gstreamer/sys/d3d11/gstd3d11decoder.h
Seungha Yang 7d1f6459a0 d3d11decoder: Refactor for more unified decoding flow
... and various code cleanup.

* Move spreaded decoding API calls into one method
Previously, decoding flow of most codecs are
- Call DecoderBeginFrame() on start_picture()
- Call {Get,Release}DecoderBuffer() on decode_slice()
- Call SubmitDecoderBuffers() and DecoderEndFrame() on end_picture()
Such spreaded API calls make it hard to keep track of status
of decoding. Now it will be done at once in a new method.

* Drop a code for non-zero wBadSliceChopping
When bitstream buffer provided by driver is not sufficient
to write compressed bitstream data, host decoder needs to make use
of wBadSliceChopping so that driver can understand there are
multiple bitstream buffer. But it's a bit unrealistic and
not tested. Since FFMpeg's DXVA implemetaion doesn't support it,
we might be able to ignore the case for now.

* Make code more portable
Consider common logic of GstCodecs -> DXVA translation for all D3D APIs
(i,e., D3D9, D3D11, and D3D12).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2525>
2021-09-17 20:03:28 +09:00

163 lines
6.9 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_DECODER_H__
#define __GST_D3D11_DECODER_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d11/gstd3d11.h>
G_BEGIN_DECLS
#define GST_TYPE_D3D11_DECODER (gst_d3d11_decoder_get_type())
G_DECLARE_FINAL_TYPE (GstD3D11Decoder,
gst_d3d11_decoder, GST, D3D11_DECODER, GstObject);
typedef struct _GstD3D11DecoderClassData GstD3D11DecoderClassData;
typedef enum
{
GST_DXVA_CODEC_NONE,
GST_DXVA_CODEC_MPEG2,
GST_DXVA_CODEC_H264,
GST_DXVA_CODEC_H265,
GST_DXVA_CODEC_VP8,
GST_DXVA_CODEC_VP9,
GST_DXVA_CODEC_AV1,
/* the last of supported codec */
GST_DXVA_CODEC_LAST
} GstDXVACodec;
typedef struct
{
guint adapter;
guint device_id;
guint vendor_id;
} GstD3D11DecoderSubClassData;
typedef struct _GstD3D11DecodeInputStreamArgs
{
gpointer picture_params;
gsize picture_params_size;
gpointer slice_control;
gsize slice_control_size;
gpointer bitstream;
gsize bitstream_size;
gpointer inverse_quantization_matrix;
gsize inverse_quantization_matrix_size;
} GstD3D11DecodeInputStreamArgs;
GstD3D11Decoder * gst_d3d11_decoder_new (GstD3D11Device * device,
GstDXVACodec codec);
gboolean gst_d3d11_decoder_is_configured (GstD3D11Decoder * decoder);
gboolean gst_d3d11_decoder_configure (GstD3D11Decoder * decoder,
GstVideoCodecState * input_state,
GstVideoInfo * info,
gint coded_width,
gint coded_height,
guint dpb_size);
gboolean gst_d3d11_decoder_decode_frame (GstD3D11Decoder * decoder,
ID3D11VideoDecoderOutputView * output_view,
GstD3D11DecodeInputStreamArgs * input_args);
GstBuffer * gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder,
GstVideoDecoder * videodec);
ID3D11VideoDecoderOutputView * gst_d3d11_decoder_get_output_view_from_buffer (GstD3D11Decoder * decoder,
GstBuffer * buffer,
guint8 * view_id);
gboolean gst_d3d11_decoder_process_output (GstD3D11Decoder * decoder,
GstVideoDecoder * videodec,
gint display_width,
gint display_height,
GstBuffer * decoder_buffer,
GstBuffer ** output);
gboolean gst_d3d11_decoder_negotiate (GstD3D11Decoder * decoder,
GstVideoDecoder * videodec);
gboolean gst_d3d11_decoder_decide_allocation (GstD3D11Decoder * decoder,
GstVideoDecoder * videodec,
GstQuery * query);
gboolean gst_d3d11_decoder_set_flushing (GstD3D11Decoder * decoder,
GstVideoDecoder * videodec,
gboolean flushing);
/* Utils for class registration */
typedef struct _GstDXVAResolution
{
guint width;
guint height;
} GstDXVAResolution;
static const GstDXVAResolution gst_dxva_resolutions[] = {
{1920, 1088}, {2560, 1440}, {3840, 2160}, {4096, 2160},
{7680, 4320}, {8192, 4320}
};
gboolean gst_d3d11_decoder_util_is_legacy_device (GstD3D11Device * device);
gboolean gst_d3d11_decoder_get_supported_decoder_profile (GstD3D11Device * device,
GstDXVACodec codec,
GstVideoFormat format,
const GUID ** selected_profile);
gboolean gst_d3d11_decoder_supports_format (GstD3D11Device * device,
const GUID * decoder_profile,
DXGI_FORMAT format);
gboolean gst_d3d11_decoder_supports_resolution (GstD3D11Device * device,
const GUID * decoder_profile,
DXGI_FORMAT format,
guint width,
guint height);
GstD3D11DecoderClassData * gst_d3d11_decoder_class_data_new (GstD3D11Device * device,
GstDXVACodec codec,
GstCaps * sink_caps,
GstCaps * src_caps);
void gst_d3d11_decoder_class_data_fill_subclass_data (GstD3D11DecoderClassData * data,
GstD3D11DecoderSubClassData * subclass_data);
void gst_d3d11_decoder_proxy_class_init (GstElementClass * klass,
GstD3D11DecoderClassData * data,
const gchar * author);
void gst_d3d11_decoder_proxy_get_property (GObject * object,
guint prop_id,
GValue * value,
GParamSpec * pspec,
GstD3D11DecoderSubClassData * subclass_data);
G_END_DECLS
#endif /* __GST_D3D11_DECODER_H__ */