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7c701058ed
Adding testsrc element with d2d interop support via d3d11on12 Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
129 lines
3.6 KiB
C++
129 lines
3.6 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11on12.h"
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#include <d3d11on12.h>
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#include <wrl.h>
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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HRESULT
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GstD3D11On12CreateDevice (IUnknown * device, IUnknown * command_queue,
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IUnknown ** d3d11on12)
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{
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static const D3D_FEATURE_LEVEL feature_levels[] = {
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D3D_FEATURE_LEVEL_12_1,
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D3D_FEATURE_LEVEL_12_0,
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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};
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g_return_val_if_fail (device, E_INVALIDARG);
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g_return_val_if_fail (command_queue, E_INVALIDARG);
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g_return_val_if_fail (d3d11on12, E_INVALIDARG);
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IUnknown *cq[] = { command_queue };
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ComPtr < ID3D11Device > d3d11device;
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auto hr = D3D11On12CreateDevice (device, D3D11_CREATE_DEVICE_BGRA_SUPPORT,
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feature_levels, G_N_ELEMENTS (feature_levels), cq, 1, 0, &d3d11device,
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nullptr, nullptr);
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if (FAILED (hr))
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return hr;
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ComPtr < ID3D11On12Device > d3d11on12device;
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hr = d3d11device.As (&d3d11on12device);
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if (FAILED (hr))
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return hr;
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*d3d11on12 = d3d11on12device.Detach ();
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return S_OK;
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}
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HRESULT
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GstD3D11On12CreateWrappedResource (IUnknown * d3d11on12, IUnknown * resource12,
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UINT bind_flags, UINT misc_flags, UINT cpu_access_flags,
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UINT structure_byte_stride, UINT in_state, UINT out_state,
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ID3D11Resource ** resource11)
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{
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g_return_val_if_fail (d3d11on12, E_INVALIDARG);
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g_return_val_if_fail (resource12, E_INVALIDARG);
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g_return_val_if_fail (resource11, E_INVALIDARG);
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ComPtr < ID3D11On12Device > device;
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auto hr = d3d11on12->QueryInterface (IID_PPV_ARGS (&device));
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if (FAILED (hr))
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return hr;
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D3D11_RESOURCE_FLAGS flags = { };
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flags.BindFlags = bind_flags;
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flags.MiscFlags = misc_flags;
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flags.CPUAccessFlags = cpu_access_flags;
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flags.StructureByteStride = structure_byte_stride;
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ComPtr < ID3D11Resource > resource;
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hr = device->CreateWrappedResource (resource12, &flags,
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(D3D12_RESOURCE_STATES) in_state, (D3D12_RESOURCE_STATES) out_state,
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IID_PPV_ARGS (&resource));
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if (FAILED (hr))
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return hr;
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*resource11 = resource.Detach ();
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return S_OK;
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}
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HRESULT
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GstD3D11On12ReleaseWrappedResource (IUnknown * d3d11on12,
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ID3D11Resource ** resources, guint num_resources)
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{
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g_return_val_if_fail (d3d11on12, E_INVALIDARG);
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ComPtr < ID3D11On12Device > device;
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auto hr = d3d11on12->QueryInterface (IID_PPV_ARGS (&device));
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if (FAILED (hr))
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return hr;
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device->ReleaseWrappedResources (resources, num_resources);
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return S_OK;
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}
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HRESULT
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GstD3D11On12AcquireWrappedResource (IUnknown * d3d11on12,
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ID3D11Resource ** resources, guint num_resources)
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{
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g_return_val_if_fail (d3d11on12, E_INVALIDARG);
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ComPtr < ID3D11On12Device > device;
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auto hr = d3d11on12->QueryInterface (IID_PPV_ARGS (&device));
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if (FAILED (hr))
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return hr;
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device->AcquireWrappedResources (resources, num_resources);
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return S_OK;
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}
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