gstreamer/sys/d3d11/gstd3d11device.h
Seungha Yang 96f0f4b613 d3d11memory: Always use native DXGI format if device support it
Use consistent memory layout between dxva and other shader use case.
For example, use DXGI_FORMAT_NV12 texture format instead of
two textures with DXGI_FORMAT_R8_UNORM and DXGI_FORMAT_R8G8_UNORM.
2020-01-13 01:58:08 +00:00

144 lines
6 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_DEVICE_H__
#define __GST_D3D11_DEVICE_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d11_fwd.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D11_DEVICE (gst_d3d11_device_get_type())
#define GST_D3D11_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_DEVICE,GstD3D11Device))
#define GST_D3D11_DEVICE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_DEVICE,GstD3D11DeviceClass))
#define GST_D3D11_DEVICE_GET_CLASS(obj) (GST_D3D11_DEVICE_CLASS(G_OBJECT_GET_CLASS(obj)))
#define GST_IS_D3D11_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_DEVICE))
#define GST_IS_D3D11_DEVICE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_DEVICE))
#define GST_D3D11_DEVICE_CAST(obj) ((GstD3D11Device*)(obj))
#define GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE "gst.d3d11.device.handle"
/**
* GstD3D11DeviceThreadFunc:
* @device: a #GstD3D11Device
* @data: user data
*
* Represents a function to run in the D3D11 device thread with @device and @data
*/
typedef void (*GstD3D11DeviceThreadFunc) (GstD3D11Device * device, gpointer data);
typedef enum
{
GST_D3D11_DXGI_FACTORY_UNKNOWN = 0,
GST_D3D11_DXGI_FACTORY_1,
GST_D3D11_DXGI_FACTORY_2,
GST_D3D11_DXGI_FACTORY_3,
GST_D3D11_DXGI_FACTORY_4,
GST_D3D11_DXGI_FACTORY_5,
} GstD3D11DXGIFactoryVersion;
struct _GstD3D11Device
{
GstObject parent;
GstD3D11DevicePrivate *priv;
/*< private >*/
gpointer _gst_reserved[GST_PADDING];
};
struct _GstD3D11DeviceClass
{
GstObjectClass parent_class;
/*< private >*/
gpointer _gst_reserved[GST_PADDING];
};
GType gst_d3d11_device_get_type (void);
GstD3D11Device * gst_d3d11_device_new (guint adapter);
ID3D11Device * gst_d3d11_device_get_device_handle (GstD3D11Device * device);
ID3D11DeviceContext * gst_d3d11_device_get_device_context_handle (GstD3D11Device * device);
GstD3D11DXGIFactoryVersion gst_d3d11_device_get_chosen_dxgi_factory_version (GstD3D11Device * device);
D3D_FEATURE_LEVEL gst_d3d11_device_get_chosen_feature_level (GstD3D11Device * device);
IDXGISwapChain * gst_d3d11_device_create_swap_chain (GstD3D11Device * device,
const DXGI_SWAP_CHAIN_DESC * desc);
#if (DXGI_HEADER_VERSION >= 2)
#if (!GST_D3D11_WINAPI_ONLY_APP)
IDXGISwapChain1 * gst_d3d11_device_create_swap_chain_for_hwnd (GstD3D11Device * device,
HWND hwnd,
const DXGI_SWAP_CHAIN_DESC1 * desc,
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC * fullscreen_desc,
IDXGIOutput * output);
#endif
#if GST_D3D11_WINAPI_ONLY_APP
IDXGISwapChain1 * gst_d3d11_device_create_swap_chain_for_core_window (GstD3D11Device * device,
guintptr core_window,
const DXGI_SWAP_CHAIN_DESC1 * desc,
IDXGIOutput * output);
IDXGISwapChain1 * gst_d3d11_device_create_swap_chain_for_composition (GstD3D11Device * device,
const DXGI_SWAP_CHAIN_DESC1 * desc,
IDXGIOutput * output);
#endif /* GST_D3D11_WINAPI_ONLY_APP */
#endif /* (DXGI_HEADER_VERSION >= 2) */
void gst_d3d11_device_release_swap_chain (GstD3D11Device * device,
IDXGISwapChain * swap_chain);
ID3D11Texture2D * gst_d3d11_device_create_texture (GstD3D11Device * device,
const D3D11_TEXTURE2D_DESC * desc,
const D3D11_SUBRESOURCE_DATA *inital_data);
void gst_d3d11_device_release_texture (GstD3D11Device * device,
ID3D11Texture2D * texture);
void gst_d3d11_device_lock (GstD3D11Device * device);
void gst_d3d11_device_unlock (GstD3D11Device * device);
void gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
const gchar * file,
const gchar * function,
gint line);
void gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
const gchar * file,
const gchar * function,
gint line);
const GstD3D11Format * gst_d3d11_device_format_from_gst (GstD3D11Device * device,
GstVideoFormat format);
G_END_DECLS
#endif /* __GST_D3D11_DEVICE_H__ */