gstreamer/gst/goom/surf3d.c
Stefan Kost 6eb6d5b9ac gst/goom/: Add license headers in all source files. Remove filter.c from
Original commit message from CVS:
* gst/goom/Makefile.am:
* gst/goom/README:
* gst/goom/config_param.c:
* gst/goom/convolve_fx.c:
* gst/goom/drawmethods.c:
* gst/goom/drawmethods.h:
* gst/goom/filters.c:
* gst/goom/filters_mmx.s:
* gst/goom/flying_stars_fx.c:
* gst/goom/goom.h:
* gst/goom/goom_config.h:
* gst/goom/goom_config_param.h:
* gst/goom/goom_core.c:
* gst/goom/goom_filters.h:
* gst/goom/goom_fx.h:
* gst/goom/goom_graphic.h:
* gst/goom/goom_plugin_info.h:
* gst/goom/goom_tools.c:
* gst/goom/goom_tools.h:
* gst/goom/goom_typedefs.h:
* gst/goom/goom_visual_fx.h:
* gst/goom/graphic.c:
* gst/goom/ifs.c:
* gst/goom/ifs.h:
* gst/goom/lines.c:
* gst/goom/lines.h:
* gst/goom/mathtools.c:
* gst/goom/mathtools.h:
* gst/goom/mmx.c:
* gst/goom/motif_goom1.h:
* gst/goom/motif_goom2.h:
* gst/goom/plugin_info.c:
* gst/goom/ppc_drawings.h:
* gst/goom/ppc_zoom_ultimate.h:
* gst/goom/sound_tester.c:
* gst/goom/sound_tester.h:
* gst/goom/surf3d.c:
* gst/goom/surf3d.h:
* gst/goom/tentacle3d.c:
* gst/goom/tentacle3d.h:
* gst/goom/v3d.c:
* gst/goom/v3d.h:
* gst/goom/xmmx.c:
Add license headers in all source files. Remove filter.c from
EXTRA_DIST, as its in SOURCES already. Mention the files in the REDME
which are not used right now. Fixes .
2008-10-28 06:50:57 +00:00

152 lines
3.4 KiB
C

/* Goom Project
* Copyright (C) <2003> iOS-Software
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "surf3d.h"
#include "goom_plugin_info.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
grid3d *
grid3d_new (int sizex, int defx, int sizez, int defz, v3d center)
{
int x = defx;
int y = defz;
grid3d *g = malloc (sizeof (grid3d));
surf3d *s = &(g->surf);
s->nbvertex = x * y;
s->vertex = malloc (x * y * sizeof (v3d));
s->svertex = malloc (x * y * sizeof (v3d));
s->center = center;
g->defx = defx;
g->sizex = sizex;
g->defz = defz;
g->sizez = sizez;
g->mode = 0;
while (y) {
--y;
x = defx;
while (x) {
--x;
s->vertex[x + defx * y].x = (float) (x - defx / 2) * sizex / defx;
s->vertex[x + defx * y].y = 0;
s->vertex[x + defx * y].z = (float) (y - defz / 2) * sizez / defz;
}
}
return g;
}
void
grid3d_free (grid3d * g)
{
surf3d *s = &(g->surf);
free (s->vertex);
free (s->svertex);
free (g);
}
void
grid3d_draw (PluginInfo * plug, grid3d * g, int color, int colorlow,
int dist, Pixel * buf, Pixel * back, int W, int H)
{
int x;
v2d v2, v2x;
v2d *v2_array = malloc (g->surf.nbvertex * sizeof (v2d));
v3d_to_v2d (g->surf.svertex, g->surf.nbvertex, W, H, dist, v2_array);
for (x = 0; x < g->defx; x++) {
int z;
v2x = v2_array[x];
for (z = 1; z < g->defz; z++) {
v2 = v2_array[z * g->defx + x];
if (((v2.x != -666) || (v2.y != -666))
&& ((v2x.x != -666) || (v2x.y != -666))) {
plug->methods.draw_line (buf, v2x.x, v2x.y, v2.x, v2.y, colorlow, W, H);
plug->methods.draw_line (back, v2x.x, v2x.y, v2.x, v2.y, color, W, H);
}
v2x = v2;
}
}
free (v2_array);
}
void
surf3d_rotate (surf3d * s, float angle)
{
int i;
float cosa;
float sina;
SINCOS (angle, sina, cosa);
for (i = 0; i < s->nbvertex; i++) {
Y_ROTATE_V3D (s->vertex[i], s->svertex[i], cosa, sina);
}
}
void
surf3d_translate (surf3d * s)
{
int i;
for (i = 0; i < s->nbvertex; i++) {
TRANSLATE_V3D (s->center, s->svertex[i]);
}
}
void
grid3d_update (grid3d * g, float angle, float *vals, float dist)
{
int i;
float cosa;
float sina;
surf3d *s = &(g->surf);
v3d cam = s->center;
cam.z += dist;
SINCOS ((angle / 4.3f), sina, cosa);
cam.y += sina * 2.0f;
SINCOS (angle, sina, cosa);
if (g->mode == 0) {
if (vals)
for (i = 0; i < g->defx; i++)
s->vertex[i].y = s->vertex[i].y * 0.2 + vals[i] * 0.8;
for (i = g->defx; i < s->nbvertex; i++) {
s->vertex[i].y *= 0.255f;
s->vertex[i].y += (s->vertex[i - g->defx].y * 0.777f);
}
}
for (i = 0; i < s->nbvertex; i++) {
Y_ROTATE_V3D (s->vertex[i], s->svertex[i], cosa, sina);
TRANSLATE_V3D (cam, s->svertex[i]);
}
}