mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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8794f4b713
* Update class metadata * for wrapper bin elements to be distinguishable from internal element. * D3D11 -> Direct3D11 for consistency * Add missing Since mark everywhere * Update plugin cache Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2029>
2239 lines
70 KiB
C
2239 lines
70 KiB
C
/*
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* GStreamer
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* Copyright (C) 2004, 2008 Wim Taymans <wim@fluendo.com>
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* Copyright (C) 2010 Sebastian Dröge <sebastian.droege@collabora.co.uk>
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* Copyright (C) 2014 Mathieu Duponchelle <mathieu.duponchelle@opencreed.com>
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* Copyright (C) 2014 Thibault Saunier <tsaunier@gnome.org>
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-d3d11compositorelement
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* @title: d3d11compositorelement
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*
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* A Direct3D11 based video compositing element.
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*
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* Since: 1.20
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11compositor.h"
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#include "gstd3d11colorconverter.h"
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#include "gstd3d11shader.h"
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#include "gstd3d11pluginutils.h"
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#include <string.h>
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_compositor_debug);
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#define GST_CAT_DEFAULT gst_d3d11_compositor_debug
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/**
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* GstD3D11CompositorBlendOperation:
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* @GST_D3D11_COMPOSITOR_BLEND_OP_ADD:
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* Add source 1 and source 2
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* @GST_D3D11_COMPOSITOR_BLEND_OP_SUBTRACT:
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* Subtract source 1 from source 2
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* @GST_D3D11_COMPOSITOR_BLEND_OP_REV_SUBTRACT:
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* Subtract source 2 from source 1
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* @GST_D3D11_COMPOSITOR_BLEND_OP_MIN:
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* Find the minimum of source 1 and source 2
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* @GST_D3D11_COMPOSITOR_BLEND_OP_MAX:
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* Find the maximum of source 1 and source 2
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*
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* Since: 1.20
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*/
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GType
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gst_d3d11_compositor_blend_operation_get_type (void)
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{
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static GType blend_operation_type = 0;
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static const GEnumValue blend_operator[] = {
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{GST_D3D11_COMPOSITOR_BLEND_OP_ADD, "Add source and background",
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"add"},
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{GST_D3D11_COMPOSITOR_BLEND_OP_SUBTRACT,
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"Subtract source from background",
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"subtract"},
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{GST_D3D11_COMPOSITOR_BLEND_OP_REV_SUBTRACT,
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"Subtract background from source",
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"rev-subtract"},
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{GST_D3D11_COMPOSITOR_BLEND_OP_MIN,
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"Minimum of source and background", "min"},
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{GST_D3D11_COMPOSITOR_BLEND_OP_MAX,
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"Maximum of source and background", "max"},
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{0, NULL, NULL},
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};
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if (!blend_operation_type) {
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blend_operation_type =
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g_enum_register_static ("GstD3D11CompositorBlendOperation",
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blend_operator);
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}
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return blend_operation_type;
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}
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static GstD3D11CompositorBlendOperation
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gst_d3d11_compositor_blend_operation_from_native (D3D11_BLEND_OP blend_op)
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{
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switch (blend_op) {
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case D3D11_BLEND_OP_ADD:
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return GST_D3D11_COMPOSITOR_BLEND_OP_ADD;
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case D3D11_BLEND_OP_SUBTRACT:
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return GST_D3D11_COMPOSITOR_BLEND_OP_SUBTRACT;
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case D3D11_BLEND_OP_REV_SUBTRACT:
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return GST_D3D11_COMPOSITOR_BLEND_OP_REV_SUBTRACT;
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case D3D11_BLEND_OP_MIN:
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return GST_D3D11_COMPOSITOR_BLEND_OP_MIN;
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case D3D11_BLEND_OP_MAX:
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return GST_D3D11_COMPOSITOR_BLEND_OP_MAX;
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default:
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g_assert_not_reached ();
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break;
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}
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return GST_D3D11_COMPOSITOR_BLEND_OP_ADD;
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}
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static D3D11_BLEND_OP
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gst_d3d11_compositor_blend_operation_to_native (GstD3D11CompositorBlendOperation
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op)
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{
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switch (op) {
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case GST_D3D11_COMPOSITOR_BLEND_OP_ADD:
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return D3D11_BLEND_OP_ADD;
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case GST_D3D11_COMPOSITOR_BLEND_OP_SUBTRACT:
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return D3D11_BLEND_OP_SUBTRACT;
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case GST_D3D11_COMPOSITOR_BLEND_OP_REV_SUBTRACT:
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return D3D11_BLEND_OP_REV_SUBTRACT;
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case GST_D3D11_COMPOSITOR_BLEND_OP_MIN:
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return D3D11_BLEND_OP_MIN;
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case GST_D3D11_COMPOSITOR_BLEND_OP_MAX:
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return D3D11_BLEND_OP_MAX;
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default:
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g_assert_not_reached ();
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break;
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}
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return D3D11_BLEND_OP_ADD;
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}
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/**
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* GstD3D11CompositorBlend:
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* @GST_D3D11_COMPOSITOR_BLEND_ZERO:
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* The blend factor is (0, 0, 0, 0). No pre-blend operation.
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* @GST_D3D11_COMPOSITOR_BLEND_ONE:
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* The blend factor is (1, 1, 1, 1). No pre-blend operation.
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* @GST_D3D11_COMPOSITOR_BLEND_SRC_COLOR:
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* The blend factor is (Rs, Gs, Bs, As),
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* that is color data (RGB) from a pixel shader. No pre-blend operation.
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* @GST_D3D11_COMPOSITOR_BLEND_INV_SRC_COLOR:
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* The blend factor is (1 - Rs, 1 - Gs, 1 - Bs, 1 - As),
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* that is color data (RGB) from a pixel shader.
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* The pre-blend operation inverts the data, generating 1 - RGB.
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* @GST_D3D11_COMPOSITOR_BLEND_SRC_ALPHA:
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* The blend factor is (As, As, As, As),
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* that is alpha data (A) from a pixel shader. No pre-blend operation.
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* @GST_D3D11_COMPOSITOR_BLEND_INV_SRC_ALPHA:
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* The blend factor is ( 1 - As, 1 - As, 1 - As, 1 - As),
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* that is alpha data (A) from a pixel shader.
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* The pre-blend operation inverts the data, generating 1 - A.
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* @GST_D3D11_COMPOSITOR_BLEND_DEST_ALPHA:
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* The blend factor is (Ad, Ad, Ad, Ad),
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* that is alpha data from a render target. No pre-blend operation.
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* @GST_D3D11_COMPOSITOR_BLEND_INV_DEST_ALPHA:
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* The blend factor is (1 - Ad, 1 - Ad, 1 - Ad, 1 - Ad),
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* that is alpha data from a render target.
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* The pre-blend operation inverts the data, generating 1 - A.
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* @GST_D3D11_COMPOSITOR_BLEND_DEST_COLOR:
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* The blend factor is (Rd, Gd, Bd, Ad),
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* that is color data from a render target. No pre-blend operation.
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* @GST_D3D11_COMPOSITOR_BLEND_INV_DEST_COLOR:
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* The blend factor is (1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad),
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* that is color data from a render target.
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* The pre-blend operation inverts the data, generating 1 - RGB.
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* @GST_D3D11_COMPOSITOR_BLEND_SRC_ALPHA_SAT:
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* The blend factor is (f, f, f, 1); where f = min(As, 1 - Ad).
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* The pre-blend operation clamps the data to 1 or less.
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* @GST_D3D11_COMPOSITOR_BLEND_BLEND_FACTOR:
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* The blend factor is the blend factor set with
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* ID3D11DeviceContext::OMSetBlendState. No pre-blend operation.
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* @GST_D3D11_COMPOSITOR_BLEND_INV_BLEND_FACTOR:
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* The blend factor is the blend factor set with
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* ID3D11DeviceContext::OMSetBlendState.
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* The pre-blend operation inverts the blend factor,
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* generating 1 - blend_factor.
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*
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* Since: 1.20
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*/
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GType
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gst_d3d11_compositor_blend_get_type (void)
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{
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static GType blend_type = 0;
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static const GEnumValue blend[] = {
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{GST_D3D11_COMPOSITOR_BLEND_ZERO,
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"The blend factor is (0, 0, 0, 0)", "zero"},
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{GST_D3D11_COMPOSITOR_BLEND_ONE,
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"The blend factor is (1, 1, 1, 1)", "one"},
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{GST_D3D11_COMPOSITOR_BLEND_SRC_COLOR,
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"The blend factor is (Rs, Gs, Bs, As)", "src-color"},
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{GST_D3D11_COMPOSITOR_BLEND_INV_SRC_COLOR,
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"The blend factor is (1 - Rs, 1 - Gs, 1 - Bs, 1 - As)",
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"inv-src-color"},
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{GST_D3D11_COMPOSITOR_BLEND_SRC_ALPHA,
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"The blend factor is (As, As, As, As)", "src-alpha"},
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{GST_D3D11_COMPOSITOR_BLEND_INV_SRC_ALPHA,
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"The blend factor is (1 - As, 1 - As, 1 - As, 1 - As)",
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"inv-src-alpha"},
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{GST_D3D11_COMPOSITOR_BLEND_DEST_ALPHA,
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"The blend factor is (Ad, Ad, Ad, Ad)", "dest-alpha"},
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{GST_D3D11_COMPOSITOR_BLEND_INV_DEST_ALPHA,
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"The blend factor is (1 - Ad, 1 - Ad, 1 - Ad, 1 - Ad)",
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"inv-dest-alpha"},
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{GST_D3D11_COMPOSITOR_BLEND_DEST_COLOR,
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"The blend factor is (Rd, Gd, Bd, Ad)", "dest-color"},
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{GST_D3D11_COMPOSITOR_BLEND_INV_DEST_COLOR,
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"The blend factor is (1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad)",
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"inv-dest-color"},
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{GST_D3D11_COMPOSITOR_BLEND_SRC_ALPHA_SAT,
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"The blend factor is (f, f, f, 1); where f = min(As, 1 - Ad)",
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"src-alpha-sat"},
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{GST_D3D11_COMPOSITOR_BLEND_BLEND_FACTOR,
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"User defined blend factor", "blend-factor"},
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{GST_D3D11_COMPOSITOR_BLEND_INV_BLEND_FACTOR,
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"Inverse of user defined blend factor", "inv-blend-factor"},
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{0, NULL, NULL},
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};
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if (!blend_type) {
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blend_type = g_enum_register_static ("GstD3D11CompositorBlend", blend);
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}
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return blend_type;
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}
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static GstD3D11CompositorBlend
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gst_d3d11_compositor_blend_from_native (D3D11_BLEND blend)
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{
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switch (blend) {
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case D3D11_BLEND_ZERO:
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return GST_D3D11_COMPOSITOR_BLEND_ZERO;
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case D3D11_BLEND_ONE:
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return GST_D3D11_COMPOSITOR_BLEND_ONE;
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case D3D11_BLEND_SRC_COLOR:
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return GST_D3D11_COMPOSITOR_BLEND_SRC_COLOR;
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case D3D11_BLEND_INV_SRC_COLOR:
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return GST_D3D11_COMPOSITOR_BLEND_INV_SRC_COLOR;
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case D3D11_BLEND_SRC_ALPHA:
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return GST_D3D11_COMPOSITOR_BLEND_SRC_ALPHA;
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case D3D11_BLEND_INV_SRC_ALPHA:
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return GST_D3D11_COMPOSITOR_BLEND_INV_SRC_ALPHA;
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case D3D11_BLEND_DEST_ALPHA:
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return GST_D3D11_COMPOSITOR_BLEND_DEST_ALPHA;
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case D3D11_BLEND_INV_DEST_ALPHA:
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return GST_D3D11_COMPOSITOR_BLEND_INV_DEST_ALPHA;
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case D3D11_BLEND_DEST_COLOR:
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return GST_D3D11_COMPOSITOR_BLEND_DEST_COLOR;
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case D3D11_BLEND_INV_DEST_COLOR:
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return GST_D3D11_COMPOSITOR_BLEND_INV_DEST_COLOR;
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case D3D11_BLEND_SRC_ALPHA_SAT:
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return GST_D3D11_COMPOSITOR_BLEND_SRC_ALPHA_SAT;
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case D3D11_BLEND_BLEND_FACTOR:
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return GST_D3D11_COMPOSITOR_BLEND_BLEND_FACTOR;
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case D3D11_BLEND_INV_BLEND_FACTOR:
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return GST_D3D11_COMPOSITOR_BLEND_INV_BLEND_FACTOR;
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default:
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g_assert_not_reached ();
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break;
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}
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return GST_D3D11_COMPOSITOR_BLEND_ZERO;
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}
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static D3D11_BLEND
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gst_d3d11_compositor_blend_to_native (GstD3D11CompositorBlend blend)
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{
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switch (blend) {
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case GST_D3D11_COMPOSITOR_BLEND_ZERO:
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return D3D11_BLEND_ZERO;
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case GST_D3D11_COMPOSITOR_BLEND_ONE:
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return D3D11_BLEND_ONE;
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case GST_D3D11_COMPOSITOR_BLEND_SRC_COLOR:
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return D3D11_BLEND_SRC_COLOR;
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case GST_D3D11_COMPOSITOR_BLEND_INV_SRC_COLOR:
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return D3D11_BLEND_INV_SRC_COLOR;
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case GST_D3D11_COMPOSITOR_BLEND_SRC_ALPHA:
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return D3D11_BLEND_SRC_ALPHA;
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case GST_D3D11_COMPOSITOR_BLEND_INV_SRC_ALPHA:
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return D3D11_BLEND_INV_SRC_ALPHA;
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case GST_D3D11_COMPOSITOR_BLEND_DEST_ALPHA:
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return D3D11_BLEND_DEST_ALPHA;
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case GST_D3D11_COMPOSITOR_BLEND_INV_DEST_ALPHA:
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return D3D11_BLEND_INV_DEST_ALPHA;
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case GST_D3D11_COMPOSITOR_BLEND_DEST_COLOR:
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return D3D11_BLEND_DEST_COLOR;
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case GST_D3D11_COMPOSITOR_BLEND_INV_DEST_COLOR:
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return D3D11_BLEND_INV_DEST_COLOR;
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case GST_D3D11_COMPOSITOR_BLEND_SRC_ALPHA_SAT:
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return D3D11_BLEND_SRC_ALPHA_SAT;
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case GST_D3D11_COMPOSITOR_BLEND_BLEND_FACTOR:
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return D3D11_BLEND_BLEND_FACTOR;
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case GST_D3D11_COMPOSITOR_BLEND_INV_BLEND_FACTOR:
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return D3D11_BLEND_INV_BLEND_FACTOR;
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default:
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g_assert_not_reached ();
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break;
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}
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return D3D11_BLEND_ZERO;
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}
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/**
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* GstD3D11CompositorBackground:
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*
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* Background mode
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*
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* Since: 1.20
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*/
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GType
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gst_d3d11_compositor_background_get_type (void)
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{
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static GType compositor_background_type = 0;
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static const GEnumValue compositor_background[] = {
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{GST_D3D11_COMPOSITOR_BACKGROUND_CHECKER, "Checker pattern", "checker"},
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{GST_D3D11_COMPOSITOR_BACKGROUND_BLACK, "Black", "black"},
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{GST_D3D11_COMPOSITOR_BACKGROUND_WHITE, "White", "white"},
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{GST_D3D11_COMPOSITOR_BACKGROUND_TRANSPARENT,
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"Transparent Background to enable further compositing", "transparent"},
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{0, NULL, NULL},
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};
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if (!compositor_background_type) {
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compositor_background_type =
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g_enum_register_static ("GstD3D11CompositorBackground",
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compositor_background);
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}
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return compositor_background_type;
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}
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/* *INDENT-OFF* */
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static const gchar checker_vs_src[] =
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"struct VS_INPUT\n"
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"{\n"
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" float4 Position : POSITION;\n"
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"};\n"
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"\n"
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"struct VS_OUTPUT\n"
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"{\n"
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" float4 Position: SV_POSITION;\n"
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"};\n"
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"\n"
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"VS_OUTPUT main(VS_INPUT input)\n"
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"{\n"
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" return input;\n"
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"}\n";
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static const gchar checker_ps_src[] =
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"static const float blocksize = 8.0;\n"
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"static const float4 high = float4(0.667, 0.667, 0.667, 1.0);\n"
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"static const float4 low = float4(0.333, 0.333, 0.333, 1.0);\n"
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"struct PS_INPUT\n"
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"{\n"
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" float4 Position: SV_POSITION;\n"
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"};\n"
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"struct PS_OUTPUT\n"
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"{\n"
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" float4 Plane: SV_TARGET;\n"
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"};\n"
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"PS_OUTPUT main(PS_INPUT input)\n"
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"{\n"
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" PS_OUTPUT output;\n"
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" if ((input.Position.x % (blocksize * 2.0)) >= blocksize) {\n"
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" if ((input.Position.y % (blocksize * 2.0)) >= blocksize)\n"
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" output.Plane = low;\n"
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" else\n"
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" output.Plane = high;\n"
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" } else {\n"
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" if ((input.Position.y % (blocksize * 2.0)) < blocksize)\n"
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" output.Plane = low;\n"
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" else\n"
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" output.Plane = high;\n"
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" }\n"
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" return output;\n"
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"}\n";
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/* *INDENT-ON* */
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/**
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* GstD3D11CompositorPad:
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*
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* Since: 1.20
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*/
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struct _GstD3D11CompositorPad
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{
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GstVideoAggregatorConvertPad parent;
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GstD3D11ColorConverter *convert;
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GstBufferPool *fallback_pool;
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GstBuffer *fallback_buf;
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gboolean position_updated;
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gboolean alpha_updated;
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gboolean blend_desc_updated;
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ID3D11BlendState *blend;
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gboolean caps_updated;
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/* properties */
|
|
gint xpos;
|
|
gint ypos;
|
|
gint width;
|
|
gint height;
|
|
gdouble alpha;
|
|
D3D11_RENDER_TARGET_BLEND_DESC desc;
|
|
gfloat blend_factor[4];
|
|
};
|
|
|
|
struct _GstD3D11Compositor
|
|
{
|
|
GstVideoAggregator parent;
|
|
|
|
GstD3D11Device *device;
|
|
|
|
GstBufferPool *fallback_pool;
|
|
GstBuffer *fallback_buf;
|
|
|
|
GstD3D11Quad *checker_background;
|
|
D3D11_VIEWPORT viewport;
|
|
|
|
/* properties */
|
|
gint adapter;
|
|
GstD3D11CompositorBackground background;
|
|
};
|
|
|
|
enum
|
|
{
|
|
PROP_PAD_0,
|
|
PROP_PAD_XPOS,
|
|
PROP_PAD_YPOS,
|
|
PROP_PAD_WIDTH,
|
|
PROP_PAD_HEIGHT,
|
|
PROP_PAD_ALPHA,
|
|
PROP_PAD_BLEND_OP_RGB,
|
|
PROP_PAD_BLEND_OP_ALPHA,
|
|
PROP_PAD_BLEND_SRC_RGB,
|
|
PROP_PAD_BLEND_SRC_ALPHA,
|
|
PROP_PAD_BLEND_DEST_RGB,
|
|
PROP_PAD_BLEND_DEST_ALPHA,
|
|
PROP_PAD_BLEND_FACTOR_RED,
|
|
PROP_PAD_BLEND_FACTOR_GREEN,
|
|
PROP_PAD_BLEND_FACTOR_BLUE,
|
|
PROP_PAD_BLEND_FACTOR_ALPHA,
|
|
};
|
|
|
|
#define DEFAULT_PAD_XPOS 0
|
|
#define DEFAULT_PAD_YPOS 0
|
|
#define DEFAULT_PAD_WIDTH 0
|
|
#define DEFAULT_PAD_HEIGHT 0
|
|
#define DEFAULT_PAD_ALPHA 1.0
|
|
#define DEFAULT_PAD_BLEND_OP_RGB GST_D3D11_COMPOSITOR_BLEND_OP_ADD
|
|
#define DEFAULT_PAD_BLEND_OP_ALPHA GST_D3D11_COMPOSITOR_BLEND_OP_ADD
|
|
#define DEFAULT_PAD_BLEND_SRC_RGB GST_D3D11_COMPOSITOR_BLEND_SRC_ALPHA
|
|
#define DEFAULT_PAD_BLEND_SRC_ALPHA GST_D3D11_COMPOSITOR_BLEND_ONE
|
|
#define DEFAULT_PAD_BLEND_DEST_RGB GST_D3D11_COMPOSITOR_BLEND_INV_SRC_ALPHA
|
|
#define DEFAULT_PAD_BLEND_DEST_ALPHA GST_D3D11_COMPOSITOR_BLEND_INV_SRC_ALPHA
|
|
|
|
static void gst_d3d11_compositor_pad_set_property (GObject * object,
|
|
guint prop_id, const GValue * value, GParamSpec * pspec);
|
|
static void gst_d3d11_compositor_pad_get_property (GObject * object,
|
|
guint prop_id, GValue * value, GParamSpec * pspec);
|
|
static gboolean
|
|
gst_d3d11_compositor_pad_prepare_frame (GstVideoAggregatorPad * pad,
|
|
GstVideoAggregator * vagg, GstBuffer * buffer,
|
|
GstVideoFrame * prepared_frame);
|
|
static void
|
|
gst_d3d11_compositor_pad_clean_frame (GstVideoAggregatorPad * pad,
|
|
GstVideoAggregator * vagg, GstVideoFrame * prepared_frame);
|
|
static void
|
|
gst_d3d11_compositor_pad_init_blend_options (GstD3D11CompositorPad * pad);
|
|
|
|
#define gst_d3d11_compositor_pad_parent_class parent_pad_class
|
|
G_DEFINE_TYPE (GstD3D11CompositorPad, gst_d3d11_compositor_pad,
|
|
GST_TYPE_VIDEO_AGGREGATOR_PAD);
|
|
|
|
static void
|
|
gst_d3d11_compositor_pad_class_init (GstD3D11CompositorPadClass * klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
GstVideoAggregatorPadClass *vaggpadclass =
|
|
GST_VIDEO_AGGREGATOR_PAD_CLASS (klass);
|
|
|
|
gobject_class->set_property = gst_d3d11_compositor_pad_set_property;
|
|
gobject_class->get_property = gst_d3d11_compositor_pad_get_property;
|
|
|
|
g_object_class_install_property (gobject_class, PROP_PAD_XPOS,
|
|
g_param_spec_int ("xpos", "X Position", "X position of the picture",
|
|
G_MININT, G_MAXINT, DEFAULT_PAD_XPOS,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_PAD_YPOS,
|
|
g_param_spec_int ("ypos", "Y Position", "Y position of the picture",
|
|
G_MININT, G_MAXINT, DEFAULT_PAD_YPOS,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_PAD_WIDTH,
|
|
g_param_spec_int ("width", "Width", "Width of the picture",
|
|
G_MININT, G_MAXINT, DEFAULT_PAD_WIDTH,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_PAD_HEIGHT,
|
|
g_param_spec_int ("height", "Height", "Height of the picture",
|
|
G_MININT, G_MAXINT, DEFAULT_PAD_HEIGHT,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_PAD_ALPHA,
|
|
g_param_spec_double ("alpha", "Alpha", "Alpha of the picture", 0.0, 1.0,
|
|
DEFAULT_PAD_ALPHA,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_PAD_BLEND_OP_RGB,
|
|
g_param_spec_enum ("blend-op-rgb", "Blend Operation RGB",
|
|
"Blend equation for RGB", GST_TYPE_D3D11_COMPOSITOR_BLEND_OPERATION,
|
|
DEFAULT_PAD_BLEND_OP_RGB,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_PAD_BLEND_OP_ALPHA,
|
|
g_param_spec_enum ("blend-op-alpha", "Blend Operation Alpha",
|
|
"Blend equation for alpha", GST_TYPE_D3D11_COMPOSITOR_BLEND_OPERATION,
|
|
DEFAULT_PAD_BLEND_OP_ALPHA,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class,
|
|
PROP_PAD_BLEND_SRC_RGB,
|
|
g_param_spec_enum ("blend-src-rgb", "Blend Source RGB",
|
|
"Blend factor for source RGB",
|
|
GST_TYPE_D3D11_COMPOSITOR_BLEND,
|
|
DEFAULT_PAD_BLEND_SRC_RGB,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class,
|
|
PROP_PAD_BLEND_SRC_ALPHA,
|
|
g_param_spec_enum ("blend-src-alpha",
|
|
"Blend Source Alpha",
|
|
"Blend factor for source alpha, \"*-color\" values are not allowed",
|
|
GST_TYPE_D3D11_COMPOSITOR_BLEND,
|
|
DEFAULT_PAD_BLEND_SRC_ALPHA,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class,
|
|
PROP_PAD_BLEND_DEST_RGB,
|
|
g_param_spec_enum ("blend-dest-rgb",
|
|
"Blend Destination RGB",
|
|
"Blend factor for destination RGB",
|
|
GST_TYPE_D3D11_COMPOSITOR_BLEND,
|
|
DEFAULT_PAD_BLEND_DEST_RGB,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class,
|
|
PROP_PAD_BLEND_DEST_ALPHA,
|
|
g_param_spec_enum ("blend-dest-alpha",
|
|
"Blend Destination Alpha",
|
|
"Blend factor for destination alpha, "
|
|
"\"*-color\" values are not allowed",
|
|
GST_TYPE_D3D11_COMPOSITOR_BLEND,
|
|
DEFAULT_PAD_BLEND_DEST_ALPHA,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_PAD_BLEND_FACTOR_RED,
|
|
g_param_spec_float ("blend-factor-red", "Blend Factor Red",
|
|
"Blend factor for red component "
|
|
"when blend type is \"blend-factor\" or \"inv-blend-factor\"",
|
|
0.0, 1.0, 1.0,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_PAD_BLEND_FACTOR_GREEN,
|
|
g_param_spec_float ("blend-factor-green", "Blend Factor Green",
|
|
"Blend factor for green component "
|
|
"when blend type is \"blend-factor\" or \"inv-blend-factor\"",
|
|
0.0, 1.0, 1.0,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_PAD_BLEND_FACTOR_BLUE,
|
|
g_param_spec_float ("blend-factor-blue", "Blend Factor Blue",
|
|
"Blend factor for blue component "
|
|
"when blend type is \"blend-factor\" or \"inv-blend-factor\"",
|
|
0.0, 1.0, 1.0,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_PAD_BLEND_FACTOR_ALPHA,
|
|
g_param_spec_float ("blend-factor-alpha", "Blend Factor Alpha",
|
|
"Blend factor for alpha component "
|
|
"when blend type is \"blend-factor\" or \"inv-blend-factor\"",
|
|
0.0, 1.0, 1.0,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
vaggpadclass->prepare_frame =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_pad_prepare_frame);
|
|
vaggpadclass->clean_frame =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_pad_clean_frame);
|
|
|
|
gst_type_mark_as_plugin_api (GST_TYPE_D3D11_COMPOSITOR_BLEND, 0);
|
|
gst_type_mark_as_plugin_api (GST_TYPE_D3D11_COMPOSITOR_BLEND_OPERATION, 0);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_pad_init (GstD3D11CompositorPad * pad)
|
|
{
|
|
pad->xpos = DEFAULT_PAD_XPOS;
|
|
pad->ypos = DEFAULT_PAD_YPOS;
|
|
pad->width = DEFAULT_PAD_WIDTH;
|
|
pad->height = DEFAULT_PAD_HEIGHT;
|
|
pad->alpha = DEFAULT_PAD_ALPHA;
|
|
|
|
gst_d3d11_compositor_pad_init_blend_options (pad);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_pad_update_blend_function (GstD3D11CompositorPad * pad,
|
|
D3D11_BLEND * value, GstD3D11CompositorBlend new_value)
|
|
{
|
|
D3D11_BLEND temp = gst_d3d11_compositor_blend_to_native (new_value);
|
|
|
|
if (temp == *value)
|
|
return;
|
|
|
|
*value = temp;
|
|
pad->blend_desc_updated = TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_pad_update_blend_equation (GstD3D11CompositorPad * pad,
|
|
D3D11_BLEND_OP * value, GstD3D11CompositorBlend new_value)
|
|
{
|
|
D3D11_BLEND_OP temp =
|
|
gst_d3d11_compositor_blend_operation_to_native (new_value);
|
|
|
|
if (temp == *value)
|
|
return;
|
|
|
|
*value = temp;
|
|
pad->blend_desc_updated = TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_pad_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstD3D11CompositorPad *pad = GST_D3D11_COMPOSITOR_PAD (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_PAD_XPOS:
|
|
pad->xpos = g_value_get_int (value);
|
|
pad->position_updated = TRUE;
|
|
break;
|
|
case PROP_PAD_YPOS:
|
|
pad->ypos = g_value_get_int (value);
|
|
pad->position_updated = TRUE;
|
|
break;
|
|
case PROP_PAD_WIDTH:
|
|
pad->width = g_value_get_int (value);
|
|
pad->position_updated = TRUE;
|
|
break;
|
|
case PROP_PAD_HEIGHT:
|
|
pad->height = g_value_get_int (value);
|
|
pad->position_updated = TRUE;
|
|
break;
|
|
case PROP_PAD_ALPHA:
|
|
{
|
|
gdouble alpha = g_value_get_double (value);
|
|
if (pad->alpha != alpha) {
|
|
pad->alpha_updated = TRUE;
|
|
pad->alpha = alpha;
|
|
}
|
|
break;
|
|
}
|
|
case PROP_PAD_BLEND_OP_RGB:
|
|
gst_d3d11_compositor_pad_update_blend_equation (pad, &pad->desc.BlendOp,
|
|
g_value_get_enum (value));
|
|
break;
|
|
case PROP_PAD_BLEND_OP_ALPHA:
|
|
gst_d3d11_compositor_pad_update_blend_equation (pad,
|
|
&pad->desc.BlendOpAlpha, g_value_get_enum (value));
|
|
break;
|
|
case PROP_PAD_BLEND_SRC_RGB:
|
|
gst_d3d11_compositor_pad_update_blend_function (pad, &pad->desc.SrcBlend,
|
|
g_value_get_enum (value));
|
|
break;
|
|
case PROP_PAD_BLEND_SRC_ALPHA:
|
|
{
|
|
GstD3D11CompositorBlend blend = g_value_get_enum (value);
|
|
if (blend == GST_D3D11_COMPOSITOR_BLEND_SRC_COLOR ||
|
|
blend == GST_D3D11_COMPOSITOR_BLEND_INV_SRC_COLOR ||
|
|
blend == GST_D3D11_COMPOSITOR_BLEND_DEST_COLOR ||
|
|
blend == GST_D3D11_COMPOSITOR_BLEND_INV_DEST_COLOR) {
|
|
g_warning ("%d is not allowed for %s", blend, pspec->name);
|
|
} else {
|
|
gst_d3d11_compositor_pad_update_blend_function (pad,
|
|
&pad->desc.SrcBlendAlpha, blend);
|
|
}
|
|
break;
|
|
}
|
|
case PROP_PAD_BLEND_DEST_RGB:
|
|
gst_d3d11_compositor_pad_update_blend_function (pad, &pad->desc.DestBlend,
|
|
g_value_get_enum (value));
|
|
break;
|
|
case PROP_PAD_BLEND_DEST_ALPHA:
|
|
{
|
|
GstD3D11CompositorBlend blend = g_value_get_enum (value);
|
|
if (blend == GST_D3D11_COMPOSITOR_BLEND_SRC_COLOR ||
|
|
blend == GST_D3D11_COMPOSITOR_BLEND_INV_SRC_COLOR ||
|
|
blend == GST_D3D11_COMPOSITOR_BLEND_DEST_COLOR ||
|
|
blend == GST_D3D11_COMPOSITOR_BLEND_INV_DEST_COLOR) {
|
|
g_warning ("%d is not allowed for %s", blend, pspec->name);
|
|
} else {
|
|
gst_d3d11_compositor_pad_update_blend_function (pad,
|
|
&pad->desc.DestBlendAlpha, blend);
|
|
}
|
|
break;
|
|
}
|
|
case PROP_PAD_BLEND_FACTOR_RED:
|
|
pad->blend_factor[0] = g_value_get_float (value);
|
|
break;
|
|
case PROP_PAD_BLEND_FACTOR_GREEN:
|
|
pad->blend_factor[1] = g_value_get_float (value);
|
|
break;
|
|
case PROP_PAD_BLEND_FACTOR_BLUE:
|
|
pad->blend_factor[2] = g_value_get_float (value);
|
|
break;
|
|
case PROP_PAD_BLEND_FACTOR_ALPHA:
|
|
pad->blend_factor[3] = g_value_get_float (value);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_pad_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstD3D11CompositorPad *pad = GST_D3D11_COMPOSITOR_PAD (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_PAD_XPOS:
|
|
g_value_set_int (value, pad->xpos);
|
|
break;
|
|
case PROP_PAD_YPOS:
|
|
g_value_set_int (value, pad->ypos);
|
|
break;
|
|
case PROP_PAD_WIDTH:
|
|
g_value_set_int (value, pad->width);
|
|
break;
|
|
case PROP_PAD_HEIGHT:
|
|
g_value_set_int (value, pad->height);
|
|
break;
|
|
case PROP_PAD_ALPHA:
|
|
g_value_set_double (value, pad->alpha);
|
|
break;
|
|
case PROP_PAD_BLEND_OP_RGB:
|
|
g_value_set_enum (value,
|
|
gst_d3d11_compositor_blend_operation_from_native (pad->desc.BlendOp));
|
|
break;
|
|
case PROP_PAD_BLEND_OP_ALPHA:
|
|
g_value_set_enum (value,
|
|
gst_d3d11_compositor_blend_operation_from_native (pad->
|
|
desc.BlendOpAlpha));
|
|
break;
|
|
case PROP_PAD_BLEND_SRC_RGB:
|
|
g_value_set_enum (value,
|
|
gst_d3d11_compositor_blend_from_native (pad->desc.SrcBlend));
|
|
break;
|
|
case PROP_PAD_BLEND_SRC_ALPHA:
|
|
g_value_set_enum (value,
|
|
gst_d3d11_compositor_blend_from_native (pad->desc.SrcBlendAlpha));
|
|
break;
|
|
case PROP_PAD_BLEND_DEST_RGB:
|
|
g_value_set_enum (value,
|
|
gst_d3d11_compositor_blend_from_native (pad->desc.DestBlend));
|
|
break;
|
|
case PROP_PAD_BLEND_DEST_ALPHA:
|
|
g_value_set_enum (value,
|
|
gst_d3d11_compositor_blend_from_native (pad->desc.DestBlendAlpha));
|
|
break;
|
|
case PROP_PAD_BLEND_FACTOR_RED:
|
|
g_value_set_float (value, pad->blend_factor[0]);
|
|
break;
|
|
case PROP_PAD_BLEND_FACTOR_GREEN:
|
|
g_value_set_float (value, pad->blend_factor[1]);
|
|
break;
|
|
case PROP_PAD_BLEND_FACTOR_BLUE:
|
|
g_value_set_float (value, pad->blend_factor[2]);
|
|
break;
|
|
case PROP_PAD_BLEND_FACTOR_ALPHA:
|
|
g_value_set_float (value, pad->blend_factor[3]);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_pad_init_blend_options (GstD3D11CompositorPad * pad)
|
|
{
|
|
gint i;
|
|
|
|
pad->desc.BlendEnable = TRUE;
|
|
pad->desc.SrcBlend =
|
|
gst_d3d11_compositor_blend_to_native (DEFAULT_PAD_BLEND_SRC_RGB);
|
|
pad->desc.DestBlend =
|
|
gst_d3d11_compositor_blend_to_native (DEFAULT_PAD_BLEND_DEST_RGB);
|
|
pad->desc.BlendOp =
|
|
gst_d3d11_compositor_blend_operation_to_native (DEFAULT_PAD_BLEND_OP_RGB);
|
|
pad->desc.SrcBlendAlpha =
|
|
gst_d3d11_compositor_blend_to_native (DEFAULT_PAD_BLEND_SRC_ALPHA);
|
|
pad->desc.DestBlendAlpha =
|
|
gst_d3d11_compositor_blend_to_native (DEFAULT_PAD_BLEND_DEST_ALPHA);
|
|
pad->desc.BlendOpAlpha =
|
|
gst_d3d11_compositor_blend_operation_to_native
|
|
(DEFAULT_PAD_BLEND_OP_ALPHA);
|
|
pad->desc.RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (pad->blend_factor); i++)
|
|
pad->blend_factor[i] = 1.0f;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_configure_fallback_pool (GstD3D11Compositor * self,
|
|
GstVideoInfo * info, gint bind_flags, GstBufferPool ** pool)
|
|
{
|
|
GstD3D11AllocationParams *d3d11_params;
|
|
GstBufferPool *new_pool;
|
|
GstCaps *caps;
|
|
|
|
if (*pool) {
|
|
gst_buffer_pool_set_active (*pool, FALSE);
|
|
gst_clear_object (pool);
|
|
}
|
|
|
|
caps = gst_video_info_to_caps (info);
|
|
if (!caps) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create caps from info");
|
|
return FALSE;
|
|
}
|
|
|
|
d3d11_params = gst_d3d11_allocation_params_new (self->device,
|
|
info, 0, bind_flags);
|
|
|
|
new_pool = gst_d3d11_buffer_pool_new_with_options (self->device,
|
|
caps, d3d11_params, 0, 0);
|
|
gst_caps_unref (caps);
|
|
gst_d3d11_allocation_params_free (d3d11_params);
|
|
|
|
if (!new_pool) {
|
|
GST_ERROR_OBJECT (self, "Failed to configure fallback pool");
|
|
return FALSE;
|
|
}
|
|
|
|
gst_buffer_pool_set_active (new_pool, TRUE);
|
|
*pool = new_pool;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compsitor_prepare_fallback_buffer (GstD3D11Compositor * self,
|
|
GstVideoInfo * info, gboolean is_input, GstBufferPool ** pool,
|
|
GstBuffer ** fallback_buffer)
|
|
{
|
|
GstBuffer *new_buf = NULL;
|
|
gint bind_flags = D3D11_BIND_SHADER_RESOURCE;
|
|
gint i;
|
|
|
|
gst_clear_buffer (fallback_buffer);
|
|
|
|
if (!is_input)
|
|
bind_flags = D3D11_BIND_RENDER_TARGET;
|
|
|
|
if (*pool == NULL &&
|
|
!gst_d3d11_compositor_configure_fallback_pool (self, info,
|
|
bind_flags, pool)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't configure fallback buffer pool");
|
|
return FALSE;
|
|
}
|
|
|
|
if (gst_buffer_pool_acquire_buffer (*pool, &new_buf, NULL)
|
|
!= GST_FLOW_OK) {
|
|
GST_ERROR_OBJECT (self, "Couldn't get fallback buffer from pool");
|
|
return FALSE;
|
|
}
|
|
|
|
for (i = 0; i < gst_buffer_n_memory (new_buf); i++) {
|
|
GstD3D11Memory *new_mem =
|
|
(GstD3D11Memory *) gst_buffer_peek_memory (new_buf, i);
|
|
|
|
if (is_input && !gst_d3d11_memory_get_shader_resource_view_size (new_mem)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't prepare shader resource view");
|
|
gst_buffer_unref (new_buf);
|
|
return FALSE;
|
|
} else if (!is_input &&
|
|
!gst_d3d11_memory_get_render_target_view_size (new_mem)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't prepare render target view");
|
|
gst_buffer_unref (new_buf);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
*fallback_buffer = new_buf;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_copy_buffer (GstD3D11Compositor * self,
|
|
GstVideoInfo * info, GstBuffer * src_buf, GstBuffer * dest_buf,
|
|
gboolean do_device_copy)
|
|
{
|
|
gint i;
|
|
|
|
if (do_device_copy) {
|
|
return gst_d3d11_buffer_copy_into (dest_buf, src_buf, info);
|
|
} else {
|
|
GstVideoFrame src_frame, dest_frame;
|
|
|
|
if (!gst_video_frame_map (&src_frame, info, src_buf,
|
|
GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map input buffer");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_video_frame_map (&dest_frame, info, dest_buf,
|
|
GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't fallback buffer");
|
|
gst_video_frame_unmap (&src_frame);
|
|
return FALSE;
|
|
}
|
|
|
|
for (i = 0; i < GST_VIDEO_FRAME_N_PLANES (&src_frame); i++) {
|
|
if (!gst_video_frame_copy_plane (&dest_frame, &src_frame, i)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't copy %dth plane", i);
|
|
|
|
gst_video_frame_unmap (&dest_frame);
|
|
gst_video_frame_unmap (&src_frame);
|
|
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
gst_video_frame_unmap (&dest_frame);
|
|
gst_video_frame_unmap (&src_frame);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_check_d3d11_memory (GstD3D11Compositor * self,
|
|
GstBuffer * buffer, gboolean is_input, gboolean * view_available)
|
|
{
|
|
gint i;
|
|
gboolean ret = TRUE;
|
|
|
|
*view_available = TRUE;
|
|
|
|
for (i = 0; i < gst_buffer_n_memory (buffer); i++) {
|
|
GstMemory *mem = gst_buffer_peek_memory (buffer, i);
|
|
GstD3D11Memory *dmem;
|
|
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
ret = FALSE;
|
|
goto done;
|
|
}
|
|
|
|
dmem = (GstD3D11Memory *) mem;
|
|
if (dmem->device != self->device) {
|
|
ret = FALSE;
|
|
goto done;
|
|
}
|
|
|
|
if (is_input) {
|
|
if (!gst_d3d11_memory_get_shader_resource_view_size (dmem))
|
|
*view_available = FALSE;
|
|
} else {
|
|
if (!gst_d3d11_memory_get_render_target_view_size (dmem))
|
|
*view_available = FALSE;
|
|
}
|
|
}
|
|
|
|
done:
|
|
if (!ret)
|
|
*view_available = FALSE;
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_pad_get_output_size (GstD3D11CompositorPad * comp_pad,
|
|
gint out_par_n, gint out_par_d, gint * width, gint * height)
|
|
{
|
|
GstVideoAggregatorPad *vagg_pad = GST_VIDEO_AGGREGATOR_PAD (comp_pad);
|
|
gint pad_width, pad_height;
|
|
guint dar_n, dar_d;
|
|
|
|
/* FIXME: Anything better we can do here? */
|
|
if (!vagg_pad->info.finfo
|
|
|| vagg_pad->info.finfo->format == GST_VIDEO_FORMAT_UNKNOWN) {
|
|
GST_DEBUG_OBJECT (comp_pad, "Have no caps yet");
|
|
*width = 0;
|
|
*height = 0;
|
|
return;
|
|
}
|
|
|
|
pad_width =
|
|
comp_pad->width <=
|
|
0 ? GST_VIDEO_INFO_WIDTH (&vagg_pad->info) : comp_pad->width;
|
|
pad_height =
|
|
comp_pad->height <=
|
|
0 ? GST_VIDEO_INFO_HEIGHT (&vagg_pad->info) : comp_pad->height;
|
|
|
|
if (!gst_video_calculate_display_ratio (&dar_n, &dar_d, pad_width, pad_height,
|
|
GST_VIDEO_INFO_PAR_N (&vagg_pad->info),
|
|
GST_VIDEO_INFO_PAR_D (&vagg_pad->info), out_par_n, out_par_d)) {
|
|
GST_WARNING_OBJECT (comp_pad, "Cannot calculate display aspect ratio");
|
|
*width = *height = 0;
|
|
return;
|
|
}
|
|
|
|
GST_TRACE_OBJECT (comp_pad, "scaling %ux%u by %u/%u (%u/%u / %u/%u)",
|
|
pad_width, pad_height, dar_n, dar_d,
|
|
GST_VIDEO_INFO_PAR_N (&vagg_pad->info),
|
|
GST_VIDEO_INFO_PAR_D (&vagg_pad->info), out_par_n, out_par_d);
|
|
|
|
/* Pick either height or width, whichever is an integer multiple of the
|
|
* display aspect ratio. However, prefer preserving the height to account
|
|
* for interlaced video. */
|
|
if (pad_height % dar_n == 0) {
|
|
pad_width = gst_util_uint64_scale_int (pad_height, dar_n, dar_d);
|
|
} else if (pad_width % dar_d == 0) {
|
|
pad_height = gst_util_uint64_scale_int (pad_width, dar_d, dar_n);
|
|
} else {
|
|
pad_width = gst_util_uint64_scale_int (pad_height, dar_n, dar_d);
|
|
}
|
|
|
|
*width = pad_width;
|
|
*height = pad_height;
|
|
}
|
|
|
|
static GstVideoRectangle
|
|
clamp_rectangle (gint x, gint y, gint w, gint h, gint outer_width,
|
|
gint outer_height)
|
|
{
|
|
gint x2 = x + w;
|
|
gint y2 = y + h;
|
|
GstVideoRectangle clamped;
|
|
|
|
/* Clamp the x/y coordinates of this frame to the output boundaries to cover
|
|
* the case where (say, with negative xpos/ypos or w/h greater than the output
|
|
* size) the non-obscured portion of the frame could be outside the bounds of
|
|
* the video itself and hence not visible at all */
|
|
clamped.x = CLAMP (x, 0, outer_width);
|
|
clamped.y = CLAMP (y, 0, outer_height);
|
|
clamped.w = CLAMP (x2, 0, outer_width) - clamped.x;
|
|
clamped.h = CLAMP (y2, 0, outer_height) - clamped.y;
|
|
|
|
return clamped;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_pad_check_frame_obscured (GstVideoAggregatorPad * pad,
|
|
GstVideoAggregator * vagg)
|
|
{
|
|
GstD3D11CompositorPad *cpad = GST_D3D11_COMPOSITOR_PAD (pad);
|
|
gint width, height;
|
|
GstVideoInfo *info = &vagg->info;
|
|
/* The rectangle representing this frame, clamped to the video's boundaries.
|
|
* Due to the clamping, this is different from the frame width/height above. */
|
|
GstVideoRectangle frame_rect;
|
|
|
|
/* There's three types of width/height here:
|
|
* 1. GST_VIDEO_FRAME_WIDTH/HEIGHT:
|
|
* The frame width/height (same as pad->info.height/width;
|
|
* see gst_video_frame_map())
|
|
* 2. cpad->width/height:
|
|
* The optional pad property for scaling the frame (if zero, the video is
|
|
* left unscaled)
|
|
*/
|
|
|
|
gst_d3d11_compositor_pad_get_output_size (cpad, GST_VIDEO_INFO_PAR_N (info),
|
|
GST_VIDEO_INFO_PAR_D (info), &width, &height);
|
|
|
|
frame_rect = clamp_rectangle (cpad->xpos, cpad->ypos, width, height,
|
|
GST_VIDEO_INFO_WIDTH (info), GST_VIDEO_INFO_HEIGHT (info));
|
|
|
|
if (frame_rect.w == 0 || frame_rect.h == 0) {
|
|
GST_DEBUG_OBJECT (pad, "Resulting frame is zero-width or zero-height "
|
|
"(w: %i, h: %i), skipping", frame_rect.w, frame_rect.h);
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_pad_prepare_frame (GstVideoAggregatorPad * pad,
|
|
GstVideoAggregator * vagg, GstBuffer * buffer,
|
|
GstVideoFrame * prepared_frame)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (vagg);
|
|
GstD3D11CompositorPad *cpad = GST_D3D11_COMPOSITOR_PAD (pad);
|
|
GstBuffer *target_buf = buffer;
|
|
gboolean do_device_copy = FALSE;
|
|
|
|
/* Skip this frame */
|
|
if (gst_d3d11_compositor_pad_check_frame_obscured (pad, vagg))
|
|
return TRUE;
|
|
|
|
/* Use fallback buffer when input buffer is:
|
|
* - non-d3d11 memory
|
|
* - or, from different d3d11 device
|
|
* - or not bound to shader resource
|
|
*/
|
|
if (!gst_d3d11_compositor_check_d3d11_memory (self,
|
|
buffer, TRUE, &do_device_copy) || !do_device_copy) {
|
|
if (!gst_d3d11_compsitor_prepare_fallback_buffer (self, &pad->info, TRUE,
|
|
&cpad->fallback_pool, &cpad->fallback_buf)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't prepare fallback buffer");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_d3d11_compositor_copy_buffer (self, &pad->info, buffer,
|
|
cpad->fallback_buf, do_device_copy)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't copy input buffer to fallback buffer");
|
|
gst_clear_buffer (&cpad->fallback_buf);
|
|
return FALSE;
|
|
}
|
|
|
|
target_buf = cpad->fallback_buf;
|
|
}
|
|
|
|
if (!gst_video_frame_map (prepared_frame, &pad->info, target_buf,
|
|
GST_MAP_READ | GST_MAP_D3D11)) {
|
|
GST_WARNING_OBJECT (pad, "Couldn't map input buffer");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_pad_clean_frame (GstVideoAggregatorPad * pad,
|
|
GstVideoAggregator * vagg, GstVideoFrame * prepared_frame)
|
|
{
|
|
GstD3D11CompositorPad *cpad = GST_D3D11_COMPOSITOR_PAD (pad);
|
|
|
|
GST_VIDEO_AGGREGATOR_PAD_CLASS (parent_pad_class)->clean_frame (pad,
|
|
vagg, prepared_frame);
|
|
|
|
gst_clear_buffer (&cpad->fallback_buf);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_pad_setup_converter (GstVideoAggregatorPad * pad,
|
|
GstVideoAggregator * vagg)
|
|
{
|
|
GstD3D11CompositorPad *cpad = GST_D3D11_COMPOSITOR_PAD (pad);
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (vagg);
|
|
RECT rect;
|
|
gint width, height;
|
|
GstVideoInfo *info = &vagg->info;
|
|
GstVideoRectangle frame_rect;
|
|
gboolean is_first = FALSE;
|
|
#ifndef GST_DISABLE_GST_DEBUG
|
|
guint zorder = 0;
|
|
#endif
|
|
|
|
if (!cpad->convert || cpad->alpha_updated || cpad->caps_updated) {
|
|
if (cpad->convert)
|
|
gst_d3d11_color_converter_free (cpad->convert);
|
|
cpad->convert =
|
|
gst_d3d11_color_converter_new_with_alpha (self->device,
|
|
&pad->info, &vagg->info, cpad->alpha);
|
|
cpad->alpha_updated = FALSE;
|
|
cpad->caps_updated = FALSE;
|
|
if (!cpad->convert) {
|
|
GST_ERROR_OBJECT (pad, "Couldn't create converter");
|
|
return FALSE;
|
|
}
|
|
|
|
is_first = TRUE;
|
|
}
|
|
|
|
if (!cpad->blend || cpad->blend_desc_updated) {
|
|
HRESULT hr;
|
|
D3D11_BLEND_DESC desc = { 0, };
|
|
ID3D11BlendState *blend = NULL;
|
|
ID3D11Device *device_handle =
|
|
gst_d3d11_device_get_device_handle (self->device);
|
|
|
|
if (cpad->blend) {
|
|
ID3D11BlendState_Release (cpad->blend);
|
|
cpad->blend = NULL;
|
|
}
|
|
|
|
desc.AlphaToCoverageEnable = FALSE;
|
|
desc.IndependentBlendEnable = FALSE;
|
|
desc.RenderTarget[0] = cpad->desc;
|
|
|
|
hr = ID3D11Device_CreateBlendState (device_handle, &desc, &blend);
|
|
if (!gst_d3d11_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (pad, "Couldn't create blend staten, hr: 0x%x",
|
|
(guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
cpad->blend = blend;
|
|
}
|
|
|
|
if (!is_first && !cpad->position_updated)
|
|
return TRUE;
|
|
|
|
gst_d3d11_compositor_pad_get_output_size (cpad, GST_VIDEO_INFO_PAR_N (info),
|
|
GST_VIDEO_INFO_PAR_D (info), &width, &height);
|
|
|
|
frame_rect = clamp_rectangle (cpad->xpos, cpad->ypos, width, height,
|
|
GST_VIDEO_INFO_WIDTH (info), GST_VIDEO_INFO_HEIGHT (info));
|
|
|
|
rect.left = frame_rect.x;
|
|
rect.top = frame_rect.y;
|
|
rect.right = frame_rect.x + frame_rect.w;
|
|
rect.bottom = frame_rect.y + frame_rect.h;
|
|
|
|
#ifndef GST_DISABLE_GST_DEBUG
|
|
g_object_get (pad, "zorder", &zorder, NULL);
|
|
|
|
GST_LOG_OBJECT (pad, "Update position, pad-xpos %d, pad-ypos %d, "
|
|
"pad-zorder %d, pad-width %d, pad-height %d, in-resolution %dx%d, "
|
|
"out-resoution %dx%d, dst-{left,top,right,bottom} %d-%d-%d-%d",
|
|
cpad->xpos, cpad->ypos, zorder, cpad->width, cpad->height,
|
|
GST_VIDEO_INFO_WIDTH (&pad->info), GST_VIDEO_INFO_HEIGHT (&pad->info),
|
|
GST_VIDEO_INFO_WIDTH (info), GST_VIDEO_INFO_HEIGHT (info),
|
|
(gint) rect.left, (gint) rect.top, (gint) rect.right, (gint) rect.bottom);
|
|
#endif
|
|
|
|
cpad->position_updated = FALSE;
|
|
|
|
return gst_d3d11_color_converter_update_dest_rect (cpad->convert, &rect);
|
|
}
|
|
|
|
static GstStaticCaps pad_template_caps =
|
|
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
|
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, "{ RGBA, BGRA }"));
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
PROP_ADAPTER,
|
|
PROP_BACKGROUND,
|
|
};
|
|
|
|
#define DEFAULT_ADAPTER -1
|
|
#define DEFAULT_BACKGROUND GST_D3D11_COMPOSITOR_BACKGROUND_CHECKER
|
|
|
|
static void gst_d3d11_compositor_child_proxy_init (gpointer g_iface,
|
|
gpointer iface_data);
|
|
static void gst_d3d11_compositor_dispose (GObject * object);
|
|
static void gst_d3d11_compositor_set_property (GObject * object,
|
|
guint prop_id, const GValue * value, GParamSpec * pspec);
|
|
static void gst_d3d11_compositor_get_property (GObject * object,
|
|
guint prop_id, GValue * value, GParamSpec * pspec);
|
|
|
|
static GstPad *gst_d3d11_compositor_request_new_pad (GstElement * element,
|
|
GstPadTemplate * templ, const gchar * name, const GstCaps * caps);
|
|
static void gst_d3d11_compositor_release_pad (GstElement * element,
|
|
GstPad * pad);
|
|
static void gst_d3d11_compositor_set_context (GstElement * element,
|
|
GstContext * context);
|
|
|
|
static gboolean gst_d3d11_compositor_start (GstAggregator * aggregator);
|
|
static gboolean gst_d3d11_compositor_stop (GstAggregator * aggregator);
|
|
static gboolean gst_d3d11_compositor_sink_query (GstAggregator * aggregator,
|
|
GstAggregatorPad * pad, GstQuery * query);
|
|
static gboolean gst_d3d11_compositor_src_query (GstAggregator * aggregator,
|
|
GstQuery * query);
|
|
static GstCaps *gst_d3d11_compositor_fixate_src_caps (GstAggregator *
|
|
aggregator, GstCaps * caps);
|
|
static gboolean gst_d3d11_compositor_propose_allocation (GstAggregator *
|
|
aggregator, GstAggregatorPad * pad, GstQuery * decide_query,
|
|
GstQuery * query);
|
|
static gboolean gst_d3d11_compositor_decide_allocation (GstAggregator *
|
|
aggregator, GstQuery * query);
|
|
static gboolean gst_d3d11_compositor_sink_event (GstAggregator * agg,
|
|
GstAggregatorPad * pad, GstEvent * event);
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_compositor_aggregate_frames (GstVideoAggregator * vagg,
|
|
GstBuffer * outbuf);
|
|
|
|
#define gst_d3d11_compositor_parent_class parent_class
|
|
G_DEFINE_TYPE_WITH_CODE (GstD3D11Compositor, gst_d3d11_compositor,
|
|
GST_TYPE_VIDEO_AGGREGATOR, G_IMPLEMENT_INTERFACE (GST_TYPE_CHILD_PROXY,
|
|
gst_d3d11_compositor_child_proxy_init));
|
|
|
|
static void
|
|
gst_d3d11_compositor_class_init (GstD3D11CompositorClass * klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
|
|
GstAggregatorClass *aggregator_class = GST_AGGREGATOR_CLASS (klass);
|
|
GstVideoAggregatorClass *vagg_class = GST_VIDEO_AGGREGATOR_CLASS (klass);
|
|
GstCaps *caps;
|
|
|
|
gobject_class->dispose = gst_d3d11_compositor_dispose;
|
|
gobject_class->set_property = gst_d3d11_compositor_set_property;
|
|
gobject_class->get_property = gst_d3d11_compositor_get_property;
|
|
|
|
g_object_class_install_property (gobject_class, PROP_ADAPTER,
|
|
g_param_spec_int ("adapter", "Adapter",
|
|
"Adapter index for creating device (-1 for default)",
|
|
-1, G_MAXINT32, DEFAULT_ADAPTER,
|
|
G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
|
|
G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_BACKGROUND,
|
|
g_param_spec_enum ("background", "Background", "Background type",
|
|
GST_TYPE_COMPOSITOR_BACKGROUND,
|
|
DEFAULT_BACKGROUND, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
element_class->request_new_pad =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_request_new_pad);
|
|
element_class->release_pad =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_release_pad);
|
|
element_class->set_context =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_set_context);
|
|
|
|
aggregator_class->start = GST_DEBUG_FUNCPTR (gst_d3d11_compositor_start);
|
|
aggregator_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_compositor_stop);
|
|
aggregator_class->sink_query =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_sink_query);
|
|
aggregator_class->src_query =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_src_query);
|
|
aggregator_class->fixate_src_caps =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_fixate_src_caps);
|
|
aggregator_class->propose_allocation =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_propose_allocation);
|
|
aggregator_class->decide_allocation =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_decide_allocation);
|
|
aggregator_class->sink_event =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_sink_event);
|
|
|
|
vagg_class->aggregate_frames =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_aggregate_frames);
|
|
|
|
caps = gst_d3d11_get_updated_template_caps (&pad_template_caps);
|
|
gst_element_class_add_pad_template (element_class,
|
|
gst_pad_template_new_with_gtype ("sink_%u", GST_PAD_SINK, GST_PAD_REQUEST,
|
|
caps, GST_TYPE_D3D11_COMPOSITOR_PAD));
|
|
|
|
gst_element_class_add_pad_template (element_class,
|
|
gst_pad_template_new_with_gtype ("src", GST_PAD_SRC, GST_PAD_ALWAYS,
|
|
caps, GST_TYPE_AGGREGATOR_PAD));
|
|
gst_caps_unref (caps);
|
|
|
|
gst_element_class_set_static_metadata (element_class, "Direct3D11 Compositor",
|
|
"Filter/Editor/Video/Compositor",
|
|
"A Direct3D11 compositor", "Seungha Yang <seungha@centricular.com>");
|
|
|
|
gst_type_mark_as_plugin_api (GST_TYPE_COMPOSITOR_BACKGROUND, 0);
|
|
gst_type_mark_as_plugin_api (GST_TYPE_D3D11_COMPOSITOR_PAD, 0);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_init (GstD3D11Compositor * self)
|
|
{
|
|
self->adapter = DEFAULT_ADAPTER;
|
|
self->background = DEFAULT_BACKGROUND;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_dispose (GObject * object)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (object);
|
|
|
|
gst_clear_object (&self->device);
|
|
gst_clear_buffer (&self->fallback_buf);
|
|
gst_clear_object (&self->fallback_pool);
|
|
g_clear_pointer (&self->checker_background, gst_d3d11_quad_free);
|
|
|
|
G_OBJECT_CLASS (parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_set_property (GObject * object,
|
|
guint prop_id, const GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_ADAPTER:
|
|
self->adapter = g_value_get_int (value);
|
|
break;
|
|
case PROP_BACKGROUND:
|
|
self->background = g_value_get_enum (value);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_get_property (GObject * object,
|
|
guint prop_id, GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_ADAPTER:
|
|
g_value_set_int (value, self->adapter);
|
|
break;
|
|
case PROP_BACKGROUND:
|
|
g_value_set_enum (value, self->background);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static GObject *
|
|
gst_d3d11_compositor_child_proxy_get_child_by_index (GstChildProxy * proxy,
|
|
guint index)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (proxy);
|
|
GObject *obj = NULL;
|
|
|
|
GST_OBJECT_LOCK (self);
|
|
obj = g_list_nth_data (GST_ELEMENT_CAST (self)->sinkpads, index);
|
|
if (obj)
|
|
gst_object_ref (obj);
|
|
GST_OBJECT_UNLOCK (self);
|
|
|
|
return obj;
|
|
}
|
|
|
|
static guint
|
|
gst_d3d11_compositor_child_proxy_get_children_count (GstChildProxy * proxy)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (proxy);
|
|
guint count = 0;
|
|
|
|
GST_OBJECT_LOCK (self);
|
|
count = GST_ELEMENT_CAST (self)->numsinkpads;
|
|
GST_OBJECT_UNLOCK (self);
|
|
GST_INFO_OBJECT (self, "Children Count: %d", count);
|
|
|
|
return count;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_child_proxy_init (gpointer g_iface, gpointer iface_data)
|
|
{
|
|
GstChildProxyInterface *iface = g_iface;
|
|
|
|
iface->get_child_by_index =
|
|
gst_d3d11_compositor_child_proxy_get_child_by_index;
|
|
iface->get_children_count =
|
|
gst_d3d11_compositor_child_proxy_get_children_count;
|
|
}
|
|
|
|
static GstPad *
|
|
gst_d3d11_compositor_request_new_pad (GstElement * element,
|
|
GstPadTemplate * templ, const gchar * name, const GstCaps * caps)
|
|
{
|
|
GstPad *pad;
|
|
|
|
pad = GST_ELEMENT_CLASS (parent_class)->request_new_pad (element,
|
|
templ, name, caps);
|
|
|
|
if (pad == NULL)
|
|
goto could_not_create;
|
|
|
|
gst_child_proxy_child_added (GST_CHILD_PROXY (element), G_OBJECT (pad),
|
|
GST_OBJECT_NAME (pad));
|
|
|
|
GST_DEBUG_OBJECT (element, "Created new pad %s:%s", GST_DEBUG_PAD_NAME (pad));
|
|
|
|
return pad;
|
|
|
|
could_not_create:
|
|
{
|
|
GST_DEBUG_OBJECT (element, "could not create/add pad");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_release_pad (GstElement * element, GstPad * pad)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (element);
|
|
GstD3D11CompositorPad *cpad = GST_D3D11_COMPOSITOR_PAD (pad);
|
|
|
|
GST_DEBUG_OBJECT (self, "Releasing pad %s:%s", GST_DEBUG_PAD_NAME (pad));
|
|
|
|
gst_child_proxy_child_removed (GST_CHILD_PROXY (self), G_OBJECT (pad),
|
|
GST_OBJECT_NAME (pad));
|
|
|
|
gst_clear_buffer (&cpad->fallback_buf);
|
|
gst_clear_object (&cpad->fallback_pool);
|
|
g_clear_pointer (&cpad->convert, gst_d3d11_color_converter_free);
|
|
if (cpad->blend) {
|
|
ID3D11BlendState_Release (cpad->blend);
|
|
cpad->blend = NULL;
|
|
}
|
|
|
|
GST_ELEMENT_CLASS (parent_class)->release_pad (element, pad);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_compositor_set_context (GstElement * element, GstContext * context)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (element);
|
|
|
|
gst_d3d11_handle_set_context (element, context, self->adapter, &self->device);
|
|
|
|
GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_start (GstAggregator * aggregator)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (aggregator);
|
|
|
|
if (!gst_d3d11_ensure_element_data (GST_ELEMENT_CAST (self),
|
|
self->adapter, &self->device)) {
|
|
GST_ERROR_OBJECT (self, "Failed to get D3D11 device");
|
|
return FALSE;
|
|
}
|
|
|
|
return GST_AGGREGATOR_CLASS (parent_class)->start (aggregator);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_stop (GstAggregator * aggregator)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (aggregator);
|
|
|
|
g_clear_pointer (&self->checker_background, gst_d3d11_quad_free);
|
|
gst_clear_object (&self->device);
|
|
|
|
return GST_AGGREGATOR_CLASS (parent_class)->stop (aggregator);
|
|
}
|
|
|
|
static GstCaps *
|
|
gst_d3d11_compositor_sink_getcaps (GstPad * pad, GstCaps * filter)
|
|
{
|
|
GstCaps *sinkcaps;
|
|
GstCaps *template_caps;
|
|
GstCaps *filtered_caps;
|
|
GstCaps *returned_caps;
|
|
|
|
template_caps = gst_pad_get_pad_template_caps (pad);
|
|
|
|
sinkcaps = gst_pad_get_current_caps (pad);
|
|
if (sinkcaps == NULL) {
|
|
sinkcaps = gst_caps_ref (template_caps);
|
|
} else {
|
|
sinkcaps = gst_caps_merge (sinkcaps, gst_caps_ref (template_caps));
|
|
}
|
|
|
|
if (filter) {
|
|
filtered_caps = gst_caps_intersect (sinkcaps, filter);
|
|
gst_caps_unref (sinkcaps);
|
|
} else {
|
|
filtered_caps = sinkcaps; /* pass ownership */
|
|
}
|
|
|
|
returned_caps = gst_caps_intersect (filtered_caps, template_caps);
|
|
|
|
gst_caps_unref (template_caps);
|
|
gst_caps_unref (filtered_caps);
|
|
|
|
GST_DEBUG_OBJECT (pad, "returning %" GST_PTR_FORMAT, returned_caps);
|
|
|
|
return returned_caps;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_sink_acceptcaps (GstPad * pad, GstCaps * caps)
|
|
{
|
|
gboolean ret;
|
|
GstCaps *template_caps;
|
|
|
|
GST_DEBUG_OBJECT (pad, "try accept caps of %" GST_PTR_FORMAT, caps);
|
|
|
|
template_caps = gst_pad_get_pad_template_caps (pad);
|
|
template_caps = gst_caps_make_writable (template_caps);
|
|
|
|
ret = gst_caps_can_intersect (caps, template_caps);
|
|
GST_DEBUG_OBJECT (pad, "%saccepted caps %" GST_PTR_FORMAT,
|
|
(ret ? "" : "not "), caps);
|
|
gst_caps_unref (template_caps);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_sink_query (GstAggregator * aggregator,
|
|
GstAggregatorPad * pad, GstQuery * query)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (aggregator);
|
|
|
|
switch (GST_QUERY_TYPE (query)) {
|
|
case GST_QUERY_CONTEXT:
|
|
{
|
|
gboolean ret;
|
|
ret = gst_d3d11_handle_context_query (GST_ELEMENT (aggregator), query,
|
|
self->device);
|
|
if (ret)
|
|
return TRUE;
|
|
break;
|
|
}
|
|
case GST_QUERY_CAPS:
|
|
{
|
|
GstCaps *filter, *caps;
|
|
|
|
gst_query_parse_caps (query, &filter);
|
|
caps = gst_d3d11_compositor_sink_getcaps (GST_PAD (pad), filter);
|
|
gst_query_set_caps_result (query, caps);
|
|
gst_caps_unref (caps);
|
|
return TRUE;
|
|
}
|
|
case GST_QUERY_ACCEPT_CAPS:
|
|
{
|
|
GstCaps *caps;
|
|
gboolean ret;
|
|
|
|
gst_query_parse_accept_caps (query, &caps);
|
|
ret = gst_d3d11_compositor_sink_acceptcaps (GST_PAD (pad), caps);
|
|
gst_query_set_accept_caps_result (query, ret);
|
|
return TRUE;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return GST_AGGREGATOR_CLASS (parent_class)->sink_query (aggregator,
|
|
pad, query);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_src_query (GstAggregator * aggregator, GstQuery * query)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (aggregator);
|
|
|
|
switch (GST_QUERY_TYPE (query)) {
|
|
case GST_QUERY_CONTEXT:
|
|
{
|
|
gboolean ret;
|
|
ret = gst_d3d11_handle_context_query (GST_ELEMENT (aggregator), query,
|
|
self->device);
|
|
if (ret)
|
|
return TRUE;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return GST_AGGREGATOR_CLASS (parent_class)->src_query (aggregator, query);
|
|
}
|
|
|
|
static GstCaps *
|
|
gst_d3d11_compositor_fixate_src_caps (GstAggregator * aggregator,
|
|
GstCaps * caps)
|
|
{
|
|
GstVideoAggregator *vagg = GST_VIDEO_AGGREGATOR (aggregator);
|
|
GList *l;
|
|
gint best_width = -1, best_height = -1;
|
|
gint best_fps_n = -1, best_fps_d = -1;
|
|
gint par_n, par_d;
|
|
gdouble best_fps = 0.;
|
|
GstCaps *ret = NULL;
|
|
GstStructure *s;
|
|
|
|
ret = gst_caps_make_writable (caps);
|
|
|
|
/* we need this to calculate how large to make the output frame */
|
|
s = gst_caps_get_structure (ret, 0);
|
|
if (gst_structure_has_field (s, "pixel-aspect-ratio")) {
|
|
gst_structure_fixate_field_nearest_fraction (s, "pixel-aspect-ratio", 1, 1);
|
|
gst_structure_get_fraction (s, "pixel-aspect-ratio", &par_n, &par_d);
|
|
} else {
|
|
par_n = par_d = 1;
|
|
}
|
|
|
|
GST_OBJECT_LOCK (vagg);
|
|
for (l = GST_ELEMENT (vagg)->sinkpads; l; l = l->next) {
|
|
GstVideoAggregatorPad *vaggpad = l->data;
|
|
GstD3D11CompositorPad *cpad = GST_D3D11_COMPOSITOR_PAD (vaggpad);
|
|
gint this_width, this_height;
|
|
gint width, height;
|
|
gint fps_n, fps_d;
|
|
gdouble cur_fps;
|
|
|
|
fps_n = GST_VIDEO_INFO_FPS_N (&vaggpad->info);
|
|
fps_d = GST_VIDEO_INFO_FPS_D (&vaggpad->info);
|
|
gst_d3d11_compositor_pad_get_output_size (cpad,
|
|
par_n, par_d, &width, &height);
|
|
|
|
if (width == 0 || height == 0)
|
|
continue;
|
|
|
|
this_width = width + MAX (cpad->xpos, 0);
|
|
this_height = height + MAX (cpad->ypos, 0);
|
|
|
|
if (best_width < this_width)
|
|
best_width = this_width;
|
|
if (best_height < this_height)
|
|
best_height = this_height;
|
|
|
|
if (fps_d == 0)
|
|
cur_fps = 0.0;
|
|
else
|
|
gst_util_fraction_to_double (fps_n, fps_d, &cur_fps);
|
|
|
|
if (best_fps < cur_fps) {
|
|
best_fps = cur_fps;
|
|
best_fps_n = fps_n;
|
|
best_fps_d = fps_d;
|
|
}
|
|
}
|
|
GST_OBJECT_UNLOCK (vagg);
|
|
|
|
if (best_fps_n <= 0 || best_fps_d <= 0 || best_fps == 0.0) {
|
|
best_fps_n = 25;
|
|
best_fps_d = 1;
|
|
best_fps = 25.0;
|
|
}
|
|
|
|
gst_structure_fixate_field_nearest_int (s, "width", best_width);
|
|
gst_structure_fixate_field_nearest_int (s, "height", best_height);
|
|
gst_structure_fixate_field_nearest_fraction (s, "framerate", best_fps_n,
|
|
best_fps_d);
|
|
ret = gst_caps_fixate (ret);
|
|
|
|
GST_LOG_OBJECT (aggregator, "Fixated caps %" GST_PTR_FORMAT, ret);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_propose_allocation (GstAggregator * aggregator,
|
|
GstAggregatorPad * pad, GstQuery * decide_query, GstQuery * query)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (aggregator);
|
|
GstVideoInfo info;
|
|
GstBufferPool *pool;
|
|
GstCaps *caps;
|
|
guint size;
|
|
|
|
gst_query_parse_allocation (query, &caps, NULL);
|
|
|
|
if (caps == NULL)
|
|
return FALSE;
|
|
|
|
if (!gst_video_info_from_caps (&info, caps))
|
|
return FALSE;
|
|
|
|
if (gst_query_get_n_allocation_pools (query) == 0) {
|
|
GstD3D11AllocationParams *d3d11_params;
|
|
|
|
d3d11_params = gst_d3d11_allocation_params_new (self->device, &info, 0,
|
|
D3D11_BIND_SHADER_RESOURCE);
|
|
|
|
pool = gst_d3d11_buffer_pool_new_with_options (self->device,
|
|
caps, d3d11_params, 0, 0);
|
|
gst_d3d11_allocation_params_free (d3d11_params);
|
|
|
|
if (!pool) {
|
|
GST_ERROR_OBJECT (self, "Failed to create buffer pool");
|
|
return FALSE;
|
|
}
|
|
|
|
/* d3d11 buffer pool might update buffer size by self */
|
|
size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
|
|
|
|
gst_query_add_allocation_pool (query, pool, size, 0, 0);
|
|
gst_object_unref (pool);
|
|
}
|
|
|
|
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_decide_allocation (GstAggregator * aggregator,
|
|
GstQuery * query)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (aggregator);
|
|
GstCaps *caps;
|
|
GstBufferPool *pool = NULL;
|
|
guint n, size, min, max;
|
|
GstVideoInfo info;
|
|
GstStructure *config;
|
|
GstD3D11AllocationParams *d3d11_params;
|
|
|
|
gst_query_parse_allocation (query, &caps, NULL);
|
|
|
|
if (!caps) {
|
|
GST_DEBUG_OBJECT (self, "No output caps");
|
|
return FALSE;
|
|
}
|
|
|
|
gst_video_info_from_caps (&info, caps);
|
|
n = gst_query_get_n_allocation_pools (query);
|
|
if (n > 0)
|
|
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
|
|
|
|
/* create our own pool */
|
|
if (pool && !GST_D3D11_BUFFER_POOL (pool)) {
|
|
gst_object_unref (pool);
|
|
pool = NULL;
|
|
}
|
|
|
|
if (!pool) {
|
|
pool = gst_d3d11_buffer_pool_new (self->device);
|
|
|
|
min = max = 0;
|
|
size = (guint) info.size;
|
|
}
|
|
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_set_params (config, caps, size, min, max);
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
|
|
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
|
|
if (!d3d11_params) {
|
|
d3d11_params = gst_d3d11_allocation_params_new (self->device,
|
|
&info, 0, D3D11_BIND_RENDER_TARGET);
|
|
} else {
|
|
gint i;
|
|
|
|
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) {
|
|
d3d11_params->desc[i].BindFlags |= D3D11_BIND_RENDER_TARGET;
|
|
}
|
|
}
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
|
|
gst_d3d11_allocation_params_free (d3d11_params);
|
|
|
|
gst_buffer_pool_set_config (pool, config);
|
|
/* d3d11 buffer pool might update buffer size by self */
|
|
size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
|
|
|
|
if (n > 0)
|
|
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
|
|
else
|
|
gst_query_add_allocation_pool (query, pool, size, min, max);
|
|
gst_object_unref (pool);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_sink_event (GstAggregator * agg, GstAggregatorPad * pad,
|
|
GstEvent * event)
|
|
{
|
|
GstD3D11CompositorPad *cpad = GST_D3D11_COMPOSITOR_PAD (pad);
|
|
|
|
switch (GST_EVENT_TYPE (event)) {
|
|
case GST_EVENT_CAPS:
|
|
GST_DEBUG_OBJECT (pad, "Got new caps event %" GST_PTR_FORMAT, event);
|
|
cpad->caps_updated = TRUE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return GST_AGGREGATOR_CLASS (parent_class)->sink_event (agg, pad, event);
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
struct
|
|
{
|
|
FLOAT x;
|
|
FLOAT y;
|
|
FLOAT z;
|
|
} position;
|
|
struct
|
|
{
|
|
FLOAT u;
|
|
FLOAT v;
|
|
} texture;
|
|
} VertexData;
|
|
|
|
static GstD3D11Quad *
|
|
gst_d3d11_compositor_create_checker_quad (GstD3D11Compositor * self)
|
|
{
|
|
ID3D11PixelShader *ps = NULL;
|
|
ID3D11VertexShader *vs = NULL;
|
|
ID3D11InputLayout *layout = NULL;
|
|
GstD3D11Quad *quad = NULL;
|
|
VertexData *vertex_data;
|
|
WORD *indices;
|
|
ID3D11Device *device_handle;
|
|
ID3D11DeviceContext *context_handle;
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
D3D11_INPUT_ELEMENT_DESC input_desc;
|
|
D3D11_BUFFER_DESC buffer_desc;
|
|
ID3D11Buffer *vertex_buffer = NULL;
|
|
ID3D11Buffer *index_buffer = NULL;
|
|
gboolean ret = FALSE;
|
|
HRESULT hr;
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (self->device);
|
|
context_handle = gst_d3d11_device_get_device_context_handle (self->device);
|
|
|
|
ret = gst_d3d11_create_pixel_shader (self->device, checker_ps_src, &ps);
|
|
if (!ret) {
|
|
GST_ERROR_OBJECT (self, "Couldn't setup pixel shader");
|
|
goto done;
|
|
}
|
|
|
|
memset (&input_desc, 0, sizeof (D3D11_INPUT_ELEMENT_DESC));
|
|
input_desc.SemanticName = "POSITION";
|
|
input_desc.SemanticIndex = 0;
|
|
input_desc.Format = DXGI_FORMAT_R32G32B32_FLOAT;
|
|
input_desc.InputSlot = 0;
|
|
input_desc.AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
|
input_desc.InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
|
input_desc.InstanceDataStepRate = 0;
|
|
|
|
if (!gst_d3d11_create_vertex_shader (self->device, checker_vs_src,
|
|
&input_desc, 1, &vs, &layout)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't setup vertex shader");
|
|
goto done;
|
|
}
|
|
|
|
memset (&buffer_desc, 0, sizeof (D3D11_BUFFER_DESC));
|
|
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
buffer_desc.ByteWidth = sizeof (VertexData) * 4;
|
|
buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
|
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
|
hr = ID3D11Device_CreateBuffer (device_handle, &buffer_desc, NULL,
|
|
&vertex_buffer);
|
|
|
|
if (!gst_d3d11_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self,
|
|
"Couldn't create vertex buffer, hr: 0x%x", (guint) hr);
|
|
goto done;
|
|
}
|
|
|
|
hr = ID3D11DeviceContext_Map (context_handle,
|
|
(ID3D11Resource *) vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
|
|
|
|
if (!gst_d3d11_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map vertex buffer, hr: 0x%x", (guint) hr);
|
|
goto done;
|
|
}
|
|
|
|
vertex_data = (VertexData *) map.pData;
|
|
/* bottom left */
|
|
/* bottom left */
|
|
vertex_data[0].position.x = -1.0f;
|
|
vertex_data[0].position.y = -1.0f;
|
|
vertex_data[0].position.z = 0.0f;
|
|
vertex_data[0].texture.u = 0.0f;
|
|
vertex_data[0].texture.v = 1.0f;
|
|
|
|
/* top left */
|
|
vertex_data[1].position.x = -1.0f;
|
|
vertex_data[1].position.y = 1.0f;
|
|
vertex_data[1].position.z = 0.0f;
|
|
vertex_data[1].texture.u = 0.0f;
|
|
vertex_data[1].texture.v = 0.0f;
|
|
|
|
/* top right */
|
|
vertex_data[2].position.x = 1.0f;
|
|
vertex_data[2].position.y = 1.0f;
|
|
vertex_data[2].position.z = 0.0f;
|
|
vertex_data[2].texture.u = 1.0f;
|
|
vertex_data[2].texture.v = 0.0f;
|
|
|
|
/* bottom right */
|
|
vertex_data[3].position.x = 1.0f;
|
|
vertex_data[3].position.y = -1.0f;
|
|
vertex_data[3].position.z = 0.0f;
|
|
vertex_data[3].texture.u = 1.0f;
|
|
vertex_data[3].texture.v = 1.0f;
|
|
|
|
ID3D11DeviceContext_Unmap (context_handle,
|
|
(ID3D11Resource *) vertex_buffer, 0);
|
|
|
|
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
buffer_desc.ByteWidth = sizeof (WORD) * 6;
|
|
buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
|
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
|
hr = ID3D11Device_CreateBuffer (device_handle, &buffer_desc, NULL,
|
|
&index_buffer);
|
|
|
|
if (!gst_d3d11_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self,
|
|
"Couldn't create index buffer, hr: 0x%x", (guint) hr);
|
|
goto done;
|
|
}
|
|
|
|
hr = ID3D11DeviceContext_Map (context_handle,
|
|
(ID3D11Resource *) index_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
|
|
|
|
if (!gst_d3d11_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map index buffer, hr: 0x%x", (guint) hr);
|
|
goto done;
|
|
}
|
|
|
|
indices = (WORD *) map.pData;
|
|
|
|
/* clockwise indexing */
|
|
indices[0] = 0; /* bottom left */
|
|
indices[1] = 1; /* top left */
|
|
indices[2] = 2; /* top right */
|
|
|
|
indices[3] = 3; /* bottom right */
|
|
indices[4] = 0; /* bottom left */
|
|
indices[5] = 2; /* top right */
|
|
|
|
ID3D11DeviceContext_Unmap (context_handle,
|
|
(ID3D11Resource *) index_buffer, 0);
|
|
|
|
quad = gst_d3d11_quad_new (self->device,
|
|
ps, vs, layout, NULL, NULL, NULL, NULL, vertex_buffer,
|
|
sizeof (VertexData), index_buffer, DXGI_FORMAT_R16_UINT, 6);
|
|
if (!quad) {
|
|
GST_ERROR_OBJECT (self, "Couldn't setup quad");
|
|
goto done;
|
|
}
|
|
|
|
done:
|
|
if (ps)
|
|
ID3D11PixelShader_Release (ps);
|
|
if (vs)
|
|
ID3D11VertexShader_Release (vs);
|
|
if (layout)
|
|
ID3D11InputLayout_Release (layout);
|
|
if (vertex_buffer)
|
|
ID3D11Buffer_Release (vertex_buffer);
|
|
if (index_buffer)
|
|
ID3D11Buffer_Release (index_buffer);
|
|
|
|
return quad;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_compositor_draw_background_checker (GstD3D11Compositor * self,
|
|
ID3D11RenderTargetView * rtv)
|
|
{
|
|
if (!self->checker_background) {
|
|
GstVideoInfo *info = &GST_VIDEO_AGGREGATOR_CAST (self)->info;
|
|
|
|
self->checker_background = gst_d3d11_compositor_create_checker_quad (self);
|
|
|
|
if (!self->checker_background)
|
|
return FALSE;
|
|
|
|
self->viewport.TopLeftX = 0;
|
|
self->viewport.TopLeftY = 0;
|
|
self->viewport.Width = GST_VIDEO_INFO_WIDTH (info);
|
|
self->viewport.Height = GST_VIDEO_INFO_HEIGHT (info);
|
|
self->viewport.MinDepth = 0.0f;
|
|
self->viewport.MaxDepth = 1.0f;
|
|
}
|
|
|
|
return gst_d3d11_draw_quad_unlocked (self->checker_background,
|
|
&self->viewport, 1, NULL, 0, &rtv, 1, NULL, NULL, NULL);
|
|
}
|
|
|
|
/* Must be called with d3d11 device lock */
|
|
static gboolean
|
|
gst_d3d11_compositor_draw_background (GstD3D11Compositor * self,
|
|
ID3D11RenderTargetView * rtv)
|
|
{
|
|
ID3D11DeviceContext *device_context =
|
|
gst_d3d11_device_get_device_context_handle (self->device);
|
|
FLOAT rgba[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
|
|
|
|
switch (self->background) {
|
|
case GST_D3D11_COMPOSITOR_BACKGROUND_CHECKER:
|
|
return gst_d3d11_compositor_draw_background_checker (self, rtv);
|
|
case GST_D3D11_COMPOSITOR_BACKGROUND_BLACK:
|
|
/* {0, 0, 0, 1} */
|
|
break;
|
|
case GST_D3D11_COMPOSITOR_BACKGROUND_WHITE:
|
|
rgba[0] = 1.0f;
|
|
rgba[1] = 1.0f;
|
|
rgba[2] = 1.0f;
|
|
break;
|
|
case GST_D3D11_COMPOSITOR_BACKGROUND_TRANSPARENT:
|
|
rgba[3] = 0.0f;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
return FALSE;
|
|
}
|
|
|
|
ID3D11DeviceContext_ClearRenderTargetView (device_context, rtv, rgba);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_compositor_aggregate_frames (GstVideoAggregator * vagg,
|
|
GstBuffer * outbuf)
|
|
{
|
|
GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (vagg);
|
|
GList *iter;
|
|
GstBuffer *target_buf = outbuf;
|
|
gboolean need_copy = FALSE;
|
|
gboolean do_device_copy = FALSE;
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES] = { NULL, };
|
|
gint i, j;
|
|
gint view_idx;
|
|
|
|
/* Use fallback buffer when output buffer is:
|
|
* - non-d3d11 memory
|
|
* - or, from different d3d11 device
|
|
* - or not bound to render target
|
|
*/
|
|
if (!gst_d3d11_compositor_check_d3d11_memory (self,
|
|
outbuf, FALSE, &do_device_copy) || !do_device_copy) {
|
|
if (!gst_d3d11_compsitor_prepare_fallback_buffer (self, &vagg->info, FALSE,
|
|
&self->fallback_pool, &self->fallback_buf)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't prepare fallback buffer");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
GST_TRACE_OBJECT (self, "Will draw on fallback texture");
|
|
|
|
need_copy = TRUE;
|
|
target_buf = self->fallback_buf;
|
|
}
|
|
|
|
view_idx = 0;
|
|
for (i = 0; i < gst_buffer_n_memory (target_buf); i++) {
|
|
GstMemory *mem = gst_buffer_peek_memory (target_buf, i);
|
|
GstD3D11Memory *dmem;
|
|
guint rtv_size;
|
|
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
GST_ERROR_OBJECT (self, "Invalid output memory");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
dmem = (GstD3D11Memory *) mem;
|
|
rtv_size = gst_d3d11_memory_get_render_target_view_size (dmem);
|
|
if (!rtv_size) {
|
|
GST_ERROR_OBJECT (self, "Render target view is unavailable");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
for (j = 0; j < rtv_size; j++) {
|
|
g_assert (view_idx < GST_VIDEO_MAX_PLANES);
|
|
|
|
rtv[view_idx] = gst_d3d11_memory_get_render_target_view (dmem, j);
|
|
view_idx++;
|
|
}
|
|
|
|
/* Mark need-download for fallback buffer use case */
|
|
GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
|
|
}
|
|
|
|
gst_d3d11_device_lock (self->device);
|
|
/* XXX: the number of render target view must be one here, since we support
|
|
* only RGBA or BGRA */
|
|
if (!gst_d3d11_compositor_draw_background (self, rtv[0])) {
|
|
GST_ERROR_OBJECT (self, "Couldn't draw background");
|
|
gst_d3d11_device_unlock (self->device);
|
|
ret = GST_FLOW_ERROR;
|
|
goto done;
|
|
}
|
|
|
|
GST_OBJECT_LOCK (self);
|
|
|
|
for (iter = GST_ELEMENT (vagg)->sinkpads; iter; iter = g_list_next (iter)) {
|
|
GstVideoAggregatorPad *pad = iter->data;
|
|
GstD3D11CompositorPad *cpad = GST_D3D11_COMPOSITOR_PAD (pad);
|
|
GstVideoFrame *prepared_frame =
|
|
gst_video_aggregator_pad_get_prepared_frame (pad);
|
|
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES] = { NULL, };
|
|
GstBuffer *buffer;
|
|
|
|
if (!prepared_frame)
|
|
continue;
|
|
|
|
if (!gst_d3d11_compositor_pad_setup_converter (pad, vagg)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't setup converter");
|
|
ret = GST_FLOW_ERROR;
|
|
break;
|
|
}
|
|
|
|
buffer = prepared_frame->buffer;
|
|
|
|
view_idx = 0;
|
|
for (i = 0; i < gst_buffer_n_memory (buffer); i++) {
|
|
GstD3D11Memory *dmem =
|
|
(GstD3D11Memory *) gst_buffer_peek_memory (buffer, i);
|
|
guint srv_size = gst_d3d11_memory_get_shader_resource_view_size (dmem);
|
|
|
|
for (j = 0; j < srv_size; j++) {
|
|
g_assert (view_idx < GST_VIDEO_MAX_PLANES);
|
|
|
|
srv[view_idx] = gst_d3d11_memory_get_shader_resource_view (dmem, j);
|
|
view_idx++;
|
|
}
|
|
}
|
|
|
|
if (!gst_d3d11_color_converter_convert_unlocked (cpad->convert, srv, rtv,
|
|
cpad->blend, cpad->blend_factor)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't convert frame");
|
|
ret = GST_FLOW_ERROR;
|
|
break;
|
|
}
|
|
}
|
|
GST_OBJECT_UNLOCK (self);
|
|
gst_d3d11_device_unlock (self->device);
|
|
|
|
if (ret != GST_FLOW_OK)
|
|
goto done;
|
|
|
|
if (need_copy && !gst_d3d11_compositor_copy_buffer (self, &vagg->info,
|
|
target_buf, outbuf, do_device_copy)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't copy input buffer to fallback buffer");
|
|
ret = GST_FLOW_ERROR;
|
|
}
|
|
|
|
done:
|
|
gst_clear_buffer (&self->fallback_buf);
|
|
|
|
return ret;
|
|
}
|