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7ee7688ae8
Get rid of polar coordinates in the twirl effect. The same can be done using a rotation matrix, saving alu instructions and, most of all, avoiding the use of the evil atan() function (which uses IF operators). Calculate rotation angle in a saner, understandable way. Works on i915! (Hope it still works elsewhere too as I'm not able to test at the moment) |
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.. | ||
GNUmakefile.gnustep | ||
gstgleffectbulge.c | ||
gstgleffectfisheye.c | ||
gstgleffectglow.c | ||
gstgleffectidentity.c | ||
gstgleffectlumatocurve.c | ||
gstgleffectlumatocurve.h | ||
gstgleffectmirror.c | ||
gstgleffectrgbtocurve.c | ||
gstgleffectscurves.h | ||
gstgleffectsin.c | ||
gstgleffectsquare.c | ||
gstgleffectsqueeze.c | ||
gstgleffectssources.c | ||
gstgleffectssources.h | ||
gstgleffectstretch.c | ||
gstgleffecttunnel.c | ||
gstgleffecttwirl.c | ||
gstgleffectxray.c |