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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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f960beaa98
Flattens all the overlays from the GstVideoOverlayCompositionMeta into the video stream. https://bugzilla.gnome.org/show_bug.cgi?id=759867
343 lines
11 KiB
C
343 lines
11 KiB
C
/*
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* gloverlaycompositor element
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* Copyrithg (C) 2018 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-glcompositoroverlay
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* @title: glcompositoroverlay
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gl/gstglfuncs.h>
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#include <gst/video/video.h>
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#include "gstgloverlaycompositorelement.h"
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enum
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{
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PROP_0,
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PROP_LAST,
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};
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#define GST_CAT_DEFAULT gst_gl_overlay_compositor_element_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_overlay_compositor_element_debug, "gloverlaycompositorelement", 0, "gloverlaycompositor element");
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#define gst_gl_overlay_compositor_element_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLOverlayCompositorElement,
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gst_gl_overlay_compositor_element, GST_TYPE_GL_FILTER, DEBUG_INIT);
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static GstStaticPadTemplate overlay_sink_pad_template =
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GST_STATIC_PAD_TEMPLATE ("sink",
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GST_PAD_SINK,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_GL_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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"RGBA") ", texture-target=(string) { 2D, rectangle } ; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_GL_MEMORY,
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"RGBA") ", texture-target=(string) { 2D, rectangle } ; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES ("ANY",
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"RGBA") ", texture-target=(string) { 2D, rectangle } "));
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static GstStaticPadTemplate overlay_src_pad_template =
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GST_STATIC_PAD_TEMPLATE ("src",
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GST_PAD_SRC,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_GL_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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"RGBA") ", texture-target=(string) { 2D, rectangle } ; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_GL_MEMORY,
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"RGBA") ", texture-target=(string) { 2D, rectangle } ; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES ("ANY",
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"RGBA") ", texture-target=(string) { 2D, rectangle } "));
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static gboolean
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gst_gl_overlay_compositor_element_propose_allocation (GstBaseTransform * trans,
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GstQuery * decide_query, GstQuery * query);
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static GstFlowReturn _oce_prepare_output_buffer (GstBaseTransform * bt,
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GstBuffer * buffer, GstBuffer ** outbuf);
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static gboolean gst_gl_overlay_compositor_element_gl_start (GstGLBaseFilter *
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base);
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static void gst_gl_overlay_compositor_element_gl_stop (GstGLBaseFilter * base);
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static GstCaps *_oce_transform_internal_caps (GstGLFilter *
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filter, GstPadDirection direction, GstCaps * caps, GstCaps * filter_caps);
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static gboolean gst_gl_overlay_compositor_element_filter (GstGLFilter * filter,
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GstBuffer * inbuf, GstBuffer * outbuf);
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static gboolean gst_gl_overlay_compositor_element_filter_texture (GstGLFilter *
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filter, GstGLMemory * in_tex, GstGLMemory * out_tex);
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static gboolean gst_gl_overlay_compositor_element_callback (GstGLFilter *
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filter, GstGLMemory * in_tex, gpointer stuff);
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static void
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gst_gl_overlay_compositor_element_class_init (GstGLOverlayCompositorElementClass
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* klass)
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{
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GstElementClass *element_class;
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element_class = GST_ELEMENT_CLASS (klass);
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gst_element_class_set_metadata (element_class,
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"OpenGL overlaying filter", "Filter/Effect",
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"Flatten a stream containing GstVideoOverlayCompositionMeta",
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"<matthew@centricular.com>");
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gst_element_class_add_static_pad_template (element_class,
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&overlay_src_pad_template);
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gst_element_class_add_static_pad_template (element_class,
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&overlay_sink_pad_template);
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GST_BASE_TRANSFORM_CLASS (klass)->passthrough_on_same_caps = TRUE;
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GST_BASE_TRANSFORM_CLASS (klass)->propose_allocation =
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gst_gl_overlay_compositor_element_propose_allocation;
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GST_BASE_TRANSFORM_CLASS (klass)->prepare_output_buffer =
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_oce_prepare_output_buffer;
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GST_GL_FILTER_CLASS (klass)->filter =
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gst_gl_overlay_compositor_element_filter;
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GST_GL_FILTER_CLASS (klass)->filter_texture =
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gst_gl_overlay_compositor_element_filter_texture;
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GST_GL_FILTER_CLASS (klass)->transform_internal_caps =
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_oce_transform_internal_caps;
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GST_GL_BASE_FILTER_CLASS (klass)->gl_start =
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gst_gl_overlay_compositor_element_gl_start;
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GST_GL_BASE_FILTER_CLASS (klass)->gl_stop =
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gst_gl_overlay_compositor_element_gl_stop;
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GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
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GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3;
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}
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static void
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gst_gl_overlay_compositor_element_init (GstGLOverlayCompositorElement *
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overlay_compositor_element)
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{
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}
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static GstCaps *
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_oce_transform_internal_caps (GstGLFilter * filter,
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GstPadDirection direction, GstCaps * caps, GstCaps * filter_caps)
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{
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GstCaps *ret;
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/* add/remove the composition overlay meta as necessary */
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if (direction == GST_PAD_SRC) {
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ret = gst_gl_overlay_compositor_add_caps (gst_caps_copy (caps));
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} else {
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guint i, n;
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GstCaps *removed;
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ret = gst_caps_copy (caps);
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removed = gst_caps_copy (caps);
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n = gst_caps_get_size (removed);
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for (i = 0; i < n; i++) {
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GstCapsFeatures *feat = gst_caps_get_features (removed, i);
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if (feat) {
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feat = gst_caps_features_copy (feat);
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if (gst_caps_features_contains (feat,
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION)) {
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/* prefer the passthrough case */
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gst_caps_features_remove (feat,
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
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gst_caps_set_features (removed, i, feat);
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}
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}
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}
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ret = gst_caps_merge (ret, removed);
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}
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GST_DEBUG_OBJECT (filter, "meta modifications returned caps %" GST_PTR_FORMAT,
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ret);
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return ret;
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}
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static gboolean
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gst_gl_overlay_compositor_element_propose_allocation (GstBaseTransform * trans,
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GstQuery * decide_query, GstQuery * query)
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{
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GstStructure *allocation_meta = NULL;
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guint width = 0, height = 0;
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if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans,
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decide_query, query))
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return FALSE;
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if ((width == 0 || height == 0) && decide_query) {
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GstCaps *decide_caps;
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gst_query_parse_allocation (decide_query, &decide_caps, NULL);
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if (decide_caps) {
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GstVideoInfo vinfo;
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if (gst_video_info_from_caps (&vinfo, decide_caps)) {
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width = GST_VIDEO_INFO_WIDTH (&vinfo);
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height = GST_VIDEO_INFO_HEIGHT (&vinfo);
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}
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}
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}
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if ((width == 0 || height == 0) && query) {
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GstCaps *caps;
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gst_query_parse_allocation (decide_query, &caps, NULL);
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if (caps) {
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GstVideoInfo vinfo;
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if (gst_video_info_from_caps (&vinfo, caps)) {
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width = GST_VIDEO_INFO_WIDTH (&vinfo);
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height = GST_VIDEO_INFO_HEIGHT (&vinfo);
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}
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}
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}
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if (width != 0 && height != 0) {
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allocation_meta =
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gst_structure_new ("GstVideoOverlayCompositionMeta",
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"width", G_TYPE_UINT, width, "height", G_TYPE_UINT, height, NULL);
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}
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GST_DEBUG_OBJECT (trans, "Adding overlay composition meta with size %ux%u",
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width, height);
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gst_query_add_allocation_meta (query,
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GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, allocation_meta);
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return TRUE;
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}
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static void
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gst_gl_overlay_compositor_element_gl_stop (GstGLBaseFilter * base)
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{
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GstGLOverlayCompositorElement *self =
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GST_GL_OVERLAY_COMPOSITOR_ELEMENT (base);
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if (self->shader)
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gst_object_unref (self->shader);
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self->shader = NULL;
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if (self->overlay_compositor) {
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gst_gl_overlay_compositor_free_overlays (self->overlay_compositor);
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gst_object_unref (self->overlay_compositor);
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}
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self->overlay_compositor = NULL;
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GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base);
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}
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static gboolean
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gst_gl_overlay_compositor_element_gl_start (GstGLBaseFilter * base)
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{
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GstGLOverlayCompositorElement *self =
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GST_GL_OVERLAY_COMPOSITOR_ELEMENT (base);
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GError *error = NULL;
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self->overlay_compositor = gst_gl_overlay_compositor_new (base->context);
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g_object_set (self->overlay_compositor, "yinvert", TRUE, NULL);
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if (!(self->shader = gst_gl_shader_new_default (base->context, &error))) {
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GST_ELEMENT_ERROR (base, RESOURCE, NOT_FOUND, ("%s",
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"Failed to compile identity shader"), ("%s", error->message));
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return FALSE;
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}
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return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base);
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}
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static GstFlowReturn
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_oce_prepare_output_buffer (GstBaseTransform * bt,
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GstBuffer * buffer, GstBuffer ** outbuf)
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{
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GstGLOverlayCompositorElement *self = GST_GL_OVERLAY_COMPOSITOR_ELEMENT (bt);
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GstVideoOverlayCompositionMeta *comp_meta;
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if (gst_base_transform_is_passthrough (bt))
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goto passthrough;
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if (!self->overlay_compositor)
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return GST_FLOW_NOT_NEGOTIATED;
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comp_meta = gst_buffer_get_video_overlay_composition_meta (buffer);
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if (!comp_meta)
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goto passthrough;
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if (gst_video_overlay_composition_n_rectangles (comp_meta->overlay) == 0)
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goto passthrough;
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return GST_BASE_TRANSFORM_CLASS (parent_class)->prepare_output_buffer (bt,
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buffer, outbuf);
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passthrough:
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GST_LOG_OBJECT (bt, "passthrough detected, forwarding input buffer");
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*outbuf = buffer;
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return GST_FLOW_OK;
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}
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static gboolean
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gst_gl_overlay_compositor_element_filter (GstGLFilter * filter,
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GstBuffer * inbuf, GstBuffer * outbuf)
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{
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GstGLOverlayCompositorElement *self =
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GST_GL_OVERLAY_COMPOSITOR_ELEMENT (filter);
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if (inbuf == outbuf)
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return TRUE;
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gst_gl_overlay_compositor_upload_overlays (self->overlay_compositor, inbuf);
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return gst_gl_filter_filter_texture (filter, inbuf, outbuf);
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}
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static gboolean
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gst_gl_overlay_compositor_element_filter_texture (GstGLFilter * filter,
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GstGLMemory * in_tex, GstGLMemory * out_tex)
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{
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GstGLOverlayCompositorElement *self =
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GST_GL_OVERLAY_COMPOSITOR_ELEMENT (filter);
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gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex,
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self->shader);
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gst_gl_filter_render_to_target (filter, NULL, out_tex,
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gst_gl_overlay_compositor_element_callback, NULL);
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return TRUE;
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}
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static gboolean
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gst_gl_overlay_compositor_element_callback (GstGLFilter * filter,
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GstGLMemory * in_tex, gpointer stuff)
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{
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GstGLOverlayCompositorElement *self =
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GST_GL_OVERLAY_COMPOSITOR_ELEMENT (filter);
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GST_LOG_OBJECT (self, "drawing overlays");
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gst_gl_overlay_compositor_draw_overlays (self->overlay_compositor);
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return TRUE;
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}
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