gstreamer/win32/vs7/libgstplaybin.vcproj
Sébastien Moutte f5d7728379 win32/vs7: add vs7 project files created by Sergey Scobich
Original commit message from CVS:
* win32/vs7:
add vs7 project files created by Sergey Scobich
2006-01-30 23:42:54 +00:00

179 lines
5.8 KiB
XML

<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="libgstplaybin"
ProjectGUID="{7B296C12-D728-4CD8-8CF7-B8D7A433F85C}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../../../gstreamer,../../gst-libs,../common"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGSTPLAYBIN_EXPORTS;HAVE_CONFIG_H"
MinimalRebuild="TRUE"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libgstreamer-0.10.lib libgstbase-0.10.lib glib-2.0.lib gobject-2.0.lib"
OutputFile="$(OutDir)/libgstplaybin.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="../../../gstreamer/win32/vs7/$(OutDir)"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/libgstplaybin.pdb"
SubSystem="2"
ImportLibrary="$(OutDir)/libgstplaybin.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy /y &quot;$(TargetPath)&quot; c:\gstreamer\debug\lib\gstreamer-0.10"/>
<Tool
Name="VCPreBuildEventTool"
CommandLine="if exist ..\..\gst\playback\gstplay-marshal.c goto HEADER
echo #include &quot;glib-object.h&quot; &gt; gstplay-marshal.c.tmp
echo #include &quot;gstplay-marshal.h&quot; &gt;&gt; gstplay-marshal.c.tmp
glib-genmarshal --body --prefix=gst_play_marshal ..\..\gst\playback\gstplay-marshal.list &gt;&gt; gstplay-marshal.c.tmp
move gstplay-marshal.c.tmp ..\..\gst\playback\gstplay-marshal.c
:HEADER
if exist ..\..\gst\playback\gstplay-marshal.h goto END
echo #include &quot;gst/gstconfig.h&quot; &gt; gstplay-marshal.h.tmp
glib-genmarshal --header --prefix=gst_play_marshal ..\..\gst\playback\gstplay-marshal.list &gt;&gt; gstplay-marshal.h.tmp
move gstplay-marshal.h.tmp ..\..\gst\playback\gstplay-marshal.h
:END
"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../../../gstreamer,../../gst-libs,../common"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGSTPLAYBIN_EXPORTS;HAVE_CONFIG_H"
RuntimeLibrary="2"
BufferSecurityCheck="FALSE"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libgstreamer-0.10.lib libgstbase-0.10.lib glib-2.0.lib gobject-2.0.lib"
OutputFile="$(OutDir)/libgstplaybin.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="../../../gstreamer/win32/vs7/$(OutDir)"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)/libgstplaybin.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy /y &quot;$(TargetPath)&quot; c:\gstreamer\lib\gstreamer-0.10"/>
<Tool
Name="VCPreBuildEventTool"
CommandLine="if exist ..\..\gst\playback\gstplay-marshal.c goto HEADER
echo #include &quot;glib-object.h&quot; &gt; gstplay-marshal.c.tmp
echo #include &quot;gstplay-marshal.h&quot; &gt;&gt; gstplay-marshal.c.tmp
glib-genmarshal --body --prefix=gst_play_marshal ..\..\gst\playback\gstplay-marshal.list &gt;&gt; gstplay-marshal.c.tmp
move gstplay-marshal.c.tmp ..\..\gst\playback\gstplay-marshal.c
:HEADER
if exist ..\..\gst\playback\gstplay-marshal.h goto END
echo #include &quot;gst/gstconfig.h&quot; &gt; gstplay-marshal.h.tmp
glib-genmarshal --header --prefix=gst_play_marshal ..\..\gst\playback\gstplay-marshal.list &gt;&gt; gstplay-marshal.h.tmp
move gstplay-marshal.h.tmp ..\..\gst\playback\gstplay-marshal.h
:END
"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath="..\..\gst\playback\gstplay-marshal.c">
</File>
<File
RelativePath="..\..\gst\playback\gstplaybasebin.c">
</File>
<File
RelativePath="..\..\gst\playback\gstplaybin.c">
</File>
<File
RelativePath="..\..\gst\playback\gststreaminfo.c">
</File>
<File
RelativePath="..\..\gst\playback\gststreamselector.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>