mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-25 11:11:08 +00:00
8c3d516a14
Various fixes for GCC build, including actual bug fixes Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7722>
183 lines
5.1 KiB
Meson
183 lines
5.1 KiB
Meson
d3d12_sources = [
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'gstd3d12bufferpool.cpp',
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'gstd3d12cmdallocpool.cpp',
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'gstd3d12cmdlistpool.cpp',
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'gstd3d12cmdqueue.cpp',
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'gstd3d12converter-builder.cpp',
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'gstd3d12converter-unpack.cpp',
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'gstd3d12converter-pack.cpp',
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'gstd3d12converter.cpp',
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'gstd3d12descheappool.cpp',
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'gstd3d12device.cpp',
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'gstd3d12fencedatapool.cpp',
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'gstd3d12format.cpp',
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'gstd3d12frame.cpp',
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'gstd3d12memory.cpp',
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'gstd3d12utils.cpp',
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]
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d3d12_headers = [
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'd3d12-prelude.h',
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'gstd3d12_fwd.h',
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'gstd3d12.h',
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'gstd3d12bufferpool.h',
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'gstd3d12cmdallocpool.h',
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'gstd3d12cmdqueue.h',
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'gstd3d12converter.h',
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'gstd3d12descheappool.h',
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'gstd3d12device.h',
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'gstd3d12fencedatapool.h',
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'gstd3d12format.h',
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'gstd3d12frame.h',
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'gstd3d12memory.h',
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'gstd3d12utils.h',
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]
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extra_args = [
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'-DGST_USE_UNSTABLE_API',
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'-DBUILDING_GST_D3D12',
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'-DG_LOG_DOMAIN="GStreamer-D3D12"',
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]
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extra_deps = []
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# Disable this warning error. Otherwise d3dx12.h will break build
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if cc.get_argument_syntax() == 'msvc'
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extra_args += cc.get_supported_arguments([
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'/wd4062', # 'identifier' : unreferenced local variable
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])
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else
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extra_args += cc.get_supported_arguments([
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'-Wno-misleading-indentation',
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# MinGW 32bits compiler seems to be complaining about redundant-decls
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# when ComPtr is in use. Let's just disable the warning
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'-Wno-redundant-decls',
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# include/directxmath/DirectXMathMatrix.inl:1161:16: error: variable 'aa' set but not used
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'-Wno-unused-but-set-variable',
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# include/directx/d3dx12_pipeline_state_stream.h:28: error: ignoring '#pragma warning '
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'-Wno-unknown-pragmas',
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# Various warnings in DirectX-Headers headers
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'-Wno-switch',
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])
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endif
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gstd3d12_dep = dependency('', required : false)
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d3d12_option = get_option('d3d12')
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if host_system != 'windows' or d3d12_option.disabled()
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subdir_done()
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endif
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d3d12_lib = cc.find_library('d3d12', required : d3d12_option)
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dxgi_lib = cc.find_library('dxgi', required : d3d12_option)
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dx_headers_dep = dependency('DirectX-Headers',
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version: '>= 1.611',
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allow_fallback: true,
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required: d3d12_option)
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if not d3d12_lib.found() or not dxgi_lib.found() or not dx_headers_dep.found() \
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or not gstd3dshader_dep.found()
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if d3d12_option.enabled()
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error('The d3d12 was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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sdk_headers = [
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'dxgi1_6.h',
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'd3d11_1.h',
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'd3d11on12.h',
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]
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have_d3d12_headers = true
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foreach h: sdk_headers
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if not cc.has_header(h)
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have_d3d12_headers = false
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endif
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endforeach
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if not have_d3d12_headers
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if d3d12_option.enabled()
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error('The d3d12 was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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have_dx_math = cxx.compiles('''
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#include <windows.h>
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#include <DirectXMath.h>
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using namespace DirectX;
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int main(int argc, char ** argv) {
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XMMATRIX matrix;
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XMFLOAT4X4 dump;
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matrix = XMMatrixIdentity ();
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XMStoreFloat4x4 (&dump, matrix);
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return 0;
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}
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''',
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name: 'DirectXMath support in Windows SDK')
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if not have_dx_math
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directxmath_dep = dependency('directxmath',
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allow_fallback: true,
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required: d3d12_option)
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if not directxmath_dep.found()
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subdir_done()
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endif
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extra_deps += [directxmath_dep]
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endif
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# https://learn.microsoft.com/en-us/windows/win32/dxmath/pg-xnamath-internals#windows-sse-versus-sse2
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# x86 with Windows 7 or older may not support SSE2
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if host_machine.cpu_family() != 'x86'
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extra_args += ['-DHAVE_DIRECTX_MATH_SIMD']
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endif
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if cc.compiles('''
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#include <dxgi.h>
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#include <dxgidebug.h>
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int main(int argc, char ** argv) {
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IDXGIDebug *debug = NULL;
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IDXGIInfoQueue *info_queue = NULL;
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return 0;
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}''',
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name: 'DXGI debug layer support in Windows SDK')
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extra_args += ['-DHAVE_DXGIDEBUG_H']
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endif
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if cc.get_argument_syntax() != 'msvc' and dx_headers_dep.type_name() != 'internal'
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# Required for MinGW because it has old version RPC headers.
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# DirectX-Headers subproject is doing this already,
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# but not exposed via pkg-config. Define this for installed DirectX-Headers
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extra_args += ['-D__REQUIRED_RPCNDR_H_VERSION__=475']
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endif
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pkg_name = 'gstreamer-d3d12-' + api_version
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gstd3d12 = library('gstd3d12-' + api_version,
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d3d12_sources,
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c_args : gst_plugins_bad_args + extra_args,
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cpp_args: gst_plugins_bad_args + extra_args,
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include_directories : [configinc, libsinc],
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dependencies : [gstbase_dep, gstvideo_dep, gstd3dshader_dep, d3d12_lib,
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dxgi_lib, dx_headers_dep, gmodule_dep] + extra_deps,
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version : libversion,
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install : true,
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)
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pkgconfig.generate(gstd3d12,
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libraries : [gstbase_dep, gstvideo_dep, d3d12_lib, dxgi_lib],
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variables : pkgconfig_variables,
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subdirs : pkgconfig_subdirs,
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name : pkg_name,
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description : 'GStreamer Direct3D12 library',
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)
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library_def = {'lib': gstd3d12}
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gst_libraries += [[pkg_name, library_def]]
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install_headers(d3d12_headers, subdir : 'gstreamer-1.0/gst/d3d12')
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gstd3d12_dep = declare_dependency(link_with : gstd3d12,
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include_directories : [libsinc],
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dependencies : [gstbase_dep, gstvideo_dep, d3d12_lib, dxgi_lib])
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meson.override_dependency(pkg_name, gstd3d12_dep)
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