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3b552cc05a
It's either this or replacing all the object lock usage in gldisplay with a recursive mutex which is not backwards compatible The failure case is effectively: 1. The user has locked the display object lock 2. a glcontext loses it's last ref and attempts to quit the window 3. gst_gl_window_quit() attempts to remove the window from the display 4. gst_gl_display_remove_window attempts to take the display object lock The only concern with changing the locking for the window list in the display is that gst_gl_display_create_window() has documentation requiring the object lock to be held which must continue to work correctly. |
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