gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12ipc.h
Seungha Yang 7d0e90b7bc d3d12: Move core part to gst-libs
Move buffer pool, converter, and device abstraction layer to
public library

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:50 +00:00

150 lines
5.5 KiB
C++

/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d12/gstd3d12.h>
#include <string>
#include <vector>
#include <windows.h>
/*
* Communication Sequence
*
* +--------+ +--------+
* | client | | server |
* +--------+ +--------+
* | |
* | |
* |<---------- CONFIG ------------+
* | |
* +--------- NEED-DATA ---------->|
* | +-------+
* | | Export
* | | D3D12 memory
* | |<------+
* |<-------- HAVE-DATA -----------+
* +--------+ |
* Import | |
* D3D12 memory | |
* +------->+ |
* +--------- READ-DONE ---------->|
* +--------+ |
* Release | |
* D3D12 memory | |
* +------->| |
* +-------- RELEASE-DATA -------->|
* | |
* +--------- NEED-DATA ---------->|
* | |
* |<----------- EOS --------------+
* +--------+ |
* Cleanup all | |
* shared resources | |
* +------->| |
* +------------ FIN ------------->|
*/
enum class GstD3D12IpcPktType : guint8
{
UNKNOWN,
CONFIG,
NEED_DATA,
HAVE_DATA,
READ_DONE,
RELEASE_DATA,
EOS,
FIN,
};
#pragma pack(push, 1)
struct GstD3D12IpcPacketHeader
{
GstD3D12IpcPktType type;
guint32 payload_size;
guint32 magic;
};
struct GstD3D12IpcMemLayout
{
guint32 pitch;
guint32 offset[4];
};
#pragma pack(pop)
constexpr guint GST_D3D12_IPC_PKT_HEADER_SIZE = sizeof (GstD3D12IpcPacketHeader);
#define GST_D3D12_IPC_FORMATS \
"{ RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, " \
"P010_10LE, P012_LE, P016_LE }"
bool gst_d3d12_ipc_pkt_identify (std::vector<guint8> & buf,
GstD3D12IpcPacketHeader & header);
bool gst_d3d12_ipc_pkt_build_config (std::vector<guint8> & buf,
DWORD pid,
gint64 adapter_luid,
const HANDLE fence_handle,
GstCaps * caps);
bool gst_d3d12_ipc_pkt_parse_config (std::vector<guint8> & buf,
DWORD & pid,
gint64 & adapter_luid,
HANDLE & fence_handle,
GstCaps ** caps);
void gst_d3d12_ipc_pkt_build_need_data (std::vector<guint8> & buf);
bool gst_d3d12_ipc_pkt_build_have_data (std::vector<guint8> & buf,
GstClockTime pts,
const GstD3D12IpcMemLayout & layout,
const HANDLE handle,
guint64 fence_value,
GstCaps * caps);
bool gst_d3d12_ipc_pkt_parse_have_data (const std::vector<guint8> & buf,
GstClockTime & pts,
GstD3D12IpcMemLayout & layout,
HANDLE & handle,
guint64 & fence_value,
GstCaps ** caps);
void gst_d3d12_ipc_pkt_build_read_done (std::vector<guint8> & buf);
void gst_d3d12_ipc_pkt_build_release_data (std::vector<guint8> & buf,
const HANDLE handle);
bool gst_d3d12_ipc_pkt_parse_release_data (std::vector<guint8> & buf,
HANDLE & handle);
void gst_d3d12_ipc_pkt_build_eos (std::vector<guint8> & buf);
void gst_d3d12_ipc_pkt_build_fin (std::vector<guint8> & buf);
bool gst_d3d12_ipc_clock_is_system (GstClock * clock);
std::string gst_d3d12_ipc_wstring_to_string (const std::wstring & str);
std::wstring gst_d3d12_ipc_string_to_wstring (const std::string & str);
std::string gst_d3d12_ipc_win32_error_to_string (guint err);