gstreamer/docs/random/design
Edward Hervey 5a3ea63a1c docs: TODO idea dumping
Only the beginning
2010-12-02 13:19:58 +01:00

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GStreamer Editing Services
TODO
FUNDAMENTAL GOALS:
1) API must be easy to use for simple use-cases. Use and abuse
convenience methods.
2) API must allow as many use-cases as possible, not just the simple
ones.
* Project file load/save support (GESFormatter)
Problems:
Timelines can be stored in many different formats, we need to
ensure it is as easy/trivial as possible for users to load/save
those timelines.
Some timeline formats might have format-specific
sources/objects/effects which need to be handled in certain ways
and therefore provide their own classes.
The object that can save/load GESTimeline are Formatters.
Formatters can offer support for load-only/save-only formats.
There must be a list of well-known GES classes that all formatters
must be able to cope with. If a subclass of one of those classes is
present in a timeline, the formatter will do its best to store a
compatible information.
A Formatter can ask a pre-render of classes that it doesn't
understand (See Proxy section).
Formatters can provide subclasses of well-known GES classes when
filling in the timeline to offer format-specific features.
* Grouping/Linking of Multiple TrackObjects
Problems:
In order to make the usage of timelines at the Layer level as easy
as possible, we must be able to group any TrackObject together as
one TimelineObject.
** Selection support
* Effects support
* in the Layers
* as TrackObjects
* Source Material object
Problems:
Several TimelineSource for a same uri actually share a lot
in common. That information will mostly come from GstDiscoverer,
but could also contain extra information provided by 3rd party
modules.
Definition:
Material: n, The substance or substances out of which a thing is or
can be made.
In order to avoid duplicating that information in every single
TimelineSource, a 'Material' object needs to be made available.
A Material object contains all the information which is independent
of the usage of that material in a timeline.
A Material object can specify the TimelineSource class to use in a
Layer.
* Proxy support
Problems:
A certain content might be impossible to edit on a certain setup
due to many reasons (too complex to decode in realtime, not in
digital format, not available locally, ...).
In order to be able to store/export timelines to some formats, one
might need to have to create a pre-render of some items of the
timeline, while retaining as much information as possible.
Content here is not limited to single materials, it could very well
be a complex combination of materials/effects like a timeline or a
collection of images.
To solve this problem, we need a notion of ProxyMaterial.
It is a subclass of Material and as such provides all the same
features as Material.
It should be made easy to create one from an existing TimelineSource
(and it's associated Material(s)), with specifiable rendering
settings and output location.
The user should have the possibility to switch from Proxy materials
to original (in order to use the lower
resolution/quality/... version for the editing phase and the
original material for final rendering phase).