gstreamer/subprojects/gst-plugins-bad/tests/examples/d3d12/d3d12swapchainsink-winrt.cpp
Seungha Yang 4bb3854772 d3d12: Add d3d12swapchainsink element
Adding a new videosink element for Windows composition API based
applications. Unlike d3d12videosink, this element will create only
DXGI swapchain by using IDXGIFactory2::CreateSwapChainForComposition()
without actual window handle, so that video scene can be composed
via Windows native composition API, such as DirectComposition.
Note that this videosink does not support GstVideoOverlay interface
because of the design.

The swapchain created by this element can be used with
* DirectComposition's IDCompositionVisual in Win32 app
* WinRT and WinUI3's UI.Composition in Win32/UWP app
* UWP and WinUI3 XAML's SwapChainPanel

See also examples in this commit which show usage of the videosink

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7287>
2024-08-19 11:07:17 +09:00

333 lines
9.8 KiB
C++

/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include <gst/video/video.h>
#include <windows.h>
#include <wrl.h>
#include <string.h>
#include <winstring.h>
#include <roapi.h>
#include <dispatcherqueue.h>
#include <windows.system.h>
#include <windows.ui.composition.h>
#include <windows.ui.composition.interop.h>
#include <windows.ui.composition.desktop.h>
using namespace Microsoft::WRL;
using namespace ABI::Windows::System;
using namespace ABI::Windows::UI::Composition;
using namespace ABI::Windows::UI::Composition::Desktop;
using namespace ABI::Windows::Foundation;
static LRESULT CALLBACK
window_proc (HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
switch (message) {
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
break;
}
return DefWindowProcW (hwnd, message, wparam, lparam);
}
static void
app_main (void)
{
auto pipeline = gst_parse_launch ("d3d12testsrc ! "
"video/x-raw(memory:D3D12Memory),format=RGBA,width=240,height=240 ! "
"dwritetimeoverlay font-size=50 ! queue ! d3d12swapchainsink name=sink",
nullptr);
if (!pipeline) {
gst_printerrln ("Couldn't create pipeline");
return;
}
auto sink = gst_bin_get_by_name (GST_BIN (pipeline), "sink");
g_assert (sink);
/* Set swapchain resolution and border color */
g_signal_emit_by_name (sink, "resize", 320, 240);
guint64 border_color = 0;
/* alpha */
border_color |= ((guint64) (G_MAXUINT16 / 2)) << 48;
/* red */
border_color |= ((guint64) (G_MAXUINT16 / 2)) << 32;
g_object_set (sink, "border-color", border_color, nullptr);
IUnknown *swapchain = nullptr;
g_object_get (sink, "swapchain", &swapchain, nullptr);
if (!swapchain) {
gst_printerrln ("Couldn't get swapchain");
return;
}
gst_object_unref (sink);
/* Prepare main window */
WNDCLASSEXW wc = { };
RECT wr = { 0, 0, 640, 480 };
HINSTANCE hinstance = GetModuleHandle (nullptr);
wc.cbSize = sizeof (WNDCLASSEXW);
wc.lpfnWndProc = (WNDPROC) window_proc;
wc.hInstance = hinstance;
wc.hIcon = LoadIcon (nullptr, IDI_WINLOGO);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wc.hCursor = LoadCursor (nullptr, IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
wc.lpszClassName = L"GstD3D12SwapChainSinkExample";
RegisterClassExW (&wc);
AdjustWindowRect (&wr, WS_OVERLAPPEDWINDOW, FALSE);
HWND hwnd = CreateWindowExW (WS_EX_NOREDIRECTIONBITMAP, wc.lpszClassName,
L"D3D12SwapChainSink Example - WinRT",
WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT,
wr.right - wr.left, wr.bottom - wr.top, (HWND) nullptr, (HMENU) nullptr,
hinstance, nullptr);
/* compositor requires dispatcher queue. Creates one for the current main thread */
DispatcherQueueOptions queue_opt = { };
queue_opt.dwSize = sizeof (DispatcherQueueOptions);
queue_opt.threadType = DQTYPE_THREAD_CURRENT;
queue_opt.apartmentType = DQTAT_COM_NONE;
ComPtr < IDispatcherQueueController > queue_ctrl;
HRESULT hr = CreateDispatcherQueueController (queue_opt, &queue_ctrl);
g_assert (SUCCEEDED (hr));
ComPtr<IDispatcherQueue> dqueue;
hr = queue_ctrl->get_DispatcherQueue (&dqueue);
g_assert (SUCCEEDED (hr));
/* Creates compositor */
ComPtr<IInspectable> insp;
HSTRING class_id_hstring;
WindowsCreateString (RuntimeClass_Windows_UI_Composition_Compositor,
wcslen (RuntimeClass_Windows_UI_Composition_Compositor), &class_id_hstring);
hr = RoActivateInstance (class_id_hstring, &insp);
WindowsDeleteString (class_id_hstring);
g_assert (SUCCEEDED (hr));
ComPtr<ICompositor> compositor;
hr = insp.As (&compositor);
g_assert (SUCCEEDED (hr));
ComPtr<ICompositorDesktopInterop> compositor_desktop_interop;
hr = compositor.As (&compositor_desktop_interop);
g_assert (SUCCEEDED (hr));
ComPtr<ICompositorInterop> compositor_interop;
hr = compositor.As (&compositor_interop);
g_assert (SUCCEEDED (hr));
/* Creates compositor target for the main HWND */
ComPtr<IDesktopWindowTarget> desktop_target;
hr = compositor_desktop_interop->CreateDesktopWindowTarget (hwnd,
TRUE, &desktop_target);
g_assert (SUCCEEDED (hr));
ComPtr<ICompositionTarget> target;
hr = desktop_target.As (&target);
g_assert (SUCCEEDED (hr));
/* Creates container visual and put background static color visual */
ComPtr<IContainerVisual> root;
hr = compositor->CreateContainerVisual (&root);
g_assert (SUCCEEDED (hr));
ComPtr<IVisual> root_visual;
hr = root.As (&root_visual);
g_assert (SUCCEEDED (hr));
ComPtr<IVisual2> root_visual2;
hr = root.As (&root_visual2);
g_assert (SUCCEEDED (hr));
Numerics::Vector2 vec2 = { 1.0, 1.0 };
hr = root_visual2->put_RelativeSizeAdjustment (vec2);
g_assert (SUCCEEDED (hr));
hr = target->put_Root (root_visual.Get ());
g_assert (SUCCEEDED (hr));
ABI::Windows::UI::Color bg_color = { };
bg_color.R = 128;
bg_color.G = 128;
bg_color.B = 128;
bg_color.A = 128;
ComPtr<ICompositionColorBrush> bg_color_brush;
hr = compositor->CreateColorBrushWithColor (bg_color, &bg_color_brush);
g_assert (SUCCEEDED (hr));
ComPtr<ICompositionBrush> bg_brush;
hr = bg_color_brush.As (&bg_brush);
g_assert (SUCCEEDED (hr));
ComPtr<ISpriteVisual> bg_sprite_visual;
hr = compositor->CreateSpriteVisual (&bg_sprite_visual);
g_assert (SUCCEEDED (hr));
hr = bg_sprite_visual->put_Brush (bg_brush.Get ());
g_assert (SUCCEEDED (hr));
ComPtr<IVisual> bg_visual;
hr = bg_sprite_visual.As (&bg_visual);
g_assert (SUCCEEDED (hr));
ComPtr<IVisual2> bg_visual2;
hr = bg_sprite_visual.As (&bg_visual2);
g_assert (SUCCEEDED (hr));
hr = bg_visual2->put_RelativeSizeAdjustment (vec2);
g_assert (SUCCEEDED (hr));
ComPtr<IVisualCollection> children;
hr = root->get_Children (&children);
g_assert (SUCCEEDED (hr));
hr = children->InsertAtBottom (bg_visual.Get ());
g_assert (SUCCEEDED (hr));
/* Creates swapchain visual */
ComPtr<ICompositionSurface> swapchain_surface;
hr = compositor_interop->CreateCompositionSurfaceForSwapChain (swapchain,
&swapchain_surface);
g_assert (SUCCEEDED (hr));
ComPtr<ICompositionSurfaceBrush> swapchain_surface_brush;
hr = compositor->CreateSurfaceBrushWithSurface (swapchain_surface.Get (),
&swapchain_surface_brush);
g_assert (SUCCEEDED (hr));
ComPtr<ICompositionBrush> swapchain_brush;
hr = swapchain_surface_brush.As (&swapchain_brush);
g_assert (SUCCEEDED (hr));
/* Place swapchain visual at center */
hr = swapchain_surface_brush->put_HorizontalAlignmentRatio (0.5);
g_assert (SUCCEEDED (hr));
hr = swapchain_surface_brush->put_VerticalAlignmentRatio (0.5);
g_assert (SUCCEEDED (hr));
/* Scale swapchain visual with aspect-ratio preserved */
hr = swapchain_surface_brush->put_Stretch (CompositionStretch_Uniform);
g_assert (SUCCEEDED (hr));
ComPtr<ISpriteVisual> swapchain_sprite_visual;
hr = compositor->CreateSpriteVisual (&swapchain_sprite_visual);
g_assert (SUCCEEDED (hr));
ComPtr<IVisual> swapchain_visual;
hr = swapchain_sprite_visual.As (&swapchain_visual);
g_assert (SUCCEEDED (hr));
vec2.X = 0.5;
vec2.Y = 0.5;
hr = swapchain_visual->put_AnchorPoint (vec2);
g_assert (SUCCEEDED (hr));
ComPtr<IVisual2> swapchain_visual2;
hr = swapchain_sprite_visual.As (&swapchain_visual2);
g_assert (SUCCEEDED (hr));
hr = swapchain_visual2->put_RelativeSizeAdjustment (vec2);
g_assert (SUCCEEDED (hr));
Numerics::Vector3 vec3 = { 0.5, 0.5, 0.0 };
hr = swapchain_visual2->put_RelativeOffsetAdjustment (vec3);
g_assert (SUCCEEDED (hr));
hr = swapchain_sprite_visual->put_Brush (swapchain_brush.Get ());
g_assert (SUCCEEDED (hr));
hr = children->InsertAtTop (swapchain_visual.Get ());
g_assert (SUCCEEDED (hr));
/* Compositor and visual tree are configured, run pipeline */
gst_element_set_state (pipeline, GST_STATE_PLAYING);
auto bus = gst_element_get_bus (pipeline);
MSG msg = { };
while (msg.message != WM_QUIT) {
if (PeekMessage (&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage (&msg);
DispatchMessage (&msg);
}
auto gst_msg = gst_bus_pop (bus);
if (gst_msg) {
switch (GST_MESSAGE_TYPE (gst_msg)) {
case GST_MESSAGE_ERROR:
{
GError *err;
gchar *dbg;
gst_message_parse_error (gst_msg, &err, &dbg);
gst_printerrln ("ERROR %s", err->message);
if (dbg != nullptr)
gst_printerrln ("ERROR debug information: %s", dbg);
g_clear_error (&err);
g_free (dbg);
PostQuitMessage (0);
break;
}
case GST_MESSAGE_EOS:
{
gst_println ("Got EOS");
PostQuitMessage (0);
break;
}
default:
break;
}
gst_message_unref (gst_msg);
}
}
gst_object_unref (bus);
gst_element_set_state (pipeline, GST_STATE_NULL);
gst_object_unref (pipeline);
}
int
main (int argc, char ** argv)
{
gst_init (nullptr, nullptr);
RoInitialize (RO_INIT_SINGLETHREADED);
app_main ();
RoUninitialize ();
gst_deinit ();
return 0;
}