mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-15 21:06:32 +00:00
ce5321be68
Avoid redundant pso creation Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7550>
65 lines
2.2 KiB
C
65 lines
2.2 KiB
C
/* GStreamer
|
|
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <gst/gst.h>
|
|
#include <gst/d3d12/gstd3d12.h>
|
|
#include <gst/d3d12/gstd3d12-private.h>
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
enum GstD3D12SamplingMethod
|
|
{
|
|
GST_D3D12_SAMPLING_METHOD_NEAREST,
|
|
GST_D3D12_SAMPLING_METHOD_BILINEAR,
|
|
GST_D3D12_SAMPLING_METHOD_LINEAR_MINIFICATION,
|
|
GST_D3D12_SAMPLING_METHOD_ANISOTROPIC,
|
|
};
|
|
|
|
#define GST_TYPE_D3D12_SAMPLING_METHOD (gst_d3d12_sampling_method_get_type())
|
|
GType gst_d3d12_sampling_method_get_type (void);
|
|
|
|
D3D12_FILTER gst_d3d12_sampling_method_to_native (GstD3D12SamplingMethod method);
|
|
|
|
enum GstD3D12MSAAMode
|
|
{
|
|
GST_D3D12_MSAA_DISABLED,
|
|
GST_D3D12_MSAA_2X,
|
|
GST_D3D12_MSAA_4X,
|
|
GST_D3D12_MSAA_8X,
|
|
};
|
|
|
|
#define GST_TYPE_D3D12_MSAA_MODE (gst_d3d12_msaa_mode_get_type())
|
|
GType gst_d3d12_msaa_mode_get_type (void);
|
|
|
|
gboolean gst_d3d12_need_transform (gfloat rotation_x,
|
|
gfloat rotation_y,
|
|
gfloat rotation_z,
|
|
gfloat scale_x,
|
|
gfloat scale_y);
|
|
|
|
gboolean gst_d3d12_is_windows_10_or_greater (void);
|
|
|
|
void gst_d3d12_calculate_sample_desc_for_msaa (GstD3D12Device * device,
|
|
DXGI_FORMAT format,
|
|
GstD3D12MSAAMode msaa_mode,
|
|
DXGI_SAMPLE_DESC * desc);
|
|
|
|
G_END_DECLS
|