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Conflicts: ges/ges-track-element.c gnl/Makefile.am gnl/common Conflicts: ges/ges-internal.h ges/ges-track.c ges/ges-utils.c ges/nle/.gitignore ges/nle/gnlmarshal.list ges/nle/nle.h ges/nle/nlecomposition.c ges/nle/nlecomposition.h ges/nle/nleghostpad.c ges/nle/nleghostpad.h ges/nle/nleobject.c ges/nle/nleoperation.c ges/nle/nleoperation.h ges/nle/nlesource.c ges/nle/nlesource.h ges/nle/nletypes.h ges/nle/nleurisource.c ges/nle/nleurisource.h gnl/Makefile.am gnl/gnl.c gnl/gnl.h gnl/gnl/gnl.h gnl/gnl/gnlcomposition.c gnl/gnl/gnlcomposition.h gnl/gnl/gnlghostpad.c gnl/gnl/gnlghostpad.h gnl/gnl/gnlmarshal.list gnl/gnl/gnlobject.c gnl/gnl/gnloperation.c gnl/gnl/gnloperation.h gnl/gnl/gnlsource.c gnl/gnl/gnlsource.h gnl/gnl/gnltypes.h gnl/gnl/gnlurisource.c gnl/gnl/gnlurisource.h gnl/gnlcomposition.c gnl/gnlcomposition.h gnl/gnlghostpad.c gnl/gnlghostpad.h gnl/gnlmarshal.list gnl/gnlobject.c gnl/gnlobject.h gnl/gnloperation.c gnl/gnloperation.h gnl/gnlsource.c gnl/gnlsource.h gnl/gnltypes.h gnl/gnlurisource.c gnl/gnlurisource.h gnl/tests/check/gnl/common.c gnl/tests/check/gnl/common.h gnl/tests/check/gnl/complex.c gnl/tests/check/gnl/gnlcomposition.c gnl/tests/check/gnl/gnloperation.c gnl/tests/check/gnl/gnlsource.c gnl/tests/check/gnl/seek.c gnl/tests/check/gnl/simple.c tests/check/gnl/common.c tests/check/gnl/common.h tests/check/gnl/complex.c tests/check/gnl/gnlcomposition.c tests/check/gnl/gnloperation.c tests/check/gnl/gnlsource.c tests/check/gnl/seek.c tests/check/gnl/simple.c tests/check/nle/common.c tests/check/nle/common.h tests/check/nle/complex.c tests/check/nle/nlecomposition.c tests/check/nle/nleoperation.c tests/check/nle/nlesource.c tests/check/nle/seek.c tests/check/nle/simple.c
440 lines
15 KiB
Text
440 lines
15 KiB
Text
GStreamer Editing Services
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--------------------------
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This is a list of features and goals for the GStreamer Editing
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Services.
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Some features are already implemented, and some others not. When the
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status is not specified, this means it is still not implemented but
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might be investigated.
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FUNDAMENTAL GOALS:
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1) API must be easy to use for simple use-cases. Use and abuse
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convenience methods.
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2) API must allow as many use-cases as possible, not just the simple
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ones.
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FEATURES
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Index of features:
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* Project file load/save support (GESFormatter)
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* Grouping/Linking of Multiple TrackObjects
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* Selection support (Extension from Grouping/Linking)
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* Effects support
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* Source Material object
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* Proxy support
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* Editing modes (Ripple/Roll/Slip/Slide)
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* Coherent handling of Content in different formats
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* Video compositing and audio mixing
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* Handling of alpha video (i.e. transparency)
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* Faster/Tigher interaction with GNonLin elements
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* Media Asset Management integration
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* Templates
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* Plugin system
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* Project file load/save support (GESFormatter)
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Status:
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Implemented, requires API addition for all use-cases.
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Problems:
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Timelines can be stored in many different formats, we need to
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ensure it is as easy/trivial as possible for users to load/save
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those timelines.
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Some timeline formats might have format-specific
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sources/objects/effects which need to be handled in certain ways
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and therefore provide their own classes.
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The object that can save/load GESTimeline are Formatters.
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Formatters can offer support for load-only/save-only formats.
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There must be a list of well-known GES classes that all formatters
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must be able to cope with. If a subclass of one of those classes is
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present in a timeline, the formatter will do its best to store a
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compatible information.
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A Formatter can ask a pre-render of classes that it doesn't
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understand (See Proxy section).
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Formatters can provide subclasses of well-known GES classes when
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filling in the timeline to offer format-specific features.
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* Grouping/Linking of Multiple TrackObjects
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Status:
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Implemented, but doesn't have public API for controlling the
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tracked objects or creating groups from TimelineObject(s)
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Problems:
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In order to make the usage of timelines at the Layer level as easy
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as possible, we must be able to group any TrackObject together as
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one TimelineObject.
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The base GESTimelineObject keeps a reference to all the
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GESTrackObjects it is controlling. It contains a mapping of the
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position of those track objects relatively to the timeline objects.
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TrackObjects will move and be modified synchronously with the
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TimelineObject, and vice-versa.
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TrackObjects can be 'unlocked' from the changes of its controlling
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TimelineObject. In this case, it will not move and be modified
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synchronously with the TimelineObject.
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* Selection support (Extension from Grouping/Linking)
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Problems:
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In order to make user-interface faster to write, we must have a way
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to create selections of user-selected TimelineObject(s) or
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TrackObject(s) to move them together.
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This should be able to do by creating a non-visible (maybe not even
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inserted in the layer?) TimelineObject.
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* Effects support
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Status:
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Partially Implemented, requires API addition for all use-cases.
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Problems:
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In order for users to apply multimedia effects in their timelines,
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we need an API to search, add and control those effects.
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We must be able to provide a list of effects available on the system
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at runtime.
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We must be able to configure effects through an API in GES without
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having to access the GstElements properties directly.
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We should also expose the GstElements contained in an effect so it
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is possible for people to control their properties as they wish.
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We must be able to implement and handle complex effects directly in
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GES.
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We must be able to configure effects through time -> Keyframes
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without duplicating code from GStreamer.
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* Source Material object
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Problems:
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Several TimelineSource for a same uri actually share a lot
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in common. That information will mostly come from GstDiscoverer,
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but could also contain extra information provided by 3rd party
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modules.
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The information regarding the various streams (and obtained through
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optionally running GstDiscoverer) is not stored and has to be
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re-analyzed else where.
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Definition:
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Material: n, The substance or substances out of which a thing is or
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can be made.
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In order to avoid duplicating that information in every single
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TimelineSource, a 'Material' object needs to be made available.
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A Material object contains all the information which is independent
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of the usage of that material in a timeline.
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A Material contains the list of 'streams' that can be provided with
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as much information as possible (ex: contains audio and video
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streams with full caps information, or better yet the output of
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GstDiscoverer).
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A Material contains the various Metadata (author, title, origin,
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copyright ,....).
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A Material object can specify the TimelineSource class to use in a
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Layer.
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* Proxy support
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Problems:
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A certain content might be impossible to edit on a certain setup
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due to many reasons (too complex to decode in realtime, not in
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digital format, not available locally, ...).
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In order to be able to store/export timelines to some formats, one
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might need to have to create a pre-render of some items of the
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timeline, while retaining as much information as possible.
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Content here is not limited to single materials, it could very well
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be a complex combination of materials/effects like a timeline or a
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collection of images.
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To solve this problem, we need a notion of ProxyMaterial.
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It is a subclass of Material and as such provides all the same
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features as Material.
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It should be made easy to create one from an existing TimelineSource
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(and it's associated Material(s)), with specifiable rendering
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settings and output location.
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The user should have the possibility to switch from Proxy materials
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to original (in order to use the lower
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resolution/quality/... version for the editing phase and the
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original material for final rendering phase).
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Requires:
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GESMaterial
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* Editing modes (Ripple/Roll/Slip/Slide)
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Status:
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Not implemented.
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Problems:
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Most editing relies on heavy usage of 4 editing tools which editors
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will require. Ripple/Roll happen on edit points (between two clips)
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and Slip/Slide happen on a clip.
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The Ripple tool allows you to modify the beginning/end of a clip
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and move the neighbour accordingly. This will change the overall
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timeline duration.
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The Roll tool allows you to modify the position of an editing point
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between two clips without modifying the inpoint of the first clip
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nor the out-point of the second clip. This will not change the
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overall timeline duration.
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The Slip tool allows you to modify the in-point of a clip without
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modifying it's duration or position in the timeline.
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The Slide tool allows you to modify the position of a clip in a
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timeline without modifying it's duration or it's in-point, but will
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modify the out-point of the previous clip and in-point of the
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following clip so as not to modify the overall timeline duration.
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These tools can be used both on TimelineObjects and on
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TrackObjects, we need to make sure that changes are propagated
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properly.
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* Coherent handling of Content in different formats
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Problems:
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When mixing content in different format (Aspect-Ratio, Size, color
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depth, number of audio channels, ...), decisions need to be made on
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whether to conform the material to a common format or not, and on
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how to conform that material.
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Conforming the material here means bringing it to a common format.
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All the information regarding the contents we are handling are
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stored in the various GESMaterial. The target format is also known
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through the caps of the various GESTracks involved. The Material and
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track output caps will allow us to make decisions on what course of
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action to take.
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By default content should be conformed to a good balance of speed
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and avoid loss of information.
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Ex: If mixing a 4:3 video and a 16:9 video with a target track
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aspect ratio of 4:3, we will make the width of the two videos
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be equal without distorting their respective aspect-ratios.
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Requires:
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GESMaterial
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See also:
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Video compositing and audio mixing
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* Video compositing and audio mixing
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Status:
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Not implemented. The bare minimum to implement are the static
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absolute property handling. Relative/variable properties and group
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handling can be done once we know how to handle object grouping.
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Problems:
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Editing requires not only a linear combination of cuts and
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sequences, but also mixing various content/effect at the same
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time.
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Audio and Video compositing/mixing requires having a set of base
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properties for all sources that indicate their positioning in the
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final composition.
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Audio properties
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* Volume
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* Panning (or more generally positioning and up-/down-mixing for
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multi-channel).
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Video properties
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* Z-layer (implicit through priority property)
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* X,Y position
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* Vertical and Horizontal scaling
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* Global Alpha (see note below about alpha).
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A big problem with compositing/mixing is handling positioning that
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could change due to different input/output format AND avoiding any
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quality loss.
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Example 1 (video position and scale/aspect-ratio changes):
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A user puts a 32x24 logo video at position 10,10 on a 1280x720
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video. Later on the user decides to render the timeline to a
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different resolution (like 1920x1080) or aspect ratio (4:3 instead
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of 16:9).
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The overlayed logo should stay at the same relative position
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regardless of the output format.
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Example 2 (video scaling):
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A user decides to overlay a video logo which is originally a
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320x240 video by scaling it down to 32x24 on top of a 1280x720
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video. Later on the user decides to render a 1920x1080 version of
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the timeline.
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The resulting rendered 1920x1080 video shall have the overlay
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video located at the exact relative position and using a 64x48
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downscale of the original overlay video (i.e. avoiding a
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640x480=>32x24=>64x48 double-scaling).
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Example 3 (audio volume):
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A user adjusts the commentary audio track and the soundtrack audio
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track based on the volume of the various videos playing. Later on
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the user wants to adjust the overall audio volume in order for the
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final output to conform to a target RMS/peak volume.
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The resulting relative volumes of each track should be the same
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WITHOUT any extra loss of audio quality (i.e. avoiding a
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downscale/upscale lossy volume conversion cycle).
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Example 4 (audio positioning):
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A user adjusts the relative panning/positioning of the commentary,
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soundtrack and sequence for a 5.1 mixing. Later on he decides to
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make a 7.1 and a stereo rendering.
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The resulting relative positioning should be kept as much as
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possible (left/right downmix and re-positioning for extra 2
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channels in the case of 7.1 upmixing) WITHOUT any extra loss in
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quality.
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Create a new 'CompositingProperties' object for audio and video
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which is an extensible set of properties for media-specific
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positioning. This contains the properties mentionned above.
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Add the CompositingProperties object to the base GESTrackObject
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which points to the audio or video CompositingProperties
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object (depending on what format that object is handling).
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Provide convenience functions to retrieve and set the audio or video
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compositing properties of a GESTrackObject. Do the same for the
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GESTimelineObject, which proxies it to the relevant GESTrackObject.
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Create a new GESTrack{Audio|Video}Compositing GstElement which will
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be put in each track as a priority 0 expandable NleOperation.
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That object will be able to figure out which
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mixing/scaling/conversion elements to use at any given time by
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inspecting:
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* The various GESTrackObject Compositing Properties
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* The various GESTrackObject GESMaterial stream properties
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* The GESTrack target output GstCaps
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The properties values could be both set/stored as 'relative' values
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and as 'absolute' values in order to handle any input/output formats
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or setting.
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Objects that are linked/grouped with others have their properties
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move in sync with each other. (Ex: If an overlay logo is locked to a
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video, it will scale/move/be-transparent in sync with the video on
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which it is overlayed).
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Objects that are not linked/grouped to other objects have their
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properties move in sync with the target format. If the target format
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changes, all object positioning will change relatively to that
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format.
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Requires:
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GESMaterial
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See also:
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Coherent handling of Content in different formats
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* Handling of alpha video (i.e. transparency)
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Problem:
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Some streams will contain partial transparency (overlay
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logos/videos, bluescreen, ...).
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Those streams need to be handle-able by the user just like
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non-alpha videos without losing the transparency regions (i.e. it
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should be properly blended with the underlying regions).
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* Faster/Tighter interaction with GNonLin elements
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Problems:
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A lot of properties/concepts need to be duplicated at the GES level
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since the only way to communicate with the GNonLin elements is
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through publically available APIs (GObject and GStreamer APIs).
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The GESTrackObject for example has to duplicate exactly the same
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properties as NleObject for no reason.
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Other properties are also expensive to re-compute and also become
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non-MT-safe (like computing the exact 'tree' of objects at a
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certain position in a NleComposition).
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Merge the GES and GNonLin modules together into one single module,
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and keep the same previous API for both for backward compatibility.
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Add additional APIs to GNonLin which GES can use.
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* Media Asset Management integration
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(Track, Search, Browse, Push content) TBD
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* Templates
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Problem:
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In order to create as quickly as possible professional-looking
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timelines, we need to provide a way to create 'templates' which
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users can select and have an automatic timeline 'look' used.
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This will allow users to be able to quickly add their clips, set
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titles and have a timeline with a professional look. This is
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similar to the same feature that iMovie offers both on desktop and
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iOS.
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* Plugin system
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Problem:
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All of GES classes are made in such a way that creating new
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sources, effects, templates, formatters, etc... can be easily added
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either to the GES codebase itself or to applications.
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But in order to provide more features without depending on GES
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releases, limit those features to a single application, and in
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order to provide 'closed'/3rd party features, we need to implement
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a plugin system so one can add new features.
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Use a registry system similar to GStreamer.
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