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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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18972fc942
- Based heavily on the existing Qt5 integration however: - The sharing of OpenGL resources is slightly different - The integration with the scengraph is a bit different - Wayland, XCB and KMS have been smoke tested. Android, MacOS/iOS, Windows may or may not work. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3281>
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2022 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/gl/gl.h>
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#include "gstqt6gl.h"
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#include <QtQuick/QQuickItem>
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#include <QtQuick/QSGTexture>
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#include <QtQuick/QSGTextureProvider>
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#include <QtQuick/QSGSimpleTextureNode>
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#include <QtGui/QOpenGLFunctions>
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class GstQSG6OpenGLNode : public QSGTextureProvider, public QSGSimpleTextureNode, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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GstQSG6OpenGLNode(QQuickItem *item);
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~GstQSG6OpenGLNode();
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QSGTexture *texture() const override;
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void setCaps(GstCaps *caps);
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void setBuffer(GstBuffer *buffer);
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GstBuffer *getBuffer();
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void updateQSGTexture();
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private:
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QQuickWindow *window_;
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GstBuffer * buffer_;
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gboolean buffer_was_bound;
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GstBuffer * sync_buffer_;
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GstMemory * mem_;
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QSGTexture *dummy_tex_;
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GstVideoInfo v_info;
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GstVideoFrame v_frame;
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};
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