_TYPE_EGL_IMAGE_ALLOCATOR (gst_egl_image_mem_allocator_get_type())
#define GST_IS_EGL_IMAGE_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_EGL_IMAGE_ALLOCATOR))
static void
gst_egl_image_allocator_class_init (GstEGLImageAllocatorClass * klass)
{
GstAllocatorClass *allocator_class = (GstAllocatorClass *) klass;
allocator_class->alloc = gst_egl_image_allocator_alloc_vfunc;
allocator_class->free = gst_egl_image_allocator_free_vfunc;
}
static void
gst_egl_image_allocator_init (GstEGLImageAllocator * allocator)
{
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
alloc->mem_type = GST_EGL_IMAGE_MEMORY_TYPE;
alloc->mem_map = gst_egl_image_mem_map;
alloc->mem_unmap = gst_egl_image_mem_unmap;
alloc->mem_share = gst_egl_image_mem_share;
alloc->mem_copy = gst_egl_image_mem_copy;
alloc->mem_is_span = gst_egl_image_mem_is_span;
GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
}
static gpointer
gst_egl_image_allocator_init_instance (gpointer data)
{
GstAllocator *allocator =
g_object_new (gst_egl_image_allocator_get_type (), NULL);;
GST_DEBUG_CATEGORY_INIT (GST_CAT_EGL_IMAGE_MEMORY, "eglimagememory", 0,
"EGLImage Memory");
gst_allocator_register (GST_EGL_IMAGE_MEMORY_TYPE,
gst_object_ref (allocator));
return allocator;
}
static GstEGLImageAllocator *
gst_egl_image_allocator_obtain (void)
{
static GOnce once = G_ONCE_INIT;
g_once (&once, gst_egl_image_allocator_init_instance, NULL);
g_return_val_if_fail (once.retval != NULL, NULL);
return (GstEGLImageAllocator *) (g_object_ref (once.retval));
}
void
gst_egl_image_memory_init (void)
{
gst_egl_image_allocator_obtain ();
}
static void
gst_egl_image_memory_del_gl_texture (GstGLContext * context, gpointer tex)
{
GLuint textures[1] = { GPOINTER_TO_UINT (tex) };
gst_gl_context_del_texture (context, textures);
}
static GstMemory *
gst_egl_image_allocator_wrap (GstEGLImageAllocator * allocator,
GstGLContextEGL * context, EGLImageKHR image, GstVideoGLTextureType type,
GstMemoryFlags flags, gsize size, gpointer user_data,
GstEGLImageDestroyNotify user_data_destroy)
{
GstEGLImageMemory *mem = NULL;
g_return_val_if_fail (context != NULL, NULL);
g_return_val_if_fail (image != EGL_NO_IMAGE_KHR, NULL);
if (!allocator) {
allocator = gst_egl_image_allocator_obtain ();
}
mem = g_slice_new (GstEGLImageMemory);
gst_memory_init (GST_MEMORY_CAST (mem), flags,
GST_ALLOCATOR (allocator), NULL, size, 0, 0, size);
gst_object_unref (allocator);
mem->context = gst_object_ref (context);
mem->image = image;
mem->type = type;
mem->orientation = GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL;
mem->user_data = user_data;
mem->user_data_destroy = user_data_destroy;
return GST_MEMORY_CAST (mem);
}
#if 0
static GstMemory *
gst_egl_image_allocator_alloc (GstAllocator * allocator,
GstGLContextEGL * context, GstVideoGLTextureType type, gint width,
gint height, gsize size)
{
/* EGL_NO_CONTEXT */
return NULL;
}
#endif
static gboolean
gst_eglimage_to_gl_texture_upload_meta (GstVideoGLTextureUploadMeta *
meta, guint texture_id[4])
{
gint i = 0;
gint n = 0;
g_return_val_if_fail (meta != NULL, FALSE);
g_return_val_if_fail (texture_id != NULL, FALSE);
GST_DEBUG ("Uploading for meta with textures %i,%i,%i,%i", texture_id[0],
texture_id[1], texture_id[2], texture_id[3]);
n = gst_buffer_n_memory (meta->buffer);
for (i = 0; i < n; i++) {
GstMemory *mem = gst_buffer_peek_memory (meta->buffer, i);
const GstGLFuncs *gl = NULL;
if (!gst_is_egl_image_memory (mem)) {
GST_WARNING ("memory %p does not hold an EGLImage", mem);
return FALSE;
}
gl = GST_GL_CONTEXT (GST_EGL_IMAGE_MEMORY (mem)->context)->gl_vtable;
if (i == 0)
gl->ActiveTexture (GL_TEXTURE0);
else if (i == 1)
gl->ActiveTexture (GL_TEXTURE1);
else if (i == 2)
gl->ActiveTexture (GL_TEXTURE2);
gl->BindTexture (GL_TEXTURE_2D, texture_id[i]);
gl->EGLImageTargetTexture2D (GL_TEXTURE_2D,
gst_egl_image_memory_get_image (mem));
}
if (GST_IS_GL_BUFFER_POOL (meta->buffer->pool))
gst_gl_buffer_pool_replace_last_buffer (GST_GL_BUFFER_POOL (meta->
buffer->pool), meta->buffer);
return TRUE;
}
gboolean
gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info,
GstBuffer * buffer)
{
gint i = 0;
gint stride[3];
gsize offset[3];
GstMemory *mem[3] = { NULL, NULL, NULL };
guint n_mem = 0;
GstMemoryFlags flags = 0;
EGLImageKHR image = EGL_NO_IMAGE_KHR;
EGLClientBuffer client_buffer_tex[3] = { 0, 0, 0 };
GstVideoGLTextureType texture_types[] = { 0, 0, 0, 0 };
GstEGLImageAllocator *allocator = gst_egl_image_allocator_obtain ();
GstGLContextEGL *context = GST_GL_CONTEXT_EGL (ctx);
g_return_val_if_fail (ctx, FALSE);
g_return_val_if_fail (info, FALSE);
g_return_val_if_fail (buffer, FALSE);
g_return_val_if_fail (gst_gl_context_check_feature (ctx,
"EGL_KHR_image_base"), FALSE);
memset (stride, 0, sizeof (stride));
memset (offset, 0, sizeof (offset));
flags |= GST_MEMORY_FLAG_NOT_MAPPABLE;
flags |= GST_MEMORY_FLAG_NO_SHARE;
switch (GST_VIDEO_INFO_FORMAT (info)) {
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
case GST_VIDEO_FORMAT_RGB16:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_ABGR:
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_AYUV:
{
gsize size = 0;
switch (GST_VIDEO_INFO_FORMAT (info)) {
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
case GST_VIDEO_FORMAT_RGB16:
{
texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_RGB;
break;
}
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_ABGR:
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_AYUV:
{
texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
break;
}
default:
g_assert_not_reached ();
break;
}
#if 0
mem[0] =
gst_egl_image_allocator_alloc (allocator, context,
texture_types[0], GST_VIDEO_INFO_WIDTH (info),
GST_VIDEO_INFO_HEIGHT (info), size);
if (mem[0]) {
stride[0] = size / GST_VIDEO_INFO_HEIGHT (info);
n_mem = 1;
GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE);
} else
#endif
{
gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, 0, stride,
offset, &size, (GLuint *) & client_buffer_tex[0]);
image = context->eglCreateImage (context->egl_display,
context->egl_context, EGL_GL_TEXTURE_2D_KHR, client_buffer_tex[0],
NULL);
if (eglGetError () != EGL_SUCCESS)
goto mem_error;
mem[0] =
gst_egl_image_allocator_wrap (allocator, context,
image, texture_types[0], flags, size, client_buffer_tex[0],
(GstEGLImageDestroyNotify) gst_egl_image_memory_del_gl_texture);
n_mem = 1;
}
break;
}
case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_NV21:
{
gsize size[2];
texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
texture_types[1] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA;
#if 0
mem[0] =
gst_egl_image_allocator_alloc (allocator, context,
texture_types[0], GST_VIDEO_INFO_COMP_WIDTH (info,
0), GST_VIDEO_INFO_COMP_HEIGHT (info, 0), size[0]);
mem[1] =
gst_egl_image_allocator_alloc (allocator, context,
texture_types[1],
GST_VIDEO_INFO_COMP_WIDTH (info, 1),
GST_VIDEO_INFO_COMP_HEIGHT (info, 1), size[1]);
if (mem[0] && mem[1]) {
stride[0] = size[0] / GST_VIDEO_INFO_HEIGHT (info);
offset[1] = size[0];
stride[1] = size[1] / GST_VIDEO_INFO_HEIGHT (info);
n_mem = 2;
GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE);
GST_MINI_OBJECT_FLAG_SET (mem[1], GST_MEMORY_FLAG_NO_SHARE);
} else {
if (mem[0])
gst_memory_unref (mem[0]);
if (mem[1])
gst_memory_unref (mem[1]);
mem[0] = mem[1] = NULL;
}
#endif
{
for (i = 0; i < 2; i++) {
gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, 0,
stride, offset, size, (GLuint *) & client_buffer_tex[i]);
image = context->eglCreateImage (context->egl_display,
context->egl_context, EGL_GL_TEXTURE_2D_KHR, client_buffer_tex[i],
NULL);
if (eglGetError () != EGL_SUCCESS)
goto mem_error;
mem[i] =
gst_egl_image_allocator_wrap (allocator, context,
image, texture_types[i], flags, size[i], client_buffer_tex[i],
(GstEGLImageDestroyNotify) gst_egl_image_memory_del_gl_texture);
}
n_mem = 2;
}
break;
}
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_Y41B:
{
gsize size[3];
texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
texture_types[1] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
texture_types[2] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
#if 0
mem[0] =
gst_egl_image_allocator_alloc (allocator, context,
texture_types[0], GST_VIDEO_INFO_COMP_WIDTH (info,
0), GST_VIDEO_INFO_COMP_HEIGHT (info, 0), size[0]);
mem[1] =
gst_egl_image_allocator_alloc (allocator, context,
texture_types[1], GST_VIDEO_INFO_COMP_WIDTH (info,
1), GST_VIDEO_INFO_COMP_HEIGHT (info, 1), size[1]);
mem[2] =
gst_egl_image_allocator_alloc (allocator, context,
texture_types[2], GST_VIDEO_INFO_COMP_WIDTH (info,
2), GST_VIDEO_INFO_COMP_HEIGHT (info, 2), size[2]);
if (mem[0] && mem[1] && mem[2]) {
stride[0] = size[0] / GST_VIDEO_INFO_HEIGHT (info);
offset[1] = size[0];
stride[1] = size[1] / GST_VIDEO_INFO_HEIGHT (info);
offset[2] = size[1];
stride[2] = size[2] / GST_VIDEO_INFO_HEIGHT (info);
n_mem = 3;
GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE);
GST_MINI_OBJECT_FLAG_SET (mem[1], GST_MEMORY_FLAG_NO_SHARE);
GST_MINI_OBJECT_FLAG_SET (mem[2], GST_MEMORY_FLAG_NO_SHARE);
} else {
if (mem[0])
gst_memory_unref (mem[0]);
if (mem[1])
gst_memory_unref (mem[1]);
if (mem[2])
gst_memory_unref (mem[2]);
mem[0] = mem[1] = mem[2] = NULL;
}
#endif
{
for (i = 0; i < 3; i++) {
gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, i,
stride, offset, size, (GLuint *) & client_buffer_tex[i]);
image = context->eglCreateImage (context->egl_display,
context->egl_context, EGL_GL_TEXTURE_2D_KHR, client_buffer_tex[i],
NULL);
if (eglGetError () != EGL_SUCCESS)
goto mem_error;
mem[i] =
gst_egl_image_allocator_wrap (allocator, context,
image, texture_types[i], flags, size[i], client_buffer_tex[i],
(GstEGLImageDestroyNotify) gst_egl_image_memory_del_gl_texture);
}
n_mem = 3;
}
break;
}
default:
g_assert_not_reached ();
break;
}
gst_buffer_add_video_meta_full (buffer, 0, GST_VIDEO_INFO_FORMAT (info),
GST_VIDEO_INFO_WIDTH (info), GST_VIDEO_INFO_HEIGHT (info),
GST_VIDEO_INFO_N_PLANES (info), offset, stride);
gst_buffer_add_video_gl_texture_upload_meta (buffer,
gst_egl_image_memory_get_orientation (mem[0]), n_mem, texture_types,
gst_eglimage_to_gl_texture_upload_meta, NULL, NULL, NULL);
for (i = 0; i < n_mem; i++)
gst_buffer_append_memory (buffer, mem[i]);
return TRUE;
mem_error:
{
GST_CAT_ERROR (GST_CAT_DEFAULT, "Failed to create EGLImage");
for (i = 0; i < 3; i++) {
if (client_buffer_tex[i])
gst_gl_context_del_texture (ctx, (GLuint *) & client_buffer_tex[i]);
if (mem[i])
gst_memory_unref (mem[i]);
}
return FALSE;
}
}