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Depending on device feature level, d3d11 runtime can support ID3D11Fence which is equivalent to ID3D12Fence. Waiting using fence has performance-wise benefit over pulling ID3D11Query status. If ID3D11Fence is not supported by device, then ID3D11Query will be used instead. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2790>
70 lines
2.5 KiB
C
70 lines
2.5 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/d3d11/gstd3d11config.h>
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#include <gst/d3d11/d3d11-prelude.h>
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#ifndef INITGUID
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#include <initguid.h>
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#endif
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#include <d3d11.h>
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#include <dxgi.h>
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G_BEGIN_DECLS
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typedef struct _GstD3D11Device GstD3D11Device;
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typedef struct _GstD3D11DeviceClass GstD3D11DeviceClass;
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typedef struct _GstD3D11DevicePrivate GstD3D11DevicePrivate;
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typedef struct _GstD3D11AllocationParams GstD3D11AllocationParams;
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typedef struct _GstD3D11Memory GstD3D11Memory;
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typedef struct _GstD3D11MemoryPrivate GstD3D11MemoryPrivate;
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typedef struct _GstD3D11Allocator GstD3D11Allocator;
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typedef struct _GstD3D11AllocatorClass GstD3D11AllocatorClass;
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typedef struct _GstD3D11AllocatorPrivate GstD3D11AllocatorPrivate;
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typedef struct _GstD3D11PoolAllocator GstD3D11PoolAllocator;
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typedef struct _GstD3D11PoolAllocatorClass GstD3D11PoolAllocatorClass;
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typedef struct _GstD3D11PoolAllocatorPrivate GstD3D11PoolAllocatorPrivate;
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typedef struct _GstD3D11BufferPool GstD3D11BufferPool;
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typedef struct _GstD3D11BufferPoolClass GstD3D11BufferPoolClass;
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typedef struct _GstD3D11BufferPoolPrivate GstD3D11BufferPoolPrivate;
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typedef struct _GstD3D11StagingBufferPool GstD3D11StagingBufferPool;
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typedef struct _GstD3D11StagingBufferPoolClass GstD3D11StagingBufferPoolClass;
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typedef struct _GstD3D11StagingBufferPoolPrivate GstD3D11StagingBufferPoolPrivate;
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typedef struct _GstD3D11Format GstD3D11Format;
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typedef struct _GstD3D11Converter GstD3D11Converter;
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typedef struct _GstD3D11ConverterClass GstD3D11ConverterClass;
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typedef struct _GstD3D11ConverterPrivate GstD3D11ConverterPrivate;
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typedef struct _GstD3D11Fence GstD3D11Fence;
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typedef struct _GstD3D11FencePrivate GstD3D11FencePrivate;
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G_END_DECLS
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