mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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acc098a736
Binding the vertex array to 0 will unbind everything else already. In the previous order older versions of the Intel GL driver caused errors to be printed for every single call when disabling the vertex attrib arrays after binding the vertex array to 0.
663 lines
18 KiB
C
663 lines
18 KiB
C
/* GStreamer
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*
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* Copyright (C) 2013 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <gst/check/gstcheck.h>
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#include <gst/gl/gl.h>
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#include <gst/gl/gstglfuncs.h>
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#include <stdio.h>
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static GstGLDisplay *display;
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static void
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setup (void)
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{
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display = gst_gl_display_new ();
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}
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static void
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teardown (void)
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{
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gst_object_unref (display);
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}
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static GstGLMemory *gl_tex, *gl_tex2;
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static GLuint vbo, vbo_indices, vao;
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static GstGLFramebuffer *fbo, *fbo2;
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static GstGLShader *shader;
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static GLint shader_attr_position_loc;
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static GLint shader_attr_texture_loc;
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static const GLfloat vertices[] = {
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/* x, y, z, s, t */
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1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
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-1.0f, 1.0f, 0.0f, 0.0f, 0.0f,
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-1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
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1.0f, -1.0f, 0.0f, 1.0f, 1.0f
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};
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static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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static void
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init (gpointer data)
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{
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GstGLContext *context = data;
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GError *error = NULL;
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GstVideoInfo v_info;
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GstGLMemoryAllocator *allocator;
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GstGLVideoAllocationParams *params;
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gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, 320, 240);
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allocator = gst_gl_memory_allocator_get_default (context);
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params =
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gst_gl_video_allocation_params_new (context, NULL, &v_info, 0, NULL,
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GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA);
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/* has to be called in the thread that is going to use the framebuffer */
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fbo = gst_gl_framebuffer_new_with_default_depth (context, 320, 240);
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fail_if (fbo == NULL, "failed to create framebuffer object");
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gl_tex =
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(GstGLMemory *) gst_gl_base_memory_alloc ((GstGLBaseMemoryAllocator *)
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allocator, (GstGLAllocationParams *) params);
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gl_tex2 =
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(GstGLMemory *) gst_gl_base_memory_alloc ((GstGLBaseMemoryAllocator *)
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allocator, (GstGLAllocationParams *) params);
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gst_object_unref (allocator);
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gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
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fail_if (gl_tex == NULL, "failed to create texture");
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shader = gst_gl_shader_new_default (context, &error);
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fail_if (shader == NULL, "failed to create shader object: %s",
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error->message);
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shader_attr_position_loc =
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gst_gl_shader_get_attribute_location (shader, "a_position");
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shader_attr_texture_loc =
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gst_gl_shader_get_attribute_location (shader, "a_texcoord");
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}
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static void
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deinit (gpointer data)
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{
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GstGLContext *context = data;
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GstGLFuncs *gl = context->gl_vtable;
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if (vao)
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gl->DeleteVertexArrays (1, &vao);
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gst_object_unref (fbo);
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gst_object_unref (shader);
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gst_memory_unref (GST_MEMORY_CAST (gl_tex));
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gst_memory_unref (GST_MEMORY_CAST (gl_tex2));
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}
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static gboolean
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clear_tex (gpointer data)
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{
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GstGLContext *context = data;
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GstGLFuncs *gl = context->gl_vtable;
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static gfloat r = 0.0, g = 0.0, b = 0.0;
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gl->ClearColor (r, g, b, 1.0);
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gl->Clear (GL_COLOR_BUFFER_BIT);
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r = r > 1.0 ? 0.0 : r + 0.03;
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g = g > 1.0 ? 0.0 : g + 0.01;
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b = b > 1.0 ? 0.0 : b + 0.015;
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return TRUE;
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}
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static void
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draw_tex (gpointer data)
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{
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gst_gl_framebuffer_draw_to_texture (fbo, gl_tex,
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(GstGLFramebufferFunc) clear_tex, data);
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}
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static void
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_bind_buffer (GstGLContext * context)
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{
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const GstGLFuncs *gl = context->gl_vtable;
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, vbo_indices);
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gl->BindBuffer (GL_ARRAY_BUFFER, vbo);
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/* Load the vertex position */
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gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE,
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5 * sizeof (GLfloat), (void *) 0);
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/* Load the texture coordinate */
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gl->VertexAttribPointer (shader_attr_texture_loc, 2, GL_FLOAT, GL_FALSE,
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5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
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gl->EnableVertexAttribArray (shader_attr_position_loc);
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gl->EnableVertexAttribArray (shader_attr_texture_loc);
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}
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static void
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_unbind_buffer (GstGLContext * context)
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{
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const GstGLFuncs *gl = context->gl_vtable;
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
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gl->BindBuffer (GL_ARRAY_BUFFER, 0);
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gl->DisableVertexAttribArray (shader_attr_position_loc);
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gl->DisableVertexAttribArray (shader_attr_texture_loc);
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}
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static void
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init_blit (gpointer data)
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{
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GstGLContext *context = data;
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const GstGLFuncs *gl = context->gl_vtable;
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if (!vbo) {
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if (gl->GenVertexArrays) {
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gl->GenVertexArrays (1, &vao);
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gl->BindVertexArray (vao);
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}
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gl->GenBuffers (1, &vbo);
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gl->BindBuffer (GL_ARRAY_BUFFER, vbo);
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gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices,
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GL_STATIC_DRAW);
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gl->GenBuffers (1, &vbo_indices);
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, vbo_indices);
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gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
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GL_STATIC_DRAW);
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if (gl->GenVertexArrays) {
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_bind_buffer (context);
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gl->BindVertexArray (0);
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}
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gl->BindBuffer (GL_ARRAY_BUFFER, 0);
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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/* has to be called in the thread that is going to use the framebuffer */
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fbo2 = gst_gl_framebuffer_new_with_default_depth (context, 320, 240);
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fail_if (fbo2 == NULL, "failed to create framebuffer object");
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}
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static void
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deinit_blit (gpointer data)
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{
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GstGLContext *context = data;
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const GstGLFuncs *gl = context->gl_vtable;
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if (vbo)
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gl->DeleteBuffers (1, &vbo);
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vbo = 0;
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if (vbo_indices)
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gl->DeleteBuffers (1, &vbo_indices);
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vbo_indices = 0;
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if (vao)
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gl->DeleteVertexArrays (1, &vao);
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vao = 0;
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gst_object_unref (fbo2);
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fbo2 = NULL;
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}
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static gboolean
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blit_tex (gpointer data)
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{
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GstGLContext *context = data;
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const GstGLFuncs *gl = context->gl_vtable;
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gl->Clear (GL_COLOR_BUFFER_BIT);
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gst_gl_shader_use (shader);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (gl_tex));
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gst_gl_shader_set_uniform_1i (shader, "s_texture", 0);
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if (gl->GenVertexArrays)
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gl->BindVertexArray (vao);
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_bind_buffer (context);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
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if (gl->GenVertexArrays)
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gl->BindVertexArray (0);
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else
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_unbind_buffer (context);
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return TRUE;
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}
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static void
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draw_render (gpointer data)
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{
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gst_gl_framebuffer_draw_to_texture (fbo2, gl_tex2,
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(GstGLFramebufferFunc) blit_tex, data);
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}
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GST_START_TEST (test_share)
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{
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GstGLContext *context;
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GstGLWindow *window;
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GstGLContext *other_context;
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GstGLWindow *other_window;
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GError *error = NULL;
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gint i = 0;
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context = gst_gl_context_new (display);
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window = gst_gl_window_new (display);
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gst_gl_context_set_window (context, window);
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gst_gl_context_create (context, 0, &error);
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fail_if (error != NULL, "Error creating master context %s\n",
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error ? error->message : "Unknown Error");
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other_window = gst_gl_window_new (display);
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other_context = gst_gl_context_new (display);
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gst_gl_context_set_window (other_context, other_window);
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gst_gl_context_create (other_context, context, &error);
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fail_if (error != NULL, "Error creating secondary context %s\n",
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error ? error->message : "Unknown Error");
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/* make the window visible */
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gst_gl_window_set_preferred_size (window, 320, 240);
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gst_gl_window_draw (window);
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gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (init),
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other_context);
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gst_gl_window_send_message (window, GST_GL_WINDOW_CB (init_blit), context);
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while (i < 10) {
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gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (draw_tex),
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context);
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gst_gl_window_send_message (window, GST_GL_WINDOW_CB (draw_render),
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context);
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i++;
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}
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gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (deinit),
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other_context);
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gst_gl_window_send_message (window, GST_GL_WINDOW_CB (deinit_blit), context);
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gst_object_unref (window);
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gst_object_unref (other_window);
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gst_object_unref (other_context);
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gst_object_unref (context);
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}
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GST_END_TEST;
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static void
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accum_true (GstGLContext * context, gpointer data)
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{
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gint *i = data;
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*i = 1;
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}
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static void
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check_wrapped (gpointer data)
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{
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GstGLContext *wrapped_context = data;
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GError *error = NULL;
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gint i = 0;
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gboolean ret;
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/* check that scheduling on an unactivated wrapped context asserts */
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ASSERT_CRITICAL (gst_gl_context_thread_add (wrapped_context,
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(GstGLContextThreadFunc) accum_true, &i));
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fail_if (i != 0);
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/* check that scheduling on an activated context succeeds */
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gst_gl_context_activate (wrapped_context, TRUE);
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gst_gl_context_thread_add (wrapped_context,
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(GstGLContextThreadFunc) accum_true, &i);
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fail_if (i != 1);
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/* check filling out the wrapped context's info */
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fail_if (wrapped_context->gl_vtable->TexImage2D != NULL);
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ret = gst_gl_context_fill_info (wrapped_context, &error);
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fail_if (!ret, "error received %s\n",
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error ? error->message : "Unknown error");
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fail_if (wrapped_context->gl_vtable->TexImage2D == NULL);
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gst_gl_context_activate (wrapped_context, FALSE);
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}
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GST_START_TEST (test_wrapped_context)
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{
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GstGLContext *context, *other_context, *wrapped_context;
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GstGLWindow *window, *other_window;
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GError *error = NULL;
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gint i = 0;
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guintptr handle, handle2;
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GstGLPlatform platform, platform2;
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GstGLAPI apis, apis2;
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context = gst_gl_context_new (display);
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window = gst_gl_window_new (display);
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gst_gl_context_set_window (context, window);
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gst_gl_context_create (context, 0, &error);
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fail_if (error != NULL, "Error creating master context %s\n",
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error ? error->message : "Unknown Error");
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handle = gst_gl_context_get_gl_context (context);
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platform = gst_gl_context_get_gl_platform (context);
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apis = gst_gl_context_get_gl_api (context);
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wrapped_context =
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gst_gl_context_new_wrapped (display, handle, platform, apis);
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handle2 = gst_gl_context_get_gl_context (wrapped_context);
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platform2 = gst_gl_context_get_gl_platform (wrapped_context);
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apis2 = gst_gl_context_get_gl_api (wrapped_context);
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fail_if (handle != handle2);
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fail_if (platform != platform2);
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fail_if (apis != apis2);
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other_context = gst_gl_context_new (display);
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other_window = gst_gl_window_new (display);
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gst_gl_context_set_window (other_context, other_window);
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gst_gl_context_create (other_context, wrapped_context, &error);
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fail_if (error != NULL, "Error creating secondary context %s\n",
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error ? error->message : "Unknown Error");
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gst_gl_window_set_preferred_size (window, 320, 240);
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gst_gl_window_draw (window);
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gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (init),
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other_context);
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gst_gl_window_send_message (window, GST_GL_WINDOW_CB (init_blit), context);
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while (i < 10) {
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gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (draw_tex),
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context);
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gst_gl_window_send_message (window, GST_GL_WINDOW_CB (draw_render),
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context);
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i++;
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}
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gst_gl_window_send_message (window, GST_GL_WINDOW_CB (check_wrapped),
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wrapped_context);
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gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (deinit),
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other_context);
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gst_gl_window_send_message (window, GST_GL_WINDOW_CB (deinit_blit), context);
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gst_object_unref (other_context);
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gst_object_unref (other_window);
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gst_object_unref (window);
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gst_object_unref (context);
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gst_object_unref (wrapped_context);
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}
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GST_END_TEST;
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struct context_info
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{
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GstGLAPI api;
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guint major;
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guint minor;
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GstGLPlatform platform;
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guintptr handle;
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};
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static void
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_fill_context_info (GstGLContext * context, struct context_info *info)
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{
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info->handle = gst_gl_context_get_current_gl_context (info->platform);
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info->api =
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gst_gl_context_get_current_gl_api (info->platform, &info->major,
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&info->minor);
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}
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GST_START_TEST (test_current_context)
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{
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GstGLContext *context;
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GError *error = NULL;
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guintptr handle;
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GstGLPlatform platform;
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GstGLAPI api;
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gint major, minor;
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struct context_info info;
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context = gst_gl_context_new (display);
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gst_gl_context_create (context, 0, &error);
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fail_if (error != NULL, "Error creating master context %s\n",
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error ? error->message : "Unknown Error");
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handle = gst_gl_context_get_gl_context (context);
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platform = gst_gl_context_get_gl_platform (context);
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api = gst_gl_context_get_gl_api (context);
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gst_gl_context_get_gl_version (context, &major, &minor);
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info.platform = platform;
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gst_gl_context_thread_add (context,
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(GstGLContextThreadFunc) _fill_context_info, &info);
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fail_if (info.platform != platform);
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fail_if (info.api != api);
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fail_if (info.major != major);
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fail_if (info.minor != minor);
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fail_if (info.handle != handle);
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gst_object_unref (context);
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}
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GST_END_TEST;
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GST_START_TEST (test_context_can_share)
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{
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GstGLContext *c1, *c2, *c3;
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GError *error = NULL;
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c1 = gst_gl_context_new (display);
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gst_gl_context_create (c1, NULL, &error);
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fail_if (error != NULL, "Error creating context %s\n",
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error ? error->message : "Unknown Error");
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|
|
c2 = gst_gl_context_new (display);
|
|
gst_gl_context_create (c2, c1, &error);
|
|
fail_if (error != NULL, "Error creating context %s\n",
|
|
error ? error->message : "Unknown Error");
|
|
|
|
fail_unless (gst_gl_context_can_share (c1, c2));
|
|
fail_unless (gst_gl_context_can_share (c2, c1));
|
|
|
|
c3 = gst_gl_context_new (display);
|
|
gst_gl_context_create (c3, c2, &error);
|
|
fail_if (error != NULL, "Error creating context %s\n",
|
|
error ? error->message : "Unknown Error");
|
|
|
|
fail_unless (gst_gl_context_can_share (c1, c3));
|
|
fail_unless (gst_gl_context_can_share (c3, c1));
|
|
fail_unless (gst_gl_context_can_share (c2, c3));
|
|
fail_unless (gst_gl_context_can_share (c3, c2));
|
|
|
|
/* destroy the middle context */
|
|
gst_object_unref (c2);
|
|
c2 = NULL;
|
|
|
|
fail_unless (gst_gl_context_can_share (c1, c3));
|
|
fail_unless (gst_gl_context_can_share (c3, c1));
|
|
|
|
gst_object_unref (c1);
|
|
gst_object_unref (c3);
|
|
}
|
|
|
|
GST_END_TEST;
|
|
|
|
GST_START_TEST (test_is_shared)
|
|
{
|
|
GstGLContext *c1, *c2;
|
|
GError *error = NULL;
|
|
|
|
c1 = gst_gl_context_new (display);
|
|
gst_gl_context_create (c1, NULL, &error);
|
|
fail_if (error != NULL, "Error creating context %s\n",
|
|
error ? error->message : "Unknown Error");
|
|
|
|
c2 = gst_gl_context_new (display);
|
|
gst_gl_context_create (c2, c1, &error);
|
|
fail_if (error != NULL, "Error creating context %s\n",
|
|
error ? error->message : "Unknown Error");
|
|
|
|
fail_unless (gst_gl_context_is_shared (c1));
|
|
fail_unless (gst_gl_context_is_shared (c2));
|
|
|
|
gst_object_unref (c2);
|
|
c2 = NULL;
|
|
|
|
fail_unless (!gst_gl_context_is_shared (c1));
|
|
|
|
gst_object_unref (c1);
|
|
}
|
|
|
|
GST_END_TEST;
|
|
|
|
GST_START_TEST (test_display_list)
|
|
{
|
|
GstGLContext *c1, *c2;
|
|
GError *error = NULL;
|
|
|
|
c1 = gst_gl_context_new (display);
|
|
gst_gl_context_create (c1, NULL, &error);
|
|
fail_if (error != NULL, "Error creating context %s\n",
|
|
error ? error->message : "Unknown Error");
|
|
|
|
GST_OBJECT_LOCK (display);
|
|
{
|
|
/* no context added so get should return NULL */
|
|
GstGLContext *tmp =
|
|
gst_gl_display_get_gl_context_for_thread (display, NULL);
|
|
fail_unless (tmp == NULL);
|
|
}
|
|
|
|
fail_unless (gst_gl_display_add_context (display, c1));
|
|
/* re-adding the same context is a no-op */
|
|
fail_unless (gst_gl_display_add_context (display, c1));
|
|
|
|
{
|
|
GThread *thread;
|
|
GstGLContext *tmp;
|
|
|
|
thread = gst_gl_context_get_thread (c1);
|
|
fail_unless (thread != NULL);
|
|
|
|
tmp = gst_gl_display_get_gl_context_for_thread (display, thread);
|
|
fail_unless (tmp == c1);
|
|
g_thread_unref (thread);
|
|
gst_object_unref (tmp);
|
|
|
|
tmp = gst_gl_display_get_gl_context_for_thread (display, NULL);
|
|
fail_unless (tmp == c1);
|
|
gst_object_unref (tmp);
|
|
}
|
|
|
|
c2 = gst_gl_context_new (display);
|
|
gst_gl_context_create (c2, c1, &error);
|
|
fail_if (error != NULL, "Error creating context %s\n",
|
|
error ? error->message : "Unknown Error");
|
|
|
|
fail_unless (gst_gl_display_add_context (display, c2));
|
|
/* re-adding the same context is a no-op */
|
|
fail_unless (gst_gl_display_add_context (display, c2));
|
|
|
|
{
|
|
GThread *thread;
|
|
GstGLContext *tmp;
|
|
|
|
thread = gst_gl_context_get_thread (c2);
|
|
fail_unless (thread != NULL);
|
|
|
|
tmp = gst_gl_display_get_gl_context_for_thread (display, thread);
|
|
fail_unless (tmp == c2);
|
|
g_thread_unref (thread);
|
|
gst_object_unref (tmp);
|
|
|
|
/* undefined which context will be returned for the NULL thread */
|
|
tmp = gst_gl_display_get_gl_context_for_thread (display, NULL);
|
|
fail_unless (tmp != NULL);
|
|
gst_object_unref (tmp);
|
|
}
|
|
|
|
gst_object_unref (c1);
|
|
/* c1 is now dead */
|
|
|
|
{
|
|
GstGLContext *tmp;
|
|
|
|
tmp = gst_gl_display_get_gl_context_for_thread (display, NULL);
|
|
fail_unless (tmp == c2);
|
|
gst_object_unref (tmp);
|
|
}
|
|
GST_OBJECT_UNLOCK (display);
|
|
|
|
gst_object_unref (c2);
|
|
/* c2 is now dead */
|
|
|
|
{
|
|
/* no more contexts alive */
|
|
GstGLContext *tmp =
|
|
gst_gl_display_get_gl_context_for_thread (display, NULL);
|
|
fail_unless (tmp == NULL);
|
|
}
|
|
}
|
|
|
|
GST_END_TEST;
|
|
|
|
static Suite *
|
|
gst_gl_context_suite (void)
|
|
{
|
|
Suite *s = suite_create ("GstGLContext");
|
|
TCase *tc_chain = tcase_create ("general");
|
|
|
|
suite_add_tcase (s, tc_chain);
|
|
tcase_add_checked_fixture (tc_chain, setup, teardown);
|
|
tcase_add_test (tc_chain, test_share);
|
|
tcase_add_test (tc_chain, test_wrapped_context);
|
|
tcase_add_test (tc_chain, test_current_context);
|
|
tcase_add_test (tc_chain, test_context_can_share);
|
|
tcase_add_test (tc_chain, test_is_shared);
|
|
tcase_add_test (tc_chain, test_display_list);
|
|
|
|
return s;
|
|
}
|
|
|
|
GST_CHECK_MAIN (gst_gl_context);
|