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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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318 lines
9.5 KiB
C
318 lines
9.5 KiB
C
/* GStreamer Intel MSDK plugin
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* Copyright (c) 2018, Intel Corporation
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* Copyright (c) 2018, Igalia S.L.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGDECE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <unistd.h>
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#include <stdlib.h>
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#include <va/va.h>
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#include "gstmsdkvideomemory.h"
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#include "gstmsdkallocator.h"
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static mfxFrameSurface1 *
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gst_msdk_video_allocator_get_surface (GstAllocator * allocator)
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{
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mfxFrameInfo frame_info = { {0,}, 0, };
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mfxFrameSurface1 *surface;
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GstMsdkVideoAllocator *msdk_video_allocator =
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GST_MSDK_VIDEO_ALLOCATOR_CAST (allocator);
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surface =
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gst_msdk_context_get_surface_available (msdk_video_allocator->context,
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msdk_video_allocator->alloc_response);
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if (!surface) {
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GST_ERROR ("failed to get surface available");
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return NULL;
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}
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gst_msdk_set_mfx_frame_info_from_video_info (&frame_info,
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&msdk_video_allocator->image_info);
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surface->Info = frame_info;
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return surface;
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}
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gboolean
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gst_msdk_video_memory_get_surface_available (GstMsdkVideoMemory * mem)
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{
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GstAllocator *allocator;
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allocator = GST_MEMORY_CAST (mem)->allocator;
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mem->surface = gst_msdk_video_allocator_get_surface (allocator);
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return mem->surface ? TRUE : FALSE;
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}
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/*
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* Every time releasing a gst buffer, we need to check the status of surface's lock,
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* so that we could manage locked surfaces seperatedly in the context.
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* Otherwise, we put the surface to the available list.
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*/
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void
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gst_msdk_video_memory_release_surface (GstMsdkVideoMemory * mem)
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{
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GstMsdkVideoAllocator *msdk_video_allocator;
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msdk_video_allocator =
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GST_MSDK_VIDEO_ALLOCATOR_CAST (GST_MEMORY_CAST (mem)->allocator);
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if (!mem->surface)
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return;
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if (mem->surface->Data.Locked > 0)
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gst_msdk_context_put_surface_locked (msdk_video_allocator->context,
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msdk_video_allocator->alloc_response, mem->surface);
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else
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gst_msdk_context_put_surface_available (msdk_video_allocator->context,
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msdk_video_allocator->alloc_response, mem->surface);
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mem->surface = NULL;
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return;
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}
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GstMemory *
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gst_msdk_video_memory_new (GstAllocator * base_allocator)
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{
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GstMsdkVideoAllocator *allocator;
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GstVideoInfo *vip;
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GstMsdkVideoMemory *mem;
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g_return_val_if_fail (base_allocator, NULL);
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g_return_val_if_fail (GST_IS_MSDK_VIDEO_ALLOCATOR (base_allocator), NULL);
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allocator = GST_MSDK_VIDEO_ALLOCATOR_CAST (base_allocator);
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mem = g_slice_new0 (GstMsdkVideoMemory);
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if (!mem)
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return NULL;
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mem->surface = gst_msdk_video_allocator_get_surface (base_allocator);
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if (!mem->surface)
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return NULL;
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vip = &allocator->image_info;
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gst_memory_init (&mem->parent_instance, GST_MEMORY_FLAG_NO_SHARE,
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base_allocator, NULL, GST_VIDEO_INFO_SIZE (vip), 0, 0,
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GST_VIDEO_INFO_SIZE (vip));
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return GST_MEMORY_CAST (mem);
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}
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gboolean
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gst_video_meta_map_msdk_memory (GstVideoMeta * meta, guint plane,
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GstMapInfo * info, gpointer * data, gint * stride, GstMapFlags flags)
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{
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gboolean ret = FALSE;
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GstAllocator *allocator;
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GstMsdkVideoAllocator *msdk_video_allocator;
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GstMsdkVideoMemory *mem =
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GST_MSDK_VIDEO_MEMORY_CAST (gst_buffer_peek_memory (meta->buffer, 0));
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GstMsdkMemoryID *mem_id;
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guint offset = 0;
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gint pitch = 0;
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guint plane_id = plane;
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g_return_val_if_fail (mem, FALSE);
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allocator = GST_MEMORY_CAST (mem)->allocator;
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msdk_video_allocator = GST_MSDK_VIDEO_ALLOCATOR_CAST (allocator);
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if (!GST_IS_MSDK_VIDEO_ALLOCATOR (allocator)) {
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GST_WARNING ("The allocator is not MSDK video allocator");
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return FALSE;
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}
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if (!mem->surface) {
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GST_WARNING ("The surface is not allocated");
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return FALSE;
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}
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if ((flags & GST_MAP_WRITE) && mem->surface && mem->surface->Data.Locked) {
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GST_WARNING ("The surface in memory %p is not still avaliable", mem);
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return FALSE;
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}
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if (!mem->mapped) {
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gst_msdk_frame_lock (msdk_video_allocator->context,
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mem->surface->Data.MemId, &mem->surface->Data);
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}
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mem->mapped++;
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mem_id = mem->surface->Data.MemId;
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/* msdk doesn't support I420 format and we used YV12 internally
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* So we need to swap U/V planes for mapping */
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if (meta->format == GST_VIDEO_FORMAT_I420)
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plane_id = plane ? (plane == 1 ? 2 : 1) : plane;
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#ifndef _WIN32
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offset = mem_id->image.offsets[plane_id];
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pitch = mem_id->image.pitches[plane_id];
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#else
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/* TODO: This is just to avoid compile errors on Windows.
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* Implement handling Windows-specific video-memory.
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*/
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offset = mem_id->offset;
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pitch = mem_id->pitch;
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#endif
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*data = mem->surface->Data.Y + offset;
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*stride = pitch;
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info->flags = flags;
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ret = (*data != NULL);
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return ret;
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}
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gboolean
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gst_video_meta_unmap_msdk_memory (GstVideoMeta * meta, guint plane,
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GstMapInfo * info)
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{
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GstAllocator *allocator;
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GstMsdkVideoAllocator *msdk_video_allocator;
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GstMsdkVideoMemory *mem =
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GST_MSDK_VIDEO_MEMORY_CAST (gst_buffer_peek_memory (meta->buffer, 0));
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g_return_val_if_fail (mem, FALSE);
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allocator = GST_MEMORY_CAST (mem)->allocator;
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msdk_video_allocator = GST_MSDK_VIDEO_ALLOCATOR_CAST (allocator);
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if (mem->mapped == 1)
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gst_msdk_frame_unlock (msdk_video_allocator->context,
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mem->surface->Data.MemId, &mem->surface->Data);
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mem->mapped--;
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return TRUE;
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}
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static gpointer
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gst_msdk_video_memory_map_full (GstMemory * base_mem, GstMapInfo * info,
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gsize maxsize)
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{
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GstMsdkVideoMemory *const mem = GST_MSDK_VIDEO_MEMORY_CAST (base_mem);
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GstAllocator *allocator = base_mem->allocator;
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GstMsdkVideoAllocator *msdk_video_allocator =
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GST_MSDK_VIDEO_ALLOCATOR_CAST (allocator);
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g_return_val_if_fail (mem, NULL);
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if (!mem->surface) {
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GST_WARNING ("The surface is not allocated");
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return NULL;
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}
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if ((info->flags & GST_MAP_WRITE) && mem->surface
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&& mem->surface->Data.Locked) {
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GST_WARNING ("The surface in memory %p is not still avaliable", mem);
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return NULL;
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}
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gst_msdk_frame_lock (msdk_video_allocator->context, mem->surface->Data.MemId,
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&mem->surface->Data);
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return mem->surface->Data.Y;
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}
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static void
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gst_msdk_video_memory_unmap (GstMemory * base_mem)
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{
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GstMsdkVideoMemory *const mem = GST_MSDK_VIDEO_MEMORY_CAST (base_mem);
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GstAllocator *allocator = base_mem->allocator;
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GstMsdkVideoAllocator *msdk_video_allocator =
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GST_MSDK_VIDEO_ALLOCATOR_CAST (allocator);
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gst_msdk_frame_unlock (msdk_video_allocator->context,
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mem->surface->Data.MemId, &mem->surface->Data);
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}
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/* GstMsdkVideoAllocator */
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G_DEFINE_TYPE (GstMsdkVideoAllocator, gst_msdk_video_allocator,
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GST_TYPE_ALLOCATOR);
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static GstMemory *
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gst_msdk_video_allocator_alloc (GstAllocator * allocator, gsize size,
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GstAllocationParams * params)
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{
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return gst_msdk_video_memory_new (allocator);
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}
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static void
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gst_msdk_video_allocator_finalize (GObject * object)
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{
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GstMsdkVideoAllocator *allocator = GST_MSDK_VIDEO_ALLOCATOR_CAST (object);
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gst_object_unref (allocator->context);
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G_OBJECT_CLASS (gst_msdk_video_allocator_parent_class)->finalize (object);
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}
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static void
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gst_msdk_video_allocator_class_init (GstMsdkVideoAllocatorClass * klass)
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{
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GObjectClass *const object_class = G_OBJECT_CLASS (klass);
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GstAllocatorClass *const allocator_class = GST_ALLOCATOR_CLASS (klass);
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object_class->finalize = gst_msdk_video_allocator_finalize;
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allocator_class->alloc = gst_msdk_video_allocator_alloc;
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}
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static void
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gst_msdk_video_allocator_init (GstMsdkVideoAllocator * allocator)
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{
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GstAllocator *const base_allocator = GST_ALLOCATOR_CAST (allocator);
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base_allocator->mem_type = GST_MSDK_VIDEO_MEMORY_NAME;
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base_allocator->mem_map_full = gst_msdk_video_memory_map_full;
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base_allocator->mem_unmap = gst_msdk_video_memory_unmap;
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GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
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}
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GstAllocator *
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gst_msdk_video_allocator_new (GstMsdkContext * context,
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GstVideoInfo * image_info, mfxFrameAllocResponse * alloc_resp)
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{
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GstMsdkVideoAllocator *allocator;
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g_return_val_if_fail (context != NULL, NULL);
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g_return_val_if_fail (image_info != NULL, NULL);
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allocator = g_object_new (GST_TYPE_MSDK_VIDEO_ALLOCATOR, NULL);
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if (!allocator)
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return NULL;
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allocator->context = gst_object_ref (context);
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allocator->image_info = *image_info;
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allocator->alloc_response = alloc_resp;
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return GST_ALLOCATOR_CAST (allocator);
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}
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