mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-04 23:46:43 +00:00
66d504ee58
We were using global default allocator already. Pass null allocator object to *_alloc() methods then the method will use default allocator. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843>
597 lines
17 KiB
C++
597 lines
17 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2022 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d11/gstd3d11.h>
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#include <gst/app/app.h>
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#include <wrl.h>
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#include <math.h>
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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typedef struct
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{
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GMainLoop *loop;
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GstElement *pipeline;
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GstD3D11Device *d3d11_device;
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GstBufferPool *pool;
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ID3D11Device *device;
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ID3D11DeviceContext *context;
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gsize mem_size;
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D3D11_TEXTURE2D_DESC desc;
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GstVideoInfo video_info;
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GQueue unused_textures;
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GstClockTime next_pts;
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GstClockTime duration;
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GRecMutex lock;
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gint remaining;
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guint64 num_frames;
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} AppData;
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static bool
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create_device (AppData * data)
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{
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ComPtr < IDXGIFactory1 > factory;
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ComPtr < ID3D11Device > device;
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ComPtr < ID3D11DeviceContext > context;
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ComPtr < IDXGIAdapter1 > adapter;
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HRESULT hr;
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DXGI_ADAPTER_DESC1 desc;
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static const D3D_FEATURE_LEVEL feature_levels[] = {
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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};
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hr = CreateDXGIFactory1 (IID_PPV_ARGS (&factory));
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if (FAILED (hr))
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return false;
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/* Find hardware adapter */
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for (guint i = 0; SUCCEEDED (hr); i++) {
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hr = factory->EnumAdapters1 (i, &adapter);
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if (FAILED (hr))
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return false;
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hr = adapter->GetDesc1 (&desc);
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if (FAILED (hr))
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return false;
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/* DXGI_ADAPTER_FLAG_SOFTWARE, old mingw does not define this enum */
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if ((desc.Flags & 0x2) == 0)
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break;
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adapter = nullptr;
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}
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if (!adapter)
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return false;
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hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
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nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT,
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feature_levels,
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G_N_ELEMENTS (feature_levels), D3D11_SDK_VERSION, &device, nullptr,
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&context);
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if (FAILED (hr))
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return false;
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data->device = device.Detach ();
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data->context = context.Detach ();
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return true;
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}
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static gboolean
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bus_handler (GstBus * bus, GstMessage * msg, AppData * app_data)
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{
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switch (GST_MESSAGE_TYPE (msg)) {
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case GST_MESSAGE_ERROR:{
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GError *err;
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gchar *dbg;
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gst_message_parse_error (msg, &err, &dbg);
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gst_printerrln ("ERROR %s", err->message);
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if (dbg != nullptr)
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gst_printerrln ("ERROR debug information: %s", dbg);
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g_clear_error (&err);
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g_free (dbg);
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g_main_loop_quit (app_data->loop);
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break;
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}
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case GST_MESSAGE_EOS:
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gst_println ("Got EOS");
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g_main_loop_quit (app_data->loop);
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break;
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default:
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break;
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}
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return TRUE;
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}
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static GstBusSyncReply
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bus_sync_handler (GstBus * bus, GstMessage * msg, AppData * data)
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{
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const gchar *context_type;
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GstContext *context;
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gchar *context_str;
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switch (GST_MESSAGE_TYPE (msg)) {
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case GST_MESSAGE_HAVE_CONTEXT:{
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gchar *context_str;
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gst_message_parse_have_context (msg, &context);
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context_type = gst_context_get_context_type (context);
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context_str =
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gst_structure_to_string (gst_context_get_structure (context));
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gst_println ("Got context from element '%s': %s=%s",
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GST_ELEMENT_NAME (GST_MESSAGE_SRC (msg)), context_type, context_str);
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g_free (context_str);
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gst_context_unref (context);
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break;
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}
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case GST_MESSAGE_NEED_CONTEXT:{
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gst_message_parse_context_type (msg, &context_type);
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if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) != 0)
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return GST_BUS_PASS;
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context = gst_d3d11_context_new (data->d3d11_device);
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context_str =
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gst_structure_to_string (gst_context_get_structure (context));
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gst_println ("Setting context '%s': %s=%s",
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GST_ELEMENT_NAME (GST_MESSAGE_SRC (msg)), context_type, context_str);
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g_free (context_str);
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gst_element_set_context (GST_ELEMENT (msg->src), context);
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gst_context_unref (context);
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break;
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}
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default:
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break;
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}
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return GST_BUS_PASS;
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}
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typedef struct
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{
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AppData *app_data;
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ID3D11Texture2D *texture;
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} MemoryUserData;
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static void
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on_memory_freed (MemoryUserData * data)
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{
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g_rec_mutex_lock (&data->app_data->lock);
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g_queue_push_tail (&data->app_data->unused_textures, data->texture);
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g_rec_mutex_unlock (&data->app_data->lock);
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g_free (data);
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}
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static gdouble
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get_clear_value (guint64 num_frames, guint scale)
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{
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gdouble val = (gdouble) num_frames / scale;
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val = sin (val);
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val = ABS (val);
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return val;
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}
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static void
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on_need_data (GstAppSrc * appsrc, guint length, gpointer user_data)
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{
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AppData *app_data = (AppData *) user_data;
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ID3D11Texture2D *texture = nullptr;
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HRESULT hr;
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ComPtr < ID3D11RenderTargetView > rtv;
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FLOAT clear_color[4] = { 1.0, 1.0, 1.0, 1.0 };
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GstMemory *mem;
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GstD3D11Memory *dmem;
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MemoryUserData *memory_data;
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GstBuffer *buffer;
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gsize offset[GST_VIDEO_MAX_PLANES];
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gint stride[GST_VIDEO_MAX_PLANES];
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guint pitch;
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gsize dummy;
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if (app_data->remaining == 0) {
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gst_app_src_end_of_stream (appsrc);
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return;
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}
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clear_color[0] = get_clear_value (app_data->num_frames, 50);
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clear_color[1] = get_clear_value (app_data->num_frames, 100);
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clear_color[2] = get_clear_value (app_data->num_frames, 200);
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app_data->num_frames++;
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g_rec_mutex_lock (&app_data->lock);
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texture = (ID3D11Texture2D *) g_queue_pop_head (&app_data->unused_textures);
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g_rec_mutex_unlock (&app_data->lock);
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if (!texture) {
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hr = app_data->device->CreateTexture2D (&app_data->desc, nullptr, &texture);
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if (FAILED (hr)) {
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gst_printerrln ("Failed to create texture");
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exit (1);
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}
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}
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hr = app_data->device->CreateRenderTargetView (texture, nullptr, &rtv);
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if (FAILED (hr)) {
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gst_printerrln ("Failed to create RTV");
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exit (1);
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}
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/* ID3D11DeviceContext API is not thread safe, application should takes lock
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* when it's shared with GStreamer */
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gst_d3d11_device_lock (app_data->d3d11_device);
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/* Clear with white */
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app_data->context->ClearRenderTargetView (rtv.Get (), clear_color);
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gst_d3d11_device_unlock (app_data->d3d11_device);
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/* Demonstrating application-side texture pool.
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* GstD3D11BufferPool can be used instead */
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memory_data = g_new0 (MemoryUserData, 1);
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memory_data->app_data = app_data;
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/* Transfer ownership of this texture to this user data */
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memory_data->texture = texture;
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/* gst_d3d11_allocator_alloc_wrapped() method does not take ownership of
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* ID3D11Texture2D object, but in this example, we pass ownership via
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* user data */
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mem = gst_d3d11_allocator_alloc_wrapped (nullptr, app_data->d3d11_device,
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texture, app_data->mem_size, memory_data,
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(GDestroyNotify) on_memory_freed);
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if (!mem) {
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gst_printerrln ("Couldn't allocate memory");
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exit (1);
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}
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/* update memory size with calculated value by allocator, and reuse it
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* for later alloc_wrapped() call to avoid allocating staging texture */
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app_data->mem_size = mem->size;
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/* Calculates CPU accessible (via staging texture) memory layout.
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* GstD3D11Memory allows CPU access but application must calculate the layout
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* pitch would be likely different from width */
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dmem = GST_D3D11_MEMORY_CAST (mem);
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if (!gst_d3d11_memory_get_resource_stride (dmem, &pitch)) {
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gst_printerrln ("Couldn't get resource stride");
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exit (1);
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}
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if (!gst_d3d11_dxgi_format_get_size (app_data->desc.Format,
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app_data->desc.Width, app_data->desc.Height, pitch, offset, stride,
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&dummy)) {
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gst_printerrln ("Couldn't get memory layout");
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exit (1);
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}
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buffer = gst_buffer_new ();
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gst_buffer_append_memory (buffer, mem);
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/* Then attach video-meta to signal CPU accessible memory layout information */
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gst_buffer_add_video_meta_full (buffer, GST_VIDEO_FRAME_FLAG_NONE,
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GST_VIDEO_INFO_FORMAT (&app_data->video_info),
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GST_VIDEO_INFO_WIDTH (&app_data->video_info),
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GST_VIDEO_INFO_HEIGHT (&app_data->video_info),
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GST_VIDEO_INFO_N_PLANES (&app_data->video_info), offset, stride);
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GST_BUFFER_PTS (buffer) = app_data->next_pts;
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GST_BUFFER_DTS (buffer) = GST_CLOCK_TIME_NONE;
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GST_BUFFER_DURATION (buffer) = app_data->duration;
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app_data->next_pts += app_data->duration;
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if (gst_app_src_push_buffer (appsrc, buffer) != GST_FLOW_OK) {
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gst_printerrln ("Couldn't push buffer to appsrc");
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exit (1);
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}
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if (app_data->remaining > 0)
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app_data->remaining--;
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}
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static void
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on_need_data_buffer_pool (GstAppSrc * appsrc, guint length, gpointer user_data)
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{
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AppData *app_data = (AppData *) user_data;
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ID3D11Texture2D *texture = nullptr;
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HRESULT hr;
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ComPtr < ID3D11RenderTargetView > rtv;
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FLOAT clear_color[4] = { 1.0, 1.0, 1.0, 1.0 };
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GstBuffer *buffer;
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GstMemory *mem;
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GstFlowReturn ret;
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GstMapInfo info;
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GstMapFlags map_flags;
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if (app_data->remaining == 0) {
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gst_app_src_end_of_stream (appsrc);
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return;
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}
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clear_color[0] = get_clear_value (app_data->num_frames, 50);
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clear_color[1] = get_clear_value (app_data->num_frames, 100);
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clear_color[2] = get_clear_value (app_data->num_frames, 200);
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app_data->num_frames++;
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ret = gst_buffer_pool_acquire_buffer (app_data->pool, &buffer, nullptr);
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if (ret != GST_FLOW_OK) {
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gst_printerrln ("Failed to acquire buffer");
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exit (1);
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}
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/* buffer acquired from d3d11 buffer pool will hold video meta already.
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* Application can just update already allocated texture */
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mem = gst_buffer_peek_memory (buffer, 0);
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/* Use GST_MAP_D3D11 flag to indicate that direct Direct3D11 resource
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* is required instead of system memory access */
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map_flags = (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11);
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if (!gst_memory_map (mem, &info, map_flags)) {
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gst_printerrln ("Failed to map memory");
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exit (1);
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}
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texture = (ID3D11Texture2D *) info.data;
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hr = app_data->device->CreateRenderTargetView (texture, nullptr, &rtv);
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if (FAILED (hr)) {
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gst_printerrln ("Failed to create RTV");
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exit (1);
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}
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/* ID3D11DeviceContext API is not thread safe, application should takes lock
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* when it's shared with GStreamer */
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gst_d3d11_device_lock (app_data->d3d11_device);
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/* Clear with white */
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app_data->context->ClearRenderTargetView (rtv.Get (), clear_color);
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gst_d3d11_device_unlock (app_data->d3d11_device);
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gst_memory_unmap (mem, &info);
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GST_BUFFER_PTS (buffer) = app_data->next_pts;
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GST_BUFFER_DTS (buffer) = GST_CLOCK_TIME_NONE;
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GST_BUFFER_DURATION (buffer) = app_data->duration;
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app_data->next_pts += app_data->duration;
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if (gst_app_src_push_buffer (appsrc, buffer) != GST_FLOW_OK) {
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gst_printerrln ("Couldn't push buffer to appsrc");
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exit (1);
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}
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if (app_data->remaining > 0)
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app_data->remaining--;
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}
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static bool
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create_pipelne (AppData * app_data, gboolean use_pool)
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{
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GstElement *pipeline;
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GstAppSrc *src;
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GError *error = nullptr;
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GstCaps *caps;
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GstBus *bus;
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GstAppSrcCallbacks callbacks = { nullptr };
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D3D11_TEXTURE2D_DESC desc = { 0, };
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/* 640x480 RGBA format will be used in this example */
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desc.Width = 640;
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desc.Height = 480;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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/* Bind shader resource for this texture can be used in shader and also
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* RTV is used in this example */
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
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app_data->desc = desc;
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app_data->next_pts = 0;
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app_data->duration = GST_SECOND / 30;
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pipeline = gst_parse_launch ("appsrc name=src ! queue ! d3d11videosink",
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&error);
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if (error) {
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gst_printerrln ("Couldn't create pipeline: %s", error->message);
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g_clear_error (&error);
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return false;
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}
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src = GST_APP_SRC (gst_bin_get_by_name (GST_BIN (pipeline), "src"));
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if (use_pool)
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callbacks.need_data = on_need_data_buffer_pool;
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else
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callbacks.need_data = on_need_data;
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gst_app_src_set_callbacks (src, &callbacks, app_data, nullptr);
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caps =
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gst_caps_from_string
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("video/x-raw(memory:D3D11Memory),format=RGBA,width=640,height=480,framerate=30/1");
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gst_app_src_set_caps (src, caps);
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gst_video_info_from_caps (&app_data->video_info, caps);
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gst_app_src_set_stream_type (src, GST_APP_STREAM_TYPE_STREAM);
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g_object_set (src, "format", GST_FORMAT_TIME, nullptr);
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g_object_unref (src);
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app_data->pipeline = pipeline;
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bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
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/* Listen need-context message from sync handler in case that application
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* wants to share application's d3d11 device with pipeline */
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gst_bus_set_sync_handler (bus, (GstBusSyncHandler) bus_sync_handler, app_data,
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nullptr);
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gst_bus_add_watch (bus, (GstBusFunc) bus_handler, app_data);
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gst_object_unref (bus);
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if (use_pool) {
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GstBufferPool *pool;
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GstStructure *config;
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GstD3D11AllocationParams *params;
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pool = gst_d3d11_buffer_pool_new (app_data->d3d11_device);
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_set_params (config, caps,
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GST_VIDEO_INFO_SIZE (&app_data->video_info), 0, 0);
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/* default allocation param doesn't use any binding flag.
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* If binding flag is required, application should create
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* allocation param struct and specify options */
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params = gst_d3d11_allocation_params_new (app_data->d3d11_device,
|
|
&app_data->video_info, GST_D3D11_ALLOCATION_FLAG_DEFAULT,
|
|
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, 0);
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
|
|
gst_d3d11_allocation_params_free (params);
|
|
|
|
if (!gst_buffer_pool_set_config (pool, config)) {
|
|
gst_printerrln ("Couldn't set config to pool");
|
|
gst_object_unref (pool);
|
|
gst_caps_unref (caps);
|
|
return false;
|
|
}
|
|
|
|
if (!gst_buffer_pool_set_active (pool, TRUE)) {
|
|
gst_printerrln ("Couldn't set active");
|
|
gst_object_unref (pool);
|
|
gst_caps_unref (caps);
|
|
return false;
|
|
}
|
|
|
|
app_data->pool = pool;
|
|
}
|
|
|
|
gst_caps_unref (caps);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
clear_texture (ID3D11Texture2D * texture)
|
|
{
|
|
texture->Release ();
|
|
}
|
|
|
|
gint
|
|
main (gint argc, gchar ** argv)
|
|
{
|
|
GOptionContext *option_ctx;
|
|
GError *error = nullptr;
|
|
gboolean ret;
|
|
gboolean use_pool = FALSE;
|
|
gint num_buffers = -1;
|
|
GOptionEntry options[] = {
|
|
{"use-bufferpool", 0, 0, G_OPTION_ARG_NONE, &use_pool,
|
|
"Use buffer pool", nullptr},
|
|
{"num-buffers", 0, 0, G_OPTION_ARG_INT, &num_buffers,
|
|
"The number of buffers to run", nullptr},
|
|
{nullptr,}
|
|
};
|
|
AppData app_data = { nullptr, };
|
|
|
|
option_ctx = g_option_context_new ("Direct3D11 appsrc example");
|
|
g_option_context_add_main_entries (option_ctx, options, nullptr);
|
|
g_option_context_add_group (option_ctx, gst_init_get_option_group ());
|
|
ret = g_option_context_parse (option_ctx, &argc, &argv, &error);
|
|
g_option_context_free (option_ctx);
|
|
|
|
if (!ret) {
|
|
gst_printerrln ("option parsing failed: %s", error->message);
|
|
g_clear_error (&error);
|
|
exit (1);
|
|
}
|
|
|
|
app_data.remaining = num_buffers;
|
|
g_rec_mutex_init (&app_data.lock);
|
|
g_queue_init (&app_data.unused_textures);
|
|
|
|
app_data.loop = g_main_loop_new (nullptr, FALSE);
|
|
|
|
/* Create D3D11 device */
|
|
if (!create_device (&app_data)) {
|
|
gst_printerrln ("No available hardware device");
|
|
exit (1);
|
|
}
|
|
|
|
/* Creates GstD3D11Device using our device handle.
|
|
* Note that gst_d3d11_device_new_wrapped() method does not take ownership of
|
|
* ID3D11Device handle, instead refcount of ID3D11Device handle will be
|
|
* increased by one */
|
|
app_data.d3d11_device = gst_d3d11_device_new_wrapped (app_data.device);
|
|
if (!app_data.d3d11_device) {
|
|
gst_printerrln ("Couldn't create GstD3D11Device object");
|
|
exit (1);
|
|
}
|
|
|
|
if (!create_pipelne (&app_data, use_pool))
|
|
exit (1);
|
|
|
|
/* All done! */
|
|
gst_element_set_state (app_data.pipeline, GST_STATE_PLAYING);
|
|
g_main_loop_run (app_data.loop);
|
|
|
|
gst_element_set_state (app_data.pipeline, GST_STATE_NULL);
|
|
gst_bus_remove_watch (GST_ELEMENT_BUS (app_data.pipeline));
|
|
|
|
#define CLEAR_COM(obj) G_STMT_START { \
|
|
if (obj) { \
|
|
(obj)->Release (); \
|
|
} \
|
|
} G_STMT_END
|
|
|
|
g_queue_clear_full (&app_data.unused_textures,
|
|
(GDestroyNotify) clear_texture);
|
|
g_rec_mutex_clear (&app_data.lock);
|
|
|
|
CLEAR_COM (app_data.context);
|
|
CLEAR_COM (app_data.device);
|
|
|
|
gst_clear_object (&app_data.d3d11_device);
|
|
gst_clear_object (&app_data.pipeline);
|
|
g_main_loop_unref (app_data.loop);
|
|
|
|
return 0;
|
|
}
|