gstreamer/gst-libs/gst/vaapi/ogl_compat.h
Gwenole Beauchesne 1e7c4db5a7 Add initial support for EGL.
Add initial support for EGL to libgstvaapi core library. The target
display server and the desired OpenGL API can be programmatically
selected at run-time.

A comprehensive set of EGL utilities are provided to support those
dynamic selection needs, but also most importantly to ensure that
the GL command stream is executed from within a single thread.

https://bugzilla.gnome.org/show_bug.cgi?id=743846
2015-02-24 15:20:03 +01:00

104 lines
3.3 KiB
C

/*
* ogl_compat.h - OpenGL compatiliby layer
*
* Copyright (C) 2014 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301
*/
#ifndef OGL_COMPAT_H
#define OGL_COMPAT_H
typedef void GLvoid;
typedef char GLchar;
typedef unsigned char GLubyte;
typedef unsigned char GLboolean;
typedef int GLint;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef float GLfloat;
typedef double GLdouble;
typedef GLuint GLenum;
typedef GLuint GLbitfield;
typedef GLfloat GLclampf;
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_NONE 0
#define GL_BLEND 0x0BE2
#define GL_DEPTH_TEST 0x0B71
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_UNPACK_ALIGNMENT 0x0cf5
#define GL_TRIANGLE_FAN 0x0006
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_VERTEX_ARRAY 0x8074
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_BGRA_EXT 0x80e1
#ifndef GL_R8
#define GL_R8 GL_R8_EXT
#endif
#ifndef GL_RG8
#define GL_RG8 GL_RG8_EXT
#endif
#endif /* OGL_COMPAT_H */