gstreamer/sys/d3d11/gstd3d11colorconvert.h
Seungha Yang 79ac41ec5b d3d11: Add color space conversion element using shader
Add d3d11colorconvert element for color space conversion.
Currently {RGB, YUV} to RGB conversion is supported.
2019-12-05 02:29:18 +00:00

75 lines
2.6 KiB
C

/* GStreamer
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_COLOR_CONVERT_H__
#define __GST_D3D11_COLOR_CONVERT_H__
#include <gst/gst.h>
#include "gstd3d11basefilter.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D11_COLOR_CONVERT (gst_d3d11_color_convert_get_type())
#define GST_D3D11_COLOR_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_COLOR_CONVERT,GstD3D11ColorConvert))
#define GST_D3D11_COLOR_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_D3D11_COLOR_CONVERT,GstD3D11ColorConvertClass))
#define GST_D3D11_COLOR_CONVERT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_COLOR_CONVERT,GstD3D11ColorConvertClass))
#define GST_IS_D3D11_COLOR_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_COLOR_CONVERT))
#define GST_IS_D3D11_COLOR_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_COLOR_CONVERT))
struct _GstD3D11ColorConvert
{
GstD3D11BaseFilter parent;
const GstD3D11Format *in_d3d11_format;
const GstD3D11Format *out_d3d11_format;
ID3D11PixelShader * pixel_shader;
ID3D11VertexShader * vertex_shader;
ID3D11InputLayout * layout;
ID3D11SamplerState * sampler;
ID3D11Buffer * const_buffer;
ID3D11Buffer * vertex_buffer;
ID3D11Buffer * index_buffer;
guint index_count;
ID3D11Texture2D *in_texture[GST_VIDEO_MAX_PLANES];
ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES];
guint num_input_view;
ID3D11Texture2D *out_texture[GST_VIDEO_MAX_PLANES];
ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES];
guint num_output_view;
D3D11_VIEWPORT viewport;
GstD3D11ColorConvertPrivate *priv;
};
struct _GstD3D11ColorConvertClass
{
GstD3D11BaseFilterClass parent_class;
};
GType gst_d3d11_color_convert_get_type (void);
G_END_DECLS
#endif /* __GST_D3D11_COLOR_CONVERT_H__ */