mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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36b794f9ff
GstGLVideoItem is required to render input video in the overlay's qml. And currently qmlgloverlay requires to set this GstGLVideoItem to its widget property. Instead of fetching GstGLVideoItem from the overlay's root object (root-item prop), and setting it back as a widget (widget prop), proposing to use found GstGLVideoItem in the current object hierarchy (passed in qml-scene) by default. Also useful in Python, which solves the issue when casting gpointer <=> QQuickItem* is required. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-good/-/merge_requests/919>
495 lines
17 KiB
C++
495 lines
17 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2020 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:gstqtoverlay
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*
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* qmlgloverlay provides a way to render an almost-arbitrary QML scene within
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* GStreamer pipeline using the same OpenGL context that GStreamer uses
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* internally. This avoids attempting to share multiple OpenGL contexts
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* avoiding increased synchronisation points and attempting to share an OpenGL
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* context at runtime which some drivers do not like. The Intel driver on
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* Windows is a notable example of the last point.
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*
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* qmlgloverlay will attempt to retrieve the windowing system display connection
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* that Qt is using (#GstGLDisplay). This may be different to any already
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* existing window system display connection already in use in the pipeline for
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* a number of reasons. A couple of examples of this are:
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*
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* 1. Adding qmlgloverlay to an already running pipeline
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* 2. Not having any qmlgloverlay (or qmlglsink) element start up before any
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* other OpenGL-based element in the pipeline.
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*
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* If one of these scenarios occurs, then there will be multiple OpenGL contexts
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* in use in the pipeline. This means that either the pipeline will fail to
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* start up correctly, a downstream element may reject buffers, or a complete
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* GPU->System memory->GPU transfer is performed for every buffer.
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*
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* The requirement to avoid this is that all elements share the same
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* #GstGLDisplay object and as Qt cannot currently share an existing window
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* system display connection, GStreamer must use the window system display
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* connection provided by Qt. This window system display connection can be
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* retrieved by either a qmlglsink element or a qmlgloverlay element. The
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* recommended usage is to have either element (qmlglsink or qmlgloverlay)
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* be the first to propagate the #GstGLDisplay for the entire pipeline to use by
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* setting either element to the READY element state before any other OpenGL
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* element in the pipeline.
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*
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* In a dynamically adding qmlgloverlay (or qmlglsink) to a pipeline case,
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* there are some considerations for ensuring that the window system display
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* and OpenGL contexts are compatible with Qt. When the qmlgloverlay (or
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* qmlglsink) element is added and brought up to READY, it will propagate it's
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* own #GstGLDisplay using the #GstContext mechanism regardless of any existing
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* #GstGLDisplay used by the pipeline previously. In order for the new
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* #GstGLDisplay to be used, the application must then set the provided
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* #GstGLDisplay containing #GstContext on the pipeline. This may effectively
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* cause each OpenGL element to replace the window system display and also the
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* OpenGL context it is using. As such this process may take a significant
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* amount of time and resources as objects are recreated in the new OpenGL
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* context.
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*
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* All instances of qmlgloverlay and qmlglsink will return the exact same
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* #GstGLDisplay object while the pipeline is running regardless of whether
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* any qmlgloverlay or qmlglsink elements are added or removed from the
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* pipeline.
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*
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* The Qml scene will run at the pace of incoming buffers. One input buffer
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* will cause a render of one output buffer. The timestamps on the input
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* buffers are used to drive the animation time.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstqtelements.h"
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#include "gstqtoverlay.h"
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#include "qtglrenderer.h"
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#include "gstqtglutility.h"
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#include <QtGui/QGuiApplication>
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#include <gst/gl/gstglfuncs.h>
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#define GST_CAT_DEFAULT gst_debug_qt_gl_overlay
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GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
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static void gst_qt_overlay_finalize (GObject * object);
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static void gst_qt_overlay_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * param_spec);
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static void gst_qt_overlay_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * param_spec);
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static gboolean gst_qt_overlay_gl_start (GstGLBaseFilter * bfilter);
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static void gst_qt_overlay_gl_stop (GstGLBaseFilter * bfilter);
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static gboolean gst_qt_overlay_gl_set_caps (GstGLBaseFilter * bfilter,
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GstCaps * in_caps, GstCaps * out_caps);
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static GstFlowReturn gst_qt_overlay_prepare_output_buffer (GstBaseTransform * btrans,
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GstBuffer * buffer, GstBuffer ** outbuf);
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static GstFlowReturn gst_qt_overlay_transform (GstBaseTransform * btrans,
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GstBuffer * inbuf, GstBuffer * outbuf);
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static GstStateChangeReturn gst_qt_overlay_change_state (GstElement * element,
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GstStateChange transition);
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enum
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{
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PROP_0,
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PROP_WIDGET,
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PROP_QML_SCENE,
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PROP_ROOT_ITEM,
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};
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enum
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{
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SIGNAL_0,
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SIGNAL_QML_SCENE_INITIALIZED,
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SIGNAL_QML_SCENE_DESTROYED,
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LAST_SIGNAL
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};
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static guint gst_qt_overlay_signals[LAST_SIGNAL] = { 0 };
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#define gst_qt_overlay_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstQtOverlay, gst_qt_overlay,
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GST_TYPE_GL_FILTER, GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT,
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"qtoverlay", 0, "Qt Video Overlay"));
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GST_ELEMENT_REGISTER_DEFINE_WITH_CODE (qmlgloverlay, "qmlgloverlay",
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GST_RANK_NONE, GST_TYPE_QT_OVERLAY, qt5_element_init (plugin));
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static void
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gst_qt_overlay_class_init (GstQtOverlayClass * klass)
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{
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GObjectClass *gobject_class;
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GstElementClass *gstelement_class;
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GstBaseTransformClass *btrans_class;
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GstGLBaseFilterClass *glbasefilter_class;
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GstGLFilterClass *glfilter_class;
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GstElementClass *element_class;
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gobject_class = (GObjectClass *) klass;
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gstelement_class = (GstElementClass *) klass;
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glbasefilter_class = (GstGLBaseFilterClass *) klass;
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glfilter_class = (GstGLFilterClass *) klass;
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btrans_class = (GstBaseTransformClass *) klass;
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element_class = (GstElementClass *) klass;
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gobject_class->set_property = gst_qt_overlay_set_property;
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gobject_class->get_property = gst_qt_overlay_get_property;
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gobject_class->finalize = gst_qt_overlay_finalize;
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gst_element_class_set_metadata (gstelement_class, "Qt Video Overlay",
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"Filter/QML/Overlay", "A filter that renders a QML scene onto a video stream",
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"Matthew Waters <matthew@centricular.com>");
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g_object_class_install_property (gobject_class, PROP_QML_SCENE,
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g_param_spec_string ("qml-scene", "QML Scene",
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"The contents of the QML scene", NULL,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_WIDGET,
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g_param_spec_pointer ("widget", "QQuickItem",
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"The QQuickItem to place the input video in the object hierarchy",
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_ROOT_ITEM,
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g_param_spec_pointer ("root-item", "QQuickItem",
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"The root QQuickItem from the qml-scene used to render",
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(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstQmlGLOverlay::qml-scene-initialized
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* @element: the #GstQmlGLOverlay
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* @user_data: user provided data
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*/
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gst_qt_overlay_signals[SIGNAL_QML_SCENE_INITIALIZED] =
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g_signal_new ("qml-scene-initialized", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0);
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/**
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* GstQmlGLOverlay::qml-scene-destroyed
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* @element: the #GstQmlGLOverlay
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* @user_data: user provided data
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*/
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gst_qt_overlay_signals[SIGNAL_QML_SCENE_DESTROYED] =
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g_signal_new ("qml-scene-destroyed", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0);
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gst_gl_filter_add_rgba_pad_templates (glfilter_class);
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btrans_class->prepare_output_buffer = gst_qt_overlay_prepare_output_buffer;
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btrans_class->transform = gst_qt_overlay_transform;
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glbasefilter_class->gl_start = gst_qt_overlay_gl_start;
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glbasefilter_class->gl_stop = gst_qt_overlay_gl_stop;
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glbasefilter_class->gl_set_caps = gst_qt_overlay_gl_set_caps;
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element_class->change_state = gst_qt_overlay_change_state;
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}
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static void
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gst_qt_overlay_init (GstQtOverlay * qt_overlay)
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{
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qt_overlay->widget = QSharedPointer<QtGLVideoItemInterface>();
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qt_overlay->qml_scene = NULL;
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}
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static void
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gst_qt_overlay_finalize (GObject * object)
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{
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (object);
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g_free (qt_overlay->qml_scene);
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qt_overlay->qml_scene = NULL;
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qt_overlay->widget.clear();
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static void
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gst_qt_overlay_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (object);
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switch (prop_id) {
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case PROP_WIDGET: {
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QtGLVideoItem *qt_item = static_cast<QtGLVideoItem *> (g_value_get_pointer (value));
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if (qt_item)
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qt_overlay->widget = qt_item->getInterface();
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else
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qt_overlay->widget.clear();
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break;
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}
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case PROP_QML_SCENE:
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g_free (qt_overlay->qml_scene);
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qt_overlay->qml_scene = g_value_dup_string (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_qt_overlay_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (object);
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switch (prop_id) {
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case PROP_WIDGET:
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/* This is not really safe - the app needs to be
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* sure the widget is going to be kept alive or
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* this can crash */
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if (qt_overlay->widget)
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g_value_set_pointer (value, qt_overlay->widget->videoItem());
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else
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g_value_set_pointer (value, NULL);
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break;
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case PROP_QML_SCENE:
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g_value_set_string (value, qt_overlay->qml_scene);
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break;
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case PROP_ROOT_ITEM:
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GST_OBJECT_LOCK (qt_overlay);
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if (qt_overlay->renderer) {
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QQuickItem *root = qt_overlay->renderer->rootItem();
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if (root)
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g_value_set_pointer (value, root);
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else
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g_value_set_pointer (value, NULL);
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} else {
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g_value_set_pointer (value, NULL);
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}
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GST_OBJECT_UNLOCK (qt_overlay);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static gboolean
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gst_qt_overlay_gl_start (GstGLBaseFilter * bfilter)
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{
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (bfilter);
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QQuickItem *root;
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GError *error = NULL;
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GST_TRACE_OBJECT (bfilter, "using scene:\n%s", qt_overlay->qml_scene);
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if (!qt_overlay->qml_scene || g_strcmp0 (qt_overlay->qml_scene, "") == 0) {
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GST_ELEMENT_ERROR (bfilter, RESOURCE, NOT_FOUND, ("qml-scene property not set"), (NULL));
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return FALSE;
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}
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if (!GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (bfilter))
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return FALSE;
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GST_OBJECT_LOCK (bfilter);
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qt_overlay->renderer = new GstQuickRenderer;
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if (!qt_overlay->renderer->init (bfilter->context, &error)) {
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GST_ELEMENT_ERROR (GST_ELEMENT (bfilter), RESOURCE, NOT_FOUND,
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("%s", error->message), (NULL));
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delete qt_overlay->renderer;
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qt_overlay->renderer = NULL;
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GST_OBJECT_UNLOCK (bfilter);
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return FALSE;
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}
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/* FIXME: Qml may do async loading and we need to propagate qml errors in that case as well */
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if (!qt_overlay->renderer->setQmlScene (qt_overlay->qml_scene, &error)) {
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GST_ELEMENT_ERROR (GST_ELEMENT (bfilter), RESOURCE, NOT_FOUND,
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("%s", error->message), (NULL));
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goto fail_renderer;
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return FALSE;
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}
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root = qt_overlay->renderer->rootItem();
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if (!root) {
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GST_ELEMENT_ERROR (GST_ELEMENT (bfilter), RESOURCE, NOT_FOUND,
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("Qml scene does not have a root item"), (NULL));
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goto fail_renderer;
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}
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GST_OBJECT_UNLOCK (bfilter);
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g_object_notify (G_OBJECT (qt_overlay), "root-item");
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g_signal_emit (qt_overlay, gst_qt_overlay_signals[SIGNAL_QML_SCENE_INITIALIZED], 0);
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GST_OBJECT_LOCK (bfilter);
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if (!qt_overlay->widget) {
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QtGLVideoItem *qt_item = static_cast<QtGLVideoItem *>(root->findChild<QtGLVideoItem *> ());
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if (qt_item)
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qt_overlay->widget = qt_item->getInterface();
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}
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GST_OBJECT_UNLOCK (bfilter);
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return TRUE;
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fail_renderer:
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{
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qt_overlay->renderer->cleanup();
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delete qt_overlay->renderer;
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qt_overlay->renderer = NULL;
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GST_OBJECT_UNLOCK (bfilter);
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return FALSE;
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}
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}
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static void
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gst_qt_overlay_gl_stop (GstGLBaseFilter * bfilter)
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{
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (bfilter);
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GstQuickRenderer *renderer = NULL;
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/* notify before actually destroying anything */
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GST_OBJECT_LOCK (qt_overlay);
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if (qt_overlay->renderer)
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renderer = qt_overlay->renderer;
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qt_overlay->renderer = NULL;
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GST_OBJECT_UNLOCK (qt_overlay);
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g_signal_emit (qt_overlay, gst_qt_overlay_signals[SIGNAL_QML_SCENE_DESTROYED], 0);
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g_object_notify (G_OBJECT (qt_overlay), "root-item");
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if (qt_overlay->widget)
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qt_overlay->widget->setBuffer (NULL);
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if (renderer) {
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renderer->cleanup();
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delete renderer;
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}
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GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (bfilter);
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}
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static gboolean
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gst_qt_overlay_gl_set_caps (GstGLBaseFilter * bfilter, GstCaps * in_caps,
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GstCaps * out_caps)
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{
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GstGLFilter *filter = GST_GL_FILTER (bfilter);
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (bfilter);
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if (!GST_GL_BASE_FILTER_CLASS (parent_class)->gl_set_caps (bfilter, in_caps, out_caps))
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return FALSE;
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qt_overlay->renderer->setSize (GST_VIDEO_INFO_WIDTH (&filter->out_info),
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GST_VIDEO_INFO_HEIGHT (&filter->out_info));
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return TRUE;
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}
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static GstFlowReturn
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gst_qt_overlay_prepare_output_buffer (GstBaseTransform * btrans,
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GstBuffer * buffer, GstBuffer ** outbuf)
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{
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GstBaseTransformClass *bclass = GST_BASE_TRANSFORM_GET_CLASS (btrans);
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GstGLBaseFilter *bfilter = GST_GL_BASE_FILTER (btrans);
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GstGLFilter *filter = GST_GL_FILTER (btrans);
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (btrans);
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GstGLMemory *out_mem;
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GstGLSyncMeta *sync_meta;
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if (qt_overlay->widget) {
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qt_overlay->widget->setCaps (bfilter->in_caps);
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qt_overlay->widget->setBuffer (buffer);
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}
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/* XXX: is this the correct ts to drive the animation */
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out_mem = qt_overlay->renderer->generateOutput (GST_BUFFER_PTS (buffer));
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if (!out_mem) {
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GST_ERROR_OBJECT (qt_overlay, "Failed to generate output");
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return GST_FLOW_ERROR;
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}
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*outbuf = gst_buffer_new ();
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gst_buffer_append_memory (*outbuf, (GstMemory *) out_mem);
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gst_buffer_add_video_meta (*outbuf, (GstVideoFrameFlags) 0,
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GST_VIDEO_INFO_FORMAT (&filter->out_info),
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GST_VIDEO_INFO_WIDTH (&filter->in_info),
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GST_VIDEO_INFO_HEIGHT (&filter->out_info));
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sync_meta = gst_buffer_add_gl_sync_meta (bfilter->context, *outbuf);
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gst_gl_sync_meta_set_sync_point (sync_meta, bfilter->context);
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bclass->copy_metadata (btrans, buffer, *outbuf);
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return GST_FLOW_OK;
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}
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static GstFlowReturn
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gst_qt_overlay_transform (GstBaseTransform * btrans, GstBuffer * inbuf,
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GstBuffer * outbuf)
|
|
{
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
static GstStateChangeReturn
|
|
gst_qt_overlay_change_state (GstElement * element,
|
|
GstStateChange transition)
|
|
{
|
|
GstQtOverlay *qt_overlay = GST_QT_OVERLAY (element);
|
|
GstGLBaseFilter *filter = GST_GL_BASE_FILTER (element);
|
|
GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;
|
|
|
|
GST_DEBUG_OBJECT (filter, "changing state: %s => %s",
|
|
gst_element_state_get_name (GST_STATE_TRANSITION_CURRENT (transition)),
|
|
gst_element_state_get_name (GST_STATE_TRANSITION_NEXT (transition)));
|
|
|
|
switch (transition) {
|
|
case GST_STATE_CHANGE_NULL_TO_READY: {
|
|
QGuiApplication *app;
|
|
GstGLDisplay *display = NULL;
|
|
|
|
app = static_cast<QGuiApplication *> (QCoreApplication::instance ());
|
|
if (!app) {
|
|
GST_ELEMENT_ERROR (element, RESOURCE, NOT_FOUND,
|
|
("%s", "Failed to connect to Qt"),
|
|
("%s", "Could not retrieve QGuiApplication instance"));
|
|
return GST_STATE_CHANGE_FAILURE;
|
|
}
|
|
|
|
display = gst_qt_get_gl_display ();
|
|
|
|
if (display != filter->display)
|
|
/* always propagate. The application may need to choose between window
|
|
* system display connections */
|
|
gst_gl_element_propagate_display_context (GST_ELEMENT (qt_overlay), display);
|
|
gst_object_unref (display);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
|
|
if (ret == GST_STATE_CHANGE_FAILURE)
|
|
return ret;
|
|
|
|
switch (transition) {
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|