mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-18 15:51:11 +00:00
dd32e2efbc
Our decoder implementation does not use downstream d3d11 pool for decoding because of special requirement of D3D11/DXVA. So preallocation using the downstream buffer pool will waste GPU memory in most cases. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2211>
2121 lines
66 KiB
C++
2121 lines
66 KiB
C++
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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* NOTE: some of implementations are copied/modified from Chromium code
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*
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* Copyright 2015 The Chromium Authors. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "gstd3d11decoder.h"
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#include "gstd3d11converter.h"
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#include "gstd3d11pluginutils.h"
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#include <string.h>
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#include <string>
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#ifdef HAVE_WINMM
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#include <mmsystem.h>
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#endif
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_decoder_debug);
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#define GST_CAT_DEFAULT gst_d3d11_decoder_debug
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/* GUID might not be defined in MinGW header */
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_H264_IDCT_FGT, 0x1b81be67, 0xa0c7,
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0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_H264_VLD_NOFGT, 0x1b81be68, 0xa0c7,
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0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_H264_VLD_FGT, 0x1b81be69, 0xa0c7,
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0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_HEVC_VLD_MAIN,
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0x5b11d51b, 0x2f4c, 0x4452, 0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10,
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0x107af0e0, 0xef1a, 0x4d19, 0xab, 0xa8, 0x67, 0xa1, 0x63, 0x07, 0x3d, 0x13);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_VP8_VLD,
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0x90b899ea, 0x3a62, 0x4705, 0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0,
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0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2,
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0xa4c749ef, 0x6ecf, 0x48aa, 0x84, 0x48, 0x50, 0xa7, 0xa1, 0x16, 0x5f, 0xf7);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_MPEG2_VLD, 0xee27417f, 0x5e28,
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0x4e65, 0xbe, 0xea, 0x1d, 0x26, 0xb5, 0x08, 0xad, 0xc9);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_MPEG2and1_VLD, 0x86695f12, 0x340e,
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0x4f04, 0x9f, 0xd3, 0x92, 0x53, 0xdd, 0x32, 0x74, 0x60);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_AV1_VLD_PROFILE0, 0xb8be4ccb,
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0xcf53, 0x46ba, 0x8d, 0x59, 0xd6, 0xb8, 0xa6, 0xda, 0x5d, 0x2a);
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static const GUID *profile_h264_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_H264_IDCT_FGT,
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&GST_GUID_D3D11_DECODER_PROFILE_H264_VLD_NOFGT,
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&GST_GUID_D3D11_DECODER_PROFILE_H264_VLD_FGT,
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};
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static const GUID *profile_hevc_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_HEVC_VLD_MAIN,
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};
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static const GUID *profile_hevc_10_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10,
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};
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static const GUID *profile_vp8_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_VP8_VLD,
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};
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static const GUID *profile_vp9_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0,
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};
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static const GUID *profile_vp9_10_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2,
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};
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static const GUID *profile_mpeg2_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_MPEG2_VLD,
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&GST_GUID_D3D11_DECODER_PROFILE_MPEG2and1_VLD
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};
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static const GUID *profile_av1_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_AV1_VLD_PROFILE0,
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/* TODO: add more profile */
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};
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enum
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{
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PROP_0,
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PROP_DEVICE,
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};
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struct _GstD3D11Decoder
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{
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GstObject parent;
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gboolean configured;
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gboolean opened;
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GstD3D11Device *device;
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ID3D11VideoDevice *video_device;
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ID3D11VideoContext *video_context;
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ID3D11VideoDecoder *decoder_handle;
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GstVideoInfo info;
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GstVideoInfo output_info;
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GstDXVACodec codec;
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gint coded_width;
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gint coded_height;
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DXGI_FORMAT decoder_format;
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gboolean downstream_supports_d3d11;
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GstVideoCodecState *input_state;
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GstVideoCodecState *output_state;
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/* Protect internal pool */
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GMutex internal_pool_lock;
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GstBufferPool *internal_pool;
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/* Internal pool params */
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gint aligned_width;
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gint aligned_height;
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gboolean use_array_of_texture;
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guint dpb_size;
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guint downstream_min_buffers;
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gboolean wait_on_pool_full;
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/* Used for array-of-texture */
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guint8 next_view_id;
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/* for staging */
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ID3D11Texture2D *staging;
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gsize staging_texture_offset[GST_VIDEO_MAX_PLANES];
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gint stating_texture_stride[GST_VIDEO_MAX_PLANES];
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GUID decoder_profile;
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/* For device specific workaround */
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gboolean can_direct_rendering;
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/* For high precision clock */
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guint timer_resolution;
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};
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static void gst_d3d11_decoder_constructed (GObject * object);
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static void gst_d3d11_decoder_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_d3d11_decoder_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_d3d11_decoder_dispose (GObject * obj);
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static void gst_d3d11_decoder_finalize (GObject * obj);
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static gboolean gst_d3d11_decoder_can_direct_render (GstD3D11Decoder * decoder,
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GstVideoDecoder * videodec, GstBuffer * view_buffer,
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gint display_width, gint display_height);
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#define parent_class gst_d3d11_decoder_parent_class
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G_DEFINE_TYPE (GstD3D11Decoder, gst_d3d11_decoder, GST_TYPE_OBJECT);
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static void
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gst_d3d11_decoder_class_init (GstD3D11DecoderClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->constructed = gst_d3d11_decoder_constructed;
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gobject_class->set_property = gst_d3d11_decoder_set_property;
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gobject_class->get_property = gst_d3d11_decoder_get_property;
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gobject_class->dispose = gst_d3d11_decoder_dispose;
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gobject_class->finalize = gst_d3d11_decoder_finalize;
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g_object_class_install_property (gobject_class, PROP_DEVICE,
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g_param_spec_object ("device", "Device",
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"D3D11 Devicd to use", GST_TYPE_D3D11_DEVICE,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS)));
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}
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static void
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gst_d3d11_decoder_init (GstD3D11Decoder * self)
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{
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g_mutex_init (&self->internal_pool_lock);
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}
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static void
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gst_d3d11_decoder_constructed (GObject * object)
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{
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GstD3D11Decoder *self = GST_D3D11_DECODER (object);
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ID3D11VideoDevice *video_device;
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ID3D11VideoContext *video_context;
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if (!self->device) {
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GST_ERROR_OBJECT (self, "No D3D11Device available");
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return;
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}
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video_device = gst_d3d11_device_get_video_device_handle (self->device);
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if (!video_device) {
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GST_WARNING_OBJECT (self, "ID3D11VideoDevice is not available");
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return;
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}
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video_context = gst_d3d11_device_get_video_context_handle (self->device);
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if (!video_context) {
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GST_WARNING_OBJECT (self, "ID3D11VideoContext is not available");
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return;
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}
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self->video_device = video_device;
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video_device->AddRef ();
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self->video_context = video_context;
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video_context->AddRef ();
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return;
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}
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static void
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gst_d3d11_decoder_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstD3D11Decoder *self = GST_D3D11_DECODER (object);
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switch (prop_id) {
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case PROP_DEVICE:
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self->device = (GstD3D11Device *) g_value_dup_object (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_d3d11_decoder_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstD3D11Decoder *self = GST_D3D11_DECODER (object);
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switch (prop_id) {
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case PROP_DEVICE:
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g_value_set_object (value, self->device);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_d3d11_decoder_clear_resource (GstD3D11Decoder * self)
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{
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g_mutex_lock (&self->internal_pool_lock);
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if (self->internal_pool) {
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gst_buffer_pool_set_active (self->internal_pool, FALSE);
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gst_clear_object (&self->internal_pool);
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}
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g_mutex_unlock (&self->internal_pool_lock);
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GST_D3D11_CLEAR_COM (self->decoder_handle);
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GST_D3D11_CLEAR_COM (self->staging);
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memset (self->staging_texture_offset,
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0, sizeof (self->staging_texture_offset));
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memset (self->stating_texture_stride,
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0, sizeof (self->stating_texture_stride));
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}
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static void
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gst_d3d11_decoder_reset (GstD3D11Decoder * self)
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{
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gst_d3d11_decoder_clear_resource (self);
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self->dpb_size = 0;
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self->downstream_min_buffers = 0;
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self->configured = FALSE;
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self->opened = FALSE;
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self->use_array_of_texture = FALSE;
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self->downstream_supports_d3d11 = FALSE;
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g_clear_pointer (&self->output_state, gst_video_codec_state_unref);
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g_clear_pointer (&self->input_state, gst_video_codec_state_unref);
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}
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static void
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gst_d3d11_decoder_dispose (GObject * obj)
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{
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GstD3D11Decoder *self = GST_D3D11_DECODER (obj);
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gst_d3d11_decoder_reset (self);
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GST_D3D11_CLEAR_COM (self->video_device);
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GST_D3D11_CLEAR_COM (self->video_context);
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gst_clear_object (&self->device);
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G_OBJECT_CLASS (parent_class)->dispose (obj);
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}
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static void
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gst_d3d11_decoder_finalize (GObject * obj)
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{
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GstD3D11Decoder *self = GST_D3D11_DECODER (obj);
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#if HAVE_WINMM
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/* Restore clock precision */
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if (self->timer_resolution)
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timeEndPeriod (self->timer_resolution);
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#endif
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g_mutex_clear (&self->internal_pool_lock);
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G_OBJECT_CLASS (parent_class)->finalize (obj);
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}
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GstD3D11Decoder *
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gst_d3d11_decoder_new (GstD3D11Device * device, GstDXVACodec codec)
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{
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GstD3D11Decoder *self;
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g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), nullptr);
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g_return_val_if_fail (codec > GST_DXVA_CODEC_NONE, nullptr);
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g_return_val_if_fail (codec < GST_DXVA_CODEC_LAST, nullptr);
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self = (GstD3D11Decoder *)
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g_object_new (GST_TYPE_D3D11_DECODER, "device", device, NULL);
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if (!self->video_device || !self->video_context) {
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gst_object_unref (self);
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return NULL;
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}
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self->codec = codec;
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gst_object_ref_sink (self);
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return self;
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}
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gboolean
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gst_d3d11_decoder_is_configured (GstD3D11Decoder * decoder)
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{
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g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
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return decoder->configured;
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}
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static GQuark
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gst_d3d11_decoder_view_id_quark (void)
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{
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static gsize id_quark = 0;
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if (g_once_init_enter (&id_quark)) {
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GQuark quark = g_quark_from_string ("GstD3D11DecoderViewId");
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g_once_init_leave (&id_quark, quark);
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}
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return (GQuark) id_quark;
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}
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static gboolean
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gst_d3d11_decoder_ensure_output_view (GstD3D11Decoder * self,
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GstBuffer * buffer)
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{
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GstD3D11Memory *mem;
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gpointer val = NULL;
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mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, 0);
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if (!gst_d3d11_memory_get_decoder_output_view (mem, self->video_device,
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&self->decoder_profile)) {
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GST_ERROR_OBJECT (self, "Decoder output view is unavailable");
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return FALSE;
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}
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if (!self->use_array_of_texture)
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return TRUE;
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val = gst_mini_object_get_qdata (GST_MINI_OBJECT (mem),
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gst_d3d11_decoder_view_id_quark ());
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if (!val) {
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g_assert (self->next_view_id < 128);
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g_assert (self->next_view_id > 0);
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gst_mini_object_set_qdata (GST_MINI_OBJECT (mem),
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gst_d3d11_decoder_view_id_quark (),
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GUINT_TO_POINTER (self->next_view_id), NULL);
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self->next_view_id++;
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/* valid view range is [0, 126], but 0 is not used to here
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* (it's NULL as well) */
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self->next_view_id %= 128;
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if (self->next_view_id == 0)
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self->next_view_id = 1;
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}
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return TRUE;
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}
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static gboolean
|
|
gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self)
|
|
{
|
|
GstD3D11AllocationParams *alloc_params = NULL;
|
|
GstBufferPool *pool = NULL;
|
|
GstCaps *caps = NULL;
|
|
GstVideoAlignment align;
|
|
GstD3D11AllocationFlags alloc_flags = (GstD3D11AllocationFlags) 0;
|
|
gint bind_flags = D3D11_BIND_DECODER;
|
|
GstVideoInfo *info = &self->info;
|
|
guint pool_size;
|
|
|
|
g_mutex_lock (&self->internal_pool_lock);
|
|
if (self->internal_pool) {
|
|
gst_buffer_pool_set_active (self->internal_pool, FALSE);
|
|
gst_clear_object (&self->internal_pool);
|
|
}
|
|
g_mutex_unlock (&self->internal_pool_lock);
|
|
|
|
if (!self->use_array_of_texture) {
|
|
alloc_flags = GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY;
|
|
} else {
|
|
/* array of texture can have shader resource view */
|
|
bind_flags |= D3D11_BIND_SHADER_RESOURCE;
|
|
}
|
|
|
|
alloc_params = gst_d3d11_allocation_params_new (self->device, info,
|
|
alloc_flags, bind_flags);
|
|
|
|
if (!alloc_params) {
|
|
GST_ERROR_OBJECT (self, "Failed to create allocation param");
|
|
goto error;
|
|
}
|
|
|
|
pool_size = self->dpb_size + self->downstream_min_buffers;
|
|
GST_DEBUG_OBJECT (self,
|
|
"Configuring internal pool with size %d "
|
|
"(dpb size: %d, downstream min buffers: %d)", pool_size, self->dpb_size,
|
|
self->downstream_min_buffers);
|
|
|
|
if (!self->use_array_of_texture) {
|
|
alloc_params->desc[0].ArraySize = pool_size;
|
|
} else {
|
|
/* Valid view id is [0, 126], but we will use [1, 127] range so that
|
|
* it can be used by qdata, because zero is equal to null */
|
|
self->next_view_id = 1;
|
|
|
|
/* our pool size can be increased as much as possbile */
|
|
pool_size = 0;
|
|
}
|
|
|
|
gst_video_alignment_reset (&align);
|
|
|
|
align.padding_right = self->aligned_width - GST_VIDEO_INFO_WIDTH (info);
|
|
align.padding_bottom = self->aligned_height - GST_VIDEO_INFO_HEIGHT (info);
|
|
if (!gst_d3d11_allocation_params_alignment (alloc_params, &align)) {
|
|
GST_ERROR_OBJECT (self, "Cannot set alignment");
|
|
goto error;
|
|
}
|
|
|
|
caps = gst_video_info_to_caps (info);
|
|
if (!caps) {
|
|
GST_ERROR_OBJECT (self, "Couldn't convert video info to caps");
|
|
goto error;
|
|
}
|
|
|
|
pool = gst_d3d11_buffer_pool_new_with_options (self->device,
|
|
caps, alloc_params, 0, pool_size);
|
|
gst_clear_caps (&caps);
|
|
g_clear_pointer (&alloc_params, gst_d3d11_allocation_params_free);
|
|
|
|
if (!pool) {
|
|
GST_ERROR_OBJECT (self, "Failed to create buffer pool");
|
|
goto error;
|
|
}
|
|
|
|
if (!gst_buffer_pool_set_active (pool, TRUE)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't activate pool");
|
|
goto error;
|
|
}
|
|
|
|
g_mutex_lock (&self->internal_pool_lock);
|
|
self->internal_pool = pool;
|
|
g_mutex_unlock (&self->internal_pool_lock);
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
if (alloc_params)
|
|
gst_d3d11_allocation_params_free (alloc_params);
|
|
if (pool)
|
|
gst_object_unref (pool);
|
|
if (caps)
|
|
gst_caps_unref (caps);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static const gchar *
|
|
gst_dxva_codec_to_string (GstDXVACodec codec)
|
|
{
|
|
switch (codec) {
|
|
case GST_DXVA_CODEC_NONE:
|
|
return "none";
|
|
case GST_DXVA_CODEC_H264:
|
|
return "H.264";
|
|
case GST_DXVA_CODEC_VP9:
|
|
return "VP9";
|
|
case GST_DXVA_CODEC_H265:
|
|
return "H.265";
|
|
case GST_DXVA_CODEC_VP8:
|
|
return "VP8";
|
|
case GST_DXVA_CODEC_MPEG2:
|
|
return "MPEG2";
|
|
case GST_DXVA_CODEC_AV1:
|
|
return "AV1";
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
return "Unknown";
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_get_supported_decoder_profile (GstD3D11Device * device,
|
|
GstDXVACodec codec, GstVideoFormat format, const GUID ** selected_profile)
|
|
{
|
|
GUID *guid_list = nullptr;
|
|
const GUID *profile = nullptr;
|
|
guint available_profile_count;
|
|
guint i, j;
|
|
HRESULT hr;
|
|
ID3D11VideoDevice *video_device;
|
|
const GUID **profile_list = nullptr;
|
|
guint profile_size = 0;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), FALSE);
|
|
g_return_val_if_fail (selected_profile != nullptr, FALSE);
|
|
|
|
video_device = gst_d3d11_device_get_video_device_handle (device);
|
|
if (!video_device)
|
|
return FALSE;
|
|
|
|
switch (codec) {
|
|
case GST_DXVA_CODEC_H264:
|
|
if (format == GST_VIDEO_FORMAT_NV12) {
|
|
profile_list = profile_h264_list;
|
|
profile_size = G_N_ELEMENTS (profile_h264_list);
|
|
}
|
|
break;
|
|
case GST_DXVA_CODEC_H265:
|
|
if (format == GST_VIDEO_FORMAT_NV12) {
|
|
profile_list = profile_hevc_list;
|
|
profile_size = G_N_ELEMENTS (profile_hevc_list);
|
|
} else if (format == GST_VIDEO_FORMAT_P010_10LE) {
|
|
profile_list = profile_hevc_10_list;
|
|
profile_size = G_N_ELEMENTS (profile_hevc_10_list);
|
|
}
|
|
break;
|
|
case GST_DXVA_CODEC_VP8:
|
|
if (format == GST_VIDEO_FORMAT_NV12) {
|
|
profile_list = profile_vp8_list;
|
|
profile_size = G_N_ELEMENTS (profile_vp8_list);
|
|
}
|
|
break;
|
|
case GST_DXVA_CODEC_VP9:
|
|
if (format == GST_VIDEO_FORMAT_NV12) {
|
|
profile_list = profile_vp9_list;
|
|
profile_size = G_N_ELEMENTS (profile_vp9_list);
|
|
} else if (format == GST_VIDEO_FORMAT_P010_10LE) {
|
|
profile_list = profile_vp9_10_list;
|
|
profile_size = G_N_ELEMENTS (profile_vp9_10_list);
|
|
}
|
|
break;
|
|
case GST_DXVA_CODEC_MPEG2:
|
|
if (format == GST_VIDEO_FORMAT_NV12) {
|
|
profile_list = profile_mpeg2_list;
|
|
profile_size = G_N_ELEMENTS (profile_mpeg2_list);
|
|
}
|
|
break;
|
|
case GST_DXVA_CODEC_AV1:
|
|
profile_list = profile_av1_list;
|
|
profile_size = G_N_ELEMENTS (profile_av1_list);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!profile_list) {
|
|
GST_ERROR_OBJECT (device,
|
|
"Not supported codec (%d) and format (%s) configuration", codec,
|
|
gst_video_format_to_string (format));
|
|
return FALSE;
|
|
}
|
|
|
|
available_profile_count = video_device->GetVideoDecoderProfileCount ();
|
|
|
|
if (available_profile_count == 0) {
|
|
GST_INFO_OBJECT (device, "No available decoder profile");
|
|
return FALSE;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (device,
|
|
"Have %u available decoder profiles", available_profile_count);
|
|
guid_list = (GUID *) g_alloca (sizeof (GUID) * available_profile_count);
|
|
|
|
for (i = 0; i < available_profile_count; i++) {
|
|
hr = video_device->GetVideoDecoderProfile (i, &guid_list[i]);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_WARNING_OBJECT (device, "Failed to get %d th decoder profile", i);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
#ifndef GST_DISABLE_GST_DEBUG
|
|
GST_LOG_OBJECT (device, "Supported decoder GUID");
|
|
for (i = 0; i < available_profile_count; i++) {
|
|
const GUID *guid = &guid_list[i];
|
|
|
|
GST_LOG_OBJECT (device,
|
|
"\t { %8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x }",
|
|
(guint) guid->Data1, (guint) guid->Data2, (guint) guid->Data3,
|
|
guid->Data4[0], guid->Data4[1], guid->Data4[2], guid->Data4[3],
|
|
guid->Data4[4], guid->Data4[5], guid->Data4[6], guid->Data4[7]);
|
|
}
|
|
|
|
GST_LOG_OBJECT (device, "Requested decoder GUID");
|
|
for (i = 0; i < profile_size; i++) {
|
|
const GUID *guid = profile_list[i];
|
|
|
|
GST_LOG_OBJECT (device,
|
|
"\t { %8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x }",
|
|
(guint) guid->Data1, (guint) guid->Data2, (guint) guid->Data3,
|
|
guid->Data4[0], guid->Data4[1], guid->Data4[2], guid->Data4[3],
|
|
guid->Data4[4], guid->Data4[5], guid->Data4[6], guid->Data4[7]);
|
|
}
|
|
#endif
|
|
|
|
for (i = 0; i < profile_size; i++) {
|
|
for (j = 0; j < available_profile_count; j++) {
|
|
if (IsEqualGUID (*profile_list[i], guid_list[j])) {
|
|
profile = profile_list[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!profile) {
|
|
GST_INFO_OBJECT (device, "No supported decoder profile for %s codec",
|
|
gst_dxva_codec_to_string (codec));
|
|
return FALSE;
|
|
}
|
|
|
|
*selected_profile = profile;
|
|
|
|
GST_DEBUG_OBJECT (device,
|
|
"Selected guid "
|
|
"{ %8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x }",
|
|
(guint) profile->Data1, (guint) profile->Data2, (guint) profile->Data3,
|
|
profile->Data4[0], profile->Data4[1], profile->Data4[2],
|
|
profile->Data4[3], profile->Data4[4], profile->Data4[5],
|
|
profile->Data4[6], profile->Data4[7]);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_configure (GstD3D11Decoder * decoder,
|
|
GstVideoCodecState * input_state, GstVideoInfo * info, gint coded_width,
|
|
gint coded_height, guint dpb_size)
|
|
{
|
|
GstD3D11Format d3d11_format;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (info != NULL, FALSE);
|
|
g_return_val_if_fail (input_state != NULL, FALSE);
|
|
g_return_val_if_fail (coded_width >= GST_VIDEO_INFO_WIDTH (info), FALSE);
|
|
g_return_val_if_fail (coded_height >= GST_VIDEO_INFO_HEIGHT (info), FALSE);
|
|
g_return_val_if_fail (dpb_size > 0, FALSE);
|
|
|
|
gst_d3d11_decoder_reset (decoder);
|
|
|
|
if (!gst_d3d11_device_get_format (decoder->device,
|
|
GST_VIDEO_INFO_FORMAT (info), &d3d11_format) ||
|
|
d3d11_format.dxgi_format == DXGI_FORMAT_UNKNOWN) {
|
|
GST_ERROR_OBJECT (decoder, "Could not determine dxgi format from %s",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (info)));
|
|
return FALSE;
|
|
}
|
|
|
|
decoder->input_state = gst_video_codec_state_ref (input_state);
|
|
decoder->info = decoder->output_info = *info;
|
|
decoder->coded_width = coded_width;
|
|
decoder->coded_height = coded_height;
|
|
decoder->dpb_size = dpb_size;
|
|
decoder->decoder_format = d3d11_format.dxgi_format;
|
|
|
|
decoder->configured = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_decoder_ensure_staging_texture (GstD3D11Decoder * self)
|
|
{
|
|
ID3D11Device *device_handle;
|
|
D3D11_TEXTURE2D_DESC desc = { 0, };
|
|
HRESULT hr;
|
|
|
|
if (self->staging)
|
|
return TRUE;
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (self->device);
|
|
|
|
/* create stage texture to copy out */
|
|
desc.Width = self->aligned_width;
|
|
desc.Height = self->aligned_height;
|
|
desc.MipLevels = 1;
|
|
desc.Format = self->decoder_format;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.ArraySize = 1;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
|
|
hr = device_handle->CreateTexture2D (&desc, NULL, &self->staging);
|
|
if (!gst_d3d11_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create staging texture");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_decoder_enable_high_precision_timer (GstD3D11Decoder * self)
|
|
{
|
|
#if HAVE_WINMM
|
|
GstD3D11DeviceVendor vendor;
|
|
|
|
if (self->timer_resolution)
|
|
return;
|
|
|
|
vendor = gst_d3d11_get_device_vendor (self->device);
|
|
/* Do this only for NVIDIA at the moment, other vendors doesn't seem to be
|
|
* requiring retry for BeginFrame() */
|
|
if (vendor == GST_D3D11_DEVICE_VENDOR_NVIDIA) {
|
|
TIMECAPS time_caps;
|
|
if (timeGetDevCaps (&time_caps, sizeof (TIMECAPS)) == TIMERR_NOERROR) {
|
|
guint resolution;
|
|
MMRESULT ret;
|
|
|
|
resolution = MIN (MAX (time_caps.wPeriodMin, 1), time_caps.wPeriodMax);
|
|
|
|
ret = timeBeginPeriod (resolution);
|
|
if (ret == TIMERR_NOERROR) {
|
|
self->timer_resolution = resolution;
|
|
GST_INFO_OBJECT (self, "Updated timer resolution to %d", resolution);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_decoder_open (GstD3D11Decoder * self)
|
|
{
|
|
HRESULT hr;
|
|
BOOL can_support = FALSE;
|
|
guint config_count;
|
|
D3D11_VIDEO_DECODER_CONFIG *config_list;
|
|
D3D11_VIDEO_DECODER_CONFIG *best_config = NULL;
|
|
D3D11_VIDEO_DECODER_DESC decoder_desc = { 0, };
|
|
const GUID *selected_profile = NULL;
|
|
guint i;
|
|
gint aligned_width, aligned_height;
|
|
guint alignment;
|
|
GstD3D11DeviceVendor vendor;
|
|
ID3D11VideoDevice *video_device;
|
|
GstVideoInfo *info = &self->info;
|
|
|
|
if (self->opened)
|
|
return TRUE;
|
|
|
|
if (!self->configured) {
|
|
GST_ERROR_OBJECT (self, "Should configure first");
|
|
return FALSE;
|
|
}
|
|
|
|
video_device = self->video_device;
|
|
|
|
gst_d3d11_device_lock (self->device);
|
|
if (!gst_d3d11_decoder_get_supported_decoder_profile (self->device,
|
|
self->codec, GST_VIDEO_INFO_FORMAT (info), &selected_profile)) {
|
|
goto error;
|
|
}
|
|
|
|
hr = video_device->CheckVideoDecoderFormat (selected_profile,
|
|
self->decoder_format, &can_support);
|
|
if (!gst_d3d11_result (hr, self->device) || !can_support) {
|
|
GST_ERROR_OBJECT (self,
|
|
"VideoDevice could not support dxgi format %d, hr: 0x%x",
|
|
self->decoder_format, (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
gst_d3d11_decoder_clear_resource (self);
|
|
self->can_direct_rendering = TRUE;
|
|
|
|
vendor = gst_d3d11_get_device_vendor (self->device);
|
|
switch (vendor) {
|
|
case GST_D3D11_DEVICE_VENDOR_XBOX:
|
|
/* FIXME: Need to figure out Xbox device's behavior
|
|
* https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1312
|
|
*/
|
|
self->can_direct_rendering = FALSE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/* NOTE: other dxva implementations (ffmpeg and vlc) do this
|
|
* and they say the required alignment were mentioned by dxva spec.
|
|
* See ff_dxva2_common_frame_params() in dxva.c of ffmpeg and
|
|
* directx_va_Setup() in directx_va.c of vlc.
|
|
* But... where it is? */
|
|
switch (self->codec) {
|
|
case GST_DXVA_CODEC_H265:
|
|
case GST_DXVA_CODEC_AV1:
|
|
/* See directx_va_Setup() impl. in vlc */
|
|
if (vendor != GST_D3D11_DEVICE_VENDOR_XBOX)
|
|
alignment = 128;
|
|
else
|
|
alignment = 16;
|
|
break;
|
|
case GST_DXVA_CODEC_MPEG2:
|
|
/* XXX: ffmpeg does this */
|
|
alignment = 32;
|
|
break;
|
|
default:
|
|
alignment = 16;
|
|
break;
|
|
}
|
|
|
|
aligned_width = GST_ROUND_UP_N (self->coded_width, alignment);
|
|
aligned_height = GST_ROUND_UP_N (self->coded_height, alignment);
|
|
if (aligned_width != self->coded_width ||
|
|
aligned_height != self->coded_height) {
|
|
GST_DEBUG_OBJECT (self,
|
|
"coded resolution %dx%d is not aligned to %d, adjust to %dx%d",
|
|
self->coded_width, self->coded_height, alignment, aligned_width,
|
|
aligned_height);
|
|
}
|
|
|
|
self->aligned_width = aligned_width;
|
|
self->aligned_height = aligned_height;
|
|
|
|
decoder_desc.SampleWidth = aligned_width;
|
|
decoder_desc.SampleHeight = aligned_height;
|
|
decoder_desc.OutputFormat = self->decoder_format;
|
|
decoder_desc.Guid = *selected_profile;
|
|
|
|
hr = video_device->GetVideoDecoderConfigCount (&decoder_desc, &config_count);
|
|
if (!gst_d3d11_result (hr, self->device) || config_count == 0) {
|
|
GST_ERROR_OBJECT (self, "Could not get decoder config count, hr: 0x%x",
|
|
(guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "Total %d config available", config_count);
|
|
|
|
config_list = (D3D11_VIDEO_DECODER_CONFIG *)
|
|
g_alloca (sizeof (D3D11_VIDEO_DECODER_CONFIG) * config_count);
|
|
|
|
for (i = 0; i < config_count; i++) {
|
|
hr = video_device->GetVideoDecoderConfig (&decoder_desc, i,
|
|
&config_list[i]);
|
|
if (!gst_d3d11_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Could not get decoder %dth config, hr: 0x%x",
|
|
i, (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
/* FIXME: need support DXVA_Slice_H264_Long ?? */
|
|
/* this config uses DXVA_Slice_H264_Short */
|
|
switch (self->codec) {
|
|
case GST_DXVA_CODEC_H264:
|
|
if (config_list[i].ConfigBitstreamRaw == 2)
|
|
best_config = &config_list[i];
|
|
break;
|
|
case GST_DXVA_CODEC_H265:
|
|
case GST_DXVA_CODEC_VP9:
|
|
case GST_DXVA_CODEC_VP8:
|
|
case GST_DXVA_CODEC_MPEG2:
|
|
case GST_DXVA_CODEC_AV1:
|
|
if (config_list[i].ConfigBitstreamRaw == 1)
|
|
best_config = &config_list[i];
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
goto error;
|
|
}
|
|
|
|
if (best_config)
|
|
break;
|
|
}
|
|
|
|
if (best_config == NULL) {
|
|
GST_ERROR_OBJECT (self, "Could not determine decoder config");
|
|
goto error;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "ConfigDecoderSpecific 0x%x",
|
|
best_config->ConfigDecoderSpecific);
|
|
|
|
/* bit 14 is equal to 1b means this config support array of texture and
|
|
* it's recommended type as per DXVA spec */
|
|
if ((best_config->ConfigDecoderSpecific & 0x4000) == 0x4000) {
|
|
GST_DEBUG_OBJECT (self, "Config support array of texture");
|
|
self->use_array_of_texture = TRUE;
|
|
}
|
|
|
|
hr = video_device->CreateVideoDecoder (&decoder_desc,
|
|
best_config, &self->decoder_handle);
|
|
if (!gst_d3d11_result (hr, self->device) || !self->decoder_handle) {
|
|
GST_ERROR_OBJECT (self,
|
|
"Could not create decoder object, hr: 0x%x", (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "Decoder object %p created", self->decoder_handle);
|
|
|
|
if (!self->downstream_supports_d3d11 &&
|
|
!gst_d3d11_decoder_ensure_staging_texture (self)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't prepare staging texture");
|
|
goto error;
|
|
}
|
|
|
|
self->decoder_profile = *selected_profile;
|
|
|
|
/* Store pool related information here, then we will setup internal pool
|
|
* later once the number of min buffer size required by downstream is known.
|
|
* Actual buffer pool size will be "dpb_size + downstream_min_buffers"
|
|
*/
|
|
self->downstream_min_buffers = 0;
|
|
self->wait_on_pool_full = FALSE;
|
|
|
|
self->opened = TRUE;
|
|
gst_d3d11_device_unlock (self->device);
|
|
|
|
gst_d3d11_decoder_enable_high_precision_timer (self);
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
gst_d3d11_decoder_reset (self);
|
|
gst_d3d11_device_unlock (self->device);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_decoder_begin_frame (GstD3D11Decoder * decoder,
|
|
ID3D11VideoDecoderOutputView * output_view, guint content_key_size,
|
|
gconstpointer content_key)
|
|
{
|
|
ID3D11VideoContext *video_context;
|
|
guint retry_count = 0;
|
|
HRESULT hr;
|
|
guint retry_threshold = 100;
|
|
|
|
/* if we have high resolution timer, do more retry */
|
|
if (decoder->timer_resolution)
|
|
retry_threshold = 500;
|
|
|
|
video_context = decoder->video_context;
|
|
|
|
do {
|
|
GST_LOG_OBJECT (decoder, "Try begin frame, retry count %d", retry_count);
|
|
hr = video_context->DecoderBeginFrame (decoder->decoder_handle,
|
|
output_view, content_key_size, content_key);
|
|
|
|
/* HACK: Do retry with 1ms sleep per failure, since DXVA/D3D11
|
|
* doesn't provide API for "GPU-IS-READY-TO-DECODE" like signal.
|
|
*/
|
|
if (hr == E_PENDING && retry_count < retry_threshold) {
|
|
GST_LOG_OBJECT (decoder, "GPU is busy, try again. Retry count %d",
|
|
retry_count);
|
|
g_usleep (1000);
|
|
} else {
|
|
if (gst_d3d11_result (hr, decoder->device))
|
|
GST_LOG_OBJECT (decoder, "Succeeded with retry count %d", retry_count);
|
|
break;
|
|
}
|
|
|
|
retry_count++;
|
|
} while (TRUE);
|
|
|
|
if (!gst_d3d11_result (hr, decoder->device)) {
|
|
GST_ERROR_OBJECT (decoder, "Failed to begin frame, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_decoder_end_frame (GstD3D11Decoder * decoder)
|
|
{
|
|
HRESULT hr;
|
|
ID3D11VideoContext *video_context;
|
|
|
|
video_context = decoder->video_context;
|
|
hr = video_context->DecoderEndFrame (decoder->decoder_handle);
|
|
|
|
if (!gst_d3d11_result (hr, decoder->device)) {
|
|
GST_WARNING_OBJECT (decoder, "EndFrame failed, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_decoder_get_decoder_buffer (GstD3D11Decoder * decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_TYPE type, guint * buffer_size,
|
|
gpointer * buffer)
|
|
{
|
|
UINT size;
|
|
void *decoder_buffer;
|
|
HRESULT hr;
|
|
ID3D11VideoContext *video_context;
|
|
|
|
video_context = decoder->video_context;
|
|
hr = video_context->GetDecoderBuffer (decoder->decoder_handle,
|
|
type, &size, &decoder_buffer);
|
|
|
|
if (!gst_d3d11_result (hr, decoder->device)) {
|
|
GST_WARNING_OBJECT (decoder, "Getting buffer type %d error, hr: 0x%x",
|
|
type, (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
*buffer_size = size;
|
|
*buffer = decoder_buffer;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_decoder_release_decoder_buffer (GstD3D11Decoder * decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_TYPE type)
|
|
{
|
|
HRESULT hr;
|
|
ID3D11VideoContext *video_context;
|
|
|
|
video_context = decoder->video_context;
|
|
hr = video_context->ReleaseDecoderBuffer (decoder->decoder_handle, type);
|
|
|
|
if (!gst_d3d11_result (hr, decoder->device)) {
|
|
GST_WARNING_OBJECT (decoder, "ReleaseDecoderBuffer failed, hr: 0x%x",
|
|
(guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_decoder_submit_decoder_buffers (GstD3D11Decoder * decoder,
|
|
guint buffer_count, const D3D11_VIDEO_DECODER_BUFFER_DESC * buffers)
|
|
{
|
|
HRESULT hr;
|
|
ID3D11VideoContext *video_context;
|
|
|
|
video_context = decoder->video_context;
|
|
hr = video_context->SubmitDecoderBuffers (decoder->decoder_handle,
|
|
buffer_count, buffers);
|
|
if (!gst_d3d11_result (hr, decoder->device)) {
|
|
GST_WARNING_OBJECT (decoder, "SubmitDecoderBuffers failed, hr: 0x%x",
|
|
(guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_decode_frame (GstD3D11Decoder * decoder,
|
|
ID3D11VideoDecoderOutputView * output_view,
|
|
GstD3D11DecodeInputStreamArgs * input_args)
|
|
{
|
|
guint d3d11_buffer_size;
|
|
gpointer d3d11_buffer;
|
|
D3D11_VIDEO_DECODER_BUFFER_DESC buffer_desc[4];
|
|
guint buffer_desc_size;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (output_view != nullptr, FALSE);
|
|
g_return_val_if_fail (input_args != nullptr, FALSE);
|
|
|
|
memset (buffer_desc, 0, sizeof (buffer_desc));
|
|
|
|
buffer_desc[0].BufferType = D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS;
|
|
buffer_desc[0].DataSize = input_args->picture_params_size;
|
|
|
|
buffer_desc[1].BufferType = D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL;
|
|
buffer_desc[1].DataSize = input_args->slice_control_size;
|
|
|
|
buffer_desc[2].BufferType = D3D11_VIDEO_DECODER_BUFFER_BITSTREAM;
|
|
buffer_desc[2].DataOffset = 0;
|
|
buffer_desc[2].DataSize = input_args->bitstream_size;
|
|
|
|
buffer_desc_size = 3;
|
|
if (input_args->inverse_quantization_matrix &&
|
|
input_args->inverse_quantization_matrix_size > 0) {
|
|
buffer_desc[3].BufferType =
|
|
D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX;
|
|
buffer_desc[3].DataSize = input_args->inverse_quantization_matrix_size;
|
|
buffer_desc_size++;
|
|
}
|
|
|
|
gst_d3d11_device_lock (decoder->device);
|
|
if (!gst_d3d11_decoder_begin_frame (decoder, output_view, 0, nullptr)) {
|
|
gst_d3d11_device_unlock (decoder->device);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_d3d11_decoder_get_decoder_buffer (decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS, &d3d11_buffer_size,
|
|
&d3d11_buffer)) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"Failed to get decoder buffer for picture parameters");
|
|
goto error;
|
|
}
|
|
|
|
if (d3d11_buffer_size < input_args->picture_params_size) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"Too small picture param buffer size %d", d3d11_buffer_size);
|
|
|
|
gst_d3d11_decoder_release_decoder_buffer (decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS);
|
|
goto error;
|
|
}
|
|
|
|
memcpy (d3d11_buffer, input_args->picture_params,
|
|
input_args->picture_params_size);
|
|
|
|
if (!gst_d3d11_decoder_release_decoder_buffer (decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS)) {
|
|
GST_ERROR_OBJECT (decoder, "Failed to release picture param buffer");
|
|
goto error;
|
|
}
|
|
|
|
if (!gst_d3d11_decoder_get_decoder_buffer (decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL, &d3d11_buffer_size,
|
|
&d3d11_buffer)) {
|
|
GST_ERROR_OBJECT (decoder, "Failed to get slice control buffer");
|
|
goto error;
|
|
}
|
|
|
|
if (d3d11_buffer_size < input_args->slice_control_size) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"Too small slice control buffer size %d", d3d11_buffer_size);
|
|
|
|
gst_d3d11_decoder_release_decoder_buffer (decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL);
|
|
goto error;
|
|
}
|
|
|
|
memcpy (d3d11_buffer,
|
|
input_args->slice_control, input_args->slice_control_size);
|
|
|
|
if (!gst_d3d11_decoder_release_decoder_buffer (decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL)) {
|
|
GST_ERROR_OBJECT (decoder, "Failed to release slice control buffer");
|
|
goto error;
|
|
}
|
|
|
|
if (!gst_d3d11_decoder_get_decoder_buffer (decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_BITSTREAM, &d3d11_buffer_size,
|
|
&d3d11_buffer)) {
|
|
GST_ERROR_OBJECT (decoder, "Failed to get bitstream buffer");
|
|
goto error;
|
|
}
|
|
|
|
if (d3d11_buffer_size < input_args->bitstream_size) {
|
|
GST_ERROR_OBJECT (decoder, "Too small bitstream buffer size %d",
|
|
d3d11_buffer_size);
|
|
|
|
gst_d3d11_decoder_release_decoder_buffer (decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_BITSTREAM);
|
|
goto error;
|
|
}
|
|
|
|
memcpy (d3d11_buffer, input_args->bitstream, input_args->bitstream_size);
|
|
|
|
if (!gst_d3d11_decoder_release_decoder_buffer (decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_BITSTREAM)) {
|
|
GST_ERROR_OBJECT (decoder, "Failed to release bitstream buffer");
|
|
goto error;
|
|
}
|
|
|
|
if (input_args->inverse_quantization_matrix_size > 0) {
|
|
if (!gst_d3d11_decoder_get_decoder_buffer (decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX,
|
|
&d3d11_buffer_size, &d3d11_buffer)) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"Failed to get inverse quantization matrix buffer");
|
|
goto error;
|
|
}
|
|
|
|
if (d3d11_buffer_size < input_args->inverse_quantization_matrix_size) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"Too small inverse quantization matrix buffer buffer %d",
|
|
d3d11_buffer_size);
|
|
|
|
gst_d3d11_decoder_release_decoder_buffer (decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX);
|
|
goto error;
|
|
}
|
|
|
|
memcpy (d3d11_buffer, input_args->inverse_quantization_matrix,
|
|
input_args->inverse_quantization_matrix_size);
|
|
|
|
if (!gst_d3d11_decoder_release_decoder_buffer (decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX)) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"Failed to release inverse quantization matrix buffer");
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
if (!gst_d3d11_decoder_submit_decoder_buffers (decoder,
|
|
buffer_desc_size, buffer_desc)) {
|
|
GST_ERROR_OBJECT (decoder, "Failed to submit decoder buffers");
|
|
goto error;
|
|
}
|
|
|
|
if (!gst_d3d11_decoder_end_frame (decoder)) {
|
|
gst_d3d11_device_unlock (decoder->device);
|
|
return FALSE;
|
|
}
|
|
|
|
gst_d3d11_device_unlock (decoder->device);
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
gst_d3d11_decoder_end_frame (decoder);
|
|
gst_d3d11_device_unlock (decoder->device);
|
|
return FALSE;
|
|
}
|
|
|
|
GstBuffer *
|
|
gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder,
|
|
GstVideoDecoder * videodec)
|
|
{
|
|
GstBuffer *buf = NULL;
|
|
GstFlowReturn ret;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
if (!decoder->internal_pool) {
|
|
/* Try negotiate again whatever the previous negotiation result was.
|
|
* There could be updated field(s) in sinkpad caps after we negotiated with
|
|
* downstream on new_sequence() call. For example, h264/h265 parse
|
|
* will be able to update HDR10 related caps field after parsing
|
|
* corresponding SEI messages which are usually placed after the essential
|
|
* headers */
|
|
gst_video_decoder_negotiate (videodec);
|
|
|
|
if (!gst_d3d11_decoder_prepare_output_view_pool (decoder)) {
|
|
GST_ERROR_OBJECT (videodec, "Failed to setup internal pool");
|
|
return NULL;
|
|
}
|
|
} else if (!gst_buffer_pool_set_active (decoder->internal_pool, TRUE)) {
|
|
GST_ERROR_OBJECT (videodec, "Couldn't set active internal pool");
|
|
return NULL;
|
|
}
|
|
|
|
ret = gst_buffer_pool_acquire_buffer (decoder->internal_pool, &buf, NULL);
|
|
|
|
if (ret != GST_FLOW_OK || !buf) {
|
|
if (ret != GST_FLOW_FLUSHING) {
|
|
GST_ERROR_OBJECT (videodec, "Couldn't get buffer from pool, ret %s",
|
|
gst_flow_get_name (ret));
|
|
} else {
|
|
GST_DEBUG_OBJECT (videodec, "We are flusing");
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
if (!gst_d3d11_decoder_ensure_output_view (decoder, buf)) {
|
|
GST_ERROR_OBJECT (videodec, "Output view unavailable");
|
|
gst_buffer_unref (buf);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
return buf;
|
|
}
|
|
|
|
ID3D11VideoDecoderOutputView *
|
|
gst_d3d11_decoder_get_output_view_from_buffer (GstD3D11Decoder * decoder,
|
|
GstBuffer * buffer, guint8 * index)
|
|
{
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
ID3D11VideoDecoderOutputView *view;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), NULL);
|
|
g_return_val_if_fail (GST_IS_BUFFER (buffer), NULL);
|
|
|
|
mem = gst_buffer_peek_memory (buffer, 0);
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
GST_WARNING_OBJECT (decoder, "Not a d3d11 memory");
|
|
return NULL;
|
|
}
|
|
|
|
dmem = (GstD3D11Memory *) mem;
|
|
view = gst_d3d11_memory_get_decoder_output_view (dmem, decoder->video_device,
|
|
&decoder->decoder_profile);
|
|
|
|
if (!view) {
|
|
GST_ERROR_OBJECT (decoder, "Decoder output view is unavailable");
|
|
return NULL;
|
|
}
|
|
|
|
if (index) {
|
|
if (decoder->use_array_of_texture) {
|
|
guint8 id;
|
|
gpointer val = gst_mini_object_get_qdata (GST_MINI_OBJECT (mem),
|
|
gst_d3d11_decoder_view_id_quark ());
|
|
if (!val) {
|
|
GST_ERROR_OBJECT (decoder, "memory has no qdata");
|
|
return NULL;
|
|
}
|
|
|
|
id = (guint8) GPOINTER_TO_UINT (val);
|
|
g_assert (id < 128);
|
|
|
|
*index = (id - 1);
|
|
} else {
|
|
*index = gst_d3d11_memory_get_subresource_index (dmem);
|
|
}
|
|
}
|
|
|
|
return view;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_process_output (GstD3D11Decoder * decoder,
|
|
GstVideoDecoder * videodec, gint display_width, gint display_height,
|
|
GstBuffer * decoder_buffer, GstBuffer ** output)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (GST_IS_VIDEO_DECODER (videodec), FALSE);
|
|
g_return_val_if_fail (GST_IS_BUFFER (decoder_buffer), FALSE);
|
|
g_return_val_if_fail (output != NULL, FALSE);
|
|
|
|
if (display_width != GST_VIDEO_INFO_WIDTH (&decoder->output_info) ||
|
|
display_height != GST_VIDEO_INFO_HEIGHT (&decoder->output_info)) {
|
|
GST_INFO_OBJECT (videodec, "Frame size changed, do renegotiate");
|
|
|
|
gst_video_info_set_format (&decoder->output_info,
|
|
GST_VIDEO_INFO_FORMAT (&decoder->info), display_width, display_height);
|
|
GST_VIDEO_INFO_INTERLACE_MODE (&decoder->output_info) =
|
|
GST_VIDEO_INFO_INTERLACE_MODE (&decoder->info);
|
|
|
|
if (!gst_video_decoder_negotiate (videodec)) {
|
|
GST_ERROR_OBJECT (videodec, "Failed to re-negotiate with new frame size");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (gst_d3d11_decoder_can_direct_render (decoder, videodec, decoder_buffer,
|
|
display_width, display_height)) {
|
|
GstMemory *mem;
|
|
|
|
mem = gst_buffer_peek_memory (decoder_buffer, 0);
|
|
GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
|
|
|
|
*output = gst_buffer_ref (decoder_buffer);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
*output = gst_video_decoder_allocate_output_buffer (videodec);
|
|
if (*output == NULL) {
|
|
GST_ERROR_OBJECT (videodec, "Couldn't allocate output buffer");
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return gst_d3d11_buffer_copy_into (*output,
|
|
decoder_buffer, &decoder->output_info);
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_negotiate (GstD3D11Decoder * decoder,
|
|
GstVideoDecoder * videodec)
|
|
{
|
|
GstVideoInfo *info;
|
|
GstCaps *peer_caps;
|
|
GstVideoCodecState *state = NULL;
|
|
gboolean alternate_interlaced;
|
|
gboolean alternate_supported = FALSE;
|
|
gboolean d3d11_supported = FALSE;
|
|
GstVideoCodecState *input_state;
|
|
GstStructure *s;
|
|
const gchar *str;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (GST_IS_VIDEO_DECODER (videodec), FALSE);
|
|
|
|
info = &decoder->output_info;
|
|
input_state = decoder->input_state;
|
|
|
|
alternate_interlaced =
|
|
(GST_VIDEO_INFO_INTERLACE_MODE (info) ==
|
|
GST_VIDEO_INTERLACE_MODE_ALTERNATE);
|
|
|
|
peer_caps = gst_pad_get_allowed_caps (GST_VIDEO_DECODER_SRC_PAD (videodec));
|
|
GST_DEBUG_OBJECT (videodec, "Allowed caps %" GST_PTR_FORMAT, peer_caps);
|
|
|
|
if (!peer_caps || gst_caps_is_any (peer_caps)) {
|
|
GST_DEBUG_OBJECT (videodec,
|
|
"cannot determine output format, use system memory");
|
|
} else {
|
|
GstCapsFeatures *features;
|
|
guint size = gst_caps_get_size (peer_caps);
|
|
guint i;
|
|
|
|
for (i = 0; i < size; i++) {
|
|
features = gst_caps_get_features (peer_caps, i);
|
|
|
|
if (!features)
|
|
continue;
|
|
|
|
if (gst_caps_features_contains (features,
|
|
GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
|
|
d3d11_supported = TRUE;
|
|
}
|
|
|
|
/* FIXME: software deinterlace element will not return interlaced caps
|
|
* feature... We should fix it */
|
|
if (gst_caps_features_contains (features,
|
|
GST_CAPS_FEATURE_FORMAT_INTERLACED)) {
|
|
alternate_supported = TRUE;
|
|
}
|
|
}
|
|
}
|
|
gst_clear_caps (&peer_caps);
|
|
|
|
GST_DEBUG_OBJECT (videodec,
|
|
"Downstream feature support, D3D11 memory: %d, interlaced format %d",
|
|
d3d11_supported, alternate_supported);
|
|
|
|
if (alternate_interlaced) {
|
|
/* FIXME: D3D11 cannot support alternating interlaced stream yet */
|
|
GST_FIXME_OBJECT (videodec,
|
|
"Implement alternating interlaced stream for D3D11");
|
|
|
|
if (alternate_supported) {
|
|
gint height = GST_VIDEO_INFO_HEIGHT (info);
|
|
|
|
/* Set caps resolution with display size, that's how we designed
|
|
* for alternating interlaced stream */
|
|
height = 2 * height;
|
|
state = gst_video_decoder_set_interlaced_output_state (videodec,
|
|
GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_INTERLACE_MODE (info),
|
|
GST_VIDEO_INFO_WIDTH (info), height, input_state);
|
|
} else {
|
|
GST_WARNING_OBJECT (videodec,
|
|
"Downstream doesn't support alternating interlaced stream");
|
|
|
|
state = gst_video_decoder_set_output_state (videodec,
|
|
GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info),
|
|
GST_VIDEO_INFO_HEIGHT (info), input_state);
|
|
|
|
/* XXX: adjust PAR, this would produce output similar to that of
|
|
* "line doubling" (so called bob deinterlacing) processing.
|
|
* apart from missing anchor line (top-field or bottom-field) information.
|
|
* Potentially flickering could happen. So this might not be correct.
|
|
* But it would be better than negotiation error of half-height squeezed
|
|
* image */
|
|
state->info.par_d *= 2;
|
|
state->info.fps_n *= 2;
|
|
}
|
|
} else {
|
|
state = gst_video_decoder_set_interlaced_output_state (videodec,
|
|
GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_INTERLACE_MODE (info),
|
|
GST_VIDEO_INFO_WIDTH (info), GST_VIDEO_INFO_HEIGHT (info), input_state);
|
|
}
|
|
|
|
if (!state) {
|
|
GST_ERROR_OBJECT (decoder, "Couldn't set output state");
|
|
return FALSE;
|
|
}
|
|
|
|
state->caps = gst_video_info_to_caps (&state->info);
|
|
|
|
s = gst_caps_get_structure (input_state->caps, 0);
|
|
str = gst_structure_get_string (s, "mastering-display-info");
|
|
if (str) {
|
|
gst_caps_set_simple (state->caps,
|
|
"mastering-display-info", G_TYPE_STRING, str, nullptr);
|
|
}
|
|
|
|
str = gst_structure_get_string (s, "content-light-level");
|
|
if (str) {
|
|
gst_caps_set_simple (state->caps,
|
|
"content-light-level", G_TYPE_STRING, str, nullptr);
|
|
}
|
|
|
|
g_clear_pointer (&decoder->output_state, gst_video_codec_state_unref);
|
|
decoder->output_state = state;
|
|
|
|
if (d3d11_supported) {
|
|
gst_caps_set_features (state->caps, 0,
|
|
gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, NULL));
|
|
}
|
|
|
|
decoder->downstream_supports_d3d11 = d3d11_supported;
|
|
|
|
return gst_d3d11_decoder_open (decoder);
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_decide_allocation (GstD3D11Decoder * decoder,
|
|
GstVideoDecoder * videodec, GstQuery * query)
|
|
{
|
|
GstCaps *outcaps;
|
|
GstBufferPool *pool = NULL;
|
|
guint n, size, min = 0, max = 0;
|
|
GstVideoInfo vinfo = { 0, };
|
|
GstStructure *config;
|
|
GstD3D11AllocationParams *d3d11_params;
|
|
gboolean use_d3d11_pool;
|
|
gboolean has_videometa;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (GST_IS_VIDEO_DECODER (videodec), FALSE);
|
|
g_return_val_if_fail (query != NULL, FALSE);
|
|
|
|
if (!decoder->opened) {
|
|
GST_ERROR_OBJECT (videodec, "Should open decoder first");
|
|
return FALSE;
|
|
}
|
|
|
|
gst_query_parse_allocation (query, &outcaps, NULL);
|
|
|
|
if (!outcaps) {
|
|
GST_DEBUG_OBJECT (decoder, "No output caps");
|
|
return FALSE;
|
|
}
|
|
|
|
has_videometa = gst_query_find_allocation_meta (query,
|
|
GST_VIDEO_META_API_TYPE, nullptr);
|
|
|
|
use_d3d11_pool = decoder->downstream_supports_d3d11;
|
|
|
|
gst_video_info_from_caps (&vinfo, outcaps);
|
|
n = gst_query_get_n_allocation_pools (query);
|
|
if (n > 0)
|
|
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
|
|
|
|
/* create our own pool */
|
|
if (pool) {
|
|
if (use_d3d11_pool) {
|
|
if (!GST_IS_D3D11_BUFFER_POOL (pool)) {
|
|
GST_DEBUG_OBJECT (videodec,
|
|
"Downstream pool is not d3d11, will create new one");
|
|
gst_clear_object (&pool);
|
|
} else {
|
|
GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool);
|
|
if (dpool->device != decoder->device) {
|
|
GST_DEBUG_OBJECT (videodec, "Different device, will create new one");
|
|
gst_clear_object (&pool);
|
|
}
|
|
}
|
|
} else if (has_videometa) {
|
|
/* We will use d3d11 staging buffer pool */
|
|
gst_clear_object (&pool);
|
|
}
|
|
}
|
|
|
|
if (!pool) {
|
|
if (use_d3d11_pool)
|
|
pool = gst_d3d11_buffer_pool_new (decoder->device);
|
|
else if (has_videometa)
|
|
pool = gst_d3d11_staging_buffer_pool_new (decoder->device);
|
|
else
|
|
pool = gst_video_buffer_pool_new ();
|
|
|
|
size = (guint) vinfo.size;
|
|
}
|
|
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_set_params (config, outcaps, size, min, max);
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
|
|
if (use_d3d11_pool) {
|
|
GstVideoAlignment align;
|
|
gint width, height;
|
|
|
|
gst_video_alignment_reset (&align);
|
|
|
|
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
|
|
if (!d3d11_params)
|
|
d3d11_params = gst_d3d11_allocation_params_new (decoder->device, &vinfo,
|
|
(GstD3D11AllocationFlags) 0, 0);
|
|
|
|
width = GST_VIDEO_INFO_WIDTH (&vinfo);
|
|
height = GST_VIDEO_INFO_HEIGHT (&vinfo);
|
|
|
|
/* need alignment to copy decoder output texture to downstream texture */
|
|
align.padding_right = GST_ROUND_UP_16 (width) - width;
|
|
align.padding_bottom = GST_ROUND_UP_16 (height) - height;
|
|
if (!gst_d3d11_allocation_params_alignment (d3d11_params, &align)) {
|
|
GST_ERROR_OBJECT (videodec, "Cannot set alignment");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Needs render target bind flag so that it can be used for
|
|
* output of shader pipeline if internal resizing is required.
|
|
* Also, downstream can keep using video processor even if we copy
|
|
* some decoded textures into downstream buffer */
|
|
d3d11_params->desc[0].BindFlags |= D3D11_BIND_RENDER_TARGET;
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
|
|
gst_d3d11_allocation_params_free (d3d11_params);
|
|
|
|
/* Store min buffer size. We need to take account of the amount of buffers
|
|
* which might be held by downstream in case of zero-copy playback */
|
|
if (!decoder->internal_pool) {
|
|
if (n > 0) {
|
|
GST_DEBUG_OBJECT (videodec, "Downstream proposed pool");
|
|
decoder->wait_on_pool_full = TRUE;
|
|
/* XXX: hardcoded bound 16, to avoid too large pool size */
|
|
decoder->downstream_min_buffers = MIN (min, 16);
|
|
} else {
|
|
GST_DEBUG_OBJECT (videodec, "Downstream didn't propose pool");
|
|
decoder->wait_on_pool_full = FALSE;
|
|
/* don't know how many buffers would be queued by downstream */
|
|
decoder->downstream_min_buffers = 4;
|
|
}
|
|
} else {
|
|
/* We configured our DPB pool already, let's check if our margin can
|
|
* cover min size */
|
|
decoder->wait_on_pool_full = FALSE;
|
|
|
|
if (n > 0) {
|
|
if (decoder->downstream_min_buffers >= min)
|
|
decoder->wait_on_pool_full = TRUE;
|
|
|
|
GST_DEBUG_OBJECT (videodec,
|
|
"Pre-allocated margin %d can%s cover downstream min size %d",
|
|
decoder->downstream_min_buffers,
|
|
decoder->wait_on_pool_full ? "" : "not", min);
|
|
} else {
|
|
GST_DEBUG_OBJECT (videodec, "Downstream min size is unknown");
|
|
}
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (videodec, "Downstream min buffres: %d", min);
|
|
|
|
/* We will not use downstream pool for decoding, and therefore preallocation
|
|
* is unnecessary. So, Non-zero min buffer will be a waste of GPU memory */
|
|
min = 0;
|
|
}
|
|
|
|
gst_buffer_pool_set_config (pool, config);
|
|
/* d3d11 buffer pool will update buffer size based on allocated texture,
|
|
* get size from config again */
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr);
|
|
gst_structure_free (config);
|
|
|
|
if (n > 0)
|
|
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
|
|
else
|
|
gst_query_add_allocation_pool (query, pool, size, min, max);
|
|
gst_object_unref (pool);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_set_flushing (GstD3D11Decoder * decoder,
|
|
GstVideoDecoder * videodec, gboolean flushing)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
g_mutex_lock (&decoder->internal_pool_lock);
|
|
if (decoder->internal_pool)
|
|
gst_buffer_pool_set_flushing (decoder->internal_pool, flushing);
|
|
g_mutex_unlock (&decoder->internal_pool_lock);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_decoder_can_direct_render (GstD3D11Decoder * decoder,
|
|
GstVideoDecoder * videodec, GstBuffer * view_buffer,
|
|
gint display_width, gint display_height)
|
|
{
|
|
GstMemory *mem;
|
|
GstD3D11PoolAllocator *alloc;
|
|
guint max_size = 0, outstanding_size = 0;
|
|
|
|
/* We don't support direct render for reverse playback */
|
|
if (videodec->input_segment.rate < 0)
|
|
return FALSE;
|
|
|
|
if (!decoder->can_direct_rendering || !decoder->downstream_supports_d3d11)
|
|
return FALSE;
|
|
|
|
/* different size, need copy */
|
|
/* TODO: crop meta */
|
|
if (display_width != GST_VIDEO_INFO_WIDTH (&decoder->info) ||
|
|
display_height != GST_VIDEO_INFO_HEIGHT (&decoder->info))
|
|
return FALSE;
|
|
|
|
/* we can do direct render in this case, since there is no DPB pool size
|
|
* limit */
|
|
if (decoder->use_array_of_texture)
|
|
return TRUE;
|
|
|
|
/* Let's believe downstream info */
|
|
if (decoder->wait_on_pool_full)
|
|
return TRUE;
|
|
|
|
/* Check if we are about to full */
|
|
mem = gst_buffer_peek_memory (view_buffer, 0);
|
|
|
|
/* something went wrong */
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
GST_ERROR_OBJECT (decoder, "Not a D3D11 memory");
|
|
return FALSE;
|
|
}
|
|
|
|
alloc = GST_D3D11_POOL_ALLOCATOR (mem->allocator);
|
|
if (!gst_d3d11_pool_allocator_get_pool_size (alloc, &max_size,
|
|
&outstanding_size)) {
|
|
GST_ERROR_OBJECT (decoder, "Couldn't query pool size");
|
|
return FALSE;
|
|
}
|
|
|
|
/* 2 buffer margin */
|
|
if (max_size <= outstanding_size + 1) {
|
|
GST_DEBUG_OBJECT (decoder, "memory pool is about to full (%u/%u)",
|
|
outstanding_size, max_size);
|
|
return FALSE;
|
|
}
|
|
|
|
GST_LOG_OBJECT (decoder, "Can do direct rendering");
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Keep sync with chromium and keep in sorted order.
|
|
* See supported_profile_helpers.cc in chromium */
|
|
static const guint legacy_amd_list[] = {
|
|
0x130f, 0x6700, 0x6701, 0x6702, 0x6703, 0x6704, 0x6705, 0x6706, 0x6707,
|
|
0x6708, 0x6709, 0x6718, 0x6719, 0x671c, 0x671d, 0x671f, 0x6720, 0x6721,
|
|
0x6722, 0x6723, 0x6724, 0x6725, 0x6726, 0x6727, 0x6728, 0x6729, 0x6738,
|
|
0x6739, 0x673e, 0x6740, 0x6741, 0x6742, 0x6743, 0x6744, 0x6745, 0x6746,
|
|
0x6747, 0x6748, 0x6749, 0x674a, 0x6750, 0x6751, 0x6758, 0x6759, 0x675b,
|
|
0x675d, 0x675f, 0x6760, 0x6761, 0x6762, 0x6763, 0x6764, 0x6765, 0x6766,
|
|
0x6767, 0x6768, 0x6770, 0x6771, 0x6772, 0x6778, 0x6779, 0x677b, 0x6798,
|
|
0x67b1, 0x6821, 0x683d, 0x6840, 0x6841, 0x6842, 0x6843, 0x6849, 0x6850,
|
|
0x6858, 0x6859, 0x6880, 0x6888, 0x6889, 0x688a, 0x688c, 0x688d, 0x6898,
|
|
0x6899, 0x689b, 0x689c, 0x689d, 0x689e, 0x68a0, 0x68a1, 0x68a8, 0x68a9,
|
|
0x68b0, 0x68b8, 0x68b9, 0x68ba, 0x68be, 0x68bf, 0x68c0, 0x68c1, 0x68c7,
|
|
0x68c8, 0x68c9, 0x68d8, 0x68d9, 0x68da, 0x68de, 0x68e0, 0x68e1, 0x68e4,
|
|
0x68e5, 0x68e8, 0x68e9, 0x68f1, 0x68f2, 0x68f8, 0x68f9, 0x68fa, 0x68fe,
|
|
0x9400, 0x9401, 0x9402, 0x9403, 0x9405, 0x940a, 0x940b, 0x940f, 0x9440,
|
|
0x9441, 0x9442, 0x9443, 0x9444, 0x9446, 0x944a, 0x944b, 0x944c, 0x944e,
|
|
0x9450, 0x9452, 0x9456, 0x945a, 0x945b, 0x945e, 0x9460, 0x9462, 0x946a,
|
|
0x946b, 0x947a, 0x947b, 0x9480, 0x9487, 0x9488, 0x9489, 0x948a, 0x948f,
|
|
0x9490, 0x9491, 0x9495, 0x9498, 0x949c, 0x949e, 0x949f, 0x94a0, 0x94a1,
|
|
0x94a3, 0x94b1, 0x94b3, 0x94b4, 0x94b5, 0x94b9, 0x94c0, 0x94c1, 0x94c3,
|
|
0x94c4, 0x94c5, 0x94c6, 0x94c7, 0x94c8, 0x94c9, 0x94cb, 0x94cc, 0x94cd,
|
|
0x9500, 0x9501, 0x9504, 0x9505, 0x9506, 0x9507, 0x9508, 0x9509, 0x950f,
|
|
0x9511, 0x9515, 0x9517, 0x9519, 0x9540, 0x9541, 0x9542, 0x954e, 0x954f,
|
|
0x9552, 0x9553, 0x9555, 0x9557, 0x955f, 0x9580, 0x9581, 0x9583, 0x9586,
|
|
0x9587, 0x9588, 0x9589, 0x958a, 0x958b, 0x958c, 0x958d, 0x958e, 0x958f,
|
|
0x9590, 0x9591, 0x9593, 0x9595, 0x9596, 0x9597, 0x9598, 0x9599, 0x959b,
|
|
0x95c0, 0x95c2, 0x95c4, 0x95c5, 0x95c6, 0x95c7, 0x95c9, 0x95cc, 0x95cd,
|
|
0x95ce, 0x95cf, 0x9610, 0x9611, 0x9612, 0x9613, 0x9614, 0x9615, 0x9616,
|
|
0x9640, 0x9641, 0x9642, 0x9643, 0x9644, 0x9645, 0x9647, 0x9648, 0x9649,
|
|
0x964a, 0x964b, 0x964c, 0x964e, 0x964f, 0x9710, 0x9711, 0x9712, 0x9713,
|
|
0x9714, 0x9715, 0x9802, 0x9803, 0x9804, 0x9805, 0x9806, 0x9807, 0x9808,
|
|
0x9809, 0x980a, 0x9830, 0x983d, 0x9850, 0x9851, 0x9874, 0x9900, 0x9901,
|
|
0x9903, 0x9904, 0x9905, 0x9906, 0x9907, 0x9908, 0x9909, 0x990a, 0x990b,
|
|
0x990c, 0x990d, 0x990e, 0x990f, 0x9910, 0x9913, 0x9917, 0x9918, 0x9919,
|
|
0x9990, 0x9991, 0x9992, 0x9993, 0x9994, 0x9995, 0x9996, 0x9997, 0x9998,
|
|
0x9999, 0x999a, 0x999b, 0x999c, 0x999d, 0x99a0, 0x99a2, 0x99a4
|
|
};
|
|
|
|
static const guint legacy_intel_list[] = {
|
|
0x102, 0x106, 0x116, 0x126, 0x152, 0x156, 0x166,
|
|
0x402, 0x406, 0x416, 0x41e, 0xa06, 0xa16, 0xf31,
|
|
};
|
|
|
|
static gint
|
|
binary_search_compare (const guint * a, const guint * b)
|
|
{
|
|
return *a - *b;
|
|
}
|
|
|
|
/* Certain AMD GPU drivers like R600, R700, Evergreen and Cayman and some second
|
|
* generation Intel GPU drivers crash if we create a video device with a
|
|
* resolution higher then 1920 x 1088. This function checks if the GPU is in
|
|
* this list and if yes returns true. */
|
|
gboolean
|
|
gst_d3d11_decoder_util_is_legacy_device (GstD3D11Device * device)
|
|
{
|
|
const guint amd_id[] = { 0x1002, 0x1022 };
|
|
const guint intel_id = 0x8086;
|
|
guint device_id = 0;
|
|
guint vendor_id = 0;
|
|
guint *match = NULL;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), FALSE);
|
|
|
|
g_object_get (device, "device-id", &device_id, "vendor-id", &vendor_id, NULL);
|
|
|
|
if (vendor_id == amd_id[0] || vendor_id == amd_id[1]) {
|
|
match =
|
|
(guint *) gst_util_array_binary_search ((gpointer) legacy_amd_list,
|
|
G_N_ELEMENTS (legacy_amd_list), sizeof (guint),
|
|
(GCompareDataFunc) binary_search_compare,
|
|
GST_SEARCH_MODE_EXACT, &device_id, NULL);
|
|
} else if (vendor_id == intel_id) {
|
|
match =
|
|
(guint *) gst_util_array_binary_search ((gpointer) legacy_intel_list,
|
|
G_N_ELEMENTS (legacy_intel_list), sizeof (guint),
|
|
(GCompareDataFunc) binary_search_compare,
|
|
GST_SEARCH_MODE_EXACT, &device_id, NULL);
|
|
}
|
|
|
|
if (match) {
|
|
GST_DEBUG_OBJECT (device, "it's legacy device");
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_supports_format (GstD3D11Device * device,
|
|
const GUID * decoder_profile, DXGI_FORMAT format)
|
|
{
|
|
HRESULT hr;
|
|
BOOL can_support = FALSE;
|
|
ID3D11VideoDevice *video_device;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), FALSE);
|
|
g_return_val_if_fail (decoder_profile != NULL, FALSE);
|
|
g_return_val_if_fail (format != DXGI_FORMAT_UNKNOWN, FALSE);
|
|
|
|
video_device = gst_d3d11_device_get_video_device_handle (device);
|
|
if (!video_device)
|
|
return FALSE;
|
|
|
|
hr = video_device->CheckVideoDecoderFormat (decoder_profile, format,
|
|
&can_support);
|
|
if (!gst_d3d11_result (hr, device) || !can_support) {
|
|
GST_DEBUG_OBJECT (device,
|
|
"VideoDevice could not support dxgi format %d, hr: 0x%x",
|
|
format, (guint) hr);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Don't call this method with legacy device */
|
|
gboolean
|
|
gst_d3d11_decoder_supports_resolution (GstD3D11Device * device,
|
|
const GUID * decoder_profile, DXGI_FORMAT format, guint width, guint height)
|
|
{
|
|
D3D11_VIDEO_DECODER_DESC desc;
|
|
HRESULT hr;
|
|
UINT config_count;
|
|
ID3D11VideoDevice *video_device;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), FALSE);
|
|
g_return_val_if_fail (decoder_profile != NULL, FALSE);
|
|
g_return_val_if_fail (format != DXGI_FORMAT_UNKNOWN, FALSE);
|
|
|
|
video_device = gst_d3d11_device_get_video_device_handle (device);
|
|
if (!video_device)
|
|
return FALSE;
|
|
|
|
desc.SampleWidth = width;
|
|
desc.SampleHeight = height;
|
|
desc.OutputFormat = format;
|
|
desc.Guid = *decoder_profile;
|
|
|
|
hr = video_device->GetVideoDecoderConfigCount (&desc, &config_count);
|
|
if (!gst_d3d11_result (hr, device) || config_count == 0) {
|
|
GST_DEBUG_OBJECT (device, "Could not get decoder config count, hr: 0x%x",
|
|
(guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
enum
|
|
{
|
|
PROP_DECODER_ADAPTER_LUID = 1,
|
|
PROP_DECODER_DEVICE_ID,
|
|
PROP_DECODER_VENDOR_ID,
|
|
};
|
|
|
|
struct _GstD3D11DecoderClassData
|
|
{
|
|
GstD3D11DecoderSubClassData subclass_data;
|
|
GstCaps *sink_caps;
|
|
GstCaps *src_caps;
|
|
gchar *description;
|
|
};
|
|
|
|
/**
|
|
* gst_d3d11_decoder_class_data_new:
|
|
* @device: (transfer none): a #GstD3D11Device
|
|
* @sink_caps: (transfer full): a #GstCaps
|
|
* @src_caps: (transfer full): a #GstCaps
|
|
*
|
|
* Create new #GstD3D11DecoderClassData
|
|
*
|
|
* Returns: (transfer full): the new #GstD3D11DecoderClassData
|
|
*/
|
|
GstD3D11DecoderClassData *
|
|
gst_d3d11_decoder_class_data_new (GstD3D11Device * device, GstDXVACodec codec,
|
|
GstCaps * sink_caps, GstCaps * src_caps)
|
|
{
|
|
GstD3D11DecoderClassData *ret;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
g_return_val_if_fail (sink_caps != NULL, NULL);
|
|
g_return_val_if_fail (src_caps != NULL, NULL);
|
|
|
|
ret = g_new0 (GstD3D11DecoderClassData, 1);
|
|
|
|
/* class data will be leaked if the element never gets instantiated */
|
|
GST_MINI_OBJECT_FLAG_SET (sink_caps, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
GST_MINI_OBJECT_FLAG_SET (src_caps, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
|
|
ret->subclass_data.codec = codec;
|
|
g_object_get (device, "adapter-luid", &ret->subclass_data.adapter_luid,
|
|
"device-id", &ret->subclass_data.device_id,
|
|
"vendor-id", &ret->subclass_data.vendor_id,
|
|
"description", &ret->description, nullptr);
|
|
ret->sink_caps = sink_caps;
|
|
ret->src_caps = src_caps;
|
|
|
|
return ret;
|
|
}
|
|
|
|
void
|
|
gst_d3d11_decoder_class_data_fill_subclass_data (GstD3D11DecoderClassData *
|
|
data, GstD3D11DecoderSubClassData * subclass_data)
|
|
{
|
|
g_return_if_fail (data != nullptr);
|
|
g_return_if_fail (subclass_data != nullptr);
|
|
|
|
*subclass_data = data->subclass_data;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_decoder_class_data_free (GstD3D11DecoderClassData * data)
|
|
{
|
|
if (!data)
|
|
return;
|
|
|
|
gst_clear_caps (&data->sink_caps);
|
|
gst_clear_caps (&data->src_caps);
|
|
g_free (data->description);
|
|
g_free (data);
|
|
}
|
|
|
|
void
|
|
gst_d3d11_decoder_proxy_class_init (GstElementClass * klass,
|
|
GstD3D11DecoderClassData * data, const gchar * author)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
GstD3D11DecoderSubClassData *cdata = &data->subclass_data;
|
|
std::string long_name;
|
|
std::string description;
|
|
const gchar *codec_name;
|
|
|
|
g_object_class_install_property (gobject_class, PROP_DECODER_ADAPTER_LUID,
|
|
g_param_spec_int64 ("adapter-luid", "Adapter LUID",
|
|
"DXGI Adapter LUID (Locally Unique Identifier) of created device",
|
|
G_MININT64, G_MAXINT64, cdata->adapter_luid,
|
|
(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_DECODER_DEVICE_ID,
|
|
g_param_spec_uint ("device-id", "Device Id",
|
|
"DXGI Device ID", 0, G_MAXUINT32, 0,
|
|
(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_DECODER_VENDOR_ID,
|
|
g_param_spec_uint ("vendor-id", "Vendor Id",
|
|
"DXGI Vendor ID", 0, G_MAXUINT32, 0,
|
|
(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)));
|
|
|
|
codec_name = gst_dxva_codec_to_string (cdata->codec);
|
|
long_name = "Direct3D11/DXVA " + std::string (codec_name) + " " +
|
|
std::string (data->description) + " Decoder";
|
|
description = "Direct3D11/DXVA based " + std::string (codec_name) +
|
|
" video decoder";
|
|
|
|
gst_element_class_set_metadata (klass, long_name.c_str (),
|
|
"Codec/Decoder/Video/Hardware", description.c_str (), author);
|
|
|
|
gst_element_class_add_pad_template (klass,
|
|
gst_pad_template_new ("sink", GST_PAD_SINK, GST_PAD_ALWAYS,
|
|
data->sink_caps));
|
|
gst_element_class_add_pad_template (klass,
|
|
gst_pad_template_new ("src", GST_PAD_SRC, GST_PAD_ALWAYS,
|
|
data->src_caps));
|
|
|
|
gst_d3d11_decoder_class_data_free (data);
|
|
}
|
|
|
|
void
|
|
gst_d3d11_decoder_proxy_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec,
|
|
GstD3D11DecoderSubClassData * subclass_data)
|
|
{
|
|
switch (prop_id) {
|
|
case PROP_DECODER_ADAPTER_LUID:
|
|
g_value_set_int64 (value, subclass_data->adapter_luid);
|
|
break;
|
|
case PROP_DECODER_DEVICE_ID:
|
|
g_value_set_uint (value, subclass_data->device_id);
|
|
break;
|
|
case PROP_DECODER_VENDOR_ID:
|
|
g_value_set_uint (value, subclass_data->vendor_id);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_proxy_open (GstVideoDecoder * videodec,
|
|
GstD3D11DecoderSubClassData * subclass_data, GstD3D11Device ** device,
|
|
GstD3D11Decoder ** decoder)
|
|
{
|
|
GstElement *elem = GST_ELEMENT (videodec);
|
|
|
|
if (!gst_d3d11_ensure_element_data_for_adapter_luid (elem,
|
|
subclass_data->adapter_luid, device)) {
|
|
GST_ERROR_OBJECT (elem, "Cannot create d3d11device");
|
|
return FALSE;
|
|
}
|
|
|
|
*decoder = gst_d3d11_decoder_new (*device, subclass_data->codec);
|
|
|
|
if (*decoder == nullptr) {
|
|
GST_ERROR_OBJECT (elem, "Cannot create d3d11 decoder");
|
|
gst_clear_object (device);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|