gstreamer/gst-libs/gst/gl/meson.build
Matthew Waters f678dcaf2b meson/gl: use separate deps for gl and glx
e.g. passing with_gl_api=gles2 would still build the glx code but not be
linking against the libGL library which is where the glX* functions are
located and would result in a linker error.

Solved by checking for the libGL library if either opengl or glx may be
needed and then disabling the corresponding deps as requested.
2017-12-09 19:32:22 +00:00

556 lines
15 KiB
Meson

gl_sources = [
'gstglapi.c',
'gstglbasefilter.c',
'gstglbasememory.c',
'gstglcolorconvert.c',
'gstglcontrolbindingproxy.c',
'gstglbuffer.c',
'gstglbufferpool.c',
'gstglcontext.c',
'gstgldebug.c',
'gstgldisplay.c',
'gstglfeature.c',
'gstglfilter.c',
'gstglformat.c',
'gstglframebuffer.c',
'gstglmemory.c',
'gstglmemorypbo.c',
'gstgloverlaycompositor.c',
'gstglquery.c',
'gstglrenderbuffer.c',
'gstglshader.c',
'gstglshaderstrings.c',
'gstglsl.c',
'gstglslstage.c',
'gstglsyncmeta.c',
'gstglupload.c',
'gstglutils.c',
'gstglviewconvert.c',
'gstglwindow.c',
]
gl_headers = [
'gl.h',
'gstgl_enums.h',
'gstgl_fwd.h',
'gstglapi.h',
'gstglbasefilter.h',
'gstglbasememory.h',
'gstglbuffer.h',
'gstglbufferpool.h',
'gstglcolorconvert.h',
'gstglcontext.h',
'gstglcontrolbindingproxy.h',
'gstgldebug.h',
'gstgldisplay.h',
'gstglfeature.h',
'gstglfilter.h',
'gstglformat.h',
'gstglframebuffer.h',
'gstglmemory.h',
'gstglmemorypbo.h',
'gstgloverlaycompositor.h',
'gstglquery.h',
'gstglshader.h',
'gstglshaderstrings.h',
'gstglsl.h',
'gstglslstage.h',
'gstglsyncmeta.h',
'gstglupload.h',
'gstglutils.h',
'gstglviewconvert.h',
'gstglwindow.h',
]
gl_prototype_headers = [
'glprototypes/all_functions.h',
'glprototypes/base.h',
'glprototypes/blending.h',
'glprototypes/buffers.h',
'glprototypes/debug.h',
'glprototypes/eglimage.h',
'glprototypes/fbo.h',
'glprototypes/fixedfunction.h',
'glprototypes/gles.h',
'glprototypes/gstgl_compat.h',
'glprototypes/gstgl_gles2compat.h',
'glprototypes/Makefile.am',
'glprototypes/opengl.h',
'glprototypes/query.h',
'glprototypes/README',
'glprototypes/shaders.h',
'glprototypes/sync.h',
'glprototypes/vao.h',
]
gl_x11_headers = []
gl_wayland_headers = []
gl_win32_headers = []
gl_cocoa_headers = []
gl_egl_headers = []
glconf = configuration_data()
gmodule_dep = dependency('gmodule-no-export-2.0')
unneeded_dep = dependency('', required : false)
if unneeded_dep.found()
error ('Found unfindable dependency')
endif
# OpenGL/GLES2 libraries
gl_lib_deps = []
# GL platform - EGL, GLX, CGL, WGL, etc
gl_platform_deps = []
# GL winsys - wayland, X11, Cocoa, win32, etc
gl_winsys_deps = []
# other things we need.
gl_misc_deps = []
enabled_gl_apis = []
enabled_gl_platforms = []
enabled_gl_winsys = []
# parse provided options
gl_apis_s = get_option ('with_gl_api')
if gl_apis_s == 'auto'
need_api_opengl = 'auto'
need_api_gles2 = 'auto'
else
need_api_opengl = 'no'
need_api_gles2 = 'no'
gl_apis = gl_apis_s.split(',')
foreach api : gl_apis
if api == 'opengl'
need_api_opengl = 'yes'
elif api == 'gles2'
need_api_gles2 = 'yes'
else
error('Unsupported GL api provided ' + api)
endif
endforeach
endif
gl_platforms_s = get_option ('with_gl_platform')
if gl_platforms_s == 'auto'
need_platform_egl = 'auto'
need_platform_glx = 'auto'
need_platform_cgl = 'auto'
need_platform_wgl = 'auto'
need_platform_eagl = 'auto'
else
need_platform_egl = 'no'
need_platform_glx = 'no'
need_platform_cgl = 'no'
need_platform_wgl = 'no'
need_platform_eagl = 'no'
gl_platforms = gl_platforms_s.split(',')
foreach platform : gl_platforms
if platform == 'egl'
need_platform_egl = 'yes'
elif platform == 'glx'
need_platform_glx = 'yes'
# elif platform == 'cgl'
# need_platform_cgl = 'yes'
# elif platform == 'wgl'
# need_platform_wgl = 'yes'
# elif platform == 'eagl'
# need_platform_eagl = 'yes'
else
error('Unsupported GL platform provided ' + platform)
endif
endforeach
endif
gl_winsys_s = get_option ('with_gl_winsys')
if gl_winsys_s == 'auto'
need_win_x11 = 'auto'
need_win_wayland = 'auto'
need_win_win32 = 'auto'
need_win_cocoa = 'auto'
need_win_eagl = 'auto'
need_win_dispmanx = 'auto'
else
need_win_x11 = 'no'
need_win_wayland = 'no'
need_win_win32 = 'no'
need_win_cocoa = 'no'
need_win_eagl = 'no'
need_win_dispmanx = 'no'
gl_winsys = gl_winsys_s.split(',')
foreach winsys : gl_winsys
if winsys == 'x11'
need_win_x11 = 'yes'
elif winsys == 'wayland'
need_win_wayland = 'yes'
# elif winsys == 'win32'
# need_win_win32 = 'yes'
# elif winsys == 'cocoa'
# need_win_cocoa = 'yes'
# elif winsys == 'eagl'
# need_win_eagl = 'yes'
# elif winsys == 'dispmanx'
# need_win_dispmanx = 'yes'
else
error('Unsupported GL winsys provided ' + platform)
endif
endforeach
endif
gl_include_header = '''
#ifdef __GNUC__
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wredundant-decls"
#endif
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 1
#endif
'''
# Desktop OpenGL checks
gl_dep = unneeded_dep
glx_dep = unneeded_dep
if need_api_opengl != 'no' and need_platform_glx != 'no'
gl_dep = dependency('GL', required : false)
if not gl_dep.found()
# if host_machine.system() == 'windows'
# gl_dep = cc.find_library('opengl32', required : false)
# elif host_machine.system() == 'darwin'
# gl_dep = cc.find_library('OpenGL', required : false)
# else
gl_dep = cc.find_library('GL', required : false)
# endif
if not gl_dep.found() and need_api_opengl == 'yes'
error ('Could not find requested OpenGL library')
endif
endif
glx_dep = gl_dep
if need_api_opengl == 'no'
gl_dep = unneeded_dep
endif
if need_platform_glx == 'no'
glx_dep = unneeded_dep
endif
opengl_includes = '''
#ifdef __APPLE__
# include <OpenGL/OpenGL.h>
# include <OpenGL/gl.h>
# if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
# define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
# include <OpenGL/gl3.h>
# endif
#else
# include <GL/gl.h>
# if __WIN32__ || _WIN32
# include <GL/glext.h>
# endif
#endif
'''
endif
# GLES2 checks
gles2_dep = unneeded_dep
if need_api_gles2 != 'no'
gles2_dep = dependency('GLESv2', required : false)
if not gles2_dep.found()
# if host_machine.system() == 'windows'
# elif host_machine.system() == 'darwin'
# gles2_dep = cc.find_library('GLESv2', required : false)
# else
gles2_dep = cc.find_library('GLESv2', required : false)
# endif
if not gles2_dep.found() and need_api_gles2 == 'yes'
error ('Could not find requested OpenGL ES library')
endif
endif
gles3_h = gles2_dep.found() and cc.has_header('GLES3/gl3.h', required : false, dependencies : gles2_dep)
gles_includes = '''
#ifdef HAVE_IOS /* FIXME */
# include <OpenGLES/ES2/gl.h>
# include <OpenGLES/ES2/glext.h>
#else'''
if gles3_h
gles_includes += '''
# include <GLES3/gl3.h>
# include <GLES3/gl3ext.h>'''
else
gles_includes += '''
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>'''
endif
gles_includes += '''
#endif
'''
endif
# can we include both gles2 and opengl headers?
if gles2_dep.found() and gl_dep.found()
gl_include_block = gl_include_header + gles_includes + opengl_includes
if not cc.compiles('void f (void) {}', prefix : gl_include_block, dependencies : [gles2_dep, gl_dep] )
message ('Cannot include both OpenGL and OpenGL ES headers')
if need_gles2 != 'yes'
gles2_dep = unneeded_dep
elif need_opengl != 'yes'
gl_dep = unneeded_dep
else
error('Both OpenGL and OpenGL ES were requested but cannot be included together')
endif
endif
endif
gl_include_block = gl_include_header
if gles2_dep.found()
gl_include_block += gles_includes
endif
if gl_dep.found()
gl_include_block += opengl_includes
endif
if gles2_dep.found()
gl_lib_deps += gles2_dep
glconf.set10('GST_GL_HAVE_GLES2', 1)
if gles3_h
glconf.set10('GST_GL_HAVE_GLES3', 1)
endif
enabled_gl_apis += 'gles2'
endif
if gl_dep.found()
gl_lib_deps += gl_dep
glconf.set10('GST_GL_HAVE_OPENGL', 1)
enabled_gl_apis += 'opengl'
endif
# EGL checks
egl_dep = unneeded_dep
if need_platform_egl != 'no'
egl_dep = dependency('EGL', required : false)
if not egl_dep.found()
egl_dep = cc.find_library('EGL', required : false)
if not egl_dep.found() and need_platform_egl == 'yes'
error ('Could not find requested EGL library')
endif
endif
if egl_dep.found()
gl_sources += [
'egl/gsteglimage.c',
'egl/gstglcontext_egl.c',
'egl/gstgldisplay_egl.c',
'egl/gstglmemoryegl.c',
]
gl_egl_headers += [
'egl/gstegl.h',
'egl/gsteglimage.h',
'egl/gstglcontext_egl.h',
'egl/gstgldisplay_egl.h',
'egl/gstglmemoryegl.h',
]
gl_platform_deps += egl_dep
glconf.set10('GST_GL_HAVE_PLATFORM_EGL', 1)
if cc.has_header('libdrm/drm_fourcc.h', required : false)
gl_misc_deps += gstallocators_dep
glconf.set10('GST_GL_HAVE_DMABUF', 1)
endif
egl_includes = '''
#include <EGL/egl.h>
#include <EGL/eglext.h>
'''
endif
enabled_gl_platforms += 'egl'
endif
# wayland checks
wayland_client_dep = unneeded_dep
wayland_cursor_dep = unneeded_dep
wayland_egl_dep = unneeded_dep
if need_win_wayland != 'no'
if need_win_wayland == 'yes'
if need_platform_egl == 'no'
error('Impossible situation requested: Cannot use Wayland without EGL support')
endif
endif
if not egl_dep.found()
if need_win_wayland == 'yes'
error ('Could not find EGL libraries for wayland')
else
message ('Could not find EGL libraries for wayland')
endif
else
wayland_client_dep = dependency('wayland-client', version : '>= 1.0', required : false)
wayland_cursor_dep = dependency('wayland-cursor', version : '>= 1.0', required : false)
wayland_egl_dep = dependency('wayland-egl', version : '>= 1.0', required : false)
if wayland_client_dep.found() and wayland_cursor_dep.found() and wayland_egl_dep.found()
gl_sources += [
'wayland/gstgldisplay_wayland.c',
'wayland/gstglwindow_wayland_egl.c',
'wayland/wayland_event_source.c',
]
glconf.set('GST_GL_HAVE_WINDOW_WAYLAND', 1)
gl_winsys_deps += [wayland_client_dep, wayland_cursor_dep, wayland_egl_dep]
enabled_gl_winsys += 'wayland'
else
if need_win_wayland == 'yes'
error ('Could not find requested Wayland libraries')
endif
wayland_client_dep = unneeded_dep
wayland_cursor_dep = unneeded_dep
wayland_egl_dep = unneeded_dep
endif
endif
endif
# X11 checks
if need_platform_glx == 'yes'
if need_win_x11 == 'no'
error('Impossible situation requested: Cannot use GLX without X11 support')
elif need_api_opengl == 'no'
error('Impossible situation requested: Cannot use GLX without the OpenGL library')
endif
endif
if need_win_x11 != 'no'
if x11_dep.found()
gl_sources += [
'x11/gstgldisplay_x11.c',
'x11/gstglwindow_x11.c',
'x11/x11_event_source.c',
]
gl_x11_headers += [
'x11/gstgldisplay_x11.h',
]
glconf.set('GST_GL_HAVE_WINDOW_X11', 1)
gl_winsys_deps += x11_dep
enabled_gl_winsys += 'x11'
if need_platform_glx != 'no' and glx_dep.found()
glconf.set('GST_GL_HAVE_PLATFORM_GLX', 1)
gl_sources += [
'x11/gstglcontext_glx.c',
]
# GLX is in the opengl library on linux
gl_platform_deps += glx_dep
enabled_gl_platforms += 'glx'
endif
elif need_win_x11 == 'yes'
error ('Could not find requested X11 libraries')
endif
endif
# win32 checks
if need_platform_wgl == 'yes'
if need_win_win32 == 'no'
error('Impossible situation requested: Cannot use WGL without the win32 window system')
endif
endif
# XXX: untested
#if need_platform_wgl != 'no' and need_win_win32 != 'no'
# gdi_dep = cc.find_library('gdi32', required : false)
#
# if cc.has_header('GL/wglext.h') and gdi_dep.found() and gl_dep.found()
# gl_platform_deps += gdi_dep
# gl_sources += [
# 'win32/gstglwindow_win32.c',
# 'win32/gstglwindow_win32.c',
# ]
# enabled_gl_winsys += 'win32'
# enabled_gl_platforms += 'wgl'
# endif
#endif
if host_machine.system() == 'darwin'
# FIXME: how to know if we're on iOS or OS X?
# gl_cocoa_headers += [
# 'gstglcontext_cocoa.h',
# 'gstglcaopengllayer.h',
# ]
endif
# TODO: Add rest of gl config here.
# --with-{egl,gles2,opengl}-module-name
# rpi, arm-mali, iOS, OS X, win32 specific support
build_gstgl = true
if gl_lib_deps.length() == 0
message('No OpenGL API libraries found or requested')
build_gstgl = false
endif
if gl_platform_deps.length() == 0
message('No OpenGL Platforms found or requested')
build_gstgl = false
endif
if gl_winsys_deps.length() == 0
message('No OpenGL Window systems found or requested')
build_gstgl = false
endif
if build_gstgl
# find some types that may or may not be defined
if cc.has_type('GLeglImageOES', prefix : gl_include_block, dependencies : gl_lib_deps)
glconf.set('GST_GL_HAVE_GLEGLIMAGEOES', 1)
endif
if cc.has_type('GLchar', prefix : gl_include_block, dependencies : gl_lib_deps)
glconf.set('GST_GL_HAVE_GLCHAR', 1)
endif
if cc.has_type('GLsizeiptr', prefix : gl_include_block, dependencies : gl_lib_deps)
glconf.set('GST_GL_HAVE_GLSIZEIPTR', 1)
endif
if cc.has_type('GLintptr', prefix : gl_include_block, dependencies : gl_lib_deps)
glconf.set('GST_GL_HAVE_GLINTPTR', 1)
endif
if cc.has_type('GLsync', prefix : gl_include_block, dependencies : gl_lib_deps)
glconf.set('GST_GL_HAVE_GLSYNC', 1)
endif
if cc.has_type('GLuint64', prefix : gl_include_block, dependencies : gl_lib_deps)
glconf.set('GST_GL_HAVE_GLUINT64', 1)
endif
if cc.has_type('GLint64', prefix : gl_include_block, dependencies : gl_lib_deps)
glconf.set('GST_GL_HAVE_GLINT64', 1)
endif
if egl_dep.found() and cc.has_type('EGLAttrib', prefix : gl_include_block + egl_includes, dependencies : gl_lib_deps + [egl_dep])
glconf.set('GST_GL_HAVE_EGLATTRIB', 1)
endif
message('Building libgstgl with GL api: ' + ' '.join(enabled_gl_apis))
message('Building libgstgl with GL platform: ' + ' '.join(enabled_gl_platforms))
message('Building libgstgl with GL winsys: ' + ' '.join(enabled_gl_winsys))
install_headers(gl_headers, subdir : 'gstreamer-1.0/gst/gl')
install_headers(gl_cocoa_headers, subdir : 'gstreamer-1.0/gst/gl/cocoa')
install_headers(gl_egl_headers, subdir : 'gstreamer-1.0/gst/gl/egl')
install_headers(gl_prototype_headers, subdir : 'gstreamer-1.0/gst/gl/glprototypes')
install_headers(gl_x11_headers, subdir : 'gstreamer-1.0/gst/gl/x11')
configure_file(input : 'gstglconfig.h.meson',
output : 'gstglconfig.h',
install_dir : get_option('libdir') + '/gstreamer-1.0/include/gst/gl',
configuration : glconf)
gstgl = library('gstgl-' + api_version,
gl_sources,
c_args : gst_plugins_bad_args + ['-DGST_USE_UNSTABLE_API'],
include_directories : [configinc, libsinc],
version : libversion,
soversion : soversion,
install : true,
dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep,
gl_lib_deps, gl_platform_deps, gl_winsys_deps, gl_misc_deps],
# FIXME: This symbol list is generated on Linux, so this is wrong for Windows
vs_module_defs: vs_module_defs_dir + 'libgstgl.def',
)
# TODO: generate gir
gstgl_dep = declare_dependency(link_with : gstgl,
include_directories : [libsinc],
dependencies : [gstbase_dep, gstvideo_dep])
endif