gstreamer/sys/d3d11/gstd3d11_fwd.h
Seungha Yang 8ff667e463 d3d11allocator: Work as if buffer pool when running on texture array mode
Because the size of texture array cannot be updated dynamically,
allocator should block the allocation request. This cannot be
done at buffer pool side if this d3d11 memory is shared among
multiple buffer objects. Note that setting NO_SHARE flag to
d3d11 memory is very inefficient. It would cause most likey
copy of the d3d11 texture.
2020-02-05 00:52:48 +00:00

101 lines
3.2 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_FWD_H__
#define __GST_D3D11_FWD_H__
#include <gst/gst.h>
#include "gstd3d11config.h"
#ifndef INITGUID
#include <initguid.h>
#endif
#if (D3D11_HEADER_VERSION >= 4)
#include <d3d11_4.h>
#elif (D3D11_HEADER_VERSION >= 3)
#include <d3d11_3.h>
#elif (D3D11_HEADER_VERSION >= 2)
#include <d3d11_2.h>
#elif (D3D11_HEADER_VERSION >= 1)
#include <d3d11_1.h>
#else
#include <d3d11.h>
#endif
#if (DXGI_HEADER_VERSION >= 6)
#include <dxgi1_6.h>
#elif (DXGI_HEADER_VERSION >= 5)
#include <dxgi1_5.h>
#elif (DXGI_HEADER_VERSION >= 4)
#include <dxgi1_4.h>
#elif (DXGI_HEADER_VERSION >= 3)
#include <dxgi1_3.h>
#elif (DXGI_HEADER_VERSION >= 2)
#include <dxgi1_2.h>
#else
#include <dxgi.h>
#endif
G_BEGIN_DECLS
typedef struct _GstD3D11Device GstD3D11Device;
typedef struct _GstD3D11DeviceClass GstD3D11DeviceClass;
typedef struct _GstD3D11DevicePrivate GstD3D11DevicePrivate;
typedef struct _GstD3D11AllocationParams GstD3D11AllocationParams;
typedef struct _GstD3D11Memory GstD3D11Memory;
typedef struct _GstD3D11Allocator GstD3D11Allocator;
typedef struct _GstD3D11AllocatorClass GstD3D11AllocatorClass;
typedef struct _GstD3D11AllocatorPrivate GstD3D11AllocatorPrivate;
typedef struct _GstD3D11BufferPool GstD3D11BufferPool;
typedef struct _GstD3D11BufferPoolClass GstD3D11BufferPoolClass;
typedef struct _GstD3D11BufferPoolPrivate GstD3D11BufferPoolPrivate;
typedef struct _GstD3D11Format GstD3D11Format;
typedef struct _GstD3D11BaseFilter GstD3D11BaseFilter;
typedef struct _GstD3D11BaseFilterClass GstD3D11BaseFilterClass;
typedef struct _GstD3D11Upload GstD3D11Upload;
typedef struct _GstD3D11UploadClass GstD3D11UploadClass;
typedef struct _GstD3D11Download GstD3D11Download;
typedef struct _GstD3D11DownloadClass GstD3D11DownloadClass;
typedef struct _GstD3D11ColorConvert GstD3D11ColorConvert;
typedef struct _GstD3D11ColorConvertClass GstD3D11ColorConvertClass;
typedef struct _GstD3D11Decoder GstD3D11Decoder;
typedef struct _GstD3D11DecoderClass GstD3D11DecoderClass;
typedef struct _GstD3D11DecoderPrivate GstD3D11DecoderPrivate;
typedef struct _GstD3D11H264Dec GstD3D11H264Dec;
typedef struct _GstD3D11H264DecClass GstD3D11H264DecClass;
typedef struct _GstD3D11Vp9Dec GstD3D11Vp9Dec;
typedef struct _GstD3D11Vp9DecClass GstD3D11Vp9DecClass;
typedef struct _GstD3D11H265Dec GstD3D11H265Dec;
typedef struct _GstD3D11H265DecClass GstD3D11H265DecClass;
G_END_DECLS
#endif /* __GST_D3D11_FWD_H__ */