gstreamer/gst-libs/gst/d3d11/gstd3d11_fwd.h
Seungha Yang 39b9f79e11 d3d11: Implement memory pool
Major changes:
* GstD3D11Allocator: This allocator is now device-independent object
  which can allocate GstD3D11Memory object for any GstD3D11Device.
  User can get this object via gst_allocator_find(GST_D3D11_MEMORY_NAME)
* GstD3D11PoolAllocator: A new allocator implementation for texture pool.
  From now on GstD3D11BufferPool will make use of this memory pool allocator
  to avoid frequent texture reallocation. That usually happens because
  of buffer copy (gst_buffer_make_writable for example)

In addition to that, GstD3D11BufferPool will provide GstBuffer with
GstVideoMeta, because CPU access to a GstD3D11Memory without GstVideoMeta
is almost impossible since GPU drivers needs padding for stride alignment.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00

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C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_FWD_H__
#define __GST_D3D11_FWD_H__
#include <gst/gst.h>
#include <gst/d3d11/gstd3d11config.h>
#include <gst/d3d11/d3d11-prelude.h>
#ifndef INITGUID
#include <initguid.h>
#endif
#if (GST_D3D11_HEADER_VERSION >= 4)
#include <d3d11_4.h>
#elif (GST_D3D11_HEADER_VERSION >= 3)
#include <d3d11_3.h>
#elif (GST_D3D11_HEADER_VERSION >= 2)
#include <d3d11_2.h>
#elif (GST_D3D11_HEADER_VERSION >= 1)
#include <d3d11_1.h>
#else
#include <d3d11.h>
#endif
#if (GST_D3D11_DXGI_HEADER_VERSION >= 6)
#include <dxgi1_6.h>
#elif (GST_D3D11_DXGI_HEADER_VERSION >= 5)
#include <dxgi1_5.h>
#elif (GST_D3D11_DXGI_HEADER_VERSION >= 4)
#include <dxgi1_4.h>
#elif (GST_D3D11_DXGI_HEADER_VERSION >= 3)
#include <dxgi1_3.h>
#elif (GST_D3D11_DXGI_HEADER_VERSION >= 2)
#include <dxgi1_2.h>
#else
#include <dxgi.h>
#endif
G_BEGIN_DECLS
typedef struct _GstD3D11Device GstD3D11Device;
typedef struct _GstD3D11DeviceClass GstD3D11DeviceClass;
typedef struct _GstD3D11DevicePrivate GstD3D11DevicePrivate;
typedef struct _GstD3D11AllocationParams GstD3D11AllocationParams;
typedef struct _GstD3D11Memory GstD3D11Memory;
typedef struct _GstD3D11MemoryPrivate GstD3D11MemoryPrivate;
typedef struct _GstD3D11Allocator GstD3D11Allocator;
typedef struct _GstD3D11AllocatorClass GstD3D11AllocatorClass;
typedef struct _GstD3D11PoolAllocator GstD3D11PoolAllocator;
typedef struct _GstD3D11PoolAllocatorClass GstD3D11PoolAllocatorClass;
typedef struct _GstD3D11PoolAllocatorPrivate GstD3D11PoolAllocatorPrivate;
typedef struct _GstD3D11BufferPool GstD3D11BufferPool;
typedef struct _GstD3D11BufferPoolClass GstD3D11BufferPoolClass;
typedef struct _GstD3D11BufferPoolPrivate GstD3D11BufferPoolPrivate;
typedef struct _GstD3D11Format GstD3D11Format;
G_END_DECLS
#endif /* __GST_D3D11_FWD_H__ */