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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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9f704d7c2d
Simple implementation split from GstGLWindowWayland Can now have multiple glimagesink elements all displaying output linked via GL or otherwise (barring GL platform limitations). The intel driver is racy and can crash setting up the two glimagesink contexts. e.g. videotestsrc ! tee name=t ! queue ! glupload ! glimagesinkelement t. ! queue ! gleffects_blur ! glimagesinkelement videotestsrc ! glupload ! glfiltercube ! tee name=t ! queue ! glimagesinkelement t. ! queue ! gleffects_blur ! glimagesinkelement
487 lines
13 KiB
C
487 lines
13 KiB
C
/*
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* GStreamer
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* Copyright (C) 2007 David A. Schleef <ds@schleef.org>
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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* Copyright (C) 2013 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:gstgldisplay
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* @short_description: window system display connection abstraction
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* @title: GstGLDisplay
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* @see_also: #GstContext, #GstGLContext, #GstGLWindow
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*
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* #GstGLDisplay represents a connection to the underlying windowing system.
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* Elements are required to make use of #GstContext to share and propogate
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* a #GstGLDisplay.
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*
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* There are a number of environment variables that influence the choice of
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* platform and window system specific functionality.
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* - GST_GL_WINDOW influences the window system to use. Common values are
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* 'x11', 'wayland', 'win32' or 'cocoa'.
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* - GST_GL_PLATFORM influences the OpenGL platform to use. Common values are
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* 'egl', 'glx', 'wgl' or 'cgl'.
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* - GST_GL_API influences the OpenGL API requested by the OpenGL platform.
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* Common values are 'opengl' and 'gles2'.
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*
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* <note>Certain window systems require a special function to be called to
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* initialize threading support. As this GStreamer GL library does not preclude
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* concurrent access to the windowing system, it is strongly advised that
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* applications ensure that threading support has been initialized before any
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* other toolkit/library functionality is accessed. Failure to do so could
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* result in sudden application abortion during execution. The most notably
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* example of such a function is X11's XInitThreads().</note>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gl.h"
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#include "gstgldisplay.h"
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#if GST_GL_HAVE_WINDOW_COCOA
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#include <gst/gl/cocoa/gstgldisplay_cocoa.h>
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#endif
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#if GST_GL_HAVE_WINDOW_X11
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#include <gst/gl/x11/gstgldisplay_x11.h>
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#endif
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#if GST_GL_HAVE_WINDOW_WAYLAND
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#include <gst/gl/wayland/gstgldisplay_wayland.h>
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#endif
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#if GST_GL_HAVE_PLATFORM_EGL
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#include <gst/gl/egl/gstgldisplay_egl.h>
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#include <gst/gl/egl/gsteglimagememory.h>
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#endif
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GST_DEBUG_CATEGORY_STATIC (gst_context);
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GST_DEBUG_CATEGORY_STATIC (gst_gl_display_debug);
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#define GST_CAT_DEFAULT gst_gl_display_debug
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_display_debug, "gldisplay", 0, "opengl display"); \
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GST_DEBUG_CATEGORY_GET (gst_context, "GST_CONTEXT");
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G_DEFINE_TYPE_WITH_CODE (GstGLDisplay, gst_gl_display, GST_TYPE_OBJECT,
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DEBUG_INIT);
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#define GST_GL_DISPLAY_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_DISPLAY, GstGLDisplayPrivate))
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static void gst_gl_display_finalize (GObject * object);
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static guintptr gst_gl_display_default_get_handle (GstGLDisplay * display);
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struct _GstGLDisplayPrivate
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{
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GstGLAPI gl_api;
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GList *contexts;
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};
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static void
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gst_gl_display_class_init (GstGLDisplayClass * klass)
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{
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g_type_class_add_private (klass, sizeof (GstGLDisplayPrivate));
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klass->get_handle = gst_gl_display_default_get_handle;
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G_OBJECT_CLASS (klass)->finalize = gst_gl_display_finalize;
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}
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static void
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gst_gl_display_init (GstGLDisplay * display)
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{
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display->priv = GST_GL_DISPLAY_GET_PRIVATE (display);
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display->type = GST_GL_DISPLAY_TYPE_ANY;
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display->priv->gl_api = GST_GL_API_ANY;
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GST_TRACE ("init %p", display);
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gst_gl_memory_init ();
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#if GST_GL_HAVE_PLATFORM_EGL
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gst_egl_image_memory_init ();
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#endif
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}
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static void
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gst_gl_display_finalize (GObject * object)
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{
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GstGLDisplay *display = GST_GL_DISPLAY (object);
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GList *l;
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GST_TRACE_OBJECT (object, "finalizing");
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for (l = display->priv->contexts; l; l = l->next) {
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g_weak_ref_clear ((GWeakRef *) l->data);
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g_free (l->data);
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}
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g_list_free (display->priv->contexts);
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G_OBJECT_CLASS (gst_gl_display_parent_class)->finalize (object);
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}
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/**
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* gst_gl_display_new:
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*
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* Returns: (transfer full): a new #GstGLDisplay
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*
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* Since: 1.4
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*/
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GstGLDisplay *
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gst_gl_display_new (void)
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{
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GstGLDisplay *display = NULL;
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const gchar *user_choice, *platform_choice;
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_INIT (gst_gl_display_debug, "gldisplay", 0,
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"gldisplay element");
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g_once_init_leave (&_init, 1);
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}
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user_choice = g_getenv ("GST_GL_WINDOW");
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platform_choice = g_getenv ("GST_GL_PLATFORM");
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GST_INFO ("creating a display, user choice:%s (platform: %s)",
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GST_STR_NULL (user_choice), GST_STR_NULL (platform_choice));
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#if GST_GL_HAVE_WINDOW_COCOA
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if (!display && (!user_choice || g_strstr_len (user_choice, 5, "cocoa"))) {
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display = GST_GL_DISPLAY (gst_gl_display_cocoa_new ());
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if (!display)
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return NULL;
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}
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#endif
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#if GST_GL_HAVE_WINDOW_X11
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if (!display && (!user_choice || g_strstr_len (user_choice, 3, "x11")))
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display = GST_GL_DISPLAY (gst_gl_display_x11_new (NULL));
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#endif
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#if GST_GL_HAVE_WINDOW_WAYLAND
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if (!display && (!user_choice || g_strstr_len (user_choice, 7, "wayland")))
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display = GST_GL_DISPLAY (gst_gl_display_wayland_new (NULL));
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#endif
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#if GST_GL_HAVE_PLATFORM_EGL
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if (!display && (!platform_choice
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|| g_strstr_len (platform_choice, 3, "egl")))
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display = GST_GL_DISPLAY (gst_gl_display_egl_new ());
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#endif
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if (!display) {
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/* subclass returned a NULL window */
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GST_WARNING ("Could not create display. user specified %s "
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"(platform: %s), creating dummy",
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GST_STR_NULL (user_choice), GST_STR_NULL (platform_choice));
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return g_object_new (GST_TYPE_GL_DISPLAY, NULL);
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}
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return display;
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}
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guintptr
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gst_gl_display_get_handle (GstGLDisplay * display)
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{
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GstGLDisplayClass *klass;
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), 0);
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klass = GST_GL_DISPLAY_GET_CLASS (display);
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g_return_val_if_fail (klass->get_handle != NULL, 0);
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return klass->get_handle (display);
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}
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static guintptr
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gst_gl_display_default_get_handle (GstGLDisplay * display)
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{
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return 0;
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}
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/**
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* gst_gl_display_filter_gl_api:
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* @display: a #GstGLDisplay
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* @gl_api: a #GstGLAPI to filter with
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*
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* limit the use of OpenGL to the requested @gl_api. This is intended to allow
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* application and elements to request a specific set of OpenGL API's based on
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* what they support. See gst_gl_context_get_gl_api() for the retreiving the
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* API supported by a #GstGLContext.
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*/
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void
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gst_gl_display_filter_gl_api (GstGLDisplay * display, GstGLAPI gl_api)
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{
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gchar *gl_api_s;
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g_return_if_fail (GST_IS_GL_DISPLAY (display));
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gl_api_s = gst_gl_api_to_string (gl_api);
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GST_TRACE_OBJECT (display, "filtering with api %s", gl_api_s);
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g_free (gl_api_s);
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GST_OBJECT_LOCK (display);
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display->priv->gl_api &= gl_api;
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GST_OBJECT_UNLOCK (display);
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}
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GstGLAPI
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gst_gl_display_get_gl_api_unlocked (GstGLDisplay * display)
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{
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), GST_GL_API_NONE);
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return display->priv->gl_api;
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}
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/**
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* gst_gl_display_get_gl_api:
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* @display: a #GstGLDisplay
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*
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* see gst_gl_display_filter_gl_api() for what the returned value represents
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*
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* Returns: the #GstGLAPI configured for @display
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*/
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GstGLAPI
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gst_gl_display_get_gl_api (GstGLDisplay * display)
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{
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GstGLAPI ret;
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), GST_GL_API_NONE);
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GST_OBJECT_LOCK (display);
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ret = display->priv->gl_api;
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GST_OBJECT_UNLOCK (display);
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return ret;
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}
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/**
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* gst_gl_display_get_handle_type:
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* @display: a #GstGLDisplay
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*
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* Returns: the #GstGLDisplayType of @display
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*
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* Since: 1.4
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*/
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GstGLDisplayType
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gst_gl_display_get_handle_type (GstGLDisplay * display)
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{
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), GST_GL_DISPLAY_TYPE_NONE);
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return display->type;
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}
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/**
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* gst_context_set_gl_display:
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* @context: a #GstContext
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* @display: resulting #GstGLDisplay
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*
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* Sets @display on @context
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*
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* Since: 1.4
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*/
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void
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gst_context_set_gl_display (GstContext * context, GstGLDisplay * display)
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{
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GstStructure *s;
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g_return_if_fail (context != NULL);
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if (display)
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GST_CAT_LOG (gst_context,
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"setting GstGLDisplay(%" GST_PTR_FORMAT ") on context(%" GST_PTR_FORMAT
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")", display, context);
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s = gst_context_writable_structure (context);
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gst_structure_set (s, GST_GL_DISPLAY_CONTEXT_TYPE, GST_TYPE_GL_DISPLAY,
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display, NULL);
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}
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/**
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* gst_context_get_gl_display:
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* @context: a #GstContext
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* @display: resulting #GstGLDisplay
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*
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* Returns: Whether @display was in @context
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*
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* Since: 1.4
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*/
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gboolean
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gst_context_get_gl_display (GstContext * context, GstGLDisplay ** display)
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{
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const GstStructure *s;
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gboolean ret;
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g_return_val_if_fail (display != NULL, FALSE);
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g_return_val_if_fail (context != NULL, FALSE);
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s = gst_context_get_structure (context);
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ret = gst_structure_get (s, GST_GL_DISPLAY_CONTEXT_TYPE,
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GST_TYPE_GL_DISPLAY, display, NULL);
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GST_CAT_LOG (gst_context, "got GstGLDisplay(%p) from context(%p)", *display,
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context);
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return ret;
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}
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static GstGLContext *
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_get_gl_context_for_thread_unlocked (GstGLDisplay * display, GThread * thread)
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{
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GstGLContext *context = NULL;
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GList *prev = NULL, *l = display->priv->contexts;
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while (l) {
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GWeakRef *ref = l->data;
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GThread *context_thread;
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context = g_weak_ref_get (ref);
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if (!context) {
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/* remove dead contexts */
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g_weak_ref_clear (l->data);
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display->priv->contexts = g_list_delete_link (display->priv->contexts, l);
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l = prev ? prev->next : display->priv->contexts;
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continue;
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}
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context_thread = gst_gl_context_get_thread (context);
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if (thread != NULL && thread == context_thread) {
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g_thread_unref (context_thread);
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gst_object_unref (context);
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prev = l;
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l = l->next;
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continue;
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}
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if (context_thread)
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g_thread_unref (context_thread);
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return context;
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}
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return NULL;
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}
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/**
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* gst_gl_display_get_gl_context_for_thread:
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* @display: a #GstGLDisplay
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* @thread: a #GThread
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*
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* Returns: (transfer full): the #GstGLContext current on @thread or %NULL
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*
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* Must be called with the object lock held.
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*
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* Since: 1.6
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*/
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GstGLContext *
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gst_gl_display_get_gl_context_for_thread (GstGLDisplay * display,
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GThread * thread)
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{
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GstGLContext *context;
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), NULL);
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context = _get_gl_context_for_thread_unlocked (display, thread);
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GST_DEBUG_OBJECT (display, "returning context %" GST_PTR_FORMAT " for thread "
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"%p", context, thread);
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return context;
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}
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static gboolean
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_check_collision (GstGLContext * context, GstGLContext * collision)
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{
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GThread *thread, *collision_thread;
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gboolean ret = FALSE;
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if (!context || !collision)
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return FALSE;
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thread = gst_gl_context_get_thread (context);
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collision_thread = gst_gl_context_get_thread (collision);
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if (!thread || !collision_thread) {
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ret = FALSE;
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goto out;
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}
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if (collision == context) {
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ret = TRUE;
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goto out;
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}
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out:
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if (thread)
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g_thread_unref (thread);
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if (collision_thread)
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g_thread_unref (collision_thread);
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return ret;
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}
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/**
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* gst_gl_display_add_context:
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* @display: a #GstGLDisplay
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* @context: (transfer none): a #GstGLContext
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*
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* Returns: whether @context was successfully added. %FALSE may be returned
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* if there already exists another context for @context's active thread.
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*
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* Must be called with the object lock held.
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*
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* Since: 1.6
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*/
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gboolean
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gst_gl_display_add_context (GstGLDisplay * display, GstGLContext * context)
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{
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GstGLContext *collision = NULL;
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GstGLDisplay *context_display;
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gboolean ret = TRUE;
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GThread *thread;
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GWeakRef *ref;
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), FALSE);
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g_return_val_if_fail (GST_GL_IS_CONTEXT (context), FALSE);
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context_display = gst_gl_context_get_display (context);
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g_assert (context_display == display);
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gst_object_unref (context_display);
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thread = gst_gl_context_get_thread (context);
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if (thread) {
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collision = _get_gl_context_for_thread_unlocked (display, thread);
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g_thread_unref (thread);
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if (_check_collision (context, collision)) {
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ret = FALSE;
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goto out;
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}
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}
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ref = g_new0 (GWeakRef, 1);
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g_weak_ref_init (ref, context);
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display->priv->contexts = g_list_prepend (display->priv->contexts, ref);
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out:
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if (collision)
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gst_object_unref (collision);
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GST_DEBUG_OBJECT (display, "%ssuccessfully inserted context %" GST_PTR_FORMAT,
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ret ? "" : "un", context);
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return ret;
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}
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