gstreamer/gst/gstthread.c
Erik Walthinsen c7f0713077 First round of changes to port to GObject. libgst.la compiles, though there are a few things commented out. Specifi...
Original commit message from CVS:
First round of changes to port to GObject.  libgst.la compiles, though
there are a few things commented out.  Specifically object destruction
is probably broken, but wtay gets to fix that because he researched the
problem of glib 2.0 object destruction while doing the first round.
Some of the XML stuff is commented out, but that's an easy fix.

Next is the rest of the gst/ directory, then on to the plugins.
2001-06-13 21:52:36 +00:00

694 lines
24 KiB
C

/* GStreamer
* Copyright (C) 1999,2000 Erik Walthinsen <omega@cse.ogi.edu>
* 2000 Wim Taymans <wtay@chello.be>
*
* gstthread.c: Threaded container object
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include <unistd.h>
//#define GST_DEBUG_ENABLED
#include "gst_private.h"
#include "gstthread.h"
#include "gstscheduler.h"
#include "gstqueue.h"
GstElementDetails gst_thread_details = {
"Threaded container",
"Bin",
"Container that creates/manages a thread",
VERSION,
"Erik Walthinsen <omega@cse.ogi.edu>",
"(C) 1999, 2000",
};
/* Thread signals and args */
enum {
/* FILL ME */
LAST_SIGNAL
};
enum {
SPINUP=0,
STATECHANGE,
STARTUP
};
enum {
ARG_0,
ARG_CREATE_THREAD,
};
static void gst_thread_class_init (GstThreadClass *klass);
static void gst_thread_init (GstThread *thread);
static void gst_thread_real_destroy (GObject *gtk_object);
static void gst_thread_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec);
static void gst_thread_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec);
static GstElementStateReturn gst_thread_change_state (GstElement *element);
static xmlNodePtr gst_thread_save_thyself (GstObject *object, xmlNodePtr parent);
static void gst_thread_restore_thyself (GstObject *object, xmlNodePtr self);
static void gst_thread_signal_thread (GstThread *thread, gboolean spinning);
static void* gst_thread_main_loop (void *arg);
static GstBinClass *parent_class = NULL;
//static guint gst_thread_signals[LAST_SIGNAL] = { 0 };
GType
gst_thread_get_type(void) {
static GType thread_type = 0;
if (!thread_type) {
static const GTypeInfo thread_info = {
sizeof(GstThreadClass),
NULL,
NULL,
(GClassInitFunc)gst_thread_class_init,
NULL,
NULL,
sizeof(GstThread),
4,
(GInstanceInitFunc)gst_thread_init,
};
thread_type = g_type_register_static(GST_TYPE_BIN, "GstThread", &thread_info, 0);
}
return thread_type;
}
static void
gst_thread_class_init (GstThreadClass *klass)
{
GObjectClass *gobject_class;
GstObjectClass *gstobject_class;
GstElementClass *gstelement_class;
GstBinClass *gstbin_class;
gobject_class = (GObjectClass*)klass;
gstobject_class = (GstObjectClass*)klass;
gstelement_class = (GstElementClass*)klass;
gstbin_class = (GstBinClass*)klass;
parent_class = g_type_class_ref (GST_TYPE_BIN);
/*
gtk_object_add_arg_type ("GstThread::create_thread", G_TYPE_BOOL,
GTK_ARG_READWRITE, ARG_CREATE_THREAD);
*/
g_object_class_install_property(G_OBJECT_CLASS(klass), ARG_CREATE_THREAD,
g_param_spec_boolean("create_thread", "Create Thread", "Whether to create a thread.",
TRUE,G_PARAM_READWRITE));
// FIXME!
// gobject_class->destroy = gst_thread_real_destroy;
gstobject_class->save_thyself = gst_thread_save_thyself;
gstobject_class->restore_thyself = gst_thread_restore_thyself;
gstelement_class->change_state = gst_thread_change_state;
// gstbin_class->schedule = gst_thread_schedule_dummy;
gobject_class->set_property = gst_thread_set_property;
gobject_class->get_property = gst_thread_get_property;
}
static void
gst_thread_init (GstThread *thread)
{
GST_DEBUG (GST_CAT_THREAD,"initializing thread\n");
// we're a manager by default
GST_FLAG_SET (thread, GST_BIN_FLAG_MANAGER);
// default is to create a thread
GST_FLAG_SET (thread, GST_THREAD_CREATE);
thread->lock = g_mutex_new();
thread->cond = g_cond_new();
GST_ELEMENT_SCHED(thread) = gst_schedule_new(GST_ELEMENT(thread));
GST_DEBUG(GST_CAT_THREAD, "thread's scheduler is %p\n",GST_ELEMENT_SCHED(thread));
thread->ppid = getpid();
// gst_element_set_manager(GST_ELEMENT(thread),GST_ELEMENT(thread));
}
static void
gst_thread_real_destroy (GObject *gtk_object)
{
GstThread *thread = GST_THREAD (gtk_object);
GST_DEBUG (GST_CAT_REFCOUNTING,"destroy()\n");
g_mutex_free (thread->lock);
g_cond_free (thread->cond);
// FIXME!
// if (G_OBJECT_CLASS (parent_class)->destroy)
// G_OBJECT_CLASS (parent_class)->destroy (gtk_object);
gst_object_destroy (GST_OBJECT (GST_ELEMENT_SCHED (thread)));
gst_object_unref (GST_OBJECT (GST_ELEMENT_SCHED (thread)));
}
static void
gst_thread_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec)
{
/* it's not null if we got it, but it might not be ours */
g_return_if_fail (GST_IS_THREAD (object));
switch (prop_id) {
case ARG_CREATE_THREAD:
if (g_value_get_boolean(value)) {
GST_INFO (GST_CAT_THREAD,"turning ON the creation of the thread");
GST_FLAG_SET (object, GST_THREAD_CREATE);
// GST_DEBUG (GST_CAT_THREAD,"flags are 0x%08x\n", GST_FLAGS (object));
} else {
GST_INFO (GST_CAT_THREAD,"gstthread: turning OFF the creation of the thread");
GST_FLAG_UNSET (object, GST_THREAD_CREATE);
// GST_DEBUG (GST_CAT_THREAD,"gstthread: flags are 0x%08x\n", GST_FLAGS (object));
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_thread_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec)
{
/* it's not null if we got it, but it might not be ours */
g_return_if_fail (GST_IS_THREAD (object));
switch (prop_id) {
case ARG_CREATE_THREAD:
g_value_set_boolean(value, GST_FLAG_IS_SET (object, GST_THREAD_CREATE));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
/**
* gst_thread_new:
* @name: the name of the thread
*
* Create a new thread with the given name.
*
* Returns: The new thread
*/
GstElement*
gst_thread_new (const guchar *name)
{
return gst_elementfactory_make ("thread", name);
}
#define THR_INFO(format,args...) \
GST_INFO_ELEMENT(GST_CAT_THREAD, thread, "sync(" GST_DEBUG_THREAD_FORMAT "): " format , \
GST_DEBUG_THREAD_ARGS(thread->pid) , ## args )
#define THR_DEBUG(format,args...) \
GST_DEBUG_ELEMENT(GST_CAT_THREAD, thread, "sync(" GST_DEBUG_THREAD_FORMAT "): " format , \
GST_DEBUG_THREAD_ARGS(thread->pid) , ## args )
#define THR_INFO_MAIN(format,args...) \
GST_INFO_ELEMENT(GST_CAT_THREAD, thread, "sync-main(" GST_DEBUG_THREAD_FORMAT "): " format , \
GST_DEBUG_THREAD_ARGS(thread->ppid) , ## args )
#define THR_DEBUG_MAIN(format,args...) \
GST_DEBUG_ELEMENT(GST_CAT_THREAD, thread, "sync-main(" GST_DEBUG_THREAD_FORMAT "): " format , \
GST_DEBUG_THREAD_ARGS(thread->ppid) , ## args )
static GstElementStateReturn
gst_thread_change_state (GstElement *element)
{
GstThread *thread;
gboolean stateset = GST_STATE_SUCCESS;
gint transition;
pthread_t self = pthread_self();
GstElement *peerelement;
g_return_val_if_fail (GST_IS_THREAD(element), FALSE);
// GST_DEBUG_ENTER("(\"%s\")",GST_ELEMENT_NAME(element));
thread = GST_THREAD (element);
// GST_DEBUG (GST_CAT_THREAD, "**** THREAD %ld changing THREAD %ld ****\n",self,thread->thread_id);
// GST_DEBUG (GST_CAT_THREAD, "**** current pid=%d\n",getpid());
transition = GST_STATE_TRANSITION (element);
THR_INFO("changing state from %s to %s",
gst_element_statename(GST_STATE (element)),
gst_element_statename(GST_STATE_PENDING (element)));
//GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
switch (transition) {
case GST_STATE_NULL_TO_READY:
// set the state to idle
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
GST_FLAG_UNSET (thread, GST_THREAD_STATE_REAPING);
// create the thread if that's what we're supposed to do
if (GST_FLAG_IS_SET (thread, GST_THREAD_CREATE)) {
THR_DEBUG ("creating thread \"%s\"\n",
GST_ELEMENT_NAME (element));
g_mutex_lock (thread->lock);
// create the thread
pthread_create (&thread->thread_id, NULL,
gst_thread_main_loop, thread);
// wait for it to 'spin up'
THR_DEBUG("waiting for child thread spinup\n");
g_cond_wait(thread->cond,thread->lock);
THR_DEBUG("thread claims to be up\n");
g_mutex_unlock(thread->lock);
} else {
GST_INFO (GST_CAT_THREAD, "NOT creating thread \"%s\"",
GST_ELEMENT_NAME (GST_ELEMENT (element)));
// punt and change state on all the children
if (GST_ELEMENT_CLASS (parent_class)->change_state)
stateset = GST_ELEMENT_CLASS (parent_class)->change_state (element);
}
break;
case GST_STATE_READY_TO_PAUSED:
THR_INFO("readying thread");
// check to see if the thread is somehow changing its own state.
// FIXME this is currently illegal, but must somehow be made legal at some point.
if (pthread_equal(self, thread->thread_id))
{
//FIXME this should not happen
g_assert(!pthread_equal(self, thread->thread_id));
GST_FLAG_SET(thread, GST_THREAD_STATE_SPINNING);
GST_DEBUG(GST_CAT_THREAD,"no sync(" GST_DEBUG_THREAD_FORMAT "): setting own thread's state to spinning\n",
GST_DEBUG_THREAD_ARGS(thread->pid));
}
else
{
g_mutex_lock(thread->lock);
gst_thread_signal_thread(thread,FALSE);
}
break;
case GST_STATE_PAUSED_TO_PLAYING:
THR_INFO("starting thread");
// check to see if the thread is somehow changing its own state.
// FIXME this is currently illegal, but must somehow be made legal at some point.
if (pthread_equal(self, thread->thread_id))
{
//FIXME this should not happen
g_assert(!pthread_equal(self, thread->thread_id));
GST_FLAG_SET(thread, GST_THREAD_STATE_SPINNING);
GST_DEBUG(GST_CAT_THREAD,"no sync(" GST_DEBUG_THREAD_FORMAT "): setting own thread's state to spinning\n",
GST_DEBUG_THREAD_ARGS(thread->pid));
}
else
{
THR_DEBUG("telling thread to start spinning\n");
g_mutex_lock(thread->lock);
gst_thread_signal_thread(thread,TRUE);
}
break;
case GST_STATE_PLAYING_TO_PAUSED:
THR_INFO("pausing thread");
// check to see if the thread is somehow changing its own state.
// FIXME this is currently illegal, but must somehow be made legal at some point.
if (pthread_equal(self, thread->thread_id))
{
//FIXME this should not happen
GST_DEBUG(GST_CAT_THREAD,"no sync(" GST_DEBUG_THREAD_FORMAT "): setting own thread's state to paused\n",
GST_DEBUG_THREAD_ARGS(thread->pid));
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
g_assert(!pthread_equal(self, thread->thread_id));
}
else
{
GList *elements = (element->sched)->elements;
// the following code ensures that the bottom half of thread will run
// to perform each elements' change_state() (by calling gstbin.c::
// change_state()).
// + the pending state was already set by gstelement.c::set_state()
// + find every queue we manage, and signal its empty and full conditions
g_mutex_lock(thread->lock);
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
while (elements)
{
GstElement *e = GST_ELEMENT(elements->data);
g_assert(e);
THR_DEBUG(" element \"%s\"\n",GST_ELEMENT_NAME(e));
elements = g_list_next(elements);
if (GST_IS_QUEUE(e))
{
//FIXME make this more efficient by only waking queues that are asleep
//FIXME and only waking the appropriate condition (depending on if it's
//FIXME on up- or down-stream side)
//
//FIXME also make this more efficient by keeping list of managed queues
THR_DEBUG("waking queue \"%s\"\n",GST_ELEMENT_NAME(e));
GST_LOCK(e);
g_cond_signal((GST_QUEUE(e)->emptycond));
g_cond_signal((GST_QUEUE(e)->fullcond));
GST_UNLOCK(e);
}
else
{
GList *pads = GST_ELEMENT_PADS(e);
while (pads)
{
GstPad *p = GST_PAD(pads->data);
pads = g_list_next(pads);
peerelement = GST_PAD_PARENT(GST_PAD_PEER(p));
if (!peerelement) continue; // deal with case where there's no peer
if (!GST_FLAG_IS_SET(peerelement,GST_ELEMENT_DECOUPLED)) {
GST_DEBUG(GST_CAT_THREAD,"peer element isn't DECOUPLED\n");
continue;
}
// FIXME this needs to go away eventually
if (!GST_IS_QUEUE(peerelement)) {
GST_DEBUG(GST_CAT_THREAD,"peer element isn't a Queue\n");
continue;
}
if (GST_ELEMENT_SCHED(peerelement) != GST_ELEMENT_SCHED(thread))
{
THR_DEBUG(" element \"%s\" has pad cross sched boundary\n",GST_ELEMENT_NAME(e));
GST_LOCK(peerelement);
g_cond_signal(GST_QUEUE(peerelement)->emptycond);
g_cond_signal(GST_QUEUE(peerelement)->fullcond);
GST_UNLOCK(peerelement);
}
}
}
}
THR_DEBUG("waiting for thread to stop spinning\n");
g_cond_wait (thread->cond, thread->lock);
THR_DEBUG("telling thread to pause\n");
gst_thread_signal_thread(thread,FALSE);
}
break;
case GST_STATE_READY_TO_NULL:
THR_INFO("stopping thread");
GST_FLAG_SET (thread, GST_THREAD_STATE_REAPING);
// check to see if the thread is somehow changing its own state.
// FIXME this is currently illegal, but must somehow be made legal at some point.
if (pthread_equal(self, thread->thread_id))
{
//FIXME this should not happen
g_assert(!pthread_equal(self, thread->thread_id));
THR_DEBUG("setting own thread's state to NULL (paused)\n");
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
}
else
{
THR_DEBUG("telling thread to pause (null) - and joining\n");
//MattH FIXME revisit
// g_mutex_lock(thread->lock);
// gst_thread_signal_thread(thread,FALSE);
pthread_join(thread->thread_id,NULL);
}
GST_FLAG_UNSET(thread,GST_THREAD_STATE_REAPING);
GST_FLAG_UNSET(thread,GST_THREAD_STATE_STARTED);
GST_FLAG_UNSET(thread,GST_THREAD_STATE_SPINNING);
GST_FLAG_UNSET(thread,GST_THREAD_STATE_ELEMENT_CHANGED);
if (GST_ELEMENT_CLASS (parent_class)->change_state)
stateset = GST_ELEMENT_CLASS (parent_class)->change_state (GST_ELEMENT(thread));
break;
default:
break;
}
return stateset;
}
static void gst_thread_update_state (GstThread *thread)
{
// check for state change
if (GST_STATE_PENDING(thread) != GST_STATE_VOID_PENDING) {
// punt and change state on all the children
if (GST_ELEMENT_CLASS (parent_class)->change_state)
GST_ELEMENT_CLASS (parent_class)->change_state (GST_ELEMENT(thread));
}
}
/**
* gst_thread_main_loop:
* @arg: the thread to start
*
* The main loop of the thread. The thread will iterate
* while the state is GST_THREAD_STATE_SPINNING
*/
static void *
gst_thread_main_loop (void *arg)
{
GstThread *thread = GST_THREAD (arg);
gint stateset;
thread->pid = getpid();
THR_INFO_MAIN("thread is running");
// first we need to change the state of all the children
if (GST_ELEMENT_CLASS (parent_class)->change_state)
stateset = GST_ELEMENT_CLASS (parent_class)->change_state (GST_ELEMENT(thread));
// construct the plan and signal back
/* DEPRACATED for INCSCHED1
THR_DEBUG_MAIN("creating plan for thread\n");
if (GST_BIN_CLASS (parent_class)->schedule)
GST_BIN_CLASS (parent_class)->schedule (GST_BIN (thread));
*/
// THR_DEBUG_MAIN("indicating spinup\n");
g_mutex_lock (thread->lock);
g_cond_signal (thread->cond);
// don't unlock the mutex because we hold it into the top of the while loop
THR_DEBUG_MAIN("thread has indicated spinup to parent process\n");
/***** THREAD IS NOW IN READY STATE *****/
while (!GST_FLAG_IS_SET (thread, GST_THREAD_STATE_REAPING)) {
// NOTE we hold the thread lock at this point
// what we do depends on what state we're in
switch (GST_STATE(thread)) {
// NOTE: cannot be in NULL, we're not running in that state at all
case GST_STATE_READY:
// wait to be set to either the NULL or PAUSED states
THR_DEBUG_MAIN("thread in %s state, waiting for either %s or %s\n",
gst_element_statename(GST_STATE_READY),
gst_element_statename(GST_STATE_NULL),
gst_element_statename(GST_STATE_PAUSED));
g_cond_wait(thread->cond,thread->lock);
// been signaled, we need to state transition now and signal back
gst_thread_update_state(thread);
THR_DEBUG_MAIN("done with state transition, signaling back to parent process\n");
g_cond_signal(thread->cond);
// g_mutex_unlock(thread->lock);
// now we decide what to do next (FIXME can be collapsed to a continue)
if (GST_STATE(thread) == GST_STATE_NULL) {
// REAPING must be set, we can simply break this iteration
continue;
} else {
// PAUSED is the next state, we can wait for that next
continue;
}
break;
case GST_STATE_PAUSED:
// wait to be set to either the READY or PLAYING states
THR_DEBUG_MAIN("thread in %s state, waiting for either %s or %s\n",
gst_element_statename(GST_STATE_PAUSED),
gst_element_statename(GST_STATE_READY),
gst_element_statename(GST_STATE_PLAYING));
g_cond_wait(thread->cond,thread->lock);
// been signaled, we need to state transition now and signal back
gst_thread_update_state(thread);
g_cond_signal(thread->cond);
// g_mutex_unlock(thread->lock);
// now we decide what to do next
if (GST_STATE(thread) == GST_STATE_READY) {
// READY is the next state, we can wait for that next
continue;
} else {
g_mutex_unlock(thread->lock);
// PLAYING is coming up, so we can now start spinning
while (GST_FLAG_IS_SET (thread, GST_THREAD_STATE_SPINNING)) {
if (!gst_bin_iterate (GST_BIN (thread))) {
// GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
// THR_DEBUG_MAIN("removed spinning state due to failed iteration!\n");
// FIXME FIXME FIXME this is ugly!
THR_DEBUG_MAIN("iteration failed, something very wrong, spinning to let parent sync\n");
while (GST_FLAG_IS_SET(thread, GST_THREAD_STATE_SPINNING)) ;
}
}
g_mutex_lock(thread->lock);
// once we're here, SPINNING has stopped, we should signal that we're done
THR_DEBUG_MAIN("SPINNING stopped, signaling back to parent process\n");
g_cond_signal (thread->cond);
// now we can wait for PAUSED
continue;
}
break;
case GST_STATE_PLAYING:
// wait to be set to PAUSED
THR_DEBUG_MAIN("thread in %s state, waiting for %s\n",
gst_element_statename(GST_STATE_PLAYING),
gst_element_statename(GST_STATE_PAUSED));
g_cond_wait(thread->cond,thread->lock);
// been signaled, we need to state transition now and signal back
gst_thread_update_state(thread);
g_cond_signal(thread->cond);
// g_mutex_unlock(thread->lock);
// now we decide what to do next
// there's only PAUSED, we we just wait for it
continue;
break;
}
// need to grab the lock so we're ready for the top of the loop
// g_mutex_lock(thread->lock);
}
/*
while (!GST_FLAG_IS_SET (thread, GST_THREAD_STATE_REAPING)) {
// start out by waiting for a state change into spinning
THR_DEBUG_MAIN("waiting for signal from parent process (at top of while())\n");
g_cond_wait (thread->cond,thread->lock);
THR_DEBUG_MAIN("woken up with %s pending\n",gst_element_statename(GST_STATE(thread)));
// now is a good time to change the state of the children and the thread itself
gst_thread_update_state (thread);
THR_DEBUG_MAIN("done changing state, signaling back\n");
g_cond_signal (thread->cond);
g_mutex_unlock (thread->lock);
THR_DEBUG_MAIN("finished sycnronizing with main process\n");
while (GST_FLAG_IS_SET (thread, GST_THREAD_STATE_SPINNING)) {
if (!gst_bin_iterate (GST_BIN (thread))) {
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
THR_DEBUG_MAIN("removed spinning state due to failed iteration!\n");
}
}
g_mutex_lock (thread->lock);
if (GST_STATE_PENDING(thread) == GST_STATE_PAUSED) {
// we've stopped spinning, because of PLAYING->PAUSED
THR_DEBUG_MAIN("SPINNING flag unset, signaling parent process we're stopped\n");
// we need to signal back that we've stopped spinning
g_cond_signal (thread->cond);
}
// THR_DEBUG_MAIN("signaling that the thread is out of the SPINNING loop\n");
// g_cond_signal (thread->cond);
// g_cond_wait (thread->cond, thread->lock);
// THR_DEBUG_MAIN("parent process has signaled at bottom of while\n");
// // now change the children's and thread's state
// gst_thread_update_state (thread);
// THR_DEBUG_MAIN("done changing state, signaling back to parent process\n");
// g_cond_signal (thread->cond);
// // don't release the mutex, we hold that into the top of the loop
// THR_DEBUG_MAIN("done syncing with parent process at bottom of while\n");
}
*/
// since we don't unlock at the end of the while loop, do it here
g_mutex_unlock (thread->lock);
GST_INFO (GST_CAT_THREAD, "gstthread: thread \"%s\" is stopped",
GST_ELEMENT_NAME (thread));
return NULL;
}
// the set flag is to say whether it should set TRUE or FALSE
//
// WARNING: this has synchronization built in! if you remove or add any
// locks, waits, signals, or unlocks you need to be sure they match the
// code above (in gst_thread_main_loop()). basically, don't change anything.
static void
gst_thread_signal_thread (GstThread *thread, gboolean spinning)
{
// set the spinning state
if (spinning) GST_FLAG_SET(thread,GST_THREAD_STATE_SPINNING);
else GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
THR_DEBUG("thread locked\n");
// g_mutex_lock(thread->lock);
// if (!spinning) {
// THR_DEBUG("waiting for spindown\n");
// g_cond_wait (thread->cond, thread->lock);
// }
THR_DEBUG("signaling\n");
g_cond_signal (thread->cond);
THR_DEBUG("waiting for ack\n");
g_cond_wait (thread->cond,thread->lock);
THR_DEBUG("got ack\n");
THR_DEBUG("unlocking\n");
g_mutex_unlock(thread->lock);
THR_DEBUG("unlocked\n");
}
static void
gst_thread_restore_thyself (GstObject *object,
xmlNodePtr self)
{
GST_DEBUG (GST_CAT_THREAD,"gstthread: restore\n");
if (GST_OBJECT_CLASS (parent_class)->restore_thyself)
GST_OBJECT_CLASS (parent_class)->restore_thyself (object, self);
}
static xmlNodePtr
gst_thread_save_thyself (GstObject *object,
xmlNodePtr self)
{
if (GST_OBJECT_CLASS (parent_class)->save_thyself)
GST_OBJECT_CLASS (parent_class)->save_thyself (object, self);
return NULL;
}