mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-24 17:20:36 +00:00
4952fdd956
Except for gst/gl/gstglfuncs.h It is up to the client app to include these headers. It is coherent with the fact that gstreamer-gl.pc does not require any egl.pc/gles.pc. I.e. it is the responsability of the app to search these headers within its build setup. For example gstreamer-vaapi includes explicitly EGL/egl.h and search for it in its configure.ac. For example with this patch, if an app includes the headers gst/gl/egl/gstglcontext_egl.h gst/gl/egl/gstgldisplay_egl.h gst/gl/egl/gstglmemoryegl.h it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h. Which is good because the app might want to use the gstgl api only without the need to bother about gl headers. Also added a test: cd tests/check && make libs/gstglheaders.check https://bugzilla.gnome.org/show_bug.cgi?id=784779
1168 lines
29 KiB
C
1168 lines
29 KiB
C
/* GStreamer
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* Copyright (C) <1999> Erik Walthinsen <omega@cse.ogi.edu>
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* Copyright (C) <2016> Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gl/gstglfuncs.h>
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#include "gltestsrc.h"
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#define MAX_ATTRIBUTES 4
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struct vts_color_struct
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{
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gfloat R, G, B;
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};
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struct XYZWRGB
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{
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gfloat X, Y, Z, W, R, G, B;
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};
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enum
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{
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COLOR_WHITE = 0,
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COLOR_YELLOW,
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COLOR_CYAN,
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COLOR_GREEN,
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COLOR_MAGENTA,
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COLOR_RED,
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COLOR_BLUE,
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COLOR_BLACK,
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COLOR_NEG_I,
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COLOR_POS_Q,
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COLOR_SUPER_BLACK,
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COLOR_DARK_GREY
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};
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static const struct vts_color_struct vts_colors[] = {
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/* 100% white */
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{1.0f, 1.0f, 1.0f},
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/* yellow */
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{1.0f, 1.0f, 0.0f},
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/* cyan */
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{0.0f, 1.0f, 1.0f},
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/* green */
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{0.0f, 1.0f, 0.0f},
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/* magenta */
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{1.0f, 0.0f, 1.0f},
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/* red */
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{1.0f, 0.0f, 0.0f},
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/* blue */
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{0.0f, 0.0f, 1.0f},
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/* black */
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{0.0f, 0.0f, 0.0f},
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/* -I */
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{0.0, 0.0f, 0.5f},
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/* +Q */
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{0.0f, 0.5, 1.0f},
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/* superblack */
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{0.0f, 0.0f, 0.0f},
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/* 7.421875% grey */
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{19. / 256.0f, 19. / 256.0f, 19. / 256.0},
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};
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/* *INDENT-OFF* */
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static const GLfloat positions[] = {
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-1.0, 1.0, 0.0, 1.0,
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1.0, 1.0, 0.0, 1.0,
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1.0, -1.0, 0.0, 1.0,
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-1.0, -1.0, 0.0, 1.0,
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};
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static const GLushort indices_quad[] = { 0, 1, 2, 0, 2, 3 };
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/* *INDENT-ON* */
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struct attribute
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{
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const gchar *name;
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gint location;
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guint n_elements;
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GLenum element_type;
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guint offset; /* in bytes */
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guint stride; /* in bytes */
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};
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struct SrcShader
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{
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struct BaseSrcImpl base;
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GstGLShader *shader;
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guint vao;
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guint vbo;
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guint vbo_indices;
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guint n_attributes;
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struct attribute attributes[MAX_ATTRIBUTES];
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gconstpointer vertices;
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gsize vertices_size;
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const gushort *indices;
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guint index_offset;
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guint n_indices;
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};
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static void
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_bind_buffer (struct SrcShader *src)
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{
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GstGLContext *context = src->base.context;
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const GstGLFuncs *gl = context->gl_vtable;
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gint i;
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, src->vbo_indices);
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gl->BindBuffer (GL_ARRAY_BUFFER, src->vbo);
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/* Load the vertex position */
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for (i = 0; i < src->n_attributes; i++) {
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struct attribute *attr = &src->attributes[i];
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if (attr->location == -1)
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attr->location =
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gst_gl_shader_get_attribute_location (src->shader, attr->name);
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gl->VertexAttribPointer (attr->location, attr->n_elements,
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attr->element_type, GL_FALSE, attr->stride,
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(void *) (gintptr) attr->offset);
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gl->EnableVertexAttribArray (attr->location);
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}
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}
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static void
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_unbind_buffer (struct SrcShader *src)
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{
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GstGLContext *context = src->base.context;
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const GstGLFuncs *gl = context->gl_vtable;
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gint i;
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
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gl->BindBuffer (GL_ARRAY_BUFFER, 0);
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for (i = 0; i < src->n_attributes; i++) {
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struct attribute *attr = &src->attributes[i];
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gl->DisableVertexAttribArray (attr->location);
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}
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}
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static gboolean
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_src_shader_init (gpointer impl, GstGLContext * context, GstVideoInfo * v_info)
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{
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struct SrcShader *src = impl;
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const GstGLFuncs *gl = context->gl_vtable;
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src->base.context = context;
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if (!src->vbo) {
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if (gl->GenVertexArrays) {
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gl->GenVertexArrays (1, &src->vao);
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gl->BindVertexArray (src->vao);
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}
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gl->GenBuffers (1, &src->vbo);
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gl->BindBuffer (GL_ARRAY_BUFFER, src->vbo);
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gl->BufferData (GL_ARRAY_BUFFER, src->vertices_size,
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src->vertices, GL_STATIC_DRAW);
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gl->GenBuffers (1, &src->vbo_indices);
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, src->vbo_indices);
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gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, src->n_indices * sizeof (gushort),
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src->indices, GL_STATIC_DRAW);
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if (gl->GenVertexArrays) {
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_bind_buffer (src);
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gl->BindVertexArray (0);
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}
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gl->BindBuffer (GL_ARRAY_BUFFER, 0);
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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return TRUE;
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}
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static gboolean
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_src_shader_fill_bound_fbo (gpointer impl)
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{
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struct SrcShader *src = impl;
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const GstGLFuncs *gl;
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g_return_val_if_fail (src->base.context, FALSE);
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g_return_val_if_fail (src->shader, FALSE);
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gl = src->base.context->gl_vtable;
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gst_gl_shader_use (src->shader);
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if (gl->GenVertexArrays)
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gl->BindVertexArray (src->vao);
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_bind_buffer (src);
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gl->DrawElements (GL_TRIANGLES, src->n_indices, GL_UNSIGNED_SHORT,
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(gpointer) (gintptr) src->index_offset);
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if (gl->GenVertexArrays)
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gl->BindVertexArray (0);
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_unbind_buffer (src);
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gst_gl_context_clear_shader (src->base.context);
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return TRUE;
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}
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static void
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_src_shader_deinit (gpointer impl)
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{
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struct SrcShader *src = impl;
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const GstGLFuncs *gl = src->base.context->gl_vtable;
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if (src->shader)
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gst_object_unref (src->shader);
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src->shader = NULL;
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if (src->vao)
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gl->DeleteVertexArrays (1, &src->vao);
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src->vao = 0;
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if (src->vbo)
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gl->DeleteBuffers (1, &src->vbo);
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src->vbo = 0;
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if (src->vbo_indices)
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gl->DeleteBuffers (1, &src->vbo_indices);
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src->vbo_indices = 0;
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}
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/* *INDENT-OFF* */
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static const gchar *smpte_vertex_src =
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"attribute vec4 position;\n"
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"attribute vec4 a_color;\n"
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"varying vec4 color;\n"
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"void main()\n"
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"{\n"
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" gl_Position = position;\n"
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" color = a_color;\n"
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"}";
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static const gchar *smpte_fragment_src =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec4 color;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = color;\n"
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"}";
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static const gchar *snow_vertex_src =
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"attribute vec4 position;\n"
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"varying vec2 out_uv;\n"
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"void main()\n"
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"{\n"
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" gl_Position = position;\n"
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" out_uv = position.xy;\n"
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"}";
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static const gchar *snow_fragment_src =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"uniform float time;\n"
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"varying vec2 out_uv;\n"
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"\n"
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"float rand(vec2 co){\n"
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" return fract(sin(dot(co.xy, vec2(12.9898,78.233))) * 43758.5453);\n"
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"}\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = vec4(rand(time * out_uv));\n"
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"}";
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/* *INDENT-ON* */
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#define N_QUADS 21
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struct SrcSMPTE
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{
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struct SrcShader base;
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GstGLShader *snow_shader;
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GstGLShader *color_shader;
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gint attr_snow_position;
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};
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static gpointer
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_src_smpte_new (GstGLTestSrc * test)
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{
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struct SrcSMPTE *src = g_new0 (struct SrcSMPTE, 1);
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src->base.base.src = test;
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return src;
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}
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static gboolean
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_src_smpte_init (gpointer impl, GstGLContext * context, GstVideoInfo * v_info)
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{
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struct SrcSMPTE *src = impl;
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struct XYZWRGB *coord;
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gushort *plane_indices;
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GError *error = NULL;
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int color_idx = 0;
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int i;
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src->base.base.context = context;
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coord = g_new0 (struct XYZWRGB, N_QUADS * 4);
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plane_indices = g_new0 (gushort, N_QUADS * 6);
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/* top row */
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for (i = 0; i < 7; i++) {
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coord[color_idx * 4 + 0].X = -1.0f + i * (2.0f / 7.0f);
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coord[color_idx * 4 + 0].Y = 1.0f / 3.0f;
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coord[color_idx * 4 + 1].X = -1.0f + (i + 1) * (2.0f / 7.0f);
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coord[color_idx * 4 + 1].Y = 1.0f / 3.0f;
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coord[color_idx * 4 + 2].X = -1.0f + (i + 1) * (2.0f / 7.0f);
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coord[color_idx * 4 + 2].Y = -1.0f;
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coord[color_idx * 4 + 3].X = -1.0f + i * (2.0f / 7.0f);
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coord[color_idx * 4 + 3].Y = -1.0f;
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color_idx++;
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}
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/* middle row */
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for (i = 0; i < 7; i++) {
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coord[color_idx * 4 + 0].X = -1.0f + i * (2.0f / 7.0f);
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coord[color_idx * 4 + 0].Y = 0.5f;
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coord[color_idx * 4 + 1].X = -1.0f + (i + 1) * (2.0f / 7.0f);
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coord[color_idx * 4 + 1].Y = 0.5f;
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coord[color_idx * 4 + 2].X = -1.0f + (i + 1) * (2.0f / 7.0f);
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coord[color_idx * 4 + 2].Y = 1.0f / 3.0f;
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coord[color_idx * 4 + 3].X = -1.0f + i * (2.0f / 7.0f);
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coord[color_idx * 4 + 3].Y = 1.0f / 3.0f;
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color_idx++;
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}
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/* bottom row, left three */
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for (i = 0; i < 3; i++) {
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coord[color_idx * 4 + 0].X = -1.0f + i / 3.0f;
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coord[color_idx * 4 + 0].Y = 1.0f;
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coord[color_idx * 4 + 1].X = -1.0f + (i + 1) / 3.0f;
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coord[color_idx * 4 + 1].Y = 1.0f;
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coord[color_idx * 4 + 2].X = -1.0f + (i + 1) / 3.0f;
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coord[color_idx * 4 + 2].Y = 0.5f;
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coord[color_idx * 4 + 3].X = -1.0f + i / 3.0f;
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coord[color_idx * 4 + 3].Y = 0.5f;
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color_idx++;
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}
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/* bottom row, middle three (the blacks) */
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for (i = 0; i < 3; i++) {
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coord[color_idx * 4 + 0].X = i / 6.0f;
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coord[color_idx * 4 + 0].Y = 1.0f;
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coord[color_idx * 4 + 1].X = (i + 1) / 6.0f;
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coord[color_idx * 4 + 1].Y = 1.0f;
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coord[color_idx * 4 + 2].X = (i + 1) / 6.0f;
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coord[color_idx * 4 + 2].Y = 0.5f;
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coord[color_idx * 4 + 3].X = i / 6.0f;
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coord[color_idx * 4 + 3].Y = 0.5f;
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color_idx++;
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}
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g_assert (color_idx < N_QUADS);
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for (i = 0; i < N_QUADS - 1; i++) {
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int j, k;
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if (i < 7) {
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k = i;
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} else if ((i - 7) & 1) {
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k = COLOR_BLACK;
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} else {
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k = 13 - i;
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}
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if (i == 14) {
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k = COLOR_NEG_I;
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} else if (i == 15) {
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k = COLOR_WHITE;
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} else if (i == 16) {
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k = COLOR_POS_Q;
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} else if (i == 17) {
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k = COLOR_SUPER_BLACK;
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} else if (i == 18) {
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k = COLOR_BLACK;
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} else if (i == 19) {
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k = COLOR_DARK_GREY;
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}
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for (j = 0; j < 4; j++) {
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coord[i * 4 + j].Z = 0.0f;
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coord[i * 4 + j].W = 1.0f;
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coord[i * 4 + j].R = vts_colors[k].R;
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coord[i * 4 + j].G = vts_colors[k].G;
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coord[i * 4 + j].B = vts_colors[k].B;
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}
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for (j = 0; j < 6; j++)
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plane_indices[i * 6 + j] = i * 4 + indices_quad[j];
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}
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/* snow */
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coord[color_idx * 4 + 0].X = 0.5f;
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coord[color_idx * 4 + 0].Y = 1.0f;
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coord[color_idx * 4 + 0].Z = 0.0f;
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coord[color_idx * 4 + 0].W = 1.0f;
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coord[color_idx * 4 + 1].X = 1.0f;
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coord[color_idx * 4 + 1].Y = 1.0f;
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coord[color_idx * 4 + 1].Z = 0.0f;
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coord[color_idx * 4 + 1].W = 1.0f;
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coord[color_idx * 4 + 2].X = 1.0f;
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coord[color_idx * 4 + 2].Y = 0.5f;
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coord[color_idx * 4 + 2].Z = 0.0f;
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coord[color_idx * 4 + 2].W = 1.0f;
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coord[color_idx * 4 + 3].X = 0.5f;
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coord[color_idx * 4 + 3].Y = 0.5f;
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coord[color_idx * 4 + 3].Z = 0.0f;
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coord[color_idx * 4 + 3].W = 1.0f;
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for (i = 0; i < 6; i++)
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plane_indices[color_idx * 6 + i] = color_idx * 4 + indices_quad[i];
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color_idx++;
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if (src->color_shader)
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gst_object_unref (src->color_shader);
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src->color_shader = gst_gl_shader_new_link_with_stages (context, &error,
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gst_glsl_stage_new_with_string (context, GL_VERTEX_SHADER,
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GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
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smpte_vertex_src),
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gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
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GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
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smpte_fragment_src), NULL);
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if (!src->color_shader) {
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GST_ERROR_OBJECT (src->base.base.src, "%s", error->message);
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return FALSE;
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}
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if (src->snow_shader)
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gst_object_unref (src->snow_shader);
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src->snow_shader = gst_gl_shader_new_link_with_stages (context, &error,
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gst_glsl_stage_new_with_string (context, GL_VERTEX_SHADER,
|
|
GST_GLSL_VERSION_NONE,
|
|
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
|
snow_vertex_src),
|
|
gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
|
|
GST_GLSL_VERSION_NONE,
|
|
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
|
snow_fragment_src), NULL);
|
|
if (!src->snow_shader) {
|
|
GST_ERROR_OBJECT (src->base.base.src, "%s", error->message);
|
|
return FALSE;
|
|
}
|
|
|
|
src->attr_snow_position = -1;
|
|
|
|
src->base.n_attributes = 2;
|
|
|
|
src->base.attributes[0].name = "position";
|
|
src->base.attributes[0].location = -1;
|
|
src->base.attributes[0].n_elements = 4;
|
|
src->base.attributes[0].element_type = GL_FLOAT;
|
|
src->base.attributes[0].offset = 0;
|
|
src->base.attributes[0].stride = sizeof (struct XYZWRGB);
|
|
|
|
src->base.attributes[1].name = "a_color";
|
|
src->base.attributes[1].location = -1;
|
|
src->base.attributes[1].n_elements = 3;
|
|
src->base.attributes[1].element_type = GL_FLOAT;
|
|
src->base.attributes[1].offset = 4 * sizeof (gfloat);
|
|
src->base.attributes[1].stride = sizeof (struct XYZWRGB);
|
|
|
|
if (src->base.shader)
|
|
gst_object_unref (src->base.shader);
|
|
src->base.shader = gst_object_ref (src->color_shader);
|
|
src->base.vertices = (gfloat *) coord;
|
|
src->base.vertices_size = sizeof (struct XYZWRGB) * N_QUADS * 4;
|
|
src->base.indices = plane_indices;
|
|
src->base.n_indices = N_QUADS * 6;
|
|
|
|
return _src_shader_init (impl, context, v_info);
|
|
}
|
|
|
|
static gboolean
|
|
_src_smpte_fill_bound_fbo (gpointer impl)
|
|
{
|
|
struct SrcSMPTE *src = impl;
|
|
gint attr_color_position = -1;
|
|
|
|
src->base.n_attributes = 2;
|
|
if (src->base.shader)
|
|
gst_object_unref (src->base.shader);
|
|
src->base.shader = gst_object_ref (src->color_shader);
|
|
src->base.n_indices = (N_QUADS - 1) * 6;
|
|
src->base.index_offset = 0;
|
|
if (!_src_shader_fill_bound_fbo (impl))
|
|
return FALSE;
|
|
attr_color_position = src->base.attributes[0].location;
|
|
|
|
src->base.attributes[0].location = src->attr_snow_position;
|
|
src->base.n_attributes = 1;
|
|
if (src->base.shader)
|
|
gst_object_unref (src->base.shader);
|
|
src->base.shader = gst_object_ref (src->snow_shader);
|
|
src->base.n_indices = 6;
|
|
src->base.index_offset = (N_QUADS - 1) * 6 * sizeof (gushort);
|
|
gst_gl_shader_use (src->snow_shader);
|
|
gst_gl_shader_set_uniform_1f (src->snow_shader, "time",
|
|
(gfloat) src->base.base.src->running_time / GST_SECOND);
|
|
if (!_src_shader_fill_bound_fbo (impl))
|
|
return FALSE;
|
|
src->attr_snow_position = src->base.attributes[0].location;
|
|
src->base.attributes[0].location = attr_color_position;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_src_smpte_free (gpointer impl)
|
|
{
|
|
struct SrcSMPTE *src = impl;
|
|
|
|
if (!impl)
|
|
return;
|
|
|
|
_src_shader_deinit (impl);
|
|
|
|
g_free ((gpointer) src->base.vertices);
|
|
g_free ((gpointer) src->base.indices);
|
|
|
|
if (src->snow_shader)
|
|
gst_object_unref (src->snow_shader);
|
|
if (src->color_shader)
|
|
gst_object_unref (src->color_shader);
|
|
|
|
g_free (impl);
|
|
}
|
|
|
|
static const struct SrcFuncs src_smpte = {
|
|
GST_GL_TEST_SRC_SMPTE,
|
|
_src_smpte_new,
|
|
_src_smpte_init,
|
|
_src_smpte_fill_bound_fbo,
|
|
_src_smpte_free,
|
|
};
|
|
|
|
#undef N_QUADS
|
|
|
|
struct SrcUniColor
|
|
{
|
|
struct BaseSrcImpl base;
|
|
|
|
struct vts_color_struct color;
|
|
};
|
|
|
|
static gpointer
|
|
_src_uni_color_new (GstGLTestSrc * test)
|
|
{
|
|
struct SrcUniColor *src = g_new0 (struct SrcUniColor, 1);
|
|
|
|
src->base.src = test;
|
|
|
|
return src;
|
|
}
|
|
|
|
static gboolean
|
|
_src_uni_color_init (gpointer impl, GstGLContext * context,
|
|
GstVideoInfo * v_info)
|
|
{
|
|
struct SrcUniColor *src = impl;
|
|
|
|
src->base.context = context;
|
|
src->base.v_info = *v_info;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_src_uni_color_fill_bound_fbo (gpointer impl)
|
|
{
|
|
struct SrcUniColor *src = impl;
|
|
const GstGLFuncs *gl = src->base.context->gl_vtable;
|
|
|
|
gl->ClearColor (src->color.R, src->color.G, src->color.B, 1.0f);
|
|
gl->Clear (GL_COLOR_BUFFER_BIT);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_src_uni_color_free (gpointer impl)
|
|
{
|
|
g_free (impl);
|
|
}
|
|
|
|
#define SRC_UNICOLOR(name, cap_name) \
|
|
static gpointer \
|
|
G_PASTE(G_PASTE(_src_unicolor_,name),_new) (GstGLTestSrc * test) \
|
|
{ \
|
|
struct SrcUniColor *src = _src_uni_color_new (test); \
|
|
src->color = vts_colors[G_PASTE(COLOR_,cap_name)]; \
|
|
return src; \
|
|
} \
|
|
static const struct SrcFuncs G_PASTE (src_,name) = { \
|
|
G_PASTE(GST_GL_TEST_SRC_,cap_name), \
|
|
G_PASTE(G_PASTE(_src_unicolor_,name),_new), \
|
|
_src_uni_color_init, \
|
|
_src_uni_color_fill_bound_fbo, \
|
|
_src_uni_color_free, \
|
|
}
|
|
|
|
SRC_UNICOLOR (white, WHITE);
|
|
SRC_UNICOLOR (black, BLACK);
|
|
SRC_UNICOLOR (red, RED);
|
|
SRC_UNICOLOR (green, GREEN);
|
|
SRC_UNICOLOR (blue, BLUE);
|
|
|
|
static gpointer
|
|
_src_blink_new (GstGLTestSrc * test)
|
|
{
|
|
struct SrcUniColor *src = _src_uni_color_new (test);
|
|
|
|
src->color = vts_colors[COLOR_WHITE];
|
|
|
|
return src;
|
|
}
|
|
|
|
static gboolean
|
|
_src_blink_fill_bound_fbo (gpointer impl)
|
|
{
|
|
struct SrcUniColor *src = impl;
|
|
|
|
if (src->color.R > 0.5) {
|
|
src->color = vts_colors[COLOR_BLACK];
|
|
} else {
|
|
src->color = vts_colors[COLOR_WHITE];
|
|
}
|
|
|
|
return _src_uni_color_fill_bound_fbo (impl);
|
|
}
|
|
|
|
static const struct SrcFuncs src_blink = {
|
|
GST_GL_TEST_SRC_BLINK,
|
|
_src_blink_new,
|
|
_src_uni_color_init,
|
|
_src_blink_fill_bound_fbo,
|
|
_src_uni_color_free,
|
|
};
|
|
|
|
/* *INDENT-OFF* */
|
|
static const gchar *checkers_vertex_src = "attribute vec4 position;\n"
|
|
"varying vec2 uv;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_Position = position;\n"
|
|
/* RPi gives incorrect results for positive uv (plus it makes us start on
|
|
* the right pixel color i.e. red) */
|
|
" uv = position.xy - 1.0;\n"
|
|
"}";
|
|
|
|
static const gchar *checkers_fragment_src =
|
|
"#ifdef GL_ES\n"
|
|
"precision mediump float;\n"
|
|
"#endif\n"
|
|
"uniform float checker_width;\n"
|
|
"uniform float width;\n"
|
|
"uniform float height;\n"
|
|
"varying vec2 uv;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" vec2 xy_mod = floor (0.5 * uv * vec2(width, height) / (checker_width));\n"
|
|
" float result = mod (xy_mod.x + xy_mod.y, 2.0);\n"
|
|
" gl_FragColor.r = step (result, 0.5);\n"
|
|
" gl_FragColor.g = 1.0 - gl_FragColor.r;\n"
|
|
" gl_FragColor.ba = vec2(0.0, 1.0);\n"
|
|
"}";
|
|
/* *INDENT-ON* */
|
|
|
|
struct SrcCheckers
|
|
{
|
|
struct SrcShader base;
|
|
|
|
guint checker_width;
|
|
};
|
|
|
|
static gboolean
|
|
_src_checkers_init (gpointer impl, GstGLContext * context,
|
|
GstVideoInfo * v_info)
|
|
{
|
|
struct SrcCheckers *src = impl;
|
|
GError *error = NULL;
|
|
|
|
src->base.base.context = context;
|
|
|
|
if (src->base.shader)
|
|
gst_object_unref (src->base.shader);
|
|
src->base.shader = gst_gl_shader_new_link_with_stages (context, &error,
|
|
gst_glsl_stage_new_with_string (context, GL_VERTEX_SHADER,
|
|
GST_GLSL_VERSION_NONE,
|
|
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
|
checkers_vertex_src),
|
|
gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
|
|
GST_GLSL_VERSION_NONE,
|
|
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
|
checkers_fragment_src), NULL);
|
|
if (!src->base.shader) {
|
|
GST_ERROR_OBJECT (src->base.base.src, "%s", error->message);
|
|
return FALSE;
|
|
}
|
|
|
|
src->base.n_attributes = 1;
|
|
|
|
src->base.attributes[0].name = "position";
|
|
src->base.attributes[0].location = -1;
|
|
src->base.attributes[0].n_elements = 4;
|
|
src->base.attributes[0].element_type = GL_FLOAT;
|
|
src->base.attributes[0].offset = 0;
|
|
src->base.attributes[0].stride = 4 * sizeof (gfloat);
|
|
|
|
src->base.vertices = positions;
|
|
src->base.vertices_size = sizeof (positions);
|
|
src->base.indices = indices_quad;
|
|
src->base.n_indices = 6;
|
|
|
|
gst_gl_shader_use (src->base.shader);
|
|
gst_gl_shader_set_uniform_1f (src->base.shader, "checker_width",
|
|
src->checker_width);
|
|
gst_gl_shader_set_uniform_1f (src->base.shader, "width",
|
|
(gfloat) GST_VIDEO_INFO_WIDTH (v_info));
|
|
gst_gl_shader_set_uniform_1f (src->base.shader, "height",
|
|
(gfloat) GST_VIDEO_INFO_HEIGHT (v_info));
|
|
gst_gl_context_clear_shader (src->base.base.context);
|
|
|
|
return _src_shader_init (impl, context, v_info);
|
|
}
|
|
|
|
static void
|
|
_src_checkers_free (gpointer impl)
|
|
{
|
|
struct SrcCheckers *src = impl;
|
|
|
|
if (!src)
|
|
return;
|
|
|
|
_src_shader_deinit (impl);
|
|
|
|
g_free (impl);
|
|
}
|
|
|
|
static gpointer
|
|
_src_checkers_new (GstGLTestSrc * test)
|
|
{
|
|
struct SrcCheckers *src = g_new0 (struct SrcCheckers, 1);
|
|
|
|
src->base.base.src = test;
|
|
|
|
return src;
|
|
}
|
|
|
|
#define SRC_CHECKERS(spacing) \
|
|
static gpointer \
|
|
G_PASTE(G_PASTE(_src_checkers,spacing),_new) (GstGLTestSrc * test) \
|
|
{ \
|
|
struct SrcCheckers *src = _src_checkers_new (test); \
|
|
src->checker_width = spacing; \
|
|
return src; \
|
|
} \
|
|
static const struct SrcFuncs G_PASTE(src_checkers,spacing) = { \
|
|
G_PASTE(GST_GL_TEST_SRC_CHECKERS,spacing), \
|
|
G_PASTE(G_PASTE(_src_checkers,spacing),_new), \
|
|
_src_checkers_init, \
|
|
_src_shader_fill_bound_fbo, \
|
|
_src_checkers_free, \
|
|
}
|
|
|
|
SRC_CHECKERS (1);
|
|
SRC_CHECKERS (2);
|
|
SRC_CHECKERS (4);
|
|
SRC_CHECKERS (8);
|
|
|
|
static gboolean
|
|
_src_snow_init (gpointer impl, GstGLContext * context, GstVideoInfo * v_info)
|
|
{
|
|
struct SrcShader *src = impl;
|
|
GError *error = NULL;
|
|
|
|
src->base.context = context;
|
|
|
|
if (src->shader)
|
|
gst_object_unref (src->shader);
|
|
src->shader = gst_gl_shader_new_link_with_stages (context, &error,
|
|
gst_glsl_stage_new_with_string (context, GL_VERTEX_SHADER,
|
|
GST_GLSL_VERSION_NONE,
|
|
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
|
snow_vertex_src),
|
|
gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
|
|
GST_GLSL_VERSION_NONE,
|
|
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
|
snow_fragment_src), NULL);
|
|
if (!src->shader) {
|
|
GST_ERROR_OBJECT (src->base.src, "%s", error->message);
|
|
return FALSE;
|
|
}
|
|
|
|
src->n_attributes = 1;
|
|
|
|
src->attributes[0].name = "position";
|
|
src->attributes[0].location = -1;
|
|
src->attributes[0].n_elements = 4;
|
|
src->attributes[0].element_type = GL_FLOAT;
|
|
src->attributes[0].offset = 0;
|
|
src->attributes[0].stride = 4 * sizeof (gfloat);
|
|
|
|
src->vertices = positions;
|
|
src->vertices_size = sizeof (positions);
|
|
src->indices = indices_quad;
|
|
src->n_indices = 6;
|
|
|
|
return _src_shader_init (impl, context, v_info);
|
|
}
|
|
|
|
static gboolean
|
|
_src_snow_fill_bound_fbo (gpointer impl)
|
|
{
|
|
struct SrcShader *src = impl;
|
|
|
|
g_return_val_if_fail (src->base.context, FALSE);
|
|
g_return_val_if_fail (src->shader, FALSE);
|
|
|
|
gst_gl_shader_use (src->shader);
|
|
gst_gl_shader_set_uniform_1f (src->shader, "time",
|
|
(gfloat) src->base.src->running_time / GST_SECOND);
|
|
|
|
return _src_shader_fill_bound_fbo (impl);
|
|
}
|
|
|
|
static void
|
|
_src_snow_free (gpointer impl)
|
|
{
|
|
struct SrcShader *src = impl;
|
|
|
|
if (!src)
|
|
return;
|
|
|
|
_src_shader_deinit (impl);
|
|
|
|
g_free (impl);
|
|
}
|
|
|
|
static gpointer
|
|
_src_snow_new (GstGLTestSrc * test)
|
|
{
|
|
struct SrcShader *src = g_new0 (struct SrcShader, 1);
|
|
|
|
src->base.src = test;
|
|
|
|
return src;
|
|
}
|
|
|
|
static const struct SrcFuncs src_snow = {
|
|
GST_GL_TEST_SRC_SNOW,
|
|
_src_snow_new,
|
|
_src_snow_init,
|
|
_src_snow_fill_bound_fbo,
|
|
_src_snow_free,
|
|
};
|
|
|
|
/* *INDENT-OFF* */
|
|
static const gchar *mandelbrot_vertex_src = "attribute vec4 position;\n"
|
|
"uniform float aspect_ratio;\n"
|
|
"varying vec2 fractal_position;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_Position = position;\n"
|
|
" fractal_position = vec2(position.y * 0.5 - 0.3, aspect_ratio * position.x * 0.5);\n"
|
|
" fractal_position *= 2.5;\n"
|
|
"}";
|
|
|
|
static const gchar *mandelbrot_fragment_src =
|
|
"#ifdef GL_ES\n"
|
|
"precision mediump float;\n"
|
|
"#endif\n"
|
|
"uniform float time;\n"
|
|
"varying vec2 fractal_position;\n"
|
|
"const vec4 K = vec4(1.0, 0.66, 0.33, 3.0);\n"
|
|
"vec4 hsv_to_rgb(float hue, float saturation, float value) {\n"
|
|
" vec4 p = abs(fract(vec4(hue) + K) * 6.0 - K.wwww);\n"
|
|
" return value * mix(K.xxxx, clamp(p - K.xxxx, 0.0, 1.0), saturation);\n"
|
|
"}\n"
|
|
"vec4 i_to_rgb(int i) {\n"
|
|
" float hue = float(i) / 100.0 + sin(time);\n"
|
|
" return hsv_to_rgb(hue, 0.5, 0.8);\n"
|
|
"}\n"
|
|
"vec2 pow_2_complex(vec2 c) {\n"
|
|
" return vec2(c.x*c.x - c.y*c.y, 2.0 * c.x * c.y);\n"
|
|
"}\n"
|
|
"vec2 mandelbrot(vec2 c, vec2 c0) {\n"
|
|
" return pow_2_complex(c) + c0;\n"
|
|
"}\n"
|
|
"vec4 iterate_pixel(vec2 position) {\n"
|
|
" vec2 c = vec2(0);\n"
|
|
" for (int i=0; i < 20; i++) {\n"
|
|
" if (c.x*c.x + c.y*c.y > 2.0*2.0)\n"
|
|
" return i_to_rgb(i);\n"
|
|
" c = mandelbrot(c, position);\n"
|
|
" }\n"
|
|
" return vec4(0, 0, 0, 1);\n"
|
|
"}\n"
|
|
"void main() {\n"
|
|
" gl_FragColor = iterate_pixel(fractal_position);\n"
|
|
"}";
|
|
/* *INDENT-ON* */
|
|
|
|
static gboolean
|
|
_src_mandelbrot_init (gpointer impl, GstGLContext * context,
|
|
GstVideoInfo * v_info)
|
|
{
|
|
struct SrcShader *src = impl;
|
|
GError *error = NULL;
|
|
|
|
src->base.context = context;
|
|
|
|
if (src->shader)
|
|
gst_object_unref (src->shader);
|
|
src->shader = gst_gl_shader_new_link_with_stages (context, &error,
|
|
gst_glsl_stage_new_with_string (context, GL_VERTEX_SHADER,
|
|
GST_GLSL_VERSION_NONE,
|
|
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
|
mandelbrot_vertex_src),
|
|
gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
|
|
GST_GLSL_VERSION_NONE,
|
|
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
|
mandelbrot_fragment_src), NULL);
|
|
if (!src->shader) {
|
|
GST_ERROR_OBJECT (src->base.src, "%s", error->message);
|
|
return FALSE;
|
|
}
|
|
|
|
src->n_attributes = 1;
|
|
|
|
src->attributes[0].name = "position";
|
|
src->attributes[0].location = -1;
|
|
src->attributes[0].n_elements = 4;
|
|
src->attributes[0].element_type = GL_FLOAT;
|
|
src->attributes[0].offset = 0;
|
|
src->attributes[0].stride = 4 * sizeof (gfloat);
|
|
|
|
src->vertices = positions;
|
|
src->vertices_size = sizeof (positions);
|
|
src->indices = indices_quad;
|
|
src->n_indices = 6;
|
|
|
|
gst_gl_shader_use (src->shader);
|
|
gst_gl_shader_set_uniform_1f (src->shader, "aspect_ratio",
|
|
(gfloat) GST_VIDEO_INFO_WIDTH (v_info) /
|
|
(gfloat) GST_VIDEO_INFO_HEIGHT (v_info));
|
|
gst_gl_context_clear_shader (src->base.context);
|
|
|
|
return _src_shader_init (impl, context, v_info);
|
|
}
|
|
|
|
static gboolean
|
|
_src_mandelbrot_fill_bound_fbo (gpointer impl)
|
|
{
|
|
struct SrcShader *src = impl;
|
|
|
|
g_return_val_if_fail (src->base.context, FALSE);
|
|
g_return_val_if_fail (src->shader, FALSE);
|
|
|
|
gst_gl_shader_use (src->shader);
|
|
gst_gl_shader_set_uniform_1f (src->shader, "time",
|
|
(gfloat) src->base.src->running_time / GST_SECOND);
|
|
|
|
return _src_shader_fill_bound_fbo (impl);
|
|
}
|
|
|
|
static void
|
|
_src_mandelbrot_free (gpointer impl)
|
|
{
|
|
struct SrcShader *src = impl;
|
|
|
|
if (!src)
|
|
return;
|
|
|
|
_src_shader_deinit (impl);
|
|
|
|
g_free (impl);
|
|
}
|
|
|
|
static gpointer
|
|
_src_mandelbrot_new (GstGLTestSrc * test)
|
|
{
|
|
struct SrcShader *src = g_new0 (struct SrcShader, 1);
|
|
|
|
src->base.src = test;
|
|
|
|
return src;
|
|
}
|
|
|
|
static const struct SrcFuncs src_mandelbrot = {
|
|
GST_GL_TEST_SRC_MANDELBROT,
|
|
_src_mandelbrot_new,
|
|
_src_mandelbrot_init,
|
|
_src_mandelbrot_fill_bound_fbo,
|
|
_src_mandelbrot_free,
|
|
};
|
|
|
|
/* *INDENT-OFF* */
|
|
static const gchar *circular_vertex_src =
|
|
"attribute vec4 position;\n"
|
|
"varying vec2 uv;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_Position = position;\n"
|
|
" uv = position.xy;\n"
|
|
"}";
|
|
|
|
static const gchar *circular_fragment_src =
|
|
"#ifdef GL_ES\n"
|
|
"precision mediump float;\n"
|
|
"#endif\n"
|
|
"uniform float aspect_ratio;\n"
|
|
"varying vec2 uv;\n"
|
|
"#define PI 3.14159265\n"
|
|
"void main() {\n"
|
|
" float dist = 0.5 * sqrt(uv.x * uv.x + uv.y / aspect_ratio * uv.y / aspect_ratio);\n"
|
|
" float seg = floor(dist * 16.0);\n"
|
|
" if (seg <= 0.0 || seg >= 8.0) {\n"
|
|
" gl_FragColor = vec4(vec3(0.0), 1.0);\n"
|
|
" } else {\n"
|
|
" float d = floor (256.0 * dist * 200.0 * pow (2.0, - (seg - 1.0) / 4.0) + 0.5) / 128.0;\n"
|
|
" gl_FragColor = vec4 (vec3(sin (d * PI) * 0.5 + 0.5), 1.0);\n"
|
|
" }\n"
|
|
"}";
|
|
/* *INDENT-ON* */
|
|
|
|
static gboolean
|
|
_src_circular_init (gpointer impl, GstGLContext * context,
|
|
GstVideoInfo * v_info)
|
|
{
|
|
struct SrcShader *src = impl;
|
|
GError *error = NULL;
|
|
|
|
src->base.context = context;
|
|
|
|
if (src->shader)
|
|
gst_object_unref (src->shader);
|
|
src->shader = gst_gl_shader_new_link_with_stages (context, &error,
|
|
gst_glsl_stage_new_with_string (context, GL_VERTEX_SHADER,
|
|
GST_GLSL_VERSION_NONE,
|
|
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
|
circular_vertex_src),
|
|
gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
|
|
GST_GLSL_VERSION_NONE,
|
|
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
|
circular_fragment_src), NULL);
|
|
if (!src->shader) {
|
|
GST_ERROR_OBJECT (src->base.src, "%s", error->message);
|
|
return FALSE;
|
|
}
|
|
|
|
src->n_attributes = 1;
|
|
|
|
src->attributes[0].name = "position";
|
|
src->attributes[0].location = -1;
|
|
src->attributes[0].n_elements = 4;
|
|
src->attributes[0].element_type = GL_FLOAT;
|
|
src->attributes[0].offset = 0;
|
|
src->attributes[0].stride = 4 * sizeof (gfloat);
|
|
|
|
src->vertices = positions;
|
|
src->vertices_size = sizeof (positions);
|
|
src->indices = indices_quad;
|
|
src->n_indices = 6;
|
|
|
|
gst_gl_shader_use (src->shader);
|
|
gst_gl_shader_set_uniform_1f (src->shader, "aspect_ratio",
|
|
(gfloat) GST_VIDEO_INFO_WIDTH (v_info) /
|
|
(gfloat) GST_VIDEO_INFO_HEIGHT (v_info));
|
|
gst_gl_context_clear_shader (src->base.context);
|
|
|
|
return _src_shader_init (impl, context, v_info);
|
|
}
|
|
|
|
static void
|
|
_src_circular_free (gpointer impl)
|
|
{
|
|
struct SrcShader *src = impl;
|
|
|
|
if (!src)
|
|
return;
|
|
|
|
_src_shader_deinit (impl);
|
|
|
|
g_free (impl);
|
|
}
|
|
|
|
static gpointer
|
|
_src_circular_new (GstGLTestSrc * test)
|
|
{
|
|
struct SrcShader *src = g_new0 (struct SrcShader, 1);
|
|
|
|
src->base.src = test;
|
|
|
|
return src;
|
|
}
|
|
|
|
static const struct SrcFuncs src_circular = {
|
|
GST_GL_TEST_SRC_CIRCULAR,
|
|
_src_circular_new,
|
|
_src_circular_init,
|
|
_src_mandelbrot_fill_bound_fbo,
|
|
_src_circular_free,
|
|
};
|
|
|
|
static const struct SrcFuncs *src_impls[] = {
|
|
&src_smpte,
|
|
&src_snow,
|
|
&src_black,
|
|
&src_white,
|
|
&src_red,
|
|
&src_green,
|
|
&src_blue,
|
|
&src_checkers1,
|
|
&src_checkers2,
|
|
&src_checkers4,
|
|
&src_checkers8,
|
|
&src_circular,
|
|
&src_blink,
|
|
&src_mandelbrot,
|
|
};
|
|
|
|
const struct SrcFuncs *
|
|
gst_gl_test_src_get_src_funcs_for_pattern (GstGLTestSrcPattern pattern)
|
|
{
|
|
gint i;
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (src_impls); i++) {
|
|
if (src_impls[i]->pattern == pattern)
|
|
return src_impls[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|