gstreamer/gst-libs/gst/gl/gstglformat.h
Tim-Philipp Müller c5b5ef16d3 gl: GST_EXPORT -> GST_GL_API
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
2018-03-13 12:10:29 +00:00

149 lines
5.6 KiB
C

/*
* GStreamer
* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef _GST_GL_FORMAT_H_
#define _GST_GL_FORMAT_H_
#include <gst/gst.h>
#include <gst/gl/gstgl_fwd.h>
#include <gst/video/video.h>
/**
* GST_GL_TEXTURE_TARGET_2D_STR:
*
* String used for %GST_GL_TEXTURE_TARGET_2D in things like caps values
*/
#define GST_GL_TEXTURE_TARGET_2D_STR "2D"
/**
* GST_GL_TEXTURE_TARGET_RECTANGLE_STR:
*
* String used for %GST_GL_TEXTURE_TARGET_RECTANGLE in things like caps values
*/
#define GST_GL_TEXTURE_TARGET_RECTANGLE_STR "rectangle"
/**
* GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR:
*
* String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES in things like caps values
*/
#define GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR "external-oes"
/**
* GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D:
*
* String used for %GST_GL_TEXTURE_TARGET_2D as a #GstBufferPool pool option
*/
#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D "GstBufferPoolOptionGLTextureTarget2D"
/**
* GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE:
*
* String used for %GST_GL_TEXTURE_TARGET_RECTANGLE as a #GstBufferPool pool option
*/
#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE "GstBufferPoolOptionGLTextureTargetRectangle"
/**
* GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES:
*
* String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES as a #GstBufferPool pool option
*/
#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES "GstBufferPoolOptionGLTextureTargetExternalOES"
G_BEGIN_DECLS
/**
* GstGLFormat:
* @GST_GL_LUMINANCE: Single component replicated across R, G, and B textures
* components
* @GST_GL_ALPHA: Single component stored in the A texture component
* @GST_GL_LUMINANCE_ALPHA: Combination of #GST_GL_LUMINANCE and #GST_GL_ALPHA
* @GST_GL_RED: Single component stored in the R texture component
* @GST_GL_R8: Single 8-bit component stored in the R texture component
* @GST_GL_RG: Two components stored in the R and G texture components
* @GST_GL_RG8: Two 8-bit components stored in the R and G texture components
* @GST_GL_RGB: Three components stored in the R, G, and B texture components
* @GST_GL_RGB8: Three 8-bit components stored in the R, G, and B
* texture components
* @GST_GL_RGB565: Three components of bit depth 5, 6 and 5 stored in the R, G,
* and B texture components respectively.
* @GST_GL_RGBA: Four components stored in the R, G, B, and A texture
* components respectively.
* @GST_GL_RGBA8: Four 8-bit components stored in the R, G, B, and A texture
* components respectively.
* @GST_GL_DEPTH_COMPONENT16: A single 16-bit component for depth information.
* @GST_GL_DEPTH24_STENCIL8: A 24-bit component for depth information and
* a 8-bit component for stencil informat.
*/
typedef enum
{
/* values taken from the GL headers */
GST_GL_LUMINANCE = 0x1909,
GST_GL_ALPHA = 0x1906,
GST_GL_LUMINANCE_ALPHA = 0x190A,
GST_GL_RED = 0x1903,
GST_GL_R8 = 0x8229,
GST_GL_RG = 0x8227,
GST_GL_RG8 = 0x822B,
GST_GL_RGB = 0x1907,
GST_GL_RGB8 = 0x8051,
GST_GL_RGB565 = 0x8D62,
GST_GL_RGBA = 0x1908,
GST_GL_RGBA8 = 0x8058,
GST_GL_DEPTH_COMPONENT16 = 0x81A5,
GST_GL_DEPTH24_STENCIL8 = 0x88F0,
} GstGLFormat;
GST_GL_API
guint gst_gl_format_type_n_bytes (guint format,
guint type);
GST_GL_API
GstGLFormat gst_gl_format_from_video_info (GstGLContext * context,
GstVideoInfo * vinfo,
guint plane);
GST_GL_API
guint gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context,
guint format,
guint type);
GST_GL_API
GstGLTextureTarget gst_gl_texture_target_from_string (const gchar * str);
GST_GL_API
const gchar * gst_gl_texture_target_to_string (GstGLTextureTarget target);
GST_GL_API
guint gst_gl_texture_target_to_gl (GstGLTextureTarget target);
GST_GL_API
GstGLTextureTarget gst_gl_texture_target_from_gl (guint target);
GST_GL_API
const gchar * gst_gl_texture_target_to_buffer_pool_option (GstGLTextureTarget target);
G_END_DECLS
#endif /* _GST_GL_FORMAT_H_ */