gstreamer/doc/en/Gst.BasePlugins/PlayBin+StreamInfo.xml
Sebastian Dröge aa7bb8fa1c Use internal glib-sharp copy everywhere and make it work side-by-side with real glib-sharp
glib-sharp will only get a new release with the new API that we need for
3.0 in a year or something. Instead of waiting a year before we can release
something we now have our own internal copy of glib-sharp trunk that will
be dropped once glib-sharp 3.0 is released.

Everything is now compilable and working without any additional patches.
2009-08-05 16:57:20 +02:00

183 lines
5.8 KiB
XML

<Type Name="PlayBin+StreamInfo" FullName="Gst.BasePlugins.PlayBin+StreamInfo">
<TypeSignature Language="C#" Value="public class PlayBin.StreamInfo : Gst.GLib.Object" />
<AssemblyInfo>
<AssemblyName>gstreamer-sharp</AssemblyName>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Gst.GLib.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public StreamInfo ();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Caps">
<MemberSignature Language="C#" Value="public Gst.Caps Caps { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("caps")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gst.Caps</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Codec">
<MemberSignature Language="C#" Value="public string Codec { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("codec")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Decoder">
<MemberSignature Language="C#" Value="public string Decoder { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("decoder")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="LanguageCode">
<MemberSignature Language="C#" Value="public string LanguageCode { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("language-code")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Mute">
<MemberSignature Language="C#" Value="public bool Mute { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("mute")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Muted">
<MemberSignature Language="C#" Value="public event Gst.BasePlugins.PlayBin.StreamInfo.MutedHandler Muted;" />
<MemberType>Event</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Gst.BasePlugins.PlayBin+StreamInfo+MutedHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Object">
<MemberSignature Language="C#" Value="public Gst.Object Object { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("object")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gst.Object</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Type">
<MemberSignature Language="C#" Value="public Gst.BasePlugins.PlayBin.StreamInfo.StreamType Type { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("type")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gst.BasePlugins.PlayBin+StreamInfo+StreamType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>