gstreamer/sys/d3d11/gstd3d11utils.h
Seungha Yang 81dde0f5b8 d3d11: Aggregate d3d11 memory usage query for dynamic-usage type decision
Even if one of downstream d3d11 elements can support dynamic-usage memory,
another one might not support it. Also, to support dynamic-usage,
both upstream and downstream d3d11device must be the same object.
2019-12-28 05:43:44 +00:00

83 lines
3.4 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_UTILS_H__
#define __GST_D3D11_UTILS_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d11_fwd.h"
G_BEGIN_DECLS
gboolean gst_d3d11_handle_set_context (GstElement * element,
GstContext * context,
gint adapter,
GstD3D11Device ** device);
gboolean gst_d3d11_handle_context_query (GstElement * element,
GstQuery * query,
GstD3D11Device * device);
gboolean gst_d3d11_ensure_element_data (GstElement * element,
gint adapter,
GstD3D11Device ** device);
gboolean gst_d3d11_is_windows_8_or_greater (void);
GstQuery * gst_query_new_d3d11_usage (GstD3D11Device * device,
D3D11_USAGE usage);
void gst_query_parse_d3d11_usage (GstQuery * query,
GstD3D11Device ** device,
D3D11_USAGE *usage);
void gst_query_set_d3d11_usage_result (GstQuery * query,
gboolean result);
void gst_query_parse_d3d11_usage_result (GstQuery * query,
gboolean * result);
gboolean gst_query_is_d3d11_usage (GstQuery * query);
GstCaps * gst_d3d11_caps_fixate_format (GstCaps * caps,
GstCaps * othercaps);
gboolean _gst_d3d11_result (HRESULT hr,
GstD3D11Device * device,
GstDebugCategory * cat,
const gchar * file,
const gchar * function,
gint line);
/**
* gst_d3d11_result:
* @result: D3D11 API return code #HRESULT
* @device: (nullable): Associated #GstD3D11Device
*
* Returns: %TRUE if D3D11 API call result is SUCCESS
*/
#define gst_d3d11_result(result,device) \
_gst_d3d11_result (result, device, GST_CAT_DEFAULT, __FILE__, GST_FUNCTION, __LINE__)
G_END_DECLS
#endif /* __GST_D3D11_UTILS_H__ */