mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-12 04:11:31 +00:00
f9044e93e1
* Hide new GstAudioAggregator for now (needs some work) * Fix the GstAudioInfo.SetFormat API and its use in the samples (it was plain broken and fixes in the annotation fixed it)
229 lines
8.1 KiB
C#
229 lines
8.1 KiB
C#
// Authors
|
|
// Copyright (C) 2014 Stephan Sundermann <stephansundermann@gmail.com>
|
|
|
|
using System;
|
|
using Gst;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace GstreamerSharp
|
|
{
|
|
class Playback
|
|
{
|
|
const int ChunkSize = 1024;
|
|
const int SampleRate = 44100;
|
|
|
|
static Gst.App.AppSink AppSink;
|
|
static Gst.App.AppSrc AppSource;
|
|
static Element Pipeline, Tee, AudioQueue, AudioConvert1, AudioResample, AudioSink;
|
|
static Element VideoQueue, AudioConvert2, Visual, VideoConvert, VideoSink;
|
|
static Element AppQueue;
|
|
|
|
static long NumSamples; // Number of samples generated so far (for timestamp generation)
|
|
static float a, b, c, d; // For waveform generation
|
|
|
|
static uint Sourceid; // To control the GSource
|
|
|
|
static GLib.MainLoop MainLoop; // GLib's Main Loop
|
|
|
|
// This method is called by the idle GSource in the mainloop, to feed CHUNK_SIZE bytes into appsrc.
|
|
// The idle handler is added to the mainloop when appsrc requests us to start sending data (need-data signal)
|
|
// and is removed when appsrc has enough data (enough-data signal).
|
|
|
|
static bool PushData () {
|
|
var numSamples = ChunkSize / 2; // Because each sample is 16 bits
|
|
MapInfo map;
|
|
|
|
// Create a new empty buffer
|
|
var buffer = new Gst.Buffer (null, ChunkSize, AllocationParams.Zero);
|
|
|
|
// Set its timestamp and duration
|
|
buffer.Pts = Util.Uint64Scale ((ulong)NumSamples, (ulong)Constants.SECOND, (ulong)SampleRate);
|
|
buffer.Dts = Util.Uint64Scale ((ulong)NumSamples, (ulong)Constants.SECOND, (ulong)SampleRate);
|
|
buffer.Duration = Util.Uint64Scale ((ulong)NumSamples, (ulong)Constants.SECOND, (ulong)SampleRate);
|
|
|
|
// Generate some psychodelic waveforms
|
|
buffer.Map (out map, MapFlags.Write);
|
|
c += d;
|
|
d -= c / 1000f;
|
|
var freq = 1100f + 1000f * d;
|
|
short[] data = new short[numSamples];
|
|
for (int i = 0; i < numSamples; i++) {
|
|
a += b;
|
|
b -= a / freq;
|
|
data[i] = (short)(500f * a);
|
|
}
|
|
// convert the short[] to a byte[] by marshalling
|
|
var native = Marshal.AllocHGlobal (data.Length * sizeof(short));
|
|
Marshal.Copy (data, 0, native, data.Length);
|
|
byte[] bytedata = new byte[2 * data.Length];
|
|
Marshal.Copy (native, bytedata, 0, data.Length * sizeof(short));
|
|
|
|
map.Data = bytedata;
|
|
buffer.Unmap (map);
|
|
NumSamples += numSamples;
|
|
|
|
// Push the buffer into the appsrc
|
|
var ret = AppSource.PushBuffer (buffer);
|
|
|
|
// Free the buffer now that we are done with it
|
|
buffer.Dispose ();
|
|
|
|
if (ret != FlowReturn.Ok) {
|
|
// We got some error, stop sending data
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// This signal callback triggers when appsrc needs Here, we add an idle handler
|
|
// to the mainloop to start pushing data into the appsrc
|
|
static void StartFeed (object sender, Gst.App.NeedDataArgs args) {
|
|
if (Sourceid == 0) {
|
|
Console.WriteLine ("Start feeding");
|
|
Sourceid = GLib.Idle.Add (PushData);
|
|
}
|
|
}
|
|
|
|
// This callback triggers when appsrc has enough data and we can stop sending.
|
|
// We remove the idle handler from the mainloop
|
|
static void StopFeed (object sender, EventArgs args) {
|
|
if (Sourceid != 0) {
|
|
Console.WriteLine ("Stop feeding");
|
|
GLib.Source.Remove (Sourceid);
|
|
Sourceid = 0;
|
|
}
|
|
}
|
|
|
|
// The appsink has received a buffer
|
|
static void NewSample (object sender, GLib.SignalArgs args) {
|
|
var sink = (Gst.App.AppSink)sender;
|
|
|
|
// Retrieve the buffer
|
|
var sample = sink.PullSample ();
|
|
if (sample != null) {
|
|
// The only thing we do in this example is print a * to indicate a received buffer
|
|
Console.Write ("*");
|
|
sample.Dispose ();
|
|
}
|
|
}
|
|
|
|
// This function is called when an error message is posted on the bus
|
|
static void HandleError (object sender, GLib.SignalArgs args) {
|
|
GLib.GException err;
|
|
string debug;
|
|
var msg = (Message) args.Args[0];
|
|
|
|
// Print error details on the screen
|
|
msg.ParseError (out err, out debug);
|
|
Console.WriteLine ("Error received from element {0}: {1}", msg.Src.Name, err.Message);
|
|
Console.WriteLine ("Debugging information: {0}", debug != null ? debug : "none");
|
|
|
|
MainLoop.Quit ();
|
|
}
|
|
|
|
public static void Main (string[] args)
|
|
{
|
|
b = 1;
|
|
d = 1;
|
|
Gst.Audio.AudioInfo info = new Gst.Audio.AudioInfo();
|
|
|
|
// Initialize Gstreamer
|
|
Gst.Application.Init(ref args);
|
|
|
|
// Create the elements
|
|
AppSource = new Gst.App.AppSrc ("app_src");
|
|
Tee = ElementFactory.Make ("tee", "tee");
|
|
AudioQueue = ElementFactory.Make ("queue", "audio_queue");
|
|
AudioConvert1 = ElementFactory.Make ("audioconvert", "audio_convert1");
|
|
AudioResample = ElementFactory.Make ("audioresample", "audio_resample");
|
|
AudioSink = ElementFactory.Make ("autoaudiosink", "audio_sink");
|
|
VideoQueue = ElementFactory.Make ("queue", "video_queue");
|
|
AudioConvert2 = ElementFactory.Make ("audioconvert", "audio_convert2");
|
|
Visual = ElementFactory.Make ("wavescope", "visual");
|
|
VideoConvert = ElementFactory.Make ("videoconvert", "video_convert");
|
|
VideoSink = ElementFactory.Make ("autovideosink", "video_sink");
|
|
AppQueue = ElementFactory.Make ("queue", "app_queue");
|
|
AppSink = new Gst.App.AppSink ("app_sink");
|
|
|
|
// Create the empty pipeline
|
|
var pipeline = new Pipeline ("test-pipeline");
|
|
|
|
if (AppSource == null || Tee == null || AudioQueue == null || AudioConvert1 == null || AudioResample == null ||
|
|
AudioSink == null || VideoQueue == null || AudioConvert2 == null || Visual == null || VideoConvert == null ||
|
|
AppQueue == null || AppSink == null ||pipeline == null) {
|
|
Console.WriteLine ("Not all elements could be created.");
|
|
return;
|
|
}
|
|
|
|
// Configure wavescope
|
|
Visual ["shader"] = 0;
|
|
Visual ["style"] = 0;
|
|
|
|
// Configure appsrc
|
|
Gst.Audio.AudioChannelPosition[] position = {};
|
|
info.SetFormat (Gst.Audio.AudioFormat.S16, SampleRate, 1, position);
|
|
var audioCaps = info.ToCaps ();
|
|
AppSource ["caps"] = audioCaps;
|
|
AppSource ["format"] = Format.Time;
|
|
|
|
AppSource.NeedData += StartFeed;
|
|
AppSource.EnoughData += StopFeed;
|
|
|
|
// Configure appsink
|
|
AppSink ["emit-signals"] = true;
|
|
AppSink ["caps"] = audioCaps;
|
|
AppSink.NewSample += NewSample;
|
|
|
|
// Link all elements that can be automatically linked because they have "Always" pads
|
|
pipeline.Add (AppSource, Tee, AudioQueue, AudioConvert1, AudioResample,
|
|
AudioSink, VideoQueue, AudioConvert2, Visual, VideoConvert, VideoSink, AppQueue, AppSink);
|
|
if (!Element.Link (AppSource, Tee) ||
|
|
!Element.Link (AudioQueue, AudioConvert1, AudioResample, AudioSink) ||
|
|
!Element.Link (VideoQueue, AudioConvert2, Visual, VideoConvert, VideoSink) ||
|
|
!Element.Link (AppQueue, AppSink)) {
|
|
Console.WriteLine ("Elements could not be linked.");
|
|
return;
|
|
}
|
|
|
|
// Manually link the Tee, which has "Request" pads
|
|
var teeSrcPadTemplate = Tee.GetPadTemplate ("src_%u");
|
|
var teeAudioPad = Tee.RequestPad (teeSrcPadTemplate);
|
|
Console.WriteLine ("Obtained request pad {0} for audio branch.", teeAudioPad.Name);
|
|
var queueAudioPad = AudioQueue.GetStaticPad ("sink");
|
|
var teeVideoPad = Tee.RequestPad (teeSrcPadTemplate);
|
|
Console.WriteLine ("Obtained request pad {0} for video branch.", teeVideoPad.Name);
|
|
var queueVideoPad = VideoQueue.GetStaticPad ("sink");
|
|
var teeAppPad = Tee.RequestPad (teeSrcPadTemplate);
|
|
Console.WriteLine ("Obtained request pad {0} for app branch.", teeAppPad.Name);
|
|
var queueAppPad = AppQueue.GetStaticPad ("sink");
|
|
if (teeAudioPad.Link (queueAudioPad) != PadLinkReturn.Ok ||
|
|
teeVideoPad.Link (queueVideoPad) != PadLinkReturn.Ok ||
|
|
teeAppPad.Link (queueAppPad) != PadLinkReturn.Ok) {
|
|
Console.WriteLine ("Tee could not be linked");
|
|
return;
|
|
}
|
|
|
|
// Instruct the bus to emit signals for each received message, and connect to the interesting signals
|
|
var bus = pipeline.Bus;
|
|
bus.AddSignalWatch ();
|
|
bus.Connect ("message::error", HandleError);
|
|
|
|
// Start playing the pipeline
|
|
pipeline.SetState (State.Playing);
|
|
|
|
// Create a GLib Main Loop and set it to run
|
|
MainLoop = new GLib.MainLoop ();
|
|
MainLoop.Run ();
|
|
|
|
// Release the request pads from the Tee, and unref them
|
|
Tee.ReleaseRequestPad(teeAudioPad);
|
|
Tee.ReleaseRequestPad(teeVideoPad);
|
|
Tee.ReleaseRequestPad(teeAppPad);
|
|
|
|
// Free resources
|
|
pipeline.SetState (State.Null);
|
|
|
|
Gst.Global.Deinit();
|
|
}
|
|
}
|
|
}
|