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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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6242fca526
The job_type is not necessary when creating a normal msdk context. Make the APIs for creating context more flexible. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4177>
454 lines
14 KiB
C
454 lines
14 KiB
C
/* GStreamer Intel MSDK plugin
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* Copyright (c) 2018, Intel Corporation
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* Copyright (c) 2018, Igalia S.L.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGDECE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "gstmsdkcontextutil.h"
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#ifndef _WIN32
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#include <gst/va/gstvadisplay.h>
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#include <gst/va/gstvautils.h>
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#else
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#include <gst/d3d11/gstd3d11device.h>
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#endif
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
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static void
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_init_context_debug (void)
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{
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#ifndef GST_DISABLE_GST_DEBUG
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static gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
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g_once_init_leave (&_init, 1);
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}
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#endif
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}
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#ifdef _WIN32
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static gboolean
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_pad_query (const GValue * item, GValue * value, gpointer user_data)
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{
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GstPad *pad = g_value_get_object (item);
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GstQuery *query = user_data;
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gboolean res;
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res = gst_pad_peer_query (pad, query);
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if (res) {
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g_value_set_boolean (value, TRUE);
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return FALSE;
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}
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, pad, "pad peer query failed");
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return TRUE;
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}
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static gboolean
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_run_query (GstElement * element, GstQuery * query, GstPadDirection direction)
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{
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GstIterator *it;
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GstIteratorFoldFunction func = _pad_query;
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GValue res = G_VALUE_INIT;
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g_value_init (&res, G_TYPE_BOOLEAN);
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g_value_set_boolean (&res, FALSE);
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if (direction == GST_PAD_SRC)
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it = gst_element_iterate_src_pads (element);
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else
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it = gst_element_iterate_sink_pads (element);
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while (gst_iterator_fold (it, func, &res, query) == GST_ITERATOR_RESYNC)
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gst_iterator_resync (it);
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gst_iterator_free (it);
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return g_value_get_boolean (&res);
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}
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static void
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_context_query (GstElement * element, const gchar * context_type)
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{
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GstQuery *query;
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GstContext *ctxt = NULL;
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/* 2a) Query downstream with GST_QUERY_CONTEXT for the context and
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* check if downstream already has a context of the specific type
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* 2b) Query upstream as above.
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*/
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query = gst_query_new_context (context_type);
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if (_run_query (element, query, GST_PAD_SRC)) {
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gst_query_parse_context (query, &ctxt);
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"found context (%p) in downstream query", ctxt);
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gst_element_set_context (element, ctxt);
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} else if (_run_query (element, query, GST_PAD_SINK)) {
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gst_query_parse_context (query, &ctxt);
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"found context (%p) in upstream query", ctxt);
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gst_element_set_context (element, ctxt);
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} else {
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/* 3) Post a GST_MESSAGE_NEED_CONTEXT message on the bus with
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* the required context type and afterwards check if a
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* usable context was set now as in 1). The message could
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* be handled by the parent bins of the element and the
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* application.
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*/
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GstMessage *msg;
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"posting need context message");
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msg = gst_message_new_need_context (GST_OBJECT_CAST (element),
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context_type);
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gst_element_post_message (element, msg);
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}
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/*
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* Whomever responds to the need-context message performs a
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* GstElement::set_context() with the required context in which the element
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* is required to update the display_ptr or call gst_va_handle_set_context().
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*/
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gst_query_unref (query);
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}
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#endif
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/* Find whether the other elements already have a msdk context. */
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gboolean
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gst_msdk_context_find (GstElement * element, GstMsdkContext ** context_ptr)
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{
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_init_context_debug ();
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g_return_val_if_fail (element != NULL, FALSE);
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g_return_val_if_fail (context_ptr != NULL, FALSE);
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/* 1) Check if the element already has a context of the specific type. */
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if (*context_ptr) {
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GST_LOG_OBJECT (element, "already have a context %" GST_PTR_FORMAT,
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*context_ptr);
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return TRUE;
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}
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/* This may indirectly set *context_ptr, see function body */
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#ifndef _WIN32
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gst_va_context_query (element, GST_MSDK_CONTEXT_TYPE_NAME);
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#else
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_context_query (element, GST_MSDK_CONTEXT_TYPE_NAME);
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#endif
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if (*context_ptr) {
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GST_LOG_OBJECT (element, "found a context %" GST_PTR_FORMAT, *context_ptr);
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return TRUE;
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}
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return *context_ptr != NULL;
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}
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gboolean
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gst_msdk_context_get_context (GstContext * context,
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GstMsdkContext ** msdk_context)
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{
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const GstStructure *structure;
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const gchar *type;
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_init_context_debug ();
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g_return_val_if_fail (GST_IS_CONTEXT (context), FALSE);
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type = gst_context_get_context_type (context);
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if (!g_strcmp0 (type, GST_MSDK_CONTEXT_TYPE_NAME)) {
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structure = gst_context_get_structure (context);
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return gst_structure_get (structure, GST_MSDK_CONTEXT_TYPE_NAME,
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GST_TYPE_MSDK_CONTEXT, msdk_context, NULL);
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}
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return FALSE;
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}
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static void
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gst_msdk_context_propagate (GstElement * element, GstMsdkContext * msdk_context)
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{
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GstContext *context;
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GstStructure *structure;
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GstMessage *msg;
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context = gst_context_new (GST_MSDK_CONTEXT_TYPE_NAME, FALSE);
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structure = gst_context_writable_structure (context);
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gst_structure_set (structure, GST_MSDK_CONTEXT_TYPE_NAME,
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GST_TYPE_MSDK_CONTEXT, msdk_context, NULL);
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"posting `have-context' message with MSDK context %" GST_PTR_FORMAT,
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msdk_context);
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msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context);
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if (!gst_element_post_message (element, msg))
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element, "No bus attached");
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}
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/* When we can not find a suitable context from others, we ensure to create
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a new context. */
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gboolean
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gst_msdk_ensure_new_context (GstElement * element, gboolean hardware,
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GstMsdkContextJobType job, GstMsdkContext ** context_ptr)
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{
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GstMsdkContext *msdk_context;
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gboolean propagate_display = FALSE;
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gboolean ret = FALSE;
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g_return_val_if_fail (element, FALSE);
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g_return_val_if_fail (context_ptr, FALSE);
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_init_context_debug ();
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/* 1) Already have. */
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if (g_atomic_pointer_get (context_ptr))
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return TRUE;
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#ifndef _WIN32
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/* 2) Query the neighbour the VA display. If already a valid VA display,
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using it by gst_msdk_context_from_external_va_display() in set_context(). */
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gst_va_context_query (element, GST_VA_DISPLAY_HANDLE_CONTEXT_TYPE_STR);
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msdk_context = g_atomic_pointer_get (context_ptr);
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if (msdk_context) {
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gst_object_ref (msdk_context);
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propagate_display = FALSE;
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ret = TRUE;
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goto done;
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}
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#else
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/* 2) Query the neighbour the D3D11 device. If already a valid D3D11 device,
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using it by gst_msdk_context_from_external_d3d11_device() in set_context(). */
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_context_query (element, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
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msdk_context = g_atomic_pointer_get (context_ptr);
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if (msdk_context) {
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gst_object_ref (msdk_context);
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propagate_display = FALSE;
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ret = TRUE;
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goto done;
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}
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#endif
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/* 3) Create a MSDK context from scratch. Currently we use environment variable
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to enable user to choose GPU device in multi-GPU environment. This variable
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is only valid when there's no context returned by upstream or downstream.
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Otherwise it will use the device that created by upstream or downstream. */
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msdk_context = gst_msdk_context_new_with_job_type (hardware, job);
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if (!msdk_context) {
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GST_ERROR_OBJECT (element, "Context creation failed");
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return FALSE;
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}
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propagate_display = TRUE;
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ret = TRUE;
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GST_INFO_OBJECT (element, "New MSDK Context %p", msdk_context);
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gst_object_replace ((GstObject **) context_ptr, (GstObject *) msdk_context);
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done:
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if (propagate_display) {
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#ifndef _WIN32
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GstVaDisplay *display =
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(GstVaDisplay *) gst_msdk_context_get_va_display (msdk_context);
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gst_va_element_propagate_display_context (element, display);
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gst_clear_object (&display);
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#endif
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}
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gst_msdk_context_propagate (element, msdk_context);
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gst_object_unref (msdk_context);
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return ret;
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}
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#ifndef _WIN32
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gboolean
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gst_msdk_context_from_external_va_display (GstContext * context,
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gboolean hardware, GstMsdkContextJobType job_type,
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GstMsdkContext ** msdk_context)
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{
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GstObject *va_display = NULL;
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const gchar *type;
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const GstStructure *s;
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GstMsdkContext *ctx = NULL;
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_init_context_debug ();
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type = gst_context_get_context_type (context);
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if (g_strcmp0 (type, GST_VA_DISPLAY_HANDLE_CONTEXT_TYPE_STR))
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return FALSE;
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s = gst_context_get_structure (context);
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if (gst_structure_get (s, "gst-display", GST_TYPE_OBJECT, &va_display, NULL)) {
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if (GST_IS_VA_DISPLAY (va_display)) {
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/* TODO: Need to check whether the display is the DEV we want. */
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ctx =
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gst_msdk_context_new_with_va_display (va_display, hardware, job_type);
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if (ctx)
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*msdk_context = ctx;
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}
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/* let's try other fields */
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gst_clear_object (&va_display);
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}
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if (ctx)
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return TRUE;
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return FALSE;
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}
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#else
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gboolean
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gst_msdk_context_from_external_d3d11_device (GstContext * context,
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gboolean hardware, GstMsdkContextJobType job_type,
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GstMsdkContext ** msdk_context)
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{
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GstD3D11Device *d3d11_device = NULL;
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const gchar *type;
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const GstStructure *s;
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GstMsdkContext *ctx = NULL;
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guint vendor_id = 0;
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_init_context_debug ();
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type = gst_context_get_context_type (context);
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if (g_strcmp0 (type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE))
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return FALSE;
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s = gst_context_get_structure (context);
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if (gst_structure_get (s, "device", GST_TYPE_D3D11_DEVICE, &d3d11_device,
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NULL)) {
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g_object_get (d3d11_device, "vendor-id", &vendor_id, NULL);
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if (vendor_id != 0x8086) {
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GST_ERROR ("Not an Intel device");
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gst_clear_object (&d3d11_device);
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return FALSE;
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}
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ctx =
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gst_msdk_context_new_with_d3d11_device (d3d11_device, hardware,
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job_type);
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if (ctx)
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*msdk_context = ctx;
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gst_clear_object (&d3d11_device);
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}
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if (ctx)
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return TRUE;
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return FALSE;
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}
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#endif
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gboolean
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gst_msdk_handle_context_query (GstElement * element, GstQuery * query,
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GstMsdkContext * msdk_context)
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{
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const gchar *context_type;
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GstContext *ctxt, *old_ctxt;
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gboolean ret = FALSE;
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_init_context_debug ();
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g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
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g_return_val_if_fail (GST_IS_QUERY (query), FALSE);
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g_return_val_if_fail (!msdk_context
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|| GST_IS_MSDK_CONTEXT (msdk_context), FALSE);
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GST_CAT_LOG_OBJECT (GST_CAT_CONTEXT, element,
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"handle context query %" GST_PTR_FORMAT, query);
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if (!msdk_context)
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return FALSE;
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gst_query_parse_context_type (query, &context_type);
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gst_query_parse_context (query, &old_ctxt);
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if (old_ctxt)
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ctxt = gst_context_copy (old_ctxt);
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else
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ctxt = gst_context_new (context_type, TRUE);
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#ifndef _WIN32
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if (g_strcmp0 (context_type, GST_VA_DISPLAY_HANDLE_CONTEXT_TYPE_STR) == 0) {
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GstStructure *s;
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GstObject *display = gst_msdk_context_get_va_display (msdk_context);
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if (display) {
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GST_CAT_LOG (GST_CAT_CONTEXT,
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"setting GstVaDisplay (%" GST_PTR_FORMAT ") on context (%"
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GST_PTR_FORMAT ")", display, ctxt);
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s = gst_context_writable_structure (ctxt);
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gst_structure_set (s, "gst-display", GST_TYPE_OBJECT, display, NULL);
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/* Structure hold one ref */
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gst_object_unref (display);
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ret = TRUE;
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}
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} else
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#else
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if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
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GstStructure *s;
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GstD3D11Device *device = gst_msdk_context_get_d3d11_device (msdk_context);
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if (device) {
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GST_CAT_LOG (GST_CAT_CONTEXT,
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"setting GstD3D11Device (%" GST_PTR_FORMAT ") on context (%"
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GST_PTR_FORMAT ")", device, ctxt);
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s = gst_context_writable_structure (ctxt);
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gst_structure_set (s, "device", GST_TYPE_D3D11_DEVICE, device, NULL);
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gst_object_unref (device);
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ret = TRUE;
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}
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} else
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#endif
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if (g_strcmp0 (context_type, GST_MSDK_CONTEXT_TYPE_NAME) == 0) {
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GstStructure *s;
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s = gst_context_writable_structure (ctxt);
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GST_CAT_LOG (GST_CAT_CONTEXT,
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"setting GstMsdkContext (%" GST_PTR_FORMAT ") on context (%"
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GST_PTR_FORMAT ")", msdk_context, ctxt);
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gst_structure_set (s, GST_MSDK_CONTEXT_TYPE_NAME, GST_TYPE_MSDK_CONTEXT,
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msdk_context, NULL);
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ret = TRUE;
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}
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if (ret)
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gst_query_set_context (query, ctxt);
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gst_context_unref (ctxt);
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return ret;
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}
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