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7a77d435c1
I was lucky that: e1 = vc_dispmanx_element_add () eglCreateWindowSurface (e1) vc_dispmanx_element_remove (e1) e2 = vc_dispmanx_element_add () resulted in having e2 equal to e1. And also having the egl surface that does not allocate its buffers before the first draw. |
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