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afa9c57a52
If support glBlitFrameBuffer, use it for texture copy instead of glCopyTexImage2D https://bugzilla.gnome.org/show_bug.cgi?id=777078
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2016 Freescale Semiconductor, Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __QT_WINDOW_H__
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#define __QT_WINDOW_H__
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#include <gst/gst.h>
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#include <gst/gl/gl.h>
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#include "gstqtgl.h"
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#include <QtQuick/QQuickWindow>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOpenGLFunctions>
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typedef struct _QtGLWindowPrivate QtGLWindowPrivate;
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class InitQtGLContext;
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class QtGLWindow : public QQuickWindow, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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QtGLWindow (QWindow * parent = NULL, QQuickWindow *source = NULL);
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~QtGLWindow ();
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bool getGeometry (int * width, int * height);
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/* private for C interface ... */
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QtGLWindowPrivate *priv;
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private Q_SLOTS:
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void beforeRendering ();
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void afterRendering ();
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void onSceneGraphInitialized ();
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void onSceneGraphInvalidated ();
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void aboutToQuit();
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private:
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friend class InitQtGLContext;
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QQuickWindow * source;
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QScopedPointer<QOpenGLFramebufferObject> fbo;
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};
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extern "C"
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{
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gboolean qt_window_set_buffer (QtGLWindow * qt_window, GstBuffer * buffer);
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gboolean qt_window_set_caps (QtGLWindow * qt_window, GstCaps * caps);
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GstGLContext * qt_window_get_qt_context (QtGLWindow * qt_window);
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GstGLDisplay * qt_window_get_display (QtGLWindow * qt_window);
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gboolean qt_window_is_scenegraph_initialized (QtGLWindow * qt_window);
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void qt_window_use_default_fbo (QtGLWindow * qt_window, gboolean useDefaultFbo);
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}
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#endif /* __QT_WINDOW_H__ */
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