mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-16 05:16:36 +00:00
179 lines
5.6 KiB
C
179 lines
5.6 KiB
C
/*
|
|
* test-textures.c - Test GstVaapiTexture
|
|
*
|
|
* Copyright (C) 2010-2011 Splitted-Desktop Systems
|
|
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public License
|
|
* as published by the Free Software Foundation; either version 2.1
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
* Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#include "gst/vaapi/sysdeps.h"
|
|
#include <gst/vaapi/gstvaapidisplay_glx.h>
|
|
#include <gst/vaapi/gstvaapiwindow_glx.h>
|
|
#include <gst/vaapi/gstvaapitexture_glx.h>
|
|
#include <gst/vaapi/gstvaapisurface.h>
|
|
#include <gst/vaapi/gstvaapiimage.h>
|
|
#include "image.h"
|
|
|
|
static inline void
|
|
pause (void)
|
|
{
|
|
g_print ("Press any key to continue...\n");
|
|
getchar ();
|
|
}
|
|
|
|
static inline guint
|
|
gl_get_current_texture_2d (void)
|
|
{
|
|
GLint texture;
|
|
glGetIntegerv (GL_TEXTURE_BINDING_2D, &texture);
|
|
return (guint) texture;
|
|
}
|
|
|
|
int
|
|
main (int argc, char *argv[])
|
|
{
|
|
GstVaapiDisplay *display;
|
|
GstVaapiWindow *window;
|
|
GstVaapiWindowGLX *glx_window;
|
|
GstVaapiSurface *surface;
|
|
GstVaapiImage *image;
|
|
GstVaapiTexture *textures[2];
|
|
GstVaapiTexture *texture;
|
|
GLuint texture_id;
|
|
GstVaapiRectangle src_rect;
|
|
GstVaapiRectangle dst_rect;
|
|
guint flags = GST_VAAPI_PICTURE_STRUCTURE_FRAME;
|
|
|
|
static const GstVaapiChromaType chroma_type = GST_VAAPI_CHROMA_TYPE_YUV420;
|
|
static const guint width = 320;
|
|
static const guint height = 240;
|
|
static const guint win_width = 640;
|
|
static const guint win_height = 480;
|
|
|
|
gst_init (&argc, &argv);
|
|
|
|
display = gst_vaapi_display_glx_new (NULL);
|
|
if (!display)
|
|
g_error ("could not create VA display");
|
|
|
|
surface = gst_vaapi_surface_new (display, chroma_type, width, height);
|
|
if (!surface)
|
|
g_error ("could not create VA surface");
|
|
|
|
image = image_generate (display, GST_VIDEO_FORMAT_NV12, width, height);
|
|
if (!image)
|
|
g_error ("could not create VA image");
|
|
if (!image_upload (image, surface))
|
|
g_error ("could not upload VA image to surface");
|
|
|
|
window = gst_vaapi_window_glx_new (display, win_width, win_height);
|
|
if (!window)
|
|
g_error ("could not create window");
|
|
glx_window = GST_VAAPI_WINDOW_GLX (window);
|
|
|
|
gst_vaapi_window_show (window);
|
|
|
|
if (!gst_vaapi_window_glx_make_current (glx_window))
|
|
g_error ("coult not bind GL context");
|
|
|
|
g_print ("#\n");
|
|
g_print ("# Create texture with gst_vaapi_texture_glx_new()\n");
|
|
g_print ("#\n");
|
|
{
|
|
texture = gst_vaapi_texture_glx_new (display,
|
|
GL_TEXTURE_2D, GL_RGBA, width, height);
|
|
if (!texture)
|
|
g_error ("could not create VA texture");
|
|
|
|
textures[0] = texture;
|
|
texture_id = gst_vaapi_texture_get_id (texture);
|
|
|
|
if (!gst_vaapi_texture_put_surface (texture, surface, NULL, flags))
|
|
g_error ("could not transfer VA surface to texture");
|
|
|
|
if (!gst_vaapi_window_glx_put_texture (glx_window, texture, NULL, NULL))
|
|
g_error ("could not render texture into the window");
|
|
}
|
|
|
|
g_print ("#\n");
|
|
g_print ("# Create texture with gst_vaapi_texture_glx_new_wrapped()\n");
|
|
g_print ("#\n");
|
|
{
|
|
const GLenum target = GL_TEXTURE_2D;
|
|
const GLenum format = GL_BGRA;
|
|
|
|
glEnable (target);
|
|
glGenTextures (1, &texture_id);
|
|
glBindTexture (target, texture_id);
|
|
glTexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
|
|
glTexImage2D (target,
|
|
0, GL_RGBA8, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
|
|
glDisable (target);
|
|
|
|
texture = gst_vaapi_texture_glx_new_wrapped (display,
|
|
texture_id, target, format);
|
|
if (!texture)
|
|
g_error ("could not create VA texture");
|
|
|
|
if (texture_id != gst_vaapi_texture_get_id (texture))
|
|
g_error ("invalid texture id");
|
|
|
|
if (gl_get_current_texture_2d () != texture_id)
|
|
g_error ("gst_vaapi_texture_glx_new_wrapped() altered texture bindings");
|
|
|
|
textures[1] = texture;
|
|
|
|
if (!gst_vaapi_texture_put_surface (texture, surface, NULL, flags))
|
|
g_error ("could not transfer VA surface to texture");
|
|
|
|
if (gl_get_current_texture_2d () != texture_id)
|
|
g_error ("gst_vaapi_texture_put_surface() altered texture bindings");
|
|
|
|
src_rect.x = 0;
|
|
src_rect.y = 0;
|
|
src_rect.width = width;
|
|
src_rect.height = height;
|
|
|
|
dst_rect.x = win_width / 2;
|
|
dst_rect.y = win_height / 2;
|
|
dst_rect.width = win_width / 2;
|
|
dst_rect.height = win_height / 2;
|
|
|
|
if (!gst_vaapi_window_glx_put_texture (glx_window, texture,
|
|
&src_rect, &dst_rect))
|
|
g_error ("could not render texture into the window");
|
|
|
|
if (gl_get_current_texture_2d () != texture_id)
|
|
g_error ("gst_vaapi_window_glx_put_texture() altered texture bindings");
|
|
}
|
|
|
|
gst_vaapi_window_glx_swap_buffers (glx_window);
|
|
pause ();
|
|
|
|
gst_mini_object_unref (GST_MINI_OBJECT_CAST (textures[0]));
|
|
gst_mini_object_unref (GST_MINI_OBJECT_CAST (textures[1]));
|
|
glDeleteTextures (1, &texture_id);
|
|
|
|
gst_object_unref (window);
|
|
gst_object_unref (display);
|
|
gst_deinit ();
|
|
return 0;
|
|
}
|