mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 04:01:08 +00:00
d0713e029c
Gets being released memory back to queue even if allocator is flushing in order to count the number of outstanding memory objects. Also, clear queue if there's no outstanding memory object and allocator is flushing Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6240>
1264 lines
35 KiB
C++
1264 lines
35 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12.h"
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#include "gstd3d12memory-private.h"
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#include "gstd3d12-private.h"
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#include <directx/d3dx12.h>
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#include <string.h>
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#include <wrl.h>
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#include <mutex>
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#include <condition_variable>
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#include <atomic>
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#include <queue>
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#include <vector>
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_allocator_debug);
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#define GST_CAT_DEFAULT gst_d3d12_allocator_debug
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static GstD3D12Allocator *_d3d12_memory_allocator = nullptr;
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static gint
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gst_d3d12_allocation_params_compare (const GstD3D12AllocationParams * p1,
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const GstD3D12AllocationParams * p2)
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{
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g_return_val_if_fail (p1, -1);
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g_return_val_if_fail (p2, -1);
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if (p1 == p2)
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return 0;
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return -1;
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}
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static void
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gst_d3d12_allocation_params_init (GType type)
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{
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static GstValueTable table = {
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0, (GstValueCompareFunc) gst_d3d12_allocation_params_compare,
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nullptr, nullptr
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};
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table.type = type;
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gst_value_register (&table);
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}
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G_DEFINE_BOXED_TYPE_WITH_CODE (GstD3D12AllocationParams,
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gst_d3d12_allocation_params,
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(GBoxedCopyFunc) gst_d3d12_allocation_params_copy,
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(GBoxedFreeFunc) gst_d3d12_allocation_params_free,
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gst_d3d12_allocation_params_init (g_define_type_id));
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GstD3D12AllocationParams *
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gst_d3d12_allocation_params_new (GstD3D12Device * device,
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const GstVideoInfo * info, GstD3D12AllocationFlags flags,
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D3D12_RESOURCE_FLAGS resource_flags)
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{
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GstD3D12AllocationParams *ret;
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GstD3D12Format d3d12_format;
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GstVideoFormat format;
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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g_return_val_if_fail (info, nullptr);
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format = GST_VIDEO_INFO_FORMAT (info);
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if (!gst_d3d12_device_get_format (device, format, &d3d12_format)) {
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GST_WARNING_OBJECT (device, "%s is not supported",
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gst_video_format_to_string (format));
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return nullptr;
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}
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ret = g_new0 (GstD3D12AllocationParams, 1);
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ret->info = *info;
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ret->aligned_info = *info;
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ret->d3d12_format = d3d12_format;
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ret->array_size = 1;
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ret->flags = flags;
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ret->heap_flags = D3D12_HEAP_FLAG_NONE;
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ret->resource_flags = resource_flags;
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return ret;
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}
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GstD3D12AllocationParams *
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gst_d3d12_allocation_params_copy (GstD3D12AllocationParams * src)
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{
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GstD3D12AllocationParams *dst;
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g_return_val_if_fail (src != NULL, NULL);
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dst = g_new0 (GstD3D12AllocationParams, 1);
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memcpy (dst, src, sizeof (GstD3D12AllocationParams));
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return dst;
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}
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void
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gst_d3d12_allocation_params_free (GstD3D12AllocationParams * params)
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{
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g_free (params);
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}
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gboolean
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gst_d3d12_allocation_params_alignment (GstD3D12AllocationParams * params,
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const GstVideoAlignment * align)
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{
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guint padding_width, padding_height;
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GstVideoInfo *info;
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GstVideoInfo new_info;
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g_return_val_if_fail (params, FALSE);
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g_return_val_if_fail (align, FALSE);
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/* d3d11 does not support stride align. Consider padding only */
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padding_width = align->padding_left + align->padding_right;
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padding_height = align->padding_top + align->padding_bottom;
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info = ¶ms->info;
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if (!gst_video_info_set_format (&new_info, GST_VIDEO_INFO_FORMAT (info),
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GST_VIDEO_INFO_WIDTH (info) + padding_width,
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GST_VIDEO_INFO_HEIGHT (info) + padding_height)) {
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GST_WARNING ("Set format failed");
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return FALSE;
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}
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params->aligned_info = new_info;
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return TRUE;
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}
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gboolean
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gst_d3d12_allocation_params_set_resource_flags (GstD3D12AllocationParams *
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params, D3D12_RESOURCE_FLAGS resource_flags)
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{
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g_return_val_if_fail (params, FALSE);
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params->resource_flags |= resource_flags;
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return TRUE;
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}
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gboolean
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gst_d3d12_allocation_params_unset_resource_flags (GstD3D12AllocationParams *
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params, D3D12_RESOURCE_FLAGS resource_flags)
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{
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g_return_val_if_fail (params, FALSE);
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params->resource_flags &= ~resource_flags;
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return TRUE;
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}
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gboolean
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gst_d3d12_allocation_params_set_heap_flags (GstD3D12AllocationParams *
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params, D3D12_HEAP_FLAGS heap_flags)
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{
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g_return_val_if_fail (params, FALSE);
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params->heap_flags |= heap_flags;
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return TRUE;
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}
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gboolean
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gst_d3d12_allocation_params_set_array_size (GstD3D12AllocationParams * params,
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guint size)
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{
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g_return_val_if_fail (params, FALSE);
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g_return_val_if_fail (size > 0, FALSE);
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g_return_val_if_fail (size <= G_MAXUINT16, FALSE);
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params->array_size = size;
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return TRUE;
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}
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/* *INDENT-OFF* */
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struct _GstD3D12MemoryPrivate
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{
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~_GstD3D12MemoryPrivate ()
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{
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if (event_handle)
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CloseHandle (event_handle);
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}
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ComPtr<ID3D12Resource> resource;
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ComPtr<ID3D12Resource> staging;
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ComPtr<ID3D12DescriptorHeap> srv_heap;
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ComPtr<ID3D12DescriptorHeap> rtv_heap;
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gpointer staging_ptr = nullptr;
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D3D12_RESOURCE_DESC desc;
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HANDLE event_handle = nullptr;
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/* Queryied via ID3D12Device::GetCopyableFootprints */
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout[GST_VIDEO_MAX_PLANES];
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guint64 size;
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guint num_subresources;
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D3D12_RECT subresource_rect[GST_VIDEO_MAX_PLANES];
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guint subresource_index[GST_VIDEO_MAX_PLANES];
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DXGI_FORMAT resource_formats[GST_VIDEO_MAX_PLANES];
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guint srv_inc_size;
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guint rtv_inc_size;
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guint64 cpu_map_count = 0;
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std::mutex lock;
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};
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/* *INDENT-ON* */
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GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12Memory, gst_d3d12_memory);
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static gboolean
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gst_d3d12_memory_ensure_staging_resource (GstD3D12Memory * dmem)
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{
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auto priv = dmem->priv;
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if (priv->staging)
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return TRUE;
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if ((priv->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS) == 0) {
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GST_ERROR_OBJECT (dmem->device, "simultaneous access is not supported");
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return FALSE;
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}
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HRESULT hr;
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auto device = gst_d3d12_device_get_device_handle (dmem->device);
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D3D12_HEAP_PROPERTIES prop =
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CD3DX12_HEAP_PROPERTIES (D3D12_CPU_PAGE_PROPERTY_WRITE_BACK,
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D3D12_MEMORY_POOL_L0);
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D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Buffer (priv->size);
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ComPtr < ID3D12Resource > staging;
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hr = device->CreateCommittedResource (&prop,
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D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
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&desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (&staging));
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if (!gst_d3d12_result (hr, dmem->device)) {
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GST_ERROR_OBJECT (dmem->device, "Couldn't create staging resource");
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return FALSE;
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}
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priv->staging = staging;
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GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD);
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return TRUE;
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}
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static void
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gst_d3d12_memory_wait_gpu (GstD3D12Memory * dmem,
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D3D12_COMMAND_LIST_TYPE command_type, guint64 fence_value)
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{
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auto priv = dmem->priv;
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auto completed = gst_d3d12_device_get_completed_value (dmem->device,
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command_type);
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if (completed < fence_value) {
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if (!priv->event_handle) {
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priv->event_handle =
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CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS);
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}
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gst_d3d12_device_fence_wait (dmem->device, command_type,
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fence_value, priv->event_handle);
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}
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}
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static gboolean
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gst_d3d12_memory_download (GstD3D12Memory * dmem)
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{
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auto priv = dmem->priv;
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if (!priv->staging ||
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!GST_MEMORY_FLAG_IS_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD)) {
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return TRUE;
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}
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std::vector < GstD3D12CopyTextureRegionArgs > copy_args;
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for (guint i = 0; i < priv->num_subresources; i++) {
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GstD3D12CopyTextureRegionArgs args;
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memset (&args, 0, sizeof (args));
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args.dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->staging.Get (),
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priv->layout[i]);
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args.src = CD3DX12_TEXTURE_COPY_LOCATION (priv->resource.Get (),
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priv->subresource_index[i]);
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copy_args.push_back (args);
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}
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gst_d3d12_memory_wait_gpu (dmem, D3D12_COMMAND_LIST_TYPE_DIRECT,
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dmem->fence_value);
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guint64 fence_val = 0;
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/* Use async copy queue when downloading */
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if (!gst_d3d12_device_copy_texture_region (dmem->device, copy_args.size (),
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copy_args.data (), D3D12_COMMAND_LIST_TYPE_COPY, &fence_val)) {
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GST_ERROR_OBJECT (dmem->device, "Couldn't download texture to staging");
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return FALSE;
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}
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gst_d3d12_memory_wait_gpu (dmem, D3D12_COMMAND_LIST_TYPE_COPY, fence_val);
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GST_MEMORY_FLAG_UNSET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD);
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return TRUE;
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}
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static gboolean
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gst_d3d12_memory_upload (GstD3D12Memory * dmem)
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{
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auto priv = dmem->priv;
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if (!priv->staging ||
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!GST_MEMORY_FLAG_IS_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD)) {
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return TRUE;
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}
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std::vector < GstD3D12CopyTextureRegionArgs > copy_args;
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for (guint i = 0; i < priv->num_subresources; i++) {
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GstD3D12CopyTextureRegionArgs args;
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memset (&args, 0, sizeof (args));
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args.dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->resource.Get (),
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priv->subresource_index[i]);
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args.src = CD3DX12_TEXTURE_COPY_LOCATION (priv->staging.Get (),
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priv->layout[i]);
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copy_args.push_back (args);
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}
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if (!gst_d3d12_device_copy_texture_region (dmem->device, copy_args.size (),
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copy_args.data (), D3D12_COMMAND_LIST_TYPE_DIRECT,
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&dmem->fence_value)) {
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GST_ERROR_OBJECT (dmem->device, "Couldn't upload texture");
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return FALSE;
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}
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GST_MEMORY_FLAG_UNSET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD);
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return TRUE;
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}
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static gpointer
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gst_d3d12_memory_map_full (GstMemory * mem, GstMapInfo * info, gsize maxsize)
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{
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auto dmem = GST_D3D12_MEMORY_CAST (mem);
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auto priv = dmem->priv;
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GstMapFlags flags = info->flags;
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std::lock_guard < std::mutex > lk (priv->lock);
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if ((flags & GST_MAP_D3D12) != 0) {
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gst_d3d12_memory_upload (dmem);
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if ((flags & GST_MAP_WRITE) != 0)
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GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD);
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return priv->resource.Get ();
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}
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if (priv->cpu_map_count == 0) {
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if (!gst_d3d12_memory_ensure_staging_resource (dmem)) {
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GST_ERROR_OBJECT (mem->allocator,
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"Couldn't create readback_staging resource");
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return nullptr;
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}
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if (!gst_d3d12_memory_download (dmem)) {
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GST_ERROR_OBJECT (mem->allocator, "Couldn't download resource");
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return nullptr;
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}
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auto hr = priv->staging->Map (0, nullptr, &priv->staging_ptr);
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if (!gst_d3d12_result (hr, dmem->device)) {
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GST_ERROR_OBJECT (dmem->device, "Couldn't map readback resource");
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return nullptr;
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}
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}
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if ((flags & GST_MAP_WRITE) != 0)
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GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD);
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priv->cpu_map_count++;
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return priv->staging_ptr;
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}
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static void
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gst_d3d12_memory_unmap_full (GstMemory * mem, GstMapInfo * info)
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{
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auto dmem = GST_D3D12_MEMORY_CAST (mem);
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auto priv = dmem->priv;
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GstMapFlags flags = info->flags;
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if ((flags & GST_MAP_D3D12) == 0) {
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std::lock_guard < std::mutex > lk (priv->lock);
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g_assert (priv->cpu_map_count != 0);
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priv->cpu_map_count--;
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if (priv->cpu_map_count == 0)
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priv->staging->Unmap (0, nullptr);
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}
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}
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static GstMemory *
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gst_d3d12_memory_share (GstMemory * mem, gssize offset, gssize size)
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{
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/* TODO: impl. */
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return nullptr;
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}
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gboolean
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gst_is_d3d12_memory (GstMemory * mem)
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{
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return mem != nullptr && mem->allocator != nullptr &&
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(GST_IS_D3D12_ALLOCATOR (mem->allocator) ||
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GST_IS_D3D12_POOL_ALLOCATOR (mem->allocator));
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}
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gboolean
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gst_d3d12_memory_sync (GstD3D12Memory * mem)
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{
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g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), FALSE);
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gst_d3d12_memory_upload (mem);
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gst_d3d12_memory_wait_gpu (mem,
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D3D12_COMMAND_LIST_TYPE_DIRECT, mem->fence_value);
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return TRUE;
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}
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void
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gst_d3d12_memory_init_once (void)
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{
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GST_D3D12_CALL_ONCE_BEGIN {
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_d3d12_memory_allocator =
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(GstD3D12Allocator *) g_object_new (GST_TYPE_D3D12_ALLOCATOR, nullptr);
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gst_object_ref_sink (_d3d12_memory_allocator);
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gst_object_ref (_d3d12_memory_allocator);
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gst_allocator_register (GST_D3D12_MEMORY_NAME,
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GST_ALLOCATOR_CAST (_d3d12_memory_allocator));
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} GST_D3D12_CALL_ONCE_END;
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}
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ID3D12Resource *
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gst_d3d12_memory_get_resource_handle (GstD3D12Memory * mem)
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{
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g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), FALSE);
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return mem->priv->resource.Get ();
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}
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gboolean
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gst_d3d12_memory_get_subresource_index (GstD3D12Memory * mem, guint plane,
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guint * index)
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{
|
|
g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), FALSE);
|
|
g_return_val_if_fail (index != nullptr, FALSE);
|
|
|
|
if (plane >= mem->priv->num_subresources) {
|
|
GST_WARNING_OBJECT (GST_MEMORY_CAST (mem)->allocator, "Invalid plane %d",
|
|
plane);
|
|
return FALSE;
|
|
}
|
|
|
|
*index = mem->priv->subresource_index[plane];
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
guint
|
|
gst_d3d12_memory_get_plane_count (GstD3D12Memory * mem)
|
|
{
|
|
g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), 0);
|
|
|
|
return mem->priv->num_subresources;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_memory_get_plane_rectangle (GstD3D12Memory * mem, guint plane,
|
|
D3D12_RECT * rect)
|
|
{
|
|
g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), FALSE);
|
|
g_return_val_if_fail (rect, FALSE);
|
|
|
|
if (plane >= mem->priv->num_subresources)
|
|
return FALSE;
|
|
|
|
*rect = mem->priv->subresource_rect[plane];
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_memory_get_shader_resource_view_heap (GstD3D12Memory * mem,
|
|
ID3D12DescriptorHeap ** heap)
|
|
{
|
|
auto priv = mem->priv;
|
|
auto allocator = GST_MEMORY_CAST (mem)->allocator;
|
|
if ((priv->desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) != 0) {
|
|
GST_LOG_OBJECT (allocator,
|
|
"Shader resource was denied, configured flags 0x%x",
|
|
(guint) priv->desc.Flags);
|
|
return FALSE;
|
|
}
|
|
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
if (!priv->srv_heap) {
|
|
D3D12_DESCRIPTOR_HEAP_DESC desc = { };
|
|
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
desc.NumDescriptors = priv->num_subresources;
|
|
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
|
|
auto device = gst_d3d12_device_get_device_handle (mem->device);
|
|
|
|
ComPtr < ID3D12DescriptorHeap > srv_heap;
|
|
auto hr = device->CreateDescriptorHeap (&desc, IID_PPV_ARGS (&srv_heap));
|
|
if (!gst_d3d12_result (hr, mem->device)) {
|
|
GST_ERROR_OBJECT (allocator, "Couldn't create descriptor heap");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->srv_heap = srv_heap;
|
|
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = { };
|
|
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
srv_desc.Texture2D.MipLevels = 1;
|
|
|
|
auto cpu_handle =
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE
|
|
(srv_heap->GetCPUDescriptorHandleForHeapStart ());
|
|
|
|
for (guint i = 0; i < priv->num_subresources; i++) {
|
|
srv_desc.Format = priv->resource_formats[i];
|
|
srv_desc.Texture2D.PlaneSlice = i;
|
|
device->CreateShaderResourceView (priv->resource.Get (), &srv_desc,
|
|
cpu_handle);
|
|
cpu_handle.Offset (priv->srv_inc_size);
|
|
}
|
|
}
|
|
|
|
*heap = priv->srv_heap.Get ();
|
|
(*heap)->AddRef ();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_memory_get_render_target_view_heap (GstD3D12Memory * mem,
|
|
ID3D12DescriptorHeap ** heap)
|
|
{
|
|
auto priv = mem->priv;
|
|
auto allocator = GST_MEMORY_CAST (mem)->allocator;
|
|
if ((priv->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) == 0) {
|
|
GST_LOG_OBJECT (allocator,
|
|
"Render target is not allowed, configured flags 0x%x",
|
|
(guint) priv->desc.Flags);
|
|
return FALSE;
|
|
}
|
|
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
if (!priv->rtv_heap) {
|
|
D3D12_DESCRIPTOR_HEAP_DESC desc = { };
|
|
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
|
desc.NumDescriptors = priv->num_subresources;
|
|
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
|
|
auto device = gst_d3d12_device_get_device_handle (mem->device);
|
|
|
|
ComPtr < ID3D12DescriptorHeap > rtv_heap;
|
|
auto hr = device->CreateDescriptorHeap (&desc, IID_PPV_ARGS (&rtv_heap));
|
|
if (!gst_d3d12_result (hr, mem->device)) {
|
|
GST_ERROR_OBJECT (allocator, "Couldn't create descriptor heap");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->rtv_heap = rtv_heap;
|
|
|
|
D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = { };
|
|
rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
|
|
if (priv->desc.SampleDesc.Count > 1)
|
|
rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMS;
|
|
|
|
auto cpu_handle =
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE
|
|
(rtv_heap->GetCPUDescriptorHandleForHeapStart ());
|
|
|
|
for (guint i = 0; i < priv->num_subresources; i++) {
|
|
rtv_desc.Format = priv->resource_formats[i];
|
|
if (priv->desc.SampleDesc.Count == 1)
|
|
rtv_desc.Texture2D.PlaneSlice = i;
|
|
device->CreateRenderTargetView (priv->resource.Get (), &rtv_desc,
|
|
cpu_handle);
|
|
cpu_handle.Offset (priv->rtv_inc_size);
|
|
}
|
|
}
|
|
|
|
*heap = priv->rtv_heap.Get ();
|
|
(*heap)->AddRef ();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* GstD3D12Allocator */
|
|
#define gst_d3d12_allocator_parent_class alloc_parent_class
|
|
G_DEFINE_TYPE (GstD3D12Allocator, gst_d3d12_allocator, GST_TYPE_ALLOCATOR);
|
|
|
|
static GstMemory *gst_d3d12_allocator_dummy_alloc (GstAllocator * allocator,
|
|
gsize size, GstAllocationParams * params);
|
|
static GstMemory *gst_d3d12_allocator_alloc_internal (GstD3D12Allocator * self,
|
|
GstD3D12Device * device, const D3D12_HEAP_PROPERTIES * heap_props,
|
|
D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC * desc,
|
|
D3D12_RESOURCE_STATES initial_state,
|
|
const D3D12_CLEAR_VALUE * optimized_clear_value);
|
|
static void gst_d3d12_allocator_free (GstAllocator * allocator,
|
|
GstMemory * mem);
|
|
|
|
static void
|
|
gst_d3d12_allocator_class_init (GstD3D12AllocatorClass * klass)
|
|
{
|
|
GstAllocatorClass *allocator_class = GST_ALLOCATOR_CLASS (klass);
|
|
|
|
allocator_class->alloc = gst_d3d12_allocator_dummy_alloc;
|
|
allocator_class->free = gst_d3d12_allocator_free;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_allocator_init (GstD3D12Allocator * allocator)
|
|
{
|
|
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
|
|
|
|
alloc->mem_type = GST_D3D12_MEMORY_NAME;
|
|
alloc->mem_map_full = gst_d3d12_memory_map_full;
|
|
alloc->mem_unmap_full = gst_d3d12_memory_unmap_full;
|
|
alloc->mem_share = gst_d3d12_memory_share;
|
|
|
|
GST_OBJECT_FLAG_SET (alloc, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
|
|
}
|
|
|
|
static GstMemory *
|
|
gst_d3d12_allocator_dummy_alloc (GstAllocator * allocator, gsize size,
|
|
GstAllocationParams * params)
|
|
{
|
|
g_return_val_if_reached (nullptr);
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_allocator_free (GstAllocator * allocator, GstMemory * mem)
|
|
{
|
|
auto dmem = GST_D3D12_MEMORY_CAST (mem);
|
|
|
|
GST_LOG_OBJECT (allocator, "Free memory %p", mem);
|
|
|
|
gst_d3d12_memory_wait_gpu (dmem, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
dmem->fence_value);
|
|
|
|
delete dmem->priv;
|
|
|
|
gst_clear_object (&dmem->device);
|
|
|
|
g_free (dmem);
|
|
}
|
|
|
|
GstMemory *
|
|
gst_d3d12_allocator_alloc_wrapped (GstD3D12Allocator * allocator,
|
|
GstD3D12Device * device, ID3D12Resource * resource, guint array_slice)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
g_return_val_if_fail (resource, nullptr);
|
|
|
|
if (!allocator) {
|
|
gst_d3d12_memory_init_once ();
|
|
allocator = _d3d12_memory_allocator;
|
|
}
|
|
|
|
auto device_handle = gst_d3d12_device_get_device_handle (device);
|
|
auto desc = resource->GetDesc ();
|
|
guint8 num_subresources =
|
|
D3D12GetFormatPlaneCount (device_handle, desc.Format);
|
|
|
|
if (num_subresources == 0) {
|
|
GST_ERROR_OBJECT (allocator, "Couldn't get format info");
|
|
return nullptr;
|
|
}
|
|
|
|
if (array_slice >= desc.DepthOrArraySize) {
|
|
GST_ERROR_OBJECT (allocator, "Invalid array slice");
|
|
return nullptr;
|
|
}
|
|
|
|
auto mem = g_new0 (GstD3D12Memory, 1);
|
|
mem->priv = new GstD3D12MemoryPrivate ();
|
|
|
|
auto priv = mem->priv;
|
|
priv->desc = desc;
|
|
priv->num_subresources = num_subresources;
|
|
priv->resource = resource;
|
|
gst_d3d12_dxgi_format_to_resource_formats (priv->desc.Format,
|
|
priv->resource_formats);
|
|
priv->srv_inc_size =
|
|
device_handle->GetDescriptorHandleIncrementSize
|
|
(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
priv->rtv_inc_size =
|
|
device_handle->GetDescriptorHandleIncrementSize
|
|
(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
|
|
mem->device = (GstD3D12Device *) gst_object_ref (device);
|
|
|
|
mem->priv->size = 0;
|
|
for (guint i = 0; i < num_subresources; i++) {
|
|
UINT64 size;
|
|
|
|
/* One notable difference between D3D12/D3D11 is that, D3D12 introduced
|
|
* *PLANE* slice concept. That means, Each plane of YUV format
|
|
* (e.g, DXGI_FORMAT_NV12) can be accessible in D3D12 but that wasn't
|
|
* allowed in D3D11. As a result, the way for calculating subresource index
|
|
* is changed. This is an example of subresource indexing
|
|
* for array size == 3 with NV12 format.
|
|
*
|
|
* Array 0 Array 1 Array 2
|
|
* +-------------+-------------+-------------+
|
|
* | Y plane : 0 | Y plane : 1 | Y plane : 2 |
|
|
* +-------------+-------------+-------------+
|
|
* | UV plane: 3 | UV plane: 4 | UV plane: 5 |
|
|
* +-------------+-------------+-------------+
|
|
*/
|
|
mem->priv->subresource_index[i] = D3D12CalcSubresource (0,
|
|
array_slice, i, 1, desc.DepthOrArraySize);
|
|
|
|
device_handle->GetCopyableFootprints (&desc, priv->subresource_index[i],
|
|
1, 0, &priv->layout[i], nullptr, nullptr, &size);
|
|
|
|
/* Update offset manually */
|
|
priv->layout[i].Offset = priv->size;
|
|
priv->size += size;
|
|
}
|
|
|
|
priv->subresource_rect[0].left = 0;
|
|
priv->subresource_rect[0].top = 0;
|
|
priv->subresource_rect[0].right = (LONG) desc.Width;
|
|
priv->subresource_rect[0].bottom = (LONG) desc.Height;
|
|
|
|
for (guint i = 1; i < num_subresources; i++) {
|
|
priv->subresource_rect[i].left = 0;
|
|
priv->subresource_rect[i].top = 0;
|
|
switch (desc.Format) {
|
|
case DXGI_FORMAT_NV12:
|
|
case DXGI_FORMAT_P010:
|
|
case DXGI_FORMAT_P016:
|
|
priv->subresource_rect[i].right = (LONG) desc.Width / 2;
|
|
priv->subresource_rect[i].bottom = (LONG) desc.Height / 2;
|
|
break;
|
|
default:
|
|
GST_WARNING_OBJECT (allocator, "Unexpected multi-plane format %d",
|
|
desc.Format);
|
|
priv->subresource_rect[i].right = (LONG) desc.Width / 2;
|
|
priv->subresource_rect[i].bottom = (LONG) desc.Height / 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
gst_memory_init (GST_MEMORY_CAST (mem),
|
|
(GstMemoryFlags) 0, GST_ALLOCATOR_CAST (allocator), nullptr,
|
|
mem->priv->size, 0, 0, mem->priv->size);
|
|
|
|
GST_LOG_OBJECT (allocator,
|
|
"Allocated new memory %p with size %" G_GUINT64_FORMAT, mem, priv->size);
|
|
|
|
return GST_MEMORY_CAST (mem);
|
|
}
|
|
|
|
static GstMemory *
|
|
gst_d3d12_allocator_alloc_internal (GstD3D12Allocator * self,
|
|
GstD3D12Device * device, const D3D12_HEAP_PROPERTIES * heap_props,
|
|
D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC * desc,
|
|
D3D12_RESOURCE_STATES initial_state,
|
|
const D3D12_CLEAR_VALUE * optimized_clear_value)
|
|
{
|
|
ID3D12Device *device_handle;
|
|
HRESULT hr;
|
|
ComPtr < ID3D12Resource > resource;
|
|
|
|
device_handle = gst_d3d12_device_get_device_handle (device);
|
|
hr = device_handle->CreateCommittedResource (heap_props, heap_flags,
|
|
desc, initial_state, optimized_clear_value, IID_PPV_ARGS (&resource));
|
|
if (!gst_d3d12_result (hr, device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create texture");
|
|
return nullptr;
|
|
}
|
|
|
|
auto mem =
|
|
gst_d3d12_allocator_alloc_wrapped (self, device, resource.Get (), 0);
|
|
if (!mem)
|
|
return nullptr;
|
|
|
|
/* Initialize YUV texture with black color */
|
|
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D &&
|
|
(desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) != 0 &&
|
|
(heap_flags & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED) == 0 &&
|
|
desc->DepthOrArraySize == 1) {
|
|
gst_d3d12_device_clear_yuv_texture (device, mem);
|
|
}
|
|
|
|
return mem;
|
|
}
|
|
|
|
GstMemory *
|
|
gst_d3d12_allocator_alloc (GstD3D12Allocator * allocator,
|
|
GstD3D12Device * device, const D3D12_HEAP_PROPERTIES * heap_props,
|
|
D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC * desc,
|
|
D3D12_RESOURCE_STATES initial_state,
|
|
const D3D12_CLEAR_VALUE * optimized_clear_value)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_ALLOCATOR (allocator), nullptr);
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
g_return_val_if_fail (heap_props != nullptr, nullptr);
|
|
g_return_val_if_fail (desc != nullptr, nullptr);
|
|
|
|
if (desc->DepthOrArraySize > 1) {
|
|
GST_ERROR_OBJECT (allocator, "Array is not supported, use pool allocator");
|
|
return nullptr;
|
|
}
|
|
|
|
return gst_d3d12_allocator_alloc_internal (allocator, device, heap_props,
|
|
heap_flags, desc, initial_state, optimized_clear_value);
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_allocator_set_active (GstD3D12Allocator * allocator, gboolean active)
|
|
{
|
|
GstD3D12AllocatorClass *klass;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D12_ALLOCATOR (allocator), FALSE);
|
|
|
|
klass = GST_D3D12_ALLOCATOR_GET_CLASS (allocator);
|
|
if (klass->set_actvie)
|
|
return klass->set_actvie (allocator, active);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* GstD3D12PoolAllocator */
|
|
|
|
/* *INDENT-OFF* */
|
|
struct _GstD3D12PoolAllocatorPrivate
|
|
{
|
|
_GstD3D12PoolAllocatorPrivate()
|
|
{
|
|
outstanding = 0;
|
|
}
|
|
|
|
/* For the case where DepthOrArraySize > 1 */
|
|
ComPtr<ID3D12Resource> resource;
|
|
|
|
D3D12_HEAP_PROPERTIES heap_props;
|
|
D3D12_HEAP_FLAGS heap_flags;
|
|
D3D12_RESOURCE_DESC desc;
|
|
D3D12_RESOURCE_STATES initial_state;
|
|
D3D12_CLEAR_VALUE clear_value;
|
|
gboolean clear_value_is_valid = FALSE;
|
|
|
|
std::queue<GstMemory *> queue;
|
|
|
|
std::mutex lock;
|
|
std::condition_variable cond;
|
|
gboolean started = FALSE;
|
|
gboolean active = FALSE;
|
|
|
|
std::atomic<guint> outstanding;
|
|
guint cur_mems = 0;
|
|
gboolean flushing = FALSE;
|
|
};
|
|
/* *INDENT-ON* */
|
|
|
|
static void gst_d3d12_pool_allocator_finalize (GObject * object);
|
|
|
|
static gboolean
|
|
gst_d3d12_pool_allocator_set_active (GstD3D12Allocator * allocator,
|
|
gboolean active);
|
|
|
|
static gboolean gst_d3d12_pool_allocator_start (GstD3D12PoolAllocator * self);
|
|
static gboolean gst_d3d12_pool_allocator_stop (GstD3D12PoolAllocator * self);
|
|
static gboolean gst_d3d12_memory_release (GstMiniObject * mini_object);
|
|
|
|
#define gst_d3d12_pool_allocator_parent_class pool_alloc_parent_class
|
|
G_DEFINE_TYPE (GstD3D12PoolAllocator, gst_d3d12_pool_allocator,
|
|
GST_TYPE_D3D12_ALLOCATOR);
|
|
|
|
static void
|
|
gst_d3d12_pool_allocator_class_init (GstD3D12PoolAllocatorClass * klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
GstD3D12AllocatorClass *d3d12alloc_class = GST_D3D12_ALLOCATOR_CLASS (klass);
|
|
|
|
gobject_class->finalize = gst_d3d12_pool_allocator_finalize;
|
|
|
|
d3d12alloc_class->set_actvie = gst_d3d12_pool_allocator_set_active;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_pool_allocator_init (GstD3D12PoolAllocator * self)
|
|
{
|
|
self->priv = new GstD3D12PoolAllocatorPrivate ();
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_pool_allocator_finalize (GObject * object)
|
|
{
|
|
GstD3D12PoolAllocator *self = GST_D3D12_POOL_ALLOCATOR (object);
|
|
|
|
GST_DEBUG_OBJECT (self, "Finalize");
|
|
|
|
gst_d3d12_pool_allocator_stop (self);
|
|
delete self->priv;
|
|
|
|
g_clear_object (&self->device);
|
|
|
|
G_OBJECT_CLASS (pool_alloc_parent_class)->finalize (object);
|
|
}
|
|
|
|
/* must be called with the lock */
|
|
static gboolean
|
|
gst_d3d12_pool_allocator_start (GstD3D12PoolAllocator * self)
|
|
{
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
ID3D12Device *device_handle;
|
|
HRESULT hr;
|
|
|
|
if (priv->started)
|
|
return TRUE;
|
|
|
|
/* Nothing to do */
|
|
if (priv->desc.DepthOrArraySize == 1) {
|
|
priv->started = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
device_handle = gst_d3d12_device_get_device_handle (self->device);
|
|
if (!priv->resource) {
|
|
ComPtr < ID3D12Resource > resource;
|
|
hr = device_handle->CreateCommittedResource (&priv->heap_props,
|
|
priv->heap_flags, &priv->desc, priv->initial_state,
|
|
priv->clear_value_is_valid ? &priv->clear_value : nullptr,
|
|
IID_PPV_ARGS (&resource));
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Failed to allocate texture");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->resource = resource;
|
|
}
|
|
|
|
for (guint i = 0; i < priv->desc.DepthOrArraySize; i++) {
|
|
GstMemory *mem;
|
|
|
|
mem = gst_d3d12_allocator_alloc_wrapped (_d3d12_memory_allocator,
|
|
self->device, priv->resource.Get (), i);
|
|
|
|
priv->cur_mems++;
|
|
priv->queue.push (mem);
|
|
}
|
|
|
|
priv->started = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_pool_allocator_set_active (GstD3D12Allocator * allocator,
|
|
gboolean active)
|
|
{
|
|
GstD3D12PoolAllocator *self = GST_D3D12_POOL_ALLOCATOR (allocator);
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
|
|
GST_LOG_OBJECT (self, "active %d", active);
|
|
|
|
std::unique_lock < std::mutex > lk (priv->lock);
|
|
/* just return if we are already in the right state */
|
|
if (priv->active == active) {
|
|
GST_LOG_OBJECT (self, "allocator was in the right state");
|
|
return TRUE;
|
|
}
|
|
|
|
if (active) {
|
|
if (!gst_d3d12_pool_allocator_start (self)) {
|
|
GST_ERROR_OBJECT (self, "start failed");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->active = TRUE;
|
|
priv->flushing = FALSE;
|
|
} else {
|
|
priv->flushing = TRUE;
|
|
priv->active = FALSE;
|
|
|
|
priv->cond.notify_all ();
|
|
|
|
/* when all memory objects are in the pool, free them. Else they will be
|
|
* freed when they are released */
|
|
GST_LOG_OBJECT (self, "outstanding memories %d, (in queue %u)",
|
|
priv->outstanding.load (), (guint) priv->queue.size ());
|
|
if (priv->outstanding == 0) {
|
|
if (!gst_d3d12_pool_allocator_stop (self)) {
|
|
GST_ERROR_OBJECT (self, "stop failed");
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_pool_allocator_free_memory (GstD3D12PoolAllocator * self,
|
|
GstMemory * mem)
|
|
{
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
|
|
priv->cur_mems--;
|
|
GST_LOG_OBJECT (self, "freeing memory %p (%u left)", mem, priv->cur_mems);
|
|
|
|
GST_MINI_OBJECT_CAST (mem)->dispose = nullptr;
|
|
gst_memory_unref (mem);
|
|
}
|
|
|
|
/* must be called with the lock */
|
|
static void
|
|
gst_d3d12_pool_allocator_clear_queue (GstD3D12PoolAllocator * self)
|
|
{
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
|
|
GST_LOG_OBJECT (self, "Clearing queue");
|
|
|
|
while (!priv->queue.empty ()) {
|
|
GstMemory *mem = priv->queue.front ();
|
|
priv->queue.pop ();
|
|
gst_d3d12_pool_allocator_free_memory (self, mem);
|
|
}
|
|
|
|
GST_LOG_OBJECT (self, "Clear done");
|
|
}
|
|
|
|
/* must be called with the lock */
|
|
static gboolean
|
|
gst_d3d12_pool_allocator_stop (GstD3D12PoolAllocator * self)
|
|
{
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
|
|
GST_DEBUG_OBJECT (self, "Stop");
|
|
|
|
if (priv->started) {
|
|
gst_d3d12_pool_allocator_clear_queue (self);
|
|
|
|
priv->started = FALSE;
|
|
} else {
|
|
GST_DEBUG_OBJECT (self, "Wasn't started");
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_pool_allocator_release_memory (GstD3D12PoolAllocator * self,
|
|
GstMemory * mem)
|
|
{
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
|
|
GST_LOG_OBJECT (self, "Released memory %p", mem);
|
|
|
|
GST_MINI_OBJECT_CAST (mem)->dispose = nullptr;
|
|
mem->allocator = (GstAllocator *) gst_object_ref (_d3d12_memory_allocator);
|
|
|
|
/* keep it around in our queue */
|
|
priv->queue.push (mem);
|
|
priv->outstanding--;
|
|
if (priv->outstanding == 0 && priv->flushing)
|
|
gst_d3d12_pool_allocator_stop (self);
|
|
priv->cond.notify_all ();
|
|
priv->lock.unlock ();
|
|
|
|
gst_object_unref (self);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_memory_release (GstMiniObject * mini_object)
|
|
{
|
|
GstMemory *mem = GST_MEMORY_CAST (mini_object);
|
|
GstD3D12PoolAllocator *alloc;
|
|
GstD3D12PoolAllocatorPrivate *priv;
|
|
|
|
g_assert (mem->allocator != nullptr);
|
|
|
|
if (!GST_IS_D3D12_POOL_ALLOCATOR (mem->allocator)) {
|
|
GST_LOG_OBJECT (mem->allocator, "Not our memory, free");
|
|
return TRUE;
|
|
}
|
|
|
|
alloc = GST_D3D12_POOL_ALLOCATOR (mem->allocator);
|
|
priv = alloc->priv;
|
|
|
|
priv->lock.lock ();
|
|
/* return the memory to the allocator */
|
|
gst_memory_ref (mem);
|
|
gst_d3d12_pool_allocator_release_memory (alloc, mem);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* must be called with the lock */
|
|
static GstFlowReturn
|
|
gst_d3d12_pool_allocator_alloc (GstD3D12PoolAllocator * self, GstMemory ** mem)
|
|
{
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
GstMemory *new_mem;
|
|
|
|
/* we allcates texture array during start */
|
|
if (priv->desc.DepthOrArraySize > 1)
|
|
return GST_FLOW_EOS;
|
|
|
|
/* increment the allocation counter */
|
|
new_mem =
|
|
gst_d3d12_allocator_alloc_internal (_d3d12_memory_allocator,
|
|
self->device, &priv->heap_props,
|
|
priv->heap_flags, &priv->desc, priv->initial_state,
|
|
priv->clear_value_is_valid ? &priv->clear_value : nullptr);
|
|
|
|
if (!new_mem) {
|
|
GST_ERROR_OBJECT (self, "Failed to allocate new memory");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
priv->cur_mems++;
|
|
|
|
*mem = new_mem;
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
/* must be called with the lock */
|
|
static GstFlowReturn
|
|
gst_d3d12_pool_allocator_acquire_memory_internal (GstD3D12PoolAllocator * self,
|
|
GstMemory ** memory, std::unique_lock < std::mutex > &lk)
|
|
{
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
GstFlowReturn ret = GST_FLOW_ERROR;
|
|
|
|
do {
|
|
if (priv->flushing) {
|
|
GST_DEBUG_OBJECT (self, "we are flushing");
|
|
return GST_FLOW_FLUSHING;
|
|
}
|
|
|
|
if (!priv->queue.empty ()) {
|
|
*memory = priv->queue.front ();
|
|
priv->queue.pop ();
|
|
GST_LOG_OBJECT (self, "acquired memory %p", *memory);
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
/* no memory, try to allocate some more */
|
|
GST_LOG_OBJECT (self, "no memory, trying to allocate");
|
|
ret = gst_d3d12_pool_allocator_alloc (self, memory);
|
|
if (ret == GST_FLOW_OK)
|
|
return ret;
|
|
|
|
/* something went wrong, return error */
|
|
if (ret != GST_FLOW_EOS)
|
|
break;
|
|
|
|
GST_LOG_OBJECT (self, "waiting for free memory or flushing");
|
|
priv->cond.wait (lk);
|
|
} while (TRUE);
|
|
|
|
return ret;
|
|
}
|
|
|
|
GstD3D12PoolAllocator *
|
|
gst_d3d12_pool_allocator_new (GstD3D12Device * device,
|
|
const D3D12_HEAP_PROPERTIES * heap_props, D3D12_HEAP_FLAGS heap_flags,
|
|
const D3D12_RESOURCE_DESC * desc, D3D12_RESOURCE_STATES initial_state,
|
|
const D3D12_CLEAR_VALUE * optimized_clear_value)
|
|
{
|
|
GstD3D12PoolAllocator *self;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
g_return_val_if_fail (heap_props != nullptr, nullptr);
|
|
g_return_val_if_fail (desc != nullptr, nullptr);
|
|
|
|
gst_d3d12_memory_init_once ();
|
|
|
|
self = (GstD3D12PoolAllocator *)
|
|
g_object_new (GST_TYPE_D3D12_POOL_ALLOCATOR, nullptr);
|
|
gst_object_ref_sink (self);
|
|
|
|
self->device = (GstD3D12Device *) gst_object_ref (device);
|
|
self->priv->heap_props = *heap_props;
|
|
self->priv->heap_flags = heap_flags;
|
|
self->priv->desc = *desc;
|
|
self->priv->initial_state = initial_state;
|
|
if (optimized_clear_value) {
|
|
self->priv->clear_value = *optimized_clear_value;
|
|
self->priv->clear_value_is_valid = TRUE;
|
|
} else {
|
|
self->priv->clear_value_is_valid = FALSE;
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
GstFlowReturn
|
|
gst_d3d12_pool_allocator_acquire_memory (GstD3D12PoolAllocator * allocator,
|
|
GstMemory ** memory)
|
|
{
|
|
GstFlowReturn ret;
|
|
GstD3D12PoolAllocatorPrivate *priv;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D12_POOL_ALLOCATOR (allocator),
|
|
GST_FLOW_ERROR);
|
|
g_return_val_if_fail (memory != nullptr, GST_FLOW_ERROR);
|
|
|
|
priv = allocator->priv;
|
|
|
|
std::unique_lock < std::mutex > lk (priv->lock);
|
|
ret = gst_d3d12_pool_allocator_acquire_memory_internal (allocator,
|
|
memory, lk);
|
|
|
|
if (ret == GST_FLOW_OK) {
|
|
GstMemory *mem = *memory;
|
|
/* Replace default allocator with ours */
|
|
gst_object_unref (mem->allocator);
|
|
mem->allocator = (GstAllocator *) gst_object_ref (allocator);
|
|
GST_MINI_OBJECT_CAST (mem)->dispose = gst_d3d12_memory_release;
|
|
priv->outstanding++;
|
|
}
|
|
|
|
return ret;
|
|
}
|