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Original commit message from CVS: * configure.ac: * sys/Makefile.am: * sys/dshowvideosink/Makefile.am: * sys/dshowvideosink/README: * sys/dshowvideosink/dshowvideofakesrc.cpp: * sys/dshowvideosink/dshowvideofakesrc.h: * sys/dshowvideosink/dshowvideosink.cpp: * sys/dshowvideosink/dshowvideosink.h: Add a new win32 videosink. Uses the DirectShow renderers for high-performance video rendering on win32. Currently only supports some YUV formats. Rank PRIMARY, since it's much more useful for the common cases that the directdraw sink (which only does RGB).
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To build this, you'll require the DirectShow base classes. These are supplied
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in the Windows SDK, but under Samples\Multimedia\DirectShow\BaseClasses
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Once you've built that, you should be able to figure out the rest...
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