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6ea569841d
This means that packets will not be lost on fast pause/playing cycles. Also refactor the code a little to simplify it. https://bugzilla.gnome.org/show_bug.cgi?id=774945 |
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gstdynudpsink.c | ||
gstdynudpsink.h | ||
gstmultiudpsink.c | ||
gstmultiudpsink.h | ||
gstudp.c | ||
gstudpnetutils.c | ||
gstudpnetutils.h | ||
gstudpsink.c | ||
gstudpsink.h | ||
gstudpsrc.c | ||
gstudpsrc.h | ||
Makefile.am | ||
meson.build | ||
README |
* What is UDP src/sink? It is a set of element to transfer data using UDP, nothing more, nothing less. Its main purpose is to be used in conjunction with RTP but they are kept as separate elements because we can.