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08734e7598
Rework the main processing loop. We now create an audio processing chain from small core functions. This is very similar to how the video-converter core works and allows us to statically calculate an optimal allocation strategy for all possible combinations of operations. Make sure we support non-interleaved data everywhere. Add functions to calculate in and out frames and latency.
95 lines
3.7 KiB
C
95 lines
3.7 KiB
C
/* GStreamer
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* Copyright (C) 2004 Ronald Bultje <rbultje@ronald.bitfreak.net>
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* (C) 2015 Wim Taymans <wim.taymans@gmail.com>
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*
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* audioconverter.h: audio format conversion library
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_AUDIO_CONVERTER_H__
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#define __GST_AUDIO_CONVERTER_H__
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#include <gst/gst.h>
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#include <gst/audio/audio.h>
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typedef struct _GstAudioConverter GstAudioConverter;
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/**
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* GST_AUDIO_CONVERTER_OPT_DITHER_METHOD:
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*
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* #GST_TYPE_AUDIO_DITHER_METHOD, The dither method to use when
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* changing bit depth.
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* Default is #GST_AUDIO_DITHER_NONE.
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*/
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#define GST_AUDIO_CONVERTER_OPT_DITHER_METHOD "GstAudioConverter.dither-method"
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/**
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* GST_AUDIO_CONVERTER_OPT_NOISE_SHAPING_METHOD:
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*
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* #GST_TYPE_AUDIO_NOISE_SHAPING_METHOD, The noise shaping method to use
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* to mask noise from quantization errors.
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* Default is #GST_AUDIO_NOISE_SHAPING_NONE.
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*/
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#define GST_AUDIO_CONVERTER_OPT_NOISE_SHAPING_METHOD "GstAudioConverter.noise-shaping-method"
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/**
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* GST_AUDIO_CONVERTER_OPT_QUANTIZATION:
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*
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* #G_TYPE_UINT, The quantization amount. Components will be
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* quantized to multiples of this value.
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* Default is 1
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*/
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#define GST_AUDIO_CONVERTER_OPT_QUANTIZATION "GstAudioConverter.quantization"
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/**
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* GstAudioConverterFlags:
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* @GST_AUDIO_CONVERTER_FLAG_NONE: no flag
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* @GST_AUDIO_CONVERTER_FLAG_SOURCE_WRITABLE: the source is writable and can be
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* used as temporary storage during conversion.
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*
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* Extra flags passed to gst_audio_converter_samples().
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*/
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typedef enum {
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GST_AUDIO_CONVERTER_FLAG_NONE = 0,
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GST_AUDIO_CONVERTER_FLAG_SOURCE_WRITABLE = (1 << 0)
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} GstAudioConverterFlags;
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GstAudioConverter * gst_audio_converter_new (GstAudioInfo *in_info,
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GstAudioInfo *out_info,
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GstStructure *config);
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void gst_audio_converter_free (GstAudioConverter * convert);
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gboolean gst_audio_converter_set_config (GstAudioConverter * convert, GstStructure *config);
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const GstStructure * gst_audio_converter_get_config (GstAudioConverter * convert);
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gsize gst_audio_converter_get_out_frames (GstAudioConverter *convert,
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gsize in_frames);
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gsize gst_audio_converter_get_in_frames (GstAudioConverter *convert,
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gsize out_frames);
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gsize gst_audio_converter_get_max_latency (GstAudioConverter *convert);
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gboolean gst_audio_converter_samples (GstAudioConverter * convert,
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GstAudioConverterFlags flags,
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gpointer in[], gsize in_samples,
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gpointer out[], gsize out_samples,
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gsize *in_consumed, gsize *out_produced);
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#endif /* __GST_AUDIO_CONVERTER_H__ */
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