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Original commit message from CVS: * docs/manual/advanced-autoplugging.xml: * docs/manual/advanced-clocks.xml: * docs/manual/advanced-interfaces.xml: * docs/manual/advanced-metadata.xml: * docs/manual/advanced-position.xml: * docs/manual/advanced-schedulers.xml: * docs/manual/advanced-threads.xml: * docs/manual/appendix-gnome.xml: * docs/manual/appendix-programs.xml: * docs/manual/appendix-quotes.xml: * docs/manual/autoplugging.xml: * docs/manual/basics-bins.xml: * docs/manual/basics-data.xml: * docs/manual/basics-elements.xml: * docs/manual/basics-helloworld.xml: * docs/manual/basics-init.xml: * docs/manual/basics-pads.xml: * docs/manual/basics-plugins.xml: * docs/manual/bins-api.xml: * docs/manual/bins.xml: * docs/manual/buffers-api.xml: * docs/manual/buffers.xml: * docs/manual/clocks.xml: * docs/manual/components.xml: * docs/manual/cothreads.xml: * docs/manual/debugging.xml: * docs/manual/dparams-app.xml: * docs/manual/dynamic.xml: * docs/manual/elements-api.xml: * docs/manual/elements.xml: * docs/manual/factories.xml: * docs/manual/gnome.xml: * docs/manual/goals.xml: * docs/manual/helloworld.xml: * docs/manual/helloworld2.xml: * docs/manual/highlevel-components.xml: * docs/manual/highlevel-xml.xml: * docs/manual/init-api.xml: * docs/manual/intro-basics.xml: * docs/manual/intro-motivation.xml: * docs/manual/intro-preface.xml: * docs/manual/intro.xml: * docs/manual/links-api.xml: * docs/manual/links.xml: * docs/manual/manual.xml: * docs/manual/motivation.xml: * docs/manual/pads-api.xml: * docs/manual/pads.xml: * docs/manual/plugins-api.xml: * docs/manual/plugins.xml: * docs/manual/programs.xml: * docs/manual/queues.xml: * docs/manual/quotes.xml: * docs/manual/schedulers.xml: * docs/manual/states-api.xml: * docs/manual/states.xml: * docs/manual/threads.xml: * docs/manual/typedetection.xml: * docs/manual/win32.xml: * docs/manual/xml.xml: Try 2. This time, include a short preface as a "general introduction", also add code blocks around all code samples so they get compiled. We still need a way to tell readers the filename of the code sample. In some cases, don't show all code in the documentation, but do include it in the generated code. This allows for focussing on specific bits in the docs, while still having a full test application available. * examples/manual/Makefile.am: Fix up examples for new ADM. Add several of the new examples that were either added or were missing from the build system. * examples/manual/extract.pl: Allow nameless blocks.
112 lines
4.4 KiB
XML
112 lines
4.4 KiB
XML
<chapter id="chapter-interfaces">
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<title>Interfaces</title>
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<para>
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In <xref linkend="section-elements-properties"/>, you have learned how
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to use <classname>GObject</classname> properties as a simple way to do
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interaction between applications and elements. This method suffices for
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the simple'n'straight settings, but fails for anything more complicated
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than a getter and setter. For the more complicated use cases, &GStreamer;
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uses interfaces based on the Glib <classname>GInterface</classname> type.
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</para>
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<para>
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Most of the interfaces handled here will not contain any example code.
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See the API references for details. Here, we will just describe the
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scope and purpose of each interface.
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</para>
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<sect1 id="section-interfaces-mixer">
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<title>The Mixer interface</title>
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<para>
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The mixer interface provides a uniform way to control the volume on a
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hardware (or software) mixer. The interface is primarily intended to
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be implemented by elements for audio inputs and outputs that talk
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directly to the hardware (e.g. OSS or ALSA plugins).
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</para>
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<para>
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Using this interface, it is possible to control a list of tracks
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(such as Line-in, Microphone, etc.) from a mixer element. They can
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be muted, their volume can be changed and, for input tracks, their
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record flag can be set as well.
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</para>
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<para>
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Example plugins implementing this interface include the OSS elements
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(osssrc, osssink, ossmixer) and the ALSA plugins (alsasrc, alsasink
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and alsamixer).
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</para>
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</sect1>
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<sect1 id="section-interfaces-tuner">
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<title>The Tuner interface</title>
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<para>
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The tuner interface is a uniform way to control inputs and outputs
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on a multi-input selection device. This is primarily used for input
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selection on elements for TV- and capture-cards.
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</para>
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<para>
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Using this interface, it is possible to select one track from a list
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of tracks supported by that tuner-element. The tuner will than select
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that track for media-processing internally. This can, for example, be
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used to switch inputs on a TV-card (e.g. from Composite to S-video).
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</para>
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<para>
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This interface is currently only implemented by the Video4linux and
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Video4linux2 elements.
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</para>
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</sect1>
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<sect1 id="section-interfaces-colorbalance">
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<title>The Color Balance interface</title>
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<para>
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The colorbalance interface is a way to control video-related properties
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on an element, such as brightness, contrast and so on. It's sole
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reason for existance is that, as far as its authors know, there's no
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way to dynamically register properties using
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<classname>GObject</classname>.
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</para>
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<para>
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The colorbalance interface is implemented by several plugins, including
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xvimagesink and the Video4linux and Video4linux2 elements.
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</para>
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</sect1>
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<sect1 id="section-interfaces-proprobe">
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<title>The Property Probe interface</title>
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<para>
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The property probe is a way to autodetect allowed values for a
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<classname>GObject</classname> property. It's primary use (and
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the only thing that we currently use it for) is to autodetect
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devices in several elements. For example, the OSS elements use
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this interface to detect all OSS devices on a system. Applications
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can then <quote>probe</quote> this property and get a list of
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detected devices. Given the overlap between HAL and the practical
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implementations of this interface, this might in time be deprecated
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in favour of HAL.
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</para>
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<para>
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This interface is currently implemented by many elements, including
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the ALSA, OSS, Video4linux and Video4linux2 elements.
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</para>
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</sect1>
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<sect1 id="section-interfaces-xoverlay">
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<title>The X Overlay interface</title>
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<para>
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The X Overlay interface was created to solve the problem of embedding
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video streams in an application window. The application provides an
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X-window to the element implementing this interface to draw on, and
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the element will then use this X-window to draw on rather than creating
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a new toplevel window. This is useful to embed video in video players.
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</para>
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<para>
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This interface is implemented by, amongst others, the Video4linux and
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Video4linux2 elements and by ximagesink, xvimagesink and sdlvideosink.
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</para>
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</sect1>
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</chapter>
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