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298 lines
8.8 KiB
C
298 lines
8.8 KiB
C
/* pam.h - pam (portable alpha map) utility library
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**
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** Colormap routines.
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**
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** Copyright (C) 1989, 1991 by Jef Poskanzer.
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** Copyright (C) 1997 by Greg Roelofs.
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**
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** Permission to use, copy, modify, and distribute this software and its
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** documentation for any purpose and without fee is hereby granted, provided
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** that the above copyright notice appear in all copies and that both that
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** copyright notice and this permission notice appear in supporting
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** documentation. This software is provided "as is" without express or
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** implied warranty.
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*/
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#ifndef PAM_H
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#define PAM_H
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#include <math.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#ifndef MAX
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# define MAX(a,b) ((a) > (b)? (a) : (b))
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# define MIN(a,b) ((a) < (b)? (a) : (b))
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#endif
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#define MAX_DIFF 1e20
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#ifndef USE_SSE
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# if defined(__SSE__) && (defined(WIN32) || defined(__WIN32__))
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# define USE_SSE 1
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# else
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# define USE_SSE 0
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# endif
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#endif
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#if USE_SSE
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# include <xmmintrin.h>
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# ifdef _MSC_VER
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# include <intrin.h>
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# define SSE_ALIGN
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# else
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# define SSE_ALIGN __attribute__ ((aligned (16)))
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# if defined(__i386__) && defined(__PIC__)
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# define cpuid(func,ax,bx,cx,dx)\
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__asm__ __volatile__ ( \
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"push %%ebx\n" \
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"cpuid\n" \
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"mov %%ebx, %1\n" \
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"pop %%ebx\n" \
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: "=a" (ax), "=r" (bx), "=c" (cx), "=d" (dx) \
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: "a" (func));
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# else
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# define cpuid(func,ax,bx,cx,dx)\
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__asm__ __volatile__ ("cpuid":\
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"=a" (ax), "=b" (bx), "=c" (cx), "=d" (dx) : "a" (func));
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# endif
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#endif
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#else
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# define SSE_ALIGN
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#endif
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#if defined(__GNUC__) || defined (__llvm__)
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#define ALWAYS_INLINE __attribute__((always_inline)) inline
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#define NEVER_INLINE __attribute__ ((noinline))
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#elif defined(_MSC_VER)
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#define inline __inline
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#define restrict __restrict
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#define ALWAYS_INLINE __forceinline
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#define NEVER_INLINE __declspec(noinline)
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#else
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#define ALWAYS_INLINE inline
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#define NEVER_INLINE
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#endif
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/* from pam.h */
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typedef struct {
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unsigned char r, g, b, a;
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} rgba_pixel;
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typedef struct {
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float a, r, g, b;
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} SSE_ALIGN f_pixel;
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static const double internal_gamma = 0.5499;
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LIQ_PRIVATE void to_f_set_gamma(float gamma_lut[], const double gamma);
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/**
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Converts 8-bit color to internal gamma and premultiplied alpha.
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(premultiplied color space is much better for blending of semitransparent colors)
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*/
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ALWAYS_INLINE static f_pixel to_f(const float gamma_lut[], const rgba_pixel px);
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inline static f_pixel to_f(const float gamma_lut[], const rgba_pixel px)
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{
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float a = px.a/255.f;
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return (f_pixel) {
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.a = a,
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.r = gamma_lut[px.r]*a,
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.g = gamma_lut[px.g]*a,
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.b = gamma_lut[px.b]*a,
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};
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}
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inline static rgba_pixel to_rgb(const float gamma, const f_pixel px)
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{
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float r, g, b, a;
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if (px.a < 1.f/256.f) {
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return (rgba_pixel){0,0,0,0};
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}
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r = px.r / px.a,
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g = px.g / px.a,
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b = px.b / px.a,
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a = px.a;
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r = powf(r, gamma/internal_gamma);
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g = powf(g, gamma/internal_gamma);
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b = powf(b, gamma/internal_gamma);
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// 256, because numbers are in range 1..255.9999… rounded down
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r *= 256.f;
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g *= 256.f;
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b *= 256.f;
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a *= 256.f;
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return (rgba_pixel){
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.r = r>=255.f ? 255 : r,
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.g = g>=255.f ? 255 : g,
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.b = b>=255.f ? 255 : b,
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.a = a>=255.f ? 255 : a,
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};
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}
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ALWAYS_INLINE static double colordifference_ch(const double x, const double y, const double alphas);
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inline static double colordifference_ch(const double x, const double y, const double alphas)
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{
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// maximum of channel blended on white, and blended on black
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// premultiplied alpha and backgrounds 0/1 shorten the formula
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const double black = x-y, white = black+alphas;
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return black*black + white*white;
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}
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ALWAYS_INLINE static float colordifference_stdc(const f_pixel px, const f_pixel py);
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inline static float colordifference_stdc(const f_pixel px, const f_pixel py)
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{
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// px_b.rgb = px.rgb + 0*(1-px.a) // blend px on black
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// px_b.a = px.a + 1*(1-px.a)
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// px_w.rgb = px.rgb + 1*(1-px.a) // blend px on white
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// px_w.a = px.a + 1*(1-px.a)
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// px_b.rgb = px.rgb // difference same as in opaque RGB
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// px_b.a = 1
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// px_w.rgb = px.rgb - px.a // difference simplifies to formula below
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// px_w.a = 1
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// (px.rgb - px.a) - (py.rgb - py.a)
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// (px.rgb - py.rgb) + (py.a - px.a)
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const double alphas = py.a-px.a;
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return colordifference_ch(px.r, py.r, alphas) +
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colordifference_ch(px.g, py.g, alphas) +
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colordifference_ch(px.b, py.b, alphas);
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}
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ALWAYS_INLINE static double min_colordifference_ch(const double x, const double y, const double alphas);
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inline static double min_colordifference_ch(const double x, const double y, const double alphas)
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{
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const double black = x-y, white = black+alphas;
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return MIN(black*black , white*white) * 2.f;
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}
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/* least possible difference between colors (difference varies depending on background they're blended on) */
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ALWAYS_INLINE static float min_colordifference(const f_pixel px, const f_pixel py);
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inline static float min_colordifference(const f_pixel px, const f_pixel py)
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{
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const double alphas = py.a-px.a;
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return min_colordifference_ch(px.r, py.r, alphas) +
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min_colordifference_ch(px.g, py.g, alphas) +
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min_colordifference_ch(px.b, py.b, alphas);
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}
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ALWAYS_INLINE static float colordifference(f_pixel px, f_pixel py);
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inline static float colordifference(f_pixel px, f_pixel py)
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{
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#if USE_SSE
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__m128 alphas, onblack, onwhite;
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const __m128 vpx = _mm_load_ps((const float*)&px);
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const __m128 vpy = _mm_load_ps((const float*)&py);
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float res;
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// y.a - x.a
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alphas = _mm_sub_ss(vpy, vpx);
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alphas = _mm_shuffle_ps(alphas,alphas,0); // copy first to all four
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onblack = _mm_sub_ps(vpx, vpy); // x - y
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onwhite = _mm_add_ps(onblack, alphas); // x - y + (y.a - x.a)
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onblack = _mm_mul_ps(onblack, onblack);
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onwhite = _mm_mul_ps(onwhite, onwhite);
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{
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const __m128 max = _mm_add_ps(onwhite, onblack);
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// add rgb, not a
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const __m128 maxhl = _mm_movehl_ps(max, max);
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const __m128 tmp = _mm_add_ps(max, maxhl);
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const __m128 sum = _mm_add_ss(maxhl, _mm_shuffle_ps(tmp, tmp, 1));
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res = _mm_cvtss_f32(sum);
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}
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assert(fabs(res - colordifference_stdc(px,py)) < 0.001);
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return res;
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#else
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return colordifference_stdc(px,py);
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#endif
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}
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/* from pamcmap.h */
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union rgba_as_int {
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rgba_pixel rgba;
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unsigned int l;
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};
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typedef struct {
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f_pixel acolor;
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float adjusted_weight, // perceptual weight changed to tweak how mediancut selects colors
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perceptual_weight; // number of pixels weighted by importance of different areas of the picture
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float color_weight; // these two change every time histogram subset is sorted
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union {
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unsigned int sort_value;
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unsigned char likely_colormap_index;
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} tmp;
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} hist_item;
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typedef struct {
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hist_item *achv;
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void (*free)(void*);
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double total_perceptual_weight;
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unsigned int size;
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unsigned int ignorebits;
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} histogram;
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typedef struct {
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f_pixel acolor;
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float popularity;
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bool fixed; // if true it's user-supplied and must not be changed (e.g in voronoi iteration)
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} colormap_item;
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typedef struct colormap {
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unsigned int colors;
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void* (*malloc)(size_t);
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void (*free)(void*);
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struct colormap *subset_palette;
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colormap_item palette[];
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} colormap;
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struct acolorhist_arr_item {
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union rgba_as_int color;
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float perceptual_weight;
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};
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struct acolorhist_arr_head {
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unsigned int used, capacity;
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struct {
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union rgba_as_int color;
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float perceptual_weight;
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} inline1, inline2;
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struct acolorhist_arr_item *other_items;
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};
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struct acolorhash_table {
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struct mempool *mempool;
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unsigned int ignorebits, maxcolors, colors, cols, rows;
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unsigned int hash_size;
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unsigned int freestackp;
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struct acolorhist_arr_item *freestack[512];
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struct acolorhist_arr_head buckets[];
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};
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LIQ_PRIVATE void pam_freeacolorhash(struct acolorhash_table *acht);
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LIQ_PRIVATE struct acolorhash_table *pam_allocacolorhash(unsigned int maxcolors, unsigned int surface, unsigned int ignorebits, void* (*malloc)(size_t), void (*free)(void*));
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LIQ_PRIVATE histogram *pam_acolorhashtoacolorhist(const struct acolorhash_table *acht, const double gamma, void* (*malloc)(size_t), void (*free)(void*));
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LIQ_PRIVATE bool pam_computeacolorhash(struct acolorhash_table *acht, const rgba_pixel *const pixels[], unsigned int cols, unsigned int rows, const unsigned char *importance_map);
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LIQ_PRIVATE void pam_freeacolorhist(histogram *h);
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LIQ_PRIVATE colormap *pam_colormap(unsigned int colors, void* (*malloc)(size_t), void (*free)(void*));
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LIQ_PRIVATE colormap *pam_duplicate_colormap(colormap *map);
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LIQ_PRIVATE void pam_freecolormap(colormap *c);
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#endif
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