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7c24fc7450
MIME-type -> media types Fix up the manual in various places with the 1.0 way of doing things such as probes, static elements, scheduling, ... Add porting from 0.10 to 1.0 chapter. Add probe example to build. Remove some docs for remove components such as GstMixer and GstPropertyProbe, XML...
277 lines
9.8 KiB
XML
277 lines
9.8 KiB
XML
<chapter id="chapter-helloworld">
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<title>Your first application</title>
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<para>
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This chapter will summarize everything you've learned in the previous
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chapters. It describes all aspects of a simple &GStreamer; application,
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including initializing libraries, creating elements, packing elements
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together in a pipeline and playing this pipeline. By doing all this,
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you will be able to build a simple Ogg/Vorbis audio player.
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</para>
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<sect1 id="section-helloworld">
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<title>Hello world</title>
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<para>
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We're going to create a simple first application, a simple Ogg/Vorbis
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command-line audio player. For this, we will use only standard
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&GStreamer; components. The player will read a file specified on
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the command-line. Let's get started!
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</para>
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<para>
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We've learned, in <xref linkend="chapter-init"/>, that the first thing
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to do in your application is to initialize &GStreamer; by calling
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<function>gst_init ()</function>. Also, make sure that the application
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includes <filename>gst/gst.h</filename> so all function names and
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objects are properly defined. Use <function>#include
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<gst/gst.h></function> to do that.
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</para>
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<para>
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Next, you'll want to create the different elements using
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<function>gst_element_factory_make ()</function>. For an Ogg/Vorbis
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audio player, we'll need a source element that reads files from a
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disk. &GStreamer; includes this element under the name
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<quote>filesrc</quote>. Next, we'll need something to parse the
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file and decode it into raw audio. &GStreamer; has two elements
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for this: the first parses Ogg streams into elementary streams (video,
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audio) and is called <quote>oggdemux</quote>. The second is a Vorbis
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audio decoder, it's conveniently called <quote>vorbisdec</quote>.
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Since <quote>oggdemux</quote> creates dynamic pads for each elementary
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stream, you'll need to set a <quote>pad-added</quote> event handler
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on the <quote>oggdemux</quote> element, like you've learned in
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<xref linkend="section-pads-dynamic"/>, to link the Ogg demuxer and
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the Vorbis decoder elements together. At last, we'll also need an
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audio output element, we will use <quote>autoaudiosink</quote>, which
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automatically detects your audio device.
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</para>
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<para>
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The last thing left to do is to add all elements into a container
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element, a <classname>GstPipeline</classname>, and wait until
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we've played the whole song. We've previously
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learned how to add elements to a container bin in <xref
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linkend="chapter-bins"/>, and we've learned about element states
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in <xref linkend="section-elements-states"/>. We will also attach
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a message handler to the pipeline bus so we can retrieve errors
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and detect the end-of-stream.
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</para>
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<para>
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Let's now add all the code together to get our very first audio
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player:
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</para>
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<programlisting>
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<!-- example-begin helloworld.c -->
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#include <gst/gst.h>
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#include <glib.h>
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static gboolean
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bus_call (GstBus *bus,
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GstMessage *msg,
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gpointer data)
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{
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GMainLoop *loop = (GMainLoop *) data;
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switch (GST_MESSAGE_TYPE (msg)) {
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case GST_MESSAGE_EOS:
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g_print ("End of stream\n");
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g_main_loop_quit (loop);
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break;
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case GST_MESSAGE_ERROR: {
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gchar *debug;
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GError *error;
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gst_message_parse_error (msg, &error, &debug);
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g_free (debug);
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g_printerr ("Error: %s\n", error->message);
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g_error_free (error);
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g_main_loop_quit (loop);
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break;
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}
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default:
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break;
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}
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return TRUE;
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}
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static void
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on_pad_added (GstElement *element,
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GstPad *pad,
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gpointer data)
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{
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GstPad *sinkpad;
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GstElement *decoder = (GstElement *) data;
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/* We can now link this pad with the vorbis-decoder sink pad */
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g_print ("Dynamic pad created, linking demuxer/decoder\n");
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sinkpad = gst_element_get_static_pad (decoder, "sink");
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gst_pad_link (pad, sinkpad);
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gst_object_unref (sinkpad);
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}
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int
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main (int argc,
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char *argv[])
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{
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GMainLoop *loop;
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GstElement *pipeline, *source, *demuxer, *decoder, *conv, *sink;
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GstBus *bus;
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guint bus_watch_id;
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/* Initialisation */
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gst_init (&argc, &argv);
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loop = g_main_loop_new (NULL, FALSE);
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/* Check input arguments */
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if (argc != 2) {
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g_printerr ("Usage: %s <Ogg/Vorbis filename>\n", argv[0]);
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return -1;
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}
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/* Create gstreamer elements */
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pipeline = gst_pipeline_new ("audio-player");
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source = gst_element_factory_make ("filesrc", "file-source");
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demuxer = gst_element_factory_make ("oggdemux", "ogg-demuxer");
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decoder = gst_element_factory_make ("vorbisdec", "vorbis-decoder");
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conv = gst_element_factory_make ("audioconvert", "converter");
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sink = gst_element_factory_make ("autoaudiosink", "audio-output");
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if (!pipeline || !source || !demuxer || !decoder || !conv || !sink) {
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g_printerr ("One element could not be created. Exiting.\n");
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return -1;
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}
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/* Set up the pipeline */
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/* we set the input filename to the source element */
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g_object_set (G_OBJECT (source), "location", argv[1], NULL);
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/* we add a message handler */
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bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
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bus_watch_id = gst_bus_add_watch (bus, bus_call, loop);
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gst_object_unref (bus);
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/* we add all elements into the pipeline */
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/* file-source | ogg-demuxer | vorbis-decoder | converter | alsa-output */
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gst_bin_add_many (GST_BIN (pipeline),
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source, demuxer, decoder, conv, sink, NULL);
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/* we link the elements together */
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/* file-source -> ogg-demuxer ~> vorbis-decoder -> converter -> alsa-output */
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gst_element_link (source, demuxer);
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gst_element_link_many (decoder, conv, sink, NULL);
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g_signal_connect (demuxer, "pad-added", G_CALLBACK (on_pad_added), decoder);
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/* note that the demuxer will be linked to the decoder dynamically.
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The reason is that Ogg may contain various streams (for example
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audio and video). The source pad(s) will be created at run time,
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by the demuxer when it detects the amount and nature of streams.
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Therefore we connect a callback function which will be executed
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when the "pad-added" is emitted.*/
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/* Set the pipeline to "playing" state*/
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g_print ("Now playing: %s\n", argv[1]);
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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/* Iterate */
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g_print ("Running...\n");
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g_main_loop_run (loop);
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/* Out of the main loop, clean up nicely */
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g_print ("Returned, stopping playback\n");
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gst_element_set_state (pipeline, GST_STATE_NULL);
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g_print ("Deleting pipeline\n");
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gst_object_unref (GST_OBJECT (pipeline));
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g_source_remove (bus_watch_id);
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g_main_loop_unref (loop);
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return 0;
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}
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<!-- example-end helloworld.c -->
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</programlisting>
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<para>
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We now have created a complete pipeline. We can visualise the
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pipeline as follows:
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</para>
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<figure float="1" id="section-hello-img">
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<title>The "hello world" pipeline</title>
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<mediaobject>
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<imageobject>
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<imagedata scale="75" fileref="images/hello-world.ℑ" format="&IMAGE;" />
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</imageobject>
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</mediaobject>
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</figure>
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</sect1>
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<sect1 id="section-helloworld-compilerun">
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<title>Compiling and Running helloworld.c</title>
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<para>
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To compile the helloworld example, use: <command>gcc -Wall
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helloworld.c -o helloworld
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$(pkg-config --cflags --libs gstreamer-&GST_API_VERSION;)</command>.
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&GStreamer; makes use of <command>pkg-config</command> to get compiler
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and linker flags needed to compile this application.
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</para>
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<para>
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If you're running a non-standard installation (ie. you've installed
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GStreamer from source yourself instead of using pre-built packages),
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make sure the <classname>PKG_CONFIG_PATH</classname> environment variable
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is set to the correct location (<filename>$libdir/pkgconfig</filename>).
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</para>
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<para>
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In the unlikely case that you are using an uninstalled GStreamer
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setup (ie. gst-uninstalled), you will need to use libtool to build the
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hello world program, like this: <command>libtool --mode=link gcc -Wall
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helloworld.c -o helloworld
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$(pkg-config --cflags --libs gstreamer-&GST_API_VERSION;)</command>.
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</para>
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<para>
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You can run this example application with <command>./helloworld
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file.ogg</command>. Substitute <filename>file.ogg</filename>
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with your favourite Ogg/Vorbis file.
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</para>
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</sect1>
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<sect1 id="section-hello-world-conclusion">
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<title>Conclusion</title>
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<para>
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This concludes our first example. As you see, setting up a pipeline
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is very low-level but powerful. You will see later in this manual how
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you can create a more powerful media player with even less effort
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using higher-level interfaces. We will discuss all that in <xref
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linkend="part-highlevel"/>. We will first, however, go more in-depth
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into more advanced &GStreamer; internals.
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</para>
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<para>
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It should be clear from the example that we can very easily replace
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the <quote>filesrc</quote> element with some other element that
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reads data from a network, or some other data source element that
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is better integrated with your desktop environment. Also, you can
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use other decoders and parsers/demuxers to support other media types. You
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can use another audio sink if you're not running Linux, but Mac OS X,
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Windows or FreeBSD, or you can instead use a filesink to write audio
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files to disk instead of playing them back. By using an audio card
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source, you can even do audio capture instead of playback. All this
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shows the reusability of &GStreamer; elements, which is its greatest
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advantage.
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</para>
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</sect1>
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</chapter>
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