mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-25 11:11:08 +00:00
4e1bf149d0
Adding video encoder element Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5808>
326 lines
8.5 KiB
C++
326 lines
8.5 KiB
C++
/* GStreamer
|
|
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you cln redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "gstd3d12encoderbufferpool.h"
|
|
#include <directx/d3dx12.h>
|
|
#include <wrl.h>
|
|
#include <queue>
|
|
#include <mutex>
|
|
#include <condition_variable>
|
|
|
|
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_encoder_buffer_pool_debug);
|
|
#define GST_CAT_DEFAULT gst_d3d12_encoder_buffer_pool_debug
|
|
|
|
/* *INDENT-OFF* */
|
|
using namespace Microsoft::WRL;
|
|
|
|
struct _GstD3D12EncoderBuffer : public GstMiniObject
|
|
{
|
|
GstD3D12EncoderBufferPool *pool = nullptr;
|
|
ComPtr<ID3D12Resource> metadata;
|
|
ComPtr<ID3D12Resource> resolved_metadata;
|
|
ComPtr<ID3D12Resource> bitstream;
|
|
};
|
|
|
|
struct GstD3D12EncoderBufferPoolPrivate
|
|
{
|
|
~GstD3D12EncoderBufferPoolPrivate ()
|
|
{
|
|
while (!buffer_pool.empty ()) {
|
|
auto buf = buffer_pool.front ();
|
|
buffer_pool.pop ();
|
|
gst_mini_object_unref (buf);
|
|
}
|
|
}
|
|
|
|
ComPtr<ID3D12Device> device;
|
|
|
|
std::mutex lock;
|
|
std::condition_variable cond;
|
|
std::queue<GstD3D12EncoderBuffer *>buffer_pool;
|
|
|
|
guint metadata_size;
|
|
guint resolved_metadata_size;
|
|
guint bitstream_size;
|
|
guint pool_size;
|
|
};
|
|
/* *INDENT-ON* */
|
|
|
|
struct _GstD3D12EncoderBufferPool
|
|
{
|
|
GstObject parent;
|
|
|
|
GstD3D12EncoderBufferPoolPrivate *priv;
|
|
};
|
|
|
|
GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12EncoderBuffer, gst_d3d12_encoder_buffer);
|
|
|
|
static void gst_d3d12_encoder_buffer_pool_finalize (GObject * object);
|
|
|
|
#define gst_d3d12_encoder_buffer_pool_parent_class parent_class
|
|
G_DEFINE_TYPE (GstD3D12EncoderBufferPool,
|
|
gst_d3d12_encoder_buffer_pool, GST_TYPE_OBJECT);
|
|
|
|
static void
|
|
gst_d3d12_encoder_buffer_pool_class_init (GstD3D12EncoderBufferPoolClass *
|
|
klass)
|
|
{
|
|
auto object_class = G_OBJECT_CLASS (klass);
|
|
|
|
object_class->finalize = gst_d3d12_encoder_buffer_pool_finalize;
|
|
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d12_encoder_buffer_pool_debug,
|
|
"d3d12encoderbufferpool", 0, "d3d12encoderbufferpool");
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_encoder_buffer_pool_init (GstD3D12EncoderBufferPool * self)
|
|
{
|
|
self->priv = new GstD3D12EncoderBufferPoolPrivate ();
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_encoder_buffer_pool_finalize (GObject * object)
|
|
{
|
|
auto self = GST_D3D12_ENCODER_BUFFER_POOL (object);
|
|
|
|
GST_DEBUG_OBJECT (self, "Finalize");
|
|
|
|
delete self->priv;
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_encoder_buffer_free (GstD3D12EncoderBuffer * buffer)
|
|
{
|
|
delete buffer;
|
|
}
|
|
|
|
static GstD3D12EncoderBuffer *
|
|
gst_d3d12_encoder_buffer_pool_alloc (GstD3D12EncoderBufferPool * self)
|
|
{
|
|
auto priv = self->priv;
|
|
D3D12_HEAP_PROPERTIES prop =
|
|
CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
|
|
D3D12_RESOURCE_DESC desc =
|
|
CD3DX12_RESOURCE_DESC::Buffer (priv->metadata_size);
|
|
|
|
ComPtr < ID3D12Resource > metadata;
|
|
auto hr = priv->device->CreateCommittedResource (&prop,
|
|
D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON,
|
|
nullptr, IID_PPV_ARGS (&metadata));
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't metadata buffer, hr: 0x%x", (guint) hr);
|
|
return nullptr;
|
|
}
|
|
|
|
prop = CD3DX12_HEAP_PROPERTIES (D3D12_CPU_PAGE_PROPERTY_WRITE_BACK,
|
|
D3D12_MEMORY_POOL_L0);
|
|
desc = CD3DX12_RESOURCE_DESC::Buffer (priv->resolved_metadata_size);
|
|
ComPtr < ID3D12Resource > resolved_metadata;
|
|
hr = priv->device->CreateCommittedResource (&prop,
|
|
D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON,
|
|
nullptr, IID_PPV_ARGS (&resolved_metadata));
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't metadata buffer, hr: 0x%x", (guint) hr);
|
|
return nullptr;
|
|
}
|
|
|
|
desc = CD3DX12_RESOURCE_DESC::Buffer (priv->bitstream_size);
|
|
ComPtr < ID3D12Resource > bitstream;
|
|
hr = priv->device->CreateCommittedResource (&prop,
|
|
D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON,
|
|
nullptr, IID_PPV_ARGS (&bitstream));
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't metadata buffer, hr: 0x%x", (guint) hr);
|
|
return nullptr;
|
|
}
|
|
|
|
auto new_buf = new GstD3D12EncoderBuffer ();
|
|
|
|
gst_mini_object_init (new_buf, 0, gst_d3d12_encoder_buffer_get_type (),
|
|
nullptr, nullptr,
|
|
(GstMiniObjectFreeFunction) gst_d3d12_encoder_buffer_free);
|
|
new_buf->metadata = metadata;
|
|
new_buf->resolved_metadata = resolved_metadata;
|
|
new_buf->bitstream = bitstream;
|
|
|
|
return new_buf;
|
|
}
|
|
|
|
GstD3D12EncoderBufferPool *
|
|
gst_d3d12_encoder_buffer_pool_new (GstD3D12Device * device,
|
|
guint metadata_size, guint resolved_metadata_size, guint bitstream_size,
|
|
guint pool_size)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
|
|
auto self = (GstD3D12EncoderBufferPool *)
|
|
g_object_new (GST_TYPE_D3D12_ENCODER_BUFFER_POOL, nullptr);
|
|
gst_object_ref_sink (self);
|
|
|
|
auto priv = self->priv;
|
|
priv->device = gst_d3d12_device_get_device_handle (device);;
|
|
priv->metadata_size = metadata_size;
|
|
priv->resolved_metadata_size = resolved_metadata_size;
|
|
priv->bitstream_size = bitstream_size;
|
|
priv->pool_size = pool_size;
|
|
|
|
for (guint i = 0; i < pool_size; i++) {
|
|
auto new_buf = gst_d3d12_encoder_buffer_pool_alloc (self);
|
|
if (!new_buf) {
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
priv->buffer_pool.push (new_buf);
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_encoder_buffer_pool_release (GstD3D12EncoderBufferPool * pool,
|
|
GstD3D12EncoderBuffer * buffer)
|
|
{
|
|
auto priv = pool->priv;
|
|
{
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
buffer->dispose = nullptr;
|
|
buffer->pool = nullptr;
|
|
priv->buffer_pool.push (buffer);
|
|
priv->cond.notify_one ();
|
|
}
|
|
|
|
gst_object_unref (pool);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_encoder_buffer_dispose (GstD3D12EncoderBuffer * buffer)
|
|
{
|
|
if (!buffer->pool)
|
|
return TRUE;
|
|
|
|
gst_mini_object_ref (buffer);
|
|
gst_d3d12_encoder_buffer_pool_release (buffer->pool, buffer);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_encoder_buffer_pool_acquire (GstD3D12EncoderBufferPool * pool,
|
|
GstD3D12EncoderBuffer ** buffer)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_ENCODER_BUFFER_POOL (pool), FALSE);
|
|
g_return_val_if_fail (buffer, FALSE);
|
|
|
|
*buffer = nullptr;
|
|
|
|
auto priv = pool->priv;
|
|
GstD3D12EncoderBuffer *new_buf = nullptr;
|
|
|
|
{
|
|
std::unique_lock < std::mutex > lk (priv->lock);
|
|
if (priv->pool_size > 0) {
|
|
while (priv->buffer_pool.empty ())
|
|
priv->cond.wait (lk);
|
|
}
|
|
|
|
if (!priv->buffer_pool.empty ()) {
|
|
new_buf = priv->buffer_pool.front ();
|
|
priv->buffer_pool.pop ();
|
|
}
|
|
}
|
|
|
|
if (!new_buf)
|
|
new_buf = gst_d3d12_encoder_buffer_pool_alloc (pool);
|
|
|
|
if (!new_buf)
|
|
return FALSE;
|
|
|
|
new_buf->pool = (GstD3D12EncoderBufferPool *) gst_object_ref (pool);
|
|
new_buf->dispose =
|
|
(GstMiniObjectDisposeFunction) gst_d3d12_encoder_buffer_dispose;
|
|
|
|
*buffer = new_buf;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GstD3D12EncoderBuffer *
|
|
gst_d3d12_encoder_buffer_ref (GstD3D12EncoderBuffer * buffer)
|
|
{
|
|
return (GstD3D12EncoderBuffer *) gst_mini_object_ref (buffer);
|
|
}
|
|
|
|
void
|
|
gst_d3d12_encoder_buffer_unref (GstD3D12EncoderBuffer * buffer)
|
|
{
|
|
gst_mini_object_unref (buffer);
|
|
}
|
|
|
|
void
|
|
gst_clear_d3d12_encoder_buffer (GstD3D12EncoderBuffer ** buffer)
|
|
{
|
|
gst_clear_mini_object (buffer);
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_encoder_buffer_get_metadata (GstD3D12EncoderBuffer * buffer,
|
|
ID3D12Resource ** metadata)
|
|
{
|
|
g_return_val_if_fail (buffer, FALSE);
|
|
g_return_val_if_fail (metadata, FALSE);
|
|
|
|
*metadata = buffer->metadata.Get ();
|
|
(*metadata)->AddRef ();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_encoder_buffer_get_resolved_metadata (GstD3D12EncoderBuffer * buffer,
|
|
ID3D12Resource ** resolved_metadata)
|
|
{
|
|
g_return_val_if_fail (buffer, FALSE);
|
|
g_return_val_if_fail (resolved_metadata, FALSE);
|
|
|
|
*resolved_metadata = buffer->resolved_metadata.Get ();
|
|
(*resolved_metadata)->AddRef ();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_encoder_buffer_get_bitstream (GstD3D12EncoderBuffer * buffer,
|
|
ID3D12Resource ** bitstream)
|
|
{
|
|
g_return_val_if_fail (buffer, FALSE);
|
|
g_return_val_if_fail (bitstream, FALSE);
|
|
|
|
*bitstream = buffer->bitstream.Get ();
|
|
(*bitstream)->AddRef ();
|
|
|
|
return TRUE;
|
|
}
|