mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-10 03:19:40 +00:00
6c364cb9a7
This is another step in the gobjectification of the internal library of gstreamer-vaapi. Now it is the turn of GstVaapiWindow and its derivates. The idea is to minimize the changeset keeping the same design as much as possible. GstVaapiWindow is defined as an abstract class with two properties: the GstVaapiDisplay and the native ID. Thus, many of the GstVaapiObject macros were copied as GstVaapiWindow macros. The function gst_vaapi_window_new_internal() is kept as a decorator of for calling gst_vaapi_window_create() and the possibility of failure. The descendant classes, such as glx, still use the private structures, but through the gobject mechanism.
562 lines
18 KiB
C
562 lines
18 KiB
C
/*
|
|
* gstvaapiwindow_egl.c - VA/EGL window abstraction
|
|
*
|
|
* Copyright (C) 2014 Intel Corporation
|
|
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public License
|
|
* as published by the Free Software Foundation; either version 2.1
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
* Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
/**
|
|
* SECTION:gstvaapiwindow_egl
|
|
* @short_description: VA/EGL window abstraction
|
|
*/
|
|
|
|
#include "sysdeps.h"
|
|
#include "gstvaapiwindow_egl.h"
|
|
#include "gstvaapiwindow_priv.h"
|
|
#include "gstvaapitexture_egl.h"
|
|
#include "gstvaapitexture_priv.h"
|
|
#include "gstvaapidisplay_egl_priv.h"
|
|
|
|
|
|
#define GST_VAAPI_WINDOW_EGL_CAST(obj) \
|
|
((GstVaapiWindowEGL *)(obj))
|
|
|
|
#define GST_VAAPI_WINDOW_EGL_GET_PROXY(obj) \
|
|
(GST_VAAPI_WINDOW_EGL_CAST(obj)->window)
|
|
|
|
#define GST_VAAPI_WINDOW_EGL_GET_CLASS(obj) \
|
|
(G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_VAAPI_WINDOW_EGL, GstVaapiWindowEGLClass))
|
|
|
|
typedef struct _GstVaapiWindowEGLClass GstVaapiWindowEGLClass;
|
|
|
|
enum
|
|
{
|
|
RENDER_PROGRAM_VAR_PROJ = 0,
|
|
RENDER_PROGRAM_VAR_TEX0,
|
|
RENDER_PROGRAM_VAR_TEX1,
|
|
RENDER_PROGRAM_VAR_TEX2,
|
|
};
|
|
|
|
struct _GstVaapiWindowEGL
|
|
{
|
|
GstVaapiWindow parent_instance;
|
|
|
|
GstVaapiWindow *window;
|
|
GstVaapiTexture *texture;
|
|
EglWindow *egl_window;
|
|
EglVTable *egl_vtable;
|
|
EglProgram *render_program;
|
|
gfloat render_projection[16];
|
|
};
|
|
|
|
struct _GstVaapiWindowEGLClass
|
|
{
|
|
GstVaapiWindowClass parent_class;
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
GstVaapiWindowEGL *window;
|
|
guint width;
|
|
guint height;
|
|
EglContext *egl_context;
|
|
gboolean success; /* result */
|
|
} CreateObjectsArgs;
|
|
|
|
typedef struct
|
|
{
|
|
GstVaapiWindowEGL *window;
|
|
guint width;
|
|
guint height;
|
|
gboolean success; /* result */
|
|
} ResizeWindowArgs;
|
|
|
|
typedef struct
|
|
{
|
|
GstVaapiWindowEGL *window;
|
|
GstVaapiSurface *surface;
|
|
const GstVaapiRectangle *src_rect;
|
|
const GstVaapiRectangle *dst_rect;
|
|
guint flags;
|
|
gboolean success; /* result */
|
|
} UploadSurfaceArgs;
|
|
|
|
/* *IDENT-OFF* */
|
|
static const gchar *vert_shader_text =
|
|
"#ifdef GL_ES \n"
|
|
"precision mediump float; \n"
|
|
"#endif \n"
|
|
"uniform mat4 proj; \n"
|
|
"attribute vec2 position; \n"
|
|
"attribute vec2 texcoord; \n"
|
|
"varying vec2 v_texcoord; \n"
|
|
"void main () \n"
|
|
"{ \n"
|
|
" gl_Position = proj * vec4 (position, 0.0, 1.0); \n"
|
|
" v_texcoord = texcoord; \n"
|
|
"} \n";
|
|
|
|
static const gchar *frag_shader_text_rgba =
|
|
"#ifdef GL_ES \n"
|
|
"precision mediump float; \n"
|
|
"#endif \n"
|
|
"uniform sampler2D tex0; \n"
|
|
"varying vec2 v_texcoord; \n"
|
|
"void main () \n"
|
|
"{ \n"
|
|
" gl_FragColor = texture2D (tex0, v_texcoord); \n"
|
|
"} \n";
|
|
/* *IDENT-ON* */
|
|
|
|
G_DEFINE_TYPE (GstVaapiWindowEGL, gst_vaapi_window_egl, GST_TYPE_VAAPI_WINDOW);
|
|
|
|
static gboolean
|
|
ensure_texture (GstVaapiWindowEGL * window, guint width, guint height)
|
|
{
|
|
GstVaapiTexture *texture;
|
|
|
|
if (window->texture &&
|
|
GST_VAAPI_TEXTURE_WIDTH (window->texture) == width &&
|
|
GST_VAAPI_TEXTURE_HEIGHT (window->texture) == height)
|
|
return TRUE;
|
|
|
|
texture = gst_vaapi_texture_egl_new (GST_VAAPI_WINDOW_DISPLAY (window),
|
|
GL_TEXTURE_2D, GL_RGBA, width, height);
|
|
gst_vaapi_texture_replace (&window->texture, texture);
|
|
gst_vaapi_texture_replace (&texture, NULL);
|
|
return window->texture != NULL;
|
|
}
|
|
|
|
static gboolean
|
|
ensure_shaders (GstVaapiWindowEGL * window)
|
|
{
|
|
EglVTable *const vtable = window->egl_vtable;
|
|
EglProgram *program;
|
|
GLuint prog_id;
|
|
|
|
g_return_val_if_fail (window->texture != NULL, FALSE);
|
|
g_return_val_if_fail (GST_VAAPI_TEXTURE_FORMAT (window->texture) == GL_RGBA,
|
|
FALSE);
|
|
|
|
if (window->render_program)
|
|
return TRUE;
|
|
|
|
program = egl_program_new (window->egl_window->context,
|
|
frag_shader_text_rgba, vert_shader_text);
|
|
if (!program)
|
|
return FALSE;
|
|
|
|
prog_id = program->base.handle.u;
|
|
|
|
vtable->glUseProgram (prog_id);
|
|
program->uniforms[RENDER_PROGRAM_VAR_PROJ] =
|
|
vtable->glGetUniformLocation (prog_id, "proj");
|
|
program->uniforms[RENDER_PROGRAM_VAR_TEX0] =
|
|
vtable->glGetUniformLocation (prog_id, "tex0");
|
|
program->uniforms[RENDER_PROGRAM_VAR_TEX1] =
|
|
vtable->glGetUniformLocation (prog_id, "tex1");
|
|
program->uniforms[RENDER_PROGRAM_VAR_TEX2] =
|
|
vtable->glGetUniformLocation (prog_id, "tex2");
|
|
vtable->glUseProgram (0);
|
|
|
|
egl_matrix_set_identity (window->render_projection);
|
|
|
|
egl_object_replace (&window->render_program, program);
|
|
egl_object_replace (&program, NULL);
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
do_create_objects_unlocked (GstVaapiWindowEGL * window, guint width,
|
|
guint height, EglContext * egl_context)
|
|
{
|
|
EglWindow *egl_window;
|
|
EglVTable *egl_vtable;
|
|
|
|
egl_window = egl_window_new (egl_context,
|
|
GSIZE_TO_POINTER (GST_VAAPI_WINDOW_ID (GST_VAAPI_WINDOW_EGL_GET_PROXY
|
|
(window))));
|
|
if (!egl_window)
|
|
return FALSE;
|
|
window->egl_window = egl_window;
|
|
|
|
egl_vtable = egl_context_get_vtable (egl_window->context, TRUE);
|
|
if (!egl_vtable)
|
|
return FALSE;
|
|
window->egl_vtable = egl_object_ref (egl_vtable);
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
do_create_objects (CreateObjectsArgs * args)
|
|
{
|
|
GstVaapiWindowEGL *const window = args->window;
|
|
EglContextState old_cs;
|
|
|
|
args->success = FALSE;
|
|
|
|
GST_VAAPI_WINDOW_LOCK_DISPLAY (window);
|
|
if (egl_context_set_current (args->egl_context, TRUE, &old_cs)) {
|
|
args->success = do_create_objects_unlocked (window, args->width,
|
|
args->height, args->egl_context);
|
|
egl_context_set_current (args->egl_context, FALSE, &old_cs);
|
|
}
|
|
GST_VAAPI_WINDOW_UNLOCK_DISPLAY (window);
|
|
}
|
|
|
|
static gboolean
|
|
gst_vaapi_window_egl_create (GstVaapiWindow * window, guint * width,
|
|
guint * height)
|
|
{
|
|
GstVaapiDisplayEGL *const display =
|
|
GST_VAAPI_DISPLAY_EGL (GST_VAAPI_WINDOW_DISPLAY (window));
|
|
const GstVaapiDisplayClass *const native_dpy_class =
|
|
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
|
|
CreateObjectsArgs args;
|
|
|
|
g_return_val_if_fail (native_dpy_class != NULL, FALSE);
|
|
|
|
GST_VAAPI_WINDOW_EGL_GET_PROXY (window) =
|
|
native_dpy_class->create_window (GST_VAAPI_DISPLAY (display->display),
|
|
GST_VAAPI_ID_INVALID, *width, *height);
|
|
if (!GST_VAAPI_WINDOW_EGL_GET_PROXY (window))
|
|
return FALSE;
|
|
|
|
gst_vaapi_window_get_size (GST_VAAPI_WINDOW_EGL_GET_PROXY (window), width,
|
|
height);
|
|
|
|
args.window = GST_VAAPI_WINDOW_EGL_CAST (window);
|
|
args.width = *width;
|
|
args.height = *height;
|
|
args.egl_context = GST_VAAPI_DISPLAY_EGL_CONTEXT (display);
|
|
return egl_context_run (args.egl_context,
|
|
(EglContextRunFunc) do_create_objects, &args) && args.success;
|
|
}
|
|
|
|
static void
|
|
do_destroy_objects_unlocked (GstVaapiWindowEGL * window)
|
|
{
|
|
egl_object_replace (&window->render_program, NULL);
|
|
egl_object_replace (&window->egl_vtable, NULL);
|
|
egl_object_replace (&window->egl_window, NULL);
|
|
}
|
|
|
|
static void
|
|
do_destroy_objects (GstVaapiWindowEGL * window)
|
|
{
|
|
EglContext *const egl_context =
|
|
GST_VAAPI_DISPLAY_EGL_CONTEXT (GST_VAAPI_WINDOW_DISPLAY (window));
|
|
EglContextState old_cs;
|
|
|
|
if (!window->egl_window)
|
|
return;
|
|
|
|
GST_VAAPI_WINDOW_LOCK_DISPLAY (window);
|
|
if (egl_context_set_current (egl_context, TRUE, &old_cs)) {
|
|
do_destroy_objects_unlocked (window);
|
|
egl_context_set_current (egl_context, FALSE, &old_cs);
|
|
}
|
|
GST_VAAPI_WINDOW_UNLOCK_DISPLAY (window);
|
|
}
|
|
|
|
static void
|
|
gst_vaapi_window_egl_finalize (GObject * object)
|
|
{
|
|
GstVaapiWindowEGL *const window = GST_VAAPI_WINDOW_EGL (object);
|
|
|
|
egl_context_run (window->egl_window->context,
|
|
(EglContextRunFunc) do_destroy_objects, window);
|
|
gst_vaapi_window_replace (&window->window, NULL);
|
|
gst_vaapi_texture_replace (&window->texture, NULL);
|
|
|
|
G_OBJECT_CLASS (gst_vaapi_window_egl_parent_class)->finalize (object);
|
|
}
|
|
|
|
static gboolean
|
|
gst_vaapi_window_egl_show (GstVaapiWindow * window)
|
|
{
|
|
const GstVaapiWindowClass *const klass =
|
|
GST_VAAPI_WINDOW_GET_CLASS (GST_VAAPI_WINDOW_EGL_GET_PROXY (window));
|
|
|
|
g_return_val_if_fail (klass->show, FALSE);
|
|
|
|
return klass->show (GST_VAAPI_WINDOW_EGL_GET_PROXY (window));
|
|
}
|
|
|
|
static gboolean
|
|
gst_vaapi_window_egl_hide (GstVaapiWindow * window)
|
|
{
|
|
const GstVaapiWindowClass *const klass =
|
|
GST_VAAPI_WINDOW_GET_CLASS (GST_VAAPI_WINDOW_EGL_GET_PROXY (window));
|
|
|
|
g_return_val_if_fail (klass->hide, FALSE);
|
|
|
|
return klass->hide (GST_VAAPI_WINDOW_EGL_GET_PROXY (window));
|
|
}
|
|
|
|
static gboolean
|
|
gst_vaapi_window_egl_get_geometry (GstVaapiWindow * window, gint * x_ptr,
|
|
gint * y_ptr, guint * width_ptr, guint * height_ptr)
|
|
{
|
|
const GstVaapiWindowClass *const klass =
|
|
GST_VAAPI_WINDOW_GET_CLASS (GST_VAAPI_WINDOW_EGL_GET_PROXY (window));
|
|
|
|
return klass->get_geometry ?
|
|
klass->get_geometry (GST_VAAPI_WINDOW_EGL_GET_PROXY (window), x_ptr,
|
|
y_ptr, width_ptr, height_ptr) : FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_vaapi_window_egl_set_fullscreen (GstVaapiWindow * window,
|
|
gboolean fullscreen)
|
|
{
|
|
const GstVaapiWindowClass *const klass =
|
|
GST_VAAPI_WINDOW_GET_CLASS (GST_VAAPI_WINDOW_EGL_GET_PROXY (window));
|
|
|
|
return klass->set_fullscreen ?
|
|
klass->set_fullscreen (GST_VAAPI_WINDOW_EGL_GET_PROXY (window),
|
|
fullscreen) : FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
do_resize_window_unlocked (GstVaapiWindowEGL * window, guint width,
|
|
guint height)
|
|
{
|
|
EglVTable *const vtable = window->egl_vtable;
|
|
|
|
vtable->glViewport (0, 0, width, height);
|
|
vtable->glClearColor (0.0f, 0.0f, 0.0f, 1.0f);
|
|
vtable->glClear (GL_COLOR_BUFFER_BIT);
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
do_resize_window (ResizeWindowArgs * args)
|
|
{
|
|
GstVaapiWindowEGL *const window = args->window;
|
|
EglContextState old_cs;
|
|
|
|
GST_VAAPI_WINDOW_LOCK_DISPLAY (window);
|
|
if (egl_context_set_current (window->egl_window->context, TRUE, &old_cs)) {
|
|
args->success = do_resize_window_unlocked (window, args->width,
|
|
args->height);
|
|
egl_context_set_current (window->egl_window->context, FALSE, &old_cs);
|
|
}
|
|
GST_VAAPI_WINDOW_UNLOCK_DISPLAY (window);
|
|
}
|
|
|
|
static gboolean
|
|
gst_vaapi_window_egl_resize (GstVaapiWindow * window, guint width, guint height)
|
|
{
|
|
GstVaapiWindowEGL *const win = GST_VAAPI_WINDOW_EGL_CAST (window);
|
|
const GstVaapiWindowClass *const klass =
|
|
GST_VAAPI_WINDOW_GET_CLASS (GST_VAAPI_WINDOW_EGL_GET_PROXY (window));
|
|
ResizeWindowArgs args = { win, width, height };
|
|
|
|
g_return_val_if_fail (klass->resize, FALSE);
|
|
|
|
if (!klass->resize (GST_VAAPI_WINDOW_EGL_GET_PROXY (window), width, height))
|
|
return FALSE;
|
|
|
|
return egl_context_run (win->egl_window->context,
|
|
(EglContextRunFunc) do_resize_window, &args) && args.success;
|
|
}
|
|
|
|
static gboolean
|
|
do_render_texture (GstVaapiWindowEGL * window, const GstVaapiRectangle * rect)
|
|
{
|
|
const GLuint tex_id = GST_VAAPI_OBJECT_ID (window->texture);
|
|
EglVTable *const vtable = window->egl_vtable;
|
|
GLfloat x0, y0, x1, y1;
|
|
GLfloat texcoords[4][2];
|
|
GLfloat positions[4][2];
|
|
guint tex_width, tex_height;
|
|
|
|
if (!ensure_shaders (window))
|
|
return FALSE;
|
|
|
|
tex_width = GST_VAAPI_TEXTURE_WIDTH (window->texture);
|
|
tex_height = GST_VAAPI_TEXTURE_HEIGHT (window->texture);
|
|
|
|
// Source coords in VA surface
|
|
x0 = 0.0f;
|
|
y0 = 0.0f;
|
|
x1 = 1.0f;
|
|
y1 = 1.0f;
|
|
texcoords[0][0] = x0;
|
|
texcoords[0][1] = y1;
|
|
texcoords[1][0] = x1;
|
|
texcoords[1][1] = y1;
|
|
texcoords[2][0] = x1;
|
|
texcoords[2][1] = y0;
|
|
texcoords[3][0] = x0;
|
|
texcoords[3][1] = y0;
|
|
|
|
// Target coords in EGL surface
|
|
x0 = 2.0f * ((GLfloat) rect->x / tex_width) - 1.0f;
|
|
y1 = -2.0f * ((GLfloat) rect->y / tex_height) + 1.0f;
|
|
x1 = 2.0f * ((GLfloat) (rect->x + rect->width) / tex_width) - 1.0f;
|
|
y0 = -2.0f * ((GLfloat) (rect->y + rect->height) / tex_height) + 1.0f;
|
|
positions[0][0] = x0;
|
|
positions[0][1] = y0;
|
|
positions[1][0] = x1;
|
|
positions[1][1] = y0;
|
|
positions[2][0] = x1;
|
|
positions[2][1] = y1;
|
|
positions[3][0] = x0;
|
|
positions[3][1] = y1;
|
|
|
|
vtable->glClear (GL_COLOR_BUFFER_BIT);
|
|
|
|
if (G_UNLIKELY (window->egl_window->context->config->gles_version == 1)) {
|
|
vtable->glBindTexture (GST_VAAPI_TEXTURE_TARGET (window->texture), tex_id);
|
|
vtable->glEnableClientState (GL_VERTEX_ARRAY);
|
|
vtable->glVertexPointer (2, GL_FLOAT, 0, positions);
|
|
vtable->glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
vtable->glTexCoordPointer (2, GL_FLOAT, 0, texcoords);
|
|
|
|
vtable->glDrawArrays (GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
vtable->glDisableClientState (GL_VERTEX_ARRAY);
|
|
vtable->glDisableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
} else {
|
|
EglProgram *const program = window->render_program;
|
|
|
|
vtable->glUseProgram (program->base.handle.u);
|
|
vtable->glUniformMatrix4fv (program->uniforms[RENDER_PROGRAM_VAR_PROJ],
|
|
1, GL_FALSE, window->render_projection);
|
|
vtable->glEnableVertexAttribArray (0);
|
|
vtable->glVertexAttribPointer (0, 2, GL_FLOAT, GL_FALSE, 0, positions);
|
|
vtable->glEnableVertexAttribArray (1);
|
|
vtable->glVertexAttribPointer (1, 2, GL_FLOAT, GL_FALSE, 0, texcoords);
|
|
|
|
vtable->glBindTexture (GST_VAAPI_TEXTURE_TARGET (window->texture), tex_id);
|
|
vtable->glUniform1i (program->uniforms[RENDER_PROGRAM_VAR_TEX0], 0);
|
|
vtable->glDrawArrays (GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
vtable->glDisableVertexAttribArray (1);
|
|
vtable->glDisableVertexAttribArray (0);
|
|
vtable->glUseProgram (0);
|
|
}
|
|
|
|
eglSwapBuffers (window->egl_window->context->display->base.handle.p,
|
|
window->egl_window->base.handle.p);
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
do_upload_surface_unlocked (GstVaapiWindowEGL * window,
|
|
GstVaapiSurface * surface, const GstVaapiRectangle * src_rect,
|
|
const GstVaapiRectangle * dst_rect, guint flags)
|
|
{
|
|
if (!ensure_texture (window, dst_rect->width, dst_rect->height))
|
|
return FALSE;
|
|
if (!gst_vaapi_texture_put_surface (window->texture, surface, src_rect,
|
|
flags))
|
|
return FALSE;
|
|
if (!do_render_texture (window, dst_rect))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
do_upload_surface (UploadSurfaceArgs * args)
|
|
{
|
|
GstVaapiWindowEGL *const window = args->window;
|
|
EglContextState old_cs;
|
|
|
|
args->success = FALSE;
|
|
|
|
GST_VAAPI_WINDOW_LOCK_DISPLAY (window);
|
|
if (egl_context_set_current (window->egl_window->context, TRUE, &old_cs)) {
|
|
args->success = do_upload_surface_unlocked (window, args->surface,
|
|
args->src_rect, args->dst_rect, args->flags);
|
|
egl_context_set_current (window->egl_window->context, FALSE, &old_cs);
|
|
}
|
|
GST_VAAPI_WINDOW_UNLOCK_DISPLAY (window);
|
|
}
|
|
|
|
static gboolean
|
|
gst_vaapi_window_egl_render (GstVaapiWindow * window, GstVaapiSurface * surface,
|
|
const GstVaapiRectangle * src_rect, const GstVaapiRectangle * dst_rect,
|
|
guint flags)
|
|
{
|
|
GstVaapiWindowEGL *const win = GST_VAAPI_WINDOW_EGL_CAST (window);
|
|
UploadSurfaceArgs args = { win, surface, src_rect, dst_rect, flags };
|
|
|
|
return egl_context_run (win->egl_window->context,
|
|
(EglContextRunFunc) do_upload_surface, &args) && args.success;
|
|
}
|
|
|
|
static gboolean
|
|
gst_vaapi_window_egl_render_pixmap (GstVaapiWindow * window,
|
|
GstVaapiPixmap * pixmap, const GstVaapiRectangle * src_rect,
|
|
const GstVaapiRectangle * dst_rect)
|
|
{
|
|
const GstVaapiWindowClass *const klass =
|
|
GST_VAAPI_WINDOW_GET_CLASS (GST_VAAPI_WINDOW_EGL_GET_PROXY (window));
|
|
|
|
if (!klass->render_pixmap)
|
|
return FALSE;
|
|
return klass->render_pixmap (GST_VAAPI_WINDOW_EGL_GET_PROXY (window), pixmap,
|
|
src_rect, dst_rect);
|
|
}
|
|
|
|
static void
|
|
gst_vaapi_window_egl_class_init (GstVaapiWindowEGLClass * klass)
|
|
{
|
|
GObjectClass *const object_class = G_OBJECT_CLASS (klass);
|
|
GstVaapiWindowClass *const window_class = GST_VAAPI_WINDOW_CLASS (klass);
|
|
|
|
object_class->finalize = gst_vaapi_window_egl_finalize;
|
|
|
|
window_class->create = gst_vaapi_window_egl_create;
|
|
window_class->show = gst_vaapi_window_egl_show;
|
|
window_class->hide = gst_vaapi_window_egl_hide;
|
|
window_class->get_geometry = gst_vaapi_window_egl_get_geometry;
|
|
window_class->set_fullscreen = gst_vaapi_window_egl_set_fullscreen;
|
|
window_class->resize = gst_vaapi_window_egl_resize;
|
|
window_class->render = gst_vaapi_window_egl_render;
|
|
window_class->render_pixmap = gst_vaapi_window_egl_render_pixmap;
|
|
}
|
|
|
|
static void
|
|
gst_vaapi_window_egl_init (GstVaapiWindowEGL * window)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_window_egl_new:
|
|
* @display: a #GstVaapiDisplay
|
|
* @width: the requested window width, in pixels
|
|
* @height: the requested windo height, in pixels
|
|
*
|
|
* Creates a window with the specified @width and @height. The window
|
|
* will be attached to the @display and remains invisible to the user
|
|
* until gst_vaapi_window_show() is called.
|
|
*
|
|
* Return value: the newly allocated #GstVaapiWindow object
|
|
*/
|
|
GstVaapiWindow *
|
|
gst_vaapi_window_egl_new (GstVaapiDisplay * display, guint width, guint height)
|
|
{
|
|
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), NULL);
|
|
|
|
return gst_vaapi_window_new_internal (GST_TYPE_VAAPI_WINDOW_EGL, display,
|
|
GST_VAAPI_ID_INVALID, width, height);
|
|
}
|